thissocalledflower wrote: »so when do we d/l the update?
@Nic727 Huh? Edit/reword or clarify your point please? If you already have the Murkmire DLC (or ESO+), you don't need to pay anything extra to access the event. (Note that most players who were playing 15 months ago got the Murkmire DLC for free, as part of November 2018 daily login rewards.) Also, the current history of the ESO special events is that there are ALWAYS a few events each year that require DLC or chapter ownership to participate in. (Some events don't require any DLC, e.g. the upcoming Jester's Festival).I find it stupid to make an event where you need to pay to get access to if you have the dlc.
(My educated guess:) per account, most likely. That is, loot anything in Murkmire and you will immediately get your first strongbox of the day. All other activities (in Murkmire) that same day have a small chance of dropping another strongbox, whether on the same toon or another, with a daily reset at 2am EST. Worth testing when the event comes out though, if you have more than one character. Given that the strongboxes are the primary source of memento fragments, my assumption is that ZoS is making it easy to get ONE per day, but anything further will require a lot more time spent in the zone. There are enough event tickets available that you can trade partial collections of mementos of one type to get a full set of the other, and buy your missing collectible with event tickets.Yet another event description that is confusing. Can ZOS get someone who at least plays the game to write these things? Every event it’s the same thing, the community needs clarification on a number of points.
“ You can gain Murkmire Strongboxes once per day (with a small chance of grabbing additional ones as drops).”
Is that one strongbox per account per day or per character?
You get up to three tickets, all at once (from looting the first mob killed each day in Murkmire). Here's the reason for the "up to" caveat: if you have 10 or more event tickets in inventory, you will only get as many tickets as you can still acquire, up to the maximum of 12 in inventory. So, if you have 11 in inventory and head into Murkmire, you will get 1 ticket (or zero, if you forget to loot the first mob you kill). So, remember to check your currency tab first, before you head into Murkmire, and visit the Impressario if you have 10 or more tickets.“During the event, the zone’s monsters and boss monsters each have a chance to drop Event Tickets. You can earn up to three tickets per day this way—up to 39 tickets total. Don’t forget to loot everything!“
A ‘chance’ to drop? ‘up to’ three tickets? Is it worded this poorly on purpose? Do we get all three tickets at once? Are the event tickets not guaranteed?
It might just be that I came from SWTOR, a bottom of the barrel, money hungry mmo with no good content, but to think that people are actually complaining about events and content being given constantly is.. eye rolling. Be appreciative of them rolling out content and events, because they could easily resort to what SWTOR has done, and made all raids useless, PvP worthless, and access to any sort of basic function of the MMO including Sprint, hidden behind a pay wall. Thank you @ZOS for constantly bringing new things to the table and giving us events that you spent hours out of your collective days to produce.
ZOS_SarahHecker wrote: »Hey all, just to clarify a few points on Event Tickets before the start of the event:
All three tickets drop at once (rather than one at a time.) Even though there is only a chance for them to drop, that chance is quite high for basic enemies and even higher for World & Delve Bosses. That being said, you might want to turn on auto loot before the event to make sure you're grabbing everything.
January1171 wrote: »Looks like you get three tickets at once, but it's rng basedZOS_SarahHecker wrote: »Hey all, just to clarify a few points on Event Tickets before the start of the event:
All three tickets drop at once (rather than one at a time.) Even though there is only a chance for them to drop, that chance is quite high for basic enemies and even higher for World & Delve Bosses. That being said, you might want to turn on auto loot before the event to make sure you're grabbing everything.
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Pyr0xyrecuprotite wrote: »@Jenzi I can answer how this will most likely work, based on previous ingame events:(My educated guess:) per account, most likely. That is, loot anything in Murkmire and you will immediately get your first strongbox of the day. All other activities (in Murkmire) that same day have a small chance of dropping another strongbox, whether on the same toon or another, with a daily reset at 2am EST. Worth testing when the event comes out though, if you have more than one character. Given that the strongboxes are the primary source of memento fragments, my assumption is that ZoS is making it easy to get ONE per day, but anything further will require a lot more time spent in the zone. There are enough event tickets available that you can trade partial collections of mementos of one type to get a full set of the other, and buy your missing collectible with event tickets.Yet another event description that is confusing. Can ZOS get someone who at least plays the game to write these things? Every event it’s the same thing, the community needs clarification on a number of points.
“ You can gain Murkmire Strongboxes once per day (with a small chance of grabbing additional ones as drops).”
Is that one strongbox per account per day or per character?You get up to three tickets, all at once (from looting the first mob killed each day in Murkmire). Here's the reason for the "up to" caveat: if you have 10 or more event tickets in inventory, you will only get as many tickets as you can still acquire, up to the maximum of 12 in inventory. So, if you have 11 in inventory and head into Murkmire, you will get 1 ticket (or zero, if you forget to loot the first mob you kill). So, remember to check your currency tab first, before you head into Murkmire, and visit the Impressario if you have 10 or more tickets.“During the event, the zone’s monsters and boss monsters each have a chance to drop Event Tickets. You can earn up to three tickets per day this way—up to 39 tickets total. Don’t forget to loot everything!“
A ‘chance’ to drop? ‘up to’ three tickets? Is it worded this poorly on purpose? Do we get all three tickets at once? Are the event tickets not guaranteed?
MasterSpatula wrote: »Quoted post has been removed.
It's generally 24-to-48 hours before the event, yeah. And there's nothing "lately" about it; that's how it's been for quite a long time.
How anyone is even capable of thinking that's a reasonable amount of notice completely eludes me, but there it is.
I liked the part where they told us in advance all the dates for the four events in Q4 2018. Can we go back to that? Much better than the typical 1-2 day routine they did before and have now picked up again.
MasterSpatula wrote: »Quoted post has been removed.
It's generally 24-to-48 hours before the event, yeah. And there's nothing "lately" about it; that's how it's been for quite a long time.
How anyone is even capable of thinking that's a reasonable amount of notice completely eludes me, but there it is.
I liked the part where they told us in advance all the dates for the four events in Q4 2018. Can we go back to that? Much better than the typical 1-2 day routine they did before and have now picked up again.
I wish they would schedule the entire year in January and publish it. I want to know when all of the events start for the entire year. On a calendar.
MasterSpatula wrote: »Quoted post has been removed.
It's generally 24-to-48 hours before the event, yeah. And there's nothing "lately" about it; that's how it's been for quite a long time.
How anyone is even capable of thinking that's a reasonable amount of notice completely eludes me, but there it is.
I liked the part where they told us in advance all the dates for the four events in Q4 2018. Can we go back to that? Much better than the typical 1-2 day routine they did before and have now picked up again.
I wish they would schedule the entire year in January and publish it. I want to know when all of the events start for the entire year. On a calendar.
That would be great. The realist in me says they don't want to commit or tip their hand that far in advance...
Pyr0xyrecuprotite wrote: »MasterSpatula wrote: »Quoted post has been removed.
It's generally 24-to-48 hours before the event, yeah. And there's nothing "lately" about it; that's how it's been for quite a long time.
How anyone is even capable of thinking that's a reasonable amount of notice completely eludes me, but there it is.
I liked the part where they told us in advance all the dates for the four events in Q4 2018. Can we go back to that? Much better than the typical 1-2 day routine they did before and have now picked up again.
I wish they would schedule the entire year in January and publish it. I want to know when all of the events start for the entire year. On a calendar.
That would be great. The realist in me says they don't want to commit or tip their hand that far in advance...
I'm pretty sure that ZoS have a rough plan of which events are going to happen when. The big problem is that it's very easy for schedules to be thrown off by other events, e.g. the Groupfinder problems (most of last year), so there's no point in publishing a calendar of events which is going to change several times along the way. Update 25 and to some extent 26 are major overhauls of the game client, and it's easy to imagine a LOT of new issues arising, which might force events to be rescheduled or cancelled. Likewise, software development is an inherently risky/challenging environment for project management. ZoS is trying to keep the player base engaged by adding new content every quarter. Special events are also part of that strategy, but we don't know their priority vs new content and bug fixing - events are probably fairly low down the priority list. Since we have several sources of change (i.e. potential for new bugs) on the ZoS side, event scheduling is probably kinda like trying to nail jello to the wall. I'm sure those internal meetings are "interesting", to say the least.
SeaGtGruff wrote: »I think people are overreacting to the wording, picking it apart and interpreting it in ways that weren't intended. But then, that's based on my interpretation, and I might be wrong, so what do I know?
SeaGtGruff wrote: »I think people are overreacting to the wording, picking it apart and interpreting it in ways that weren't intended. But then, that's based on my interpretation, and I might be wrong, so what do I know?
SeaGtGruff wrote: »Whether it's wise or unwise, if there truly are no guaranteed drops, then I imagine part of the intention might be to get people to play Murkmire more. I mean, during how many of these events did you go to the event zone, do the least amount of work as possible to earn your guaranteed tickets, and then leave the event zone rather than sticking around to continue playing in it?
SeaGtGruff wrote: »Whether it's wise or unwise, if there truly are no guaranteed drops, then I imagine part of the intention might be to get people to play Murkmire more. I mean, during how many of these events did you go to the event zone, do the least amount of work as possible to earn your guaranteed tickets, and then leave the event zone rather than sticking around to continue playing in it?