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Developers, please don't change Battlegrounds.

  • vestahls
    vestahls
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    I'm sure many other people of the silent majority would agree with me, that when we play MMO's we do it to play with other people, and enjoy team play.

    :joy: Imagine cooping yourself up in your room and playing a video game because you want to socialise.

    But really, I don't see why you're complaining. It's not like solo queues will stop you from playing with your friends. It will just stop you from potentially playing on the same team, but you'll still be playing together.
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • Iskiab
    Iskiab
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    I played some of my fresh 50 alt magblade in BGs today.

    Premades aren’t an issue in high or mid MMR, but they are in lower MMR. I kept getting games with extremely new players (multiple under CP160) against premades. I think it’s in this situation where premades are bad for the game.

    I think it took me 10+ games to complete the win 3 BG quest. I kept getting bow/bow stamblades on my team against warden and DK premades, felt like we didn’t stand a chance.
    Edited by Iskiab on February 7, 2020 7:59PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Gravord
    Gravord
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    If a premade queue was introduced it would become useless in a week. With the kind of healing in this game I dont see anyone dying.

    Maybe you should get better at dpsing?
  • PhoenixGrey
    PhoenixGrey
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    Gravord wrote: »
    If a premade queue was introduced it would become useless in a week. With the kind of healing in this game I dont see anyone dying.

    Maybe you should get better at dpsing?

    You mean dps parse everyone just like PVE ?

    Have you actually ever played high MMR bgs with competent healers on each team ? I can call the exact result and exact number of points before the game starts because it's always the same !
    Edited by PhoenixGrey on February 7, 2020 11:46PM
  • Gravord
    Gravord
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    Gravord wrote: »
    If a premade queue was introduced it would become useless in a week. With the kind of healing in this game I dont see anyone dying.

    Maybe you should get better at dpsing?

    You mean dps parse everyone just like PVE ?

    Have you actually ever played high MMR bgs with competent healers on each team ? I can call the exact result and exact number of points before the game starts because it's always the same !

    Yup, i did. Did you ever heard of a thingy called assist dps where mutlitple dds combine their dmg on same target to burst it down faster? Its quite way more effective than bunch of dds each hitting different targets for their puny dmg and then complaining about heal being too strong ;)
  • precambria
    precambria
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    An all premade queue at least for high MMR would be, extremely lame there is a reason why almost nobody actually does it (I see a few a week tbh) you end up with either a healdown of epic proportions in which people only die from DK dunk even with major and minor defiles/necro ults going out or you just get a bogged down match in which one team leeches off the others ults, it's fun for the first 5 minutes and than becomes a reminder why no real competitive games have 3 teams.

    You also would have so few teams in the queue that once you see which is the strongest of the 2 teams online that can actually fight each other there is no reason to queue again, as for low and middle MMR all the premades from there get roflstompped if they get matched against PUGS of bg regulars which is exactly what they deserve :P maybe just make a group queue that combines the mmr of the people in it so they can get matches vs solo players with the combined output of all 4 of them.

    It doesn't matter though they are gonna reset it, I already have builds for MMR farming again so I don't have to play with RP nightblades or those with delusions of grandeur about the level of skill it takes to onslaught some kid than tell the support on their team they are unable to *carry* them because they don't have a positive kill death ratio, I much prefer to be at least at the level where 3/5 players are skilled magsorcs and those who aren't understand teamplay or just have huge balls.

    We all know what will happen when they do this, players like Phoenix will be literally 1v'ing entire Bgs for a week or more lol it's gonna be epic AF
  • Commandment
    Commandment
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    vestahls wrote: »
    I'm sure many other people of the silent majority would agree with me, that when we play MMO's we do it to play with other people, and enjoy team play.

    :joy: Imagine cooping yourself up in your room and playing a video game because you want to socialise.

    But really, I don't see why you're complaining. It's not like solo queues will stop you from playing with your friends. It will just stop you from potentially playing on the same team, but you'll still be playing together.

    Amazing logic you got there!

    Hey everyone imagine playing on an ONLINE GAME to play with FRIENDS who have there OWN COMPUTERS, in there OWN HOUSE! How crazy would that be?

    BUT HEY!! If you que at the SAME TIME you MIGHT PLAY TOGETHER, or NOT! But at least you know you might be online!!
  • MaxJrFTW
    MaxJrFTW
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    Please do.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • drakthir
    drakthir
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    Only solution is 2 queues so everyone is happy. Unless your premade liked smashing non-premades then good riddance.
  • boomcat
    boomcat
    i have np with solo queues, would be a great + if they added sepratly premade queues. they should just rework this BG system entirely, there is no reason for 3 teams.. makes it 2 teams 6v6 or other combinations. your team waits and see the 2 other teams going on each other and then cap bases, or kill them when they are low.. its a bad game design. and you can alrdy be diffrent faction on each team, so no need for 3 teams.
  • Commandment
    Commandment
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    I bet the next thing people will complain about is people animation cancelling " HE CAN DO SOMETHING I CAN'T IT'S NOT FAIR, PLEASE REMOVE IT!"
  • Rizz_the_Filthy_Dino
    Iskiab wrote: »
    I played some of my fresh 50 alt magblade in BGs today.

    Premades aren’t an issue in high or mid MMR, but they are in lower MMR. I kept getting games with extremely new players (multiple under CP160) against premades. I think it’s in this situation where premades are bad for the game.

    I think it took me 10+ games to complete the win 3 BG quest. I kept getting bow/bow stamblades on my team against warden and DK premades, felt like we didn’t stand a chance.

    You do know your MMR statistically doesn't go down, right? It only goes up, so you do indeed encounter high MMR premades, probably more likely that you would at lower.
    PC-NA
  • ecru
    ecru
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    Iskiab wrote: »
    I played some of my fresh 50 alt magblade in BGs today.

    Premades aren’t an issue in high or mid MMR, but they are in lower MMR. I kept getting games with extremely new players (multiple under CP160) against premades. I think it’s in this situation where premades are bad for the game.

    I think it took me 10+ games to complete the win 3 BG quest. I kept getting bow/bow stamblades on my team against warden and DK premades, felt like we didn’t stand a chance.

    You do know your MMR statistically doesn't go down, right? It only goes up, so you do indeed encounter high MMR premades, probably more likely that you would at lower.

    This doesn't make any sense. Your MMR should absolutely go down if you continuously lose over and over again.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • wheem_ESO
    wheem_ESO
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    ecru wrote: »
    Iskiab wrote: »
    I played some of my fresh 50 alt magblade in BGs today.

    Premades aren’t an issue in high or mid MMR, but they are in lower MMR. I kept getting games with extremely new players (multiple under CP160) against premades. I think it’s in this situation where premades are bad for the game.

    I think it took me 10+ games to complete the win 3 BG quest. I kept getting bow/bow stamblades on my team against warden and DK premades, felt like we didn’t stand a chance.

    You do know your MMR statistically doesn't go down, right? It only goes up, so you do indeed encounter high MMR premades, probably more likely that you would at lower.

    This doesn't make any sense. Your MMR should absolutely go down if you continuously lose over and over again.
    Maybe it "should," but it doesn't really seem to. So far as I know ZOS has never given an in-depth explanation of exactly how MMR works, but anecdotally it only really ever seems to go up. Winning more may make it go up faster (back in the day, I usually had faster queue times than certain players that ran a lot of premades, even though we pretty much always faced off against the same general group of people), but I don't think your MMR actually goes down if you lose. If it does, the drop must be relatively small.
  • MurderMostFoul
    MurderMostFoul
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    wheem_ESO wrote: »
    ecru wrote: »
    Iskiab wrote: »
    I played some of my fresh 50 alt magblade in BGs today.

    Premades aren’t an issue in high or mid MMR, but they are in lower MMR. I kept getting games with extremely new players (multiple under CP160) against premades. I think it’s in this situation where premades are bad for the game.

    I think it took me 10+ games to complete the win 3 BG quest. I kept getting bow/bow stamblades on my team against warden and DK premades, felt like we didn’t stand a chance.

    You do know your MMR statistically doesn't go down, right? It only goes up, so you do indeed encounter high MMR premades, probably more likely that you would at lower.

    This doesn't make any sense. Your MMR should absolutely go down if you continuously lose over and over again.
    Maybe it "should," but it doesn't really seem to. So far as I know ZOS has never given an in-depth explanation of exactly how MMR works, but anecdotally it only really ever seems to go up. Winning more may make it go up faster (back in the day, I usually had faster queue times than certain players that ran a lot of premades, even though we pretty much always faced off against the same general group of people), but I don't think your MMR actually goes down if you lose. If it does, the drop must be relatively small.

    You are right, MMR doesn't go down for losing.

    I believe this functionality was outlined by ZOS a couple years ago. It would take some digging, but one could probably find ZOS's explanation if they cared enough to take the time to look.
    Edited by MurderMostFoul on February 21, 2020 3:38PM
    “There is nothing either good or bad, but thinking makes it so.”
  • ecru
    ecru
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    wheem_ESO wrote: »
    ecru wrote: »
    Iskiab wrote: »
    I played some of my fresh 50 alt magblade in BGs today.

    Premades aren’t an issue in high or mid MMR, but they are in lower MMR. I kept getting games with extremely new players (multiple under CP160) against premades. I think it’s in this situation where premades are bad for the game.

    I think it took me 10+ games to complete the win 3 BG quest. I kept getting bow/bow stamblades on my team against warden and DK premades, felt like we didn’t stand a chance.

    You do know your MMR statistically doesn't go down, right? It only goes up, so you do indeed encounter high MMR premades, probably more likely that you would at lower.

    This doesn't make any sense. Your MMR should absolutely go down if you continuously lose over and over again.
    Maybe it "should," but it doesn't really seem to. So far as I know ZOS has never given an in-depth explanation of exactly how MMR works, but anecdotally it only really ever seems to go up. Winning more may make it go up faster (back in the day, I usually had faster queue times than certain players that ran a lot of premades, even though we pretty much always faced off against the same general group of people), but I don't think your MMR actually goes down if you lose. If it does, the drop must be relatively small.

    You are right, MMR doesn't go down for losing.

    I believe this functionality was outlined by ZOS a couple years ago. It would take some digging, but one could probably find ZOS's explanation if they cared enough to take the time to look.

    Sorry, but there's no way this is true. There is no matchmaking system I've ever been aware of where you get stuck in a higher bracket. In every system, you will lose MMR if you continually lose your matches.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Qbiken
    Qbiken
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    ecru wrote: »
    wheem_ESO wrote: »
    ecru wrote: »
    Iskiab wrote: »
    I played some of my fresh 50 alt magblade in BGs today.

    Premades aren’t an issue in high or mid MMR, but they are in lower MMR. I kept getting games with extremely new players (multiple under CP160) against premades. I think it’s in this situation where premades are bad for the game.

    I think it took me 10+ games to complete the win 3 BG quest. I kept getting bow/bow stamblades on my team against warden and DK premades, felt like we didn’t stand a chance.

    You do know your MMR statistically doesn't go down, right? It only goes up, so you do indeed encounter high MMR premades, probably more likely that you would at lower.

    This doesn't make any sense. Your MMR should absolutely go down if you continuously lose over and over again.
    Maybe it "should," but it doesn't really seem to. So far as I know ZOS has never given an in-depth explanation of exactly how MMR works, but anecdotally it only really ever seems to go up. Winning more may make it go up faster (back in the day, I usually had faster queue times than certain players that ran a lot of premades, even though we pretty much always faced off against the same general group of people), but I don't think your MMR actually goes down if you lose. If it does, the drop must be relatively small.

    You are right, MMR doesn't go down for losing.

    I believe this functionality was outlined by ZOS a couple years ago. It would take some digging, but one could probably find ZOS's explanation if they cared enough to take the time to look.

    Sorry, but there's no way this is true. There is no matchmaking system I've ever been aware of where you get stuck in a higher bracket. In every system, you will lose MMR if you continually lose your matches.

    Well, welcome to ESO where that's the case :)
  • ecru
    ecru
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    Qbiken wrote: »
    ecru wrote: »
    wheem_ESO wrote: »
    ecru wrote: »
    Iskiab wrote: »
    I played some of my fresh 50 alt magblade in BGs today.

    Premades aren’t an issue in high or mid MMR, but they are in lower MMR. I kept getting games with extremely new players (multiple under CP160) against premades. I think it’s in this situation where premades are bad for the game.

    I think it took me 10+ games to complete the win 3 BG quest. I kept getting bow/bow stamblades on my team against warden and DK premades, felt like we didn’t stand a chance.

    You do know your MMR statistically doesn't go down, right? It only goes up, so you do indeed encounter high MMR premades, probably more likely that you would at lower.

    This doesn't make any sense. Your MMR should absolutely go down if you continuously lose over and over again.
    Maybe it "should," but it doesn't really seem to. So far as I know ZOS has never given an in-depth explanation of exactly how MMR works, but anecdotally it only really ever seems to go up. Winning more may make it go up faster (back in the day, I usually had faster queue times than certain players that ran a lot of premades, even though we pretty much always faced off against the same general group of people), but I don't think your MMR actually goes down if you lose. If it does, the drop must be relatively small.

    You are right, MMR doesn't go down for losing.

    I believe this functionality was outlined by ZOS a couple years ago. It would take some digging, but one could probably find ZOS's explanation if they cared enough to take the time to look.

    Sorry, but there's no way this is true. There is no matchmaking system I've ever been aware of where you get stuck in a higher bracket. In every system, you will lose MMR if you continually lose your matches.

    Well, welcome to ESO where that's the case :)

    Still don't buy it until a dev confirms it. It just isn't logical to have a system where players cannot move down in rank if they perform very poorly.

    What people perceive as a "stuck" MMR is just a low k-factor, meaning they lose less MMR if they lose than if they were a new player with an inaccurate value (due to not having played many matches). Your MMR may only move 5% as much as a brand new player for a win or a loss, for example, because your k-factor is more accurate due to having played a very large amount of games. It still moves for a loss though.

    I'm not a mathematician, so maybe someone could chime in here, but different k-factors are an integral part of every (good) matchmaking system. K-factors are usually graduated, and get lower as you go higher up in the rankings, to prevent large shifts in a player's rating from a few matches, because players at a very high level typically don't improve at a fast pace compared to lesser skilled players.

    You can also look at this another way. If a player can only gain MMR and never lose it, MMR would be a product of the total amount of games played and won, and very very bad players with a large amount of games played but a low win percentage would have a very high MMR. This clearly isn't happening because very bad players typically didn't show up in high MMR matches before the recent patch.

    In Rift (which had a very good matchmaking system) before MMR was visible, you would be right to assume that your MMR could never change, but once it was made visible, good players realized that they were still gaining and losing MMR, but only 2-4 points (out of roughly 700-4000) per match. New characters would shift 20-40 points per match for quite awhile and their k-factor would lower if they reached into the 3k+ range (because only good players get there), and that low k-factor would prevent them from moving back down unless they lost hundreds of games in a row, which isn't possible. This is actually a good thing (and is a reason why ratings should be visible IMO) because it dis-incentivizes good players from sandbagging to lower their rating to pug stomp bad players once they realize that it's futile.
    Edited by ecru on March 2, 2020 2:19PM
    Gryphon Heart
    Godslayer
    Dawnbringer
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