Commandment wrote: »If you were so good and amazing, "I dont need no team" Then just solo as is lol. You clearly state your so good at outplays you don't need those "friends" that you apparently hate.
Commandment wrote: »luizpaulom17 wrote: »Commandment wrote: »First, I would like to say, and give props to the developers of ESO.
I don't usually go on forums to say something, but after reading the PTR, I felt like I had to say something.
This game is a growing game, and hooked me away from WoW after all the continuous terrible expansion releases that kept coming out (Especially BFA) when I realized it was a dying game. It was once a game that took skill and practice, and now it's a watered down game for 5 year olds to play with cookie cutter builds, could probably even be a mobile game one day.
This game showed so much originality on how you can create your own unique character with all the unique skills. Love the mix a matching. The Elder scroll feel.
I feel that removing premade's, duo's or even trios from joining BG's will be very detrimental to your game. Please stop catering to the loud minority of people who always complains when they don't get there way. I'm sure many other people of the silent majority would agree with me, that when we play MMO's we do it to play with other people, and enjoy team play. Couple's, friends, and family will be shut out of some of the best content, and that's a terrible notion to set for a MMO. We love your game, and we usually keep to ourselves if something small happens
No one is asking or telling anyone to play BG's solo, it's the INDIVIDUALS choice to go in that way if he/she feels like it. It ISNT hard to make a 4 man team for BG. Being in a 4 man team doesn't insure you will win. At the end of the day, it comes down to the individual player's skills whether they are good or not. Instead of looking at themselves they look for reasons of why they didnt do so good.
I play solo A LOT, and I can assure you, most of the time I'm carrying my team. I've even had encounters where I killed 4 people solo in the BG and got my achievements for it, and I play a melee type DK. If your team decides to run around like chickens in the middle ( Which other solo players do for some reason) be the the out of box thinker, and go for the objectives. If you know you are not part of a team, YOU should be the one that tries to stick with other players. If you are frustrated about what your teammates are doing YOU should try to take charge instead of trash talking YOU should learn to LEAD, instead of crying. Do you always win even though you try your best? No, but you should be trying to enjoy the experience. Heck some people just go in there to just kill other players and ignore the objectives. I've got plenty of whispers saying "YOUR A FILTHY PREMADE TEAM", and I won't lie I treat them with the same respect and troll them.
At the end of the day, PvP all comes down to the INDIVIDUAL to make a difference I
Someone will always cry about something to divert blame from themselves. If its not premades, its there team, if it's not there team, its the lag, if its not the lag its the magical delay thats not there, if its not that its there class design, ect. You can never make these kind of people happy, they will complain and complain until they make you make your game watered down to cater to people who arent willing to learn mechanics and play.
Joining ESO, I was able to meet the most nicest people at the start when entering the game, and it was very easy to make friends who would tag along in BG's. Please I implore people, please be more social with others, this is a MMORPG, not a single player game. If you want to play elder scrolls alone, you can easily just play skyrim with all the mods in the world.
I would like to continue playing with my family and friends in these contents.
Only solution I could think of is making a new BG type for que'd 1v1 duels, or even a 1v1v1 type match, somewhat like an arena type fight for soloist. But again, someone will complain about something even in a 1v1 duel, will probably even complain that its not fair the enemy has better gear along the lines like "PLEASE REMOVE SET ABILITIES!".
Closing statement, Please don't water down your game, please don't ruin it for people who want a change, and won't touch it after you fixed it for them. It took me 2 days just to sign up to type on these forums, please understand the difficulty for players to give you feed back having them to go through the support to get sign up for these forums, and how it deters people from showing there support. Had to even google how to get an invitation for the forums.
I Will be laughing at U while I play some cool Ranked arenas on wow! Meanwhile, keep playing broken Bgs which U wont be able to play with your friends on the next patch! Peace out!
If you find pole dancing, and a world where a healer can solo any dps, have fun! But hey! Why are you on ESO forum if wow is so good? Lol
luizpaulom17 wrote: »Commandment wrote: »luizpaulom17 wrote: »Commandment wrote: »First, I would like to say, and give props to the developers of ESO.
I don't usually go on forums to say something, but after reading the PTR, I felt like I had to say something.
This game is a growing game, and hooked me away from WoW after all the continuous terrible expansion releases that kept coming out (Especially BFA) when I realized it was a dying game. It was once a game that took skill and practice, and now it's a watered down game for 5 year olds to play with cookie cutter builds, could probably even be a mobile game one day.
This game showed so much originality on how you can create your own unique character with all the unique skills. Love the mix a matching. The Elder scroll feel.
I feel that removing premade's, duo's or even trios from joining BG's will be very detrimental to your game. Please stop catering to the loud minority of people who always complains when they don't get there way. I'm sure many other people of the silent majority would agree with me, that when we play MMO's we do it to play with other people, and enjoy team play. Couple's, friends, and family will be shut out of some of the best content, and that's a terrible notion to set for a MMO. We love your game, and we usually keep to ourselves if something small happens
No one is asking or telling anyone to play BG's solo, it's the INDIVIDUALS choice to go in that way if he/she feels like it. It ISNT hard to make a 4 man team for BG. Being in a 4 man team doesn't insure you will win. At the end of the day, it comes down to the individual player's skills whether they are good or not. Instead of looking at themselves they look for reasons of why they didnt do so good.
I play solo A LOT, and I can assure you, most of the time I'm carrying my team. I've even had encounters where I killed 4 people solo in the BG and got my achievements for it, and I play a melee type DK. If your team decides to run around like chickens in the middle ( Which other solo players do for some reason) be the the out of box thinker, and go for the objectives. If you know you are not part of a team, YOU should be the one that tries to stick with other players. If you are frustrated about what your teammates are doing YOU should try to take charge instead of trash talking YOU should learn to LEAD, instead of crying. Do you always win even though you try your best? No, but you should be trying to enjoy the experience. Heck some people just go in there to just kill other players and ignore the objectives. I've got plenty of whispers saying "YOUR A FILTHY PREMADE TEAM", and I won't lie I treat them with the same respect and troll them.
At the end of the day, PvP all comes down to the INDIVIDUAL to make a difference I
Someone will always cry about something to divert blame from themselves. If its not premades, its there team, if it's not there team, its the lag, if its not the lag its the magical delay thats not there, if its not that its there class design, ect. You can never make these kind of people happy, they will complain and complain until they make you make your game watered down to cater to people who arent willing to learn mechanics and play.
Joining ESO, I was able to meet the most nicest people at the start when entering the game, and it was very easy to make friends who would tag along in BG's. Please I implore people, please be more social with others, this is a MMORPG, not a single player game. If you want to play elder scrolls alone, you can easily just play skyrim with all the mods in the world.
I would like to continue playing with my family and friends in these contents.
Only solution I could think of is making a new BG type for que'd 1v1 duels, or even a 1v1v1 type match, somewhat like an arena type fight for soloist. But again, someone will complain about something even in a 1v1 duel, will probably even complain that its not fair the enemy has better gear along the lines like "PLEASE REMOVE SET ABILITIES!".
Closing statement, Please don't water down your game, please don't ruin it for people who want a change, and won't touch it after you fixed it for them. It took me 2 days just to sign up to type on these forums, please understand the difficulty for players to give you feed back having them to go through the support to get sign up for these forums, and how it deters people from showing there support. Had to even google how to get an invitation for the forums.
I Will be laughing at U while I play some cool Ranked arenas on wow! Meanwhile, keep playing broken Bgs which U wont be able to play with your friends on the next patch! Peace out!
If you find pole dancing, and a world where a healer can solo any dps, have fun! But hey! Why are you on ESO forum if wow is so good? Lol
I find it very amusing all the crying around this fórum. Also, what to make sure honest gamers dont end up falling in the same scam I went thought last year. But worry not, I only play at night thats why Im not playing right now
Commandment wrote: »If you were so good and amazing, "I dont need no team" Then just solo as is lol. You clearly state your so good at outplays you don't need those "friends" that you apparently hate.
You're missing the point. The main point, and most importantly, is that we all understand that I'm better than my friends, that I hate them all and that I never liked them (they'd say the same). Now that we all agree and are on the same page...
The less important point in my comment is that you say people who want this change are "crybabies". The people who don't need 3 other people to carry them through a BG are the "crybabies". The ones who have put the time in to not suck at BGs are the "crybabies". That's your argument.
To clarify, your argument is that making BGs solo-queue only is catering to "crybabies" who don't need to go into BGs with a premade for a chance at winning. My argument is that I DO have 3 other people I can play with, but as a non-crybaby I can see that it will be more fair for everyone all around if we're all on the same playing field and all queue separately. That way, MMR will actually track how well you do on average without the same 3 people carrying you every time you enter a BG. Maybe you'll have a healer this game, maybe not. You won't be guaranteed a healer every time like you were in your premade, because your healer friend is on the other team this time. Who's crying? The people who can cope with playing with 3 people they don't know, or the people that miss their friends that they'll apparently never see or talk to again if the evil devs go through with this change?
Turning it into a "pugfest" is certainly more competitive than the current system, even if an opposing team has a healer and yours doesn't. Being simultaneously triple/quad ult-dumped is a very real thing against coordinated premade groups, and is vastly less common when going against randoms. And since everyone will be queueing in solo, there's a chance that you'll get on the same team with the healer at some point - not so when he/she is tryhard premading.I've explained this to people quite a few times over the last several years, but here we go again: It isn't that I don't want to put "effort" into forming a premade team, or that I'm some kind of hermit that never speaks to another player, or whatever other accusations the "I group queue >= 90% of the time I'm in BGs" crowd wants to make.stelegrega wrote: »@Commandment while you are absolutely correct on many points, I don’t think they are changing it because people who aren’t good enough are crying.
Its exactly the reason. Catering to crybabies who refuse to put effort into getting better and organizing own teams. Easier to demand everything dumped down to their level than improve themselves after all.
Instead, the actual issue is that I want matches to be as competitive as possible. If I form up some super-tryhard premade, I know that we're going to frequently end up stomping on groups of random, solo-queued players, who may not even have a full group of 4, and I find that to be very boring. On the other hand, it's also incredibly boring to solo queue into a game against premade groups that are focus-firing and ult-dumping with a dedicated healer, while my team consists of me, a Stamblade on a Cyrodiil ganker build, and a Stamina Dra...wait nevermind, that dude just left when he saw the premade, and we didn't have a 4th.
The best option, in my opinion, is to have the current BG system be limited exclusively to solo queued players, then add something that's more akin to WoW's arena system. In this hypothetical new "mode," you would need to queue with a full group, and be put up against one enemy team, with a visible team rating and ladder system. That would require a bit more effort on ZOS' part, but if done well could bring more people into the game.
The second best option, which wouldn't require nearly as much work, would be to split the current iteration of Battlegrounds into two separate queues; one for solo-only, and one for groups. I personally think the group queued portion would probably be a ghost town most of the time, but it would at least allow for the organization of 4v4v4 games of all premades, as has happened in the past (and some people may still do now?)
And as ive explained, turning it into pugfest wont make it competitive. Team that get healer have 95% win chance if 2 other teams have no healer. In what world is that competitive? Team getting more braindead pugs who will be around team only in spawn for first 5s and then never to be seen again will inevitably loose.
You want competitive? 4vs4 deathmatch is whats needed for that. No third team flanking, no three teams dodging fight to not get surrounded, but 4vs4, hardcore fight, 2 rounds won end bg, exactly as SWTOR have, it would work perfect in ESO.
So even if individual matches are terribly lopsided, it's less likely that all of the ones you play over any given session will be. There was a stretch of time in the past where my Magicka Warden was essentially guaranteed to go up against at least 1 full premade, and never even have a full team of 4 randoms throughout the entire match.
Perfect balance and competition isn't achievable, but having the option of a purely-solo queue is a step in the right direction. I think premade-vs-premade should exist as well, but I'd still consider this an overall improvement.
But dont you see the issue in it? By turning it into such pugfest crucial force driving players to get better - fear of getting stomped a little bit to hard - will be gone. It will create lazy, complacent enviroment. Blaming those evil nasty premades will be gone, replaced by "i had worse randoms on my side". And as evil nasty premades might be, many players respond to them in correct way - getting better, improving their chars/builds/sets and self organizing into groups themselves. All that taken away will turn game into pure shitshow with quality of the fights and players participating in them, gone. Competition, gone.
ESO is already way too casual in many regards, i really do not wish bgs degrade to please few lazy ppl who cant be arsed to make teams if they so much fear "premades". Term itself too loosely thrown around this forum, overstretched to the limits where any totally random pugs not splitting like morons and actually supporting each other in a match are considered to be a premade instantly by clueless solo runners ruining score of their own team.
See I am the opposite. Can't count how many times I have seen premades get carried by one or two players while the other two just sit back pocket heal, CC, and support. Especially in TDM.
I just think that many of the premades know that with out their teammates they are not as skilled as they claim to be and will actually have to put in the effort to increase their individual skill.
The whole "Having a premade rofl stomp you 4 vs 1 just means you need to L2P and git gud" argument just doesn't hold no merit whatsoever.
Thats not how any of this works. Person healing team is doing his part. If one or two ppl "carry" then its not a real premade and you shouldnt struggle against them in the first place.
"Not as skilled without their team mates" is classic bs used by everyone running same all around boring spec that include some dmg, some self heals and some self sustain. Maybe not everyone want run same build and want to specialize? And that works best in team. Swapping to same build as everyone else is not increasing skills, is making pvp worse.
And the argument is not 4vs1 you so git gud. Argument is, make your own team and beat them. Bg is a 4 man content, for a reason. You want perform better in it, you need 4 ppl working for the team success.
I could sit here and debate back and fourth all day, but don't think I will. BGs was made for Random solo queues. Plain and simple.
And no I should not have to make a team to enter a RANDOM BG queue. That's the reason the team finder exists not for Premades to abuse and boost off of randoms teams.
You want to do Premade go to Cyrodil or Imperial city.
You want go solo go to Cyrodiil or Imperial city. Same failed logic can be applied. Bg are group content, like it or not. I dont mind adding solo q only hovewer, but not as ONLY option for bgs at all, thats ridiculous solution.
Im sure you are going to dlc dungs for speed no death hm runs with random q tooTurning it into a "pugfest" is certainly more competitive than the current system, even if an opposing team has a healer and yours doesn't. Being simultaneously triple/quad ult-dumped is a very real thing against coordinated premade groups, and is vastly less common when going against randoms. And since everyone will be queueing in solo, there's a chance that you'll get on the same team with the healer at some point - not so when he/she is tryhard premading.I've explained this to people quite a few times over the last several years, but here we go again: It isn't that I don't want to put "effort" into forming a premade team, or that I'm some kind of hermit that never speaks to another player, or whatever other accusations the "I group queue >= 90% of the time I'm in BGs" crowd wants to make.stelegrega wrote: »@Commandment while you are absolutely correct on many points, I don’t think they are changing it because people who aren’t good enough are crying.
Its exactly the reason. Catering to crybabies who refuse to put effort into getting better and organizing own teams. Easier to demand everything dumped down to their level than improve themselves after all.
Instead, the actual issue is that I want matches to be as competitive as possible. If I form up some super-tryhard premade, I know that we're going to frequently end up stomping on groups of random, solo-queued players, who may not even have a full group of 4, and I find that to be very boring. On the other hand, it's also incredibly boring to solo queue into a game against premade groups that are focus-firing and ult-dumping with a dedicated healer, while my team consists of me, a Stamblade on a Cyrodiil ganker build, and a Stamina Dra...wait nevermind, that dude just left when he saw the premade, and we didn't have a 4th.
The best option, in my opinion, is to have the current BG system be limited exclusively to solo queued players, then add something that's more akin to WoW's arena system. In this hypothetical new "mode," you would need to queue with a full group, and be put up against one enemy team, with a visible team rating and ladder system. That would require a bit more effort on ZOS' part, but if done well could bring more people into the game.
The second best option, which wouldn't require nearly as much work, would be to split the current iteration of Battlegrounds into two separate queues; one for solo-only, and one for groups. I personally think the group queued portion would probably be a ghost town most of the time, but it would at least allow for the organization of 4v4v4 games of all premades, as has happened in the past (and some people may still do now?)
And as ive explained, turning it into pugfest wont make it competitive. Team that get healer have 95% win chance if 2 other teams have no healer. In what world is that competitive? Team getting more braindead pugs who will be around team only in spawn for first 5s and then never to be seen again will inevitably loose.
You want competitive? 4vs4 deathmatch is whats needed for that. No third team flanking, no three teams dodging fight to not get surrounded, but 4vs4, hardcore fight, 2 rounds won end bg, exactly as SWTOR have, it would work perfect in ESO.
So even if individual matches are terribly lopsided, it's less likely that all of the ones you play over any given session will be. There was a stretch of time in the past where my Magicka Warden was essentially guaranteed to go up against at least 1 full premade, and never even have a full team of 4 randoms throughout the entire match.
Perfect balance and competition isn't achievable, but having the option of a purely-solo queue is a step in the right direction. I think premade-vs-premade should exist as well, but I'd still consider this an overall improvement.
But dont you see the issue in it? By turning it into such pugfest crucial force driving players to get better - fear of getting stomped a little bit to hard - will be gone. It will create lazy, complacent enviroment. Blaming those evil nasty premades will be gone, replaced by "i had worse randoms on my side". And as evil nasty premades might be, many players respond to them in correct way - getting better, improving their chars/builds/sets and self organizing into groups themselves. All that taken away will turn game into pure shitshow with quality of the fights and players participating in them, gone. Competition, gone.
ESO is already way too casual in many regards, i really do not wish bgs degrade to please few lazy ppl who cant be arsed to make teams if they so much fear "premades". Term itself too loosely thrown around this forum, overstretched to the limits where any totally random pugs not splitting like morons and actually supporting each other in a match are considered to be a premade instantly by clueless solo runners ruining score of their own team.
See I am the opposite. Can't count how many times I have seen premades get carried by one or two players while the other two just sit back pocket heal, CC, and support. Especially in TDM.
I just think that many of the premades know that with out their teammates they are not as skilled as they claim to be and will actually have to put in the effort to increase their individual skill.
The whole "Having a premade rofl stomp you 4 vs 1 just means you need to L2P and git gud" argument just doesn't hold no merit whatsoever.
Thats not how any of this works. Person healing team is doing his part. If one or two ppl "carry" then its not a real premade and you shouldnt struggle against them in the first place.
"Not as skilled without their team mates" is classic bs used by everyone running same all around boring spec that include some dmg, some self heals and some self sustain. Maybe not everyone want run same build and want to specialize? And that works best in team. Swapping to same build as everyone else is not increasing skills, is making pvp worse.
And the argument is not 4vs1 you so git gud. Argument is, make your own team and beat them. Bg is a 4 man content, for a reason. You want perform better in it, you need 4 ppl working for the team success.
I could sit here and debate back and fourth all day, but don't think I will. BGs was made for Random solo queues. Plain and simple.
And no I should not have to make a team to enter a RANDOM BG queue. That's the reason the team finder exists not for Premades to abuse and boost off of randoms teams.
You want to do Premade go to Cyrodil or Imperial city.
You want go solo go to Cyrodiil or Imperial city. Same failed logic can be applied. Bg are group content, like it or not. I dont mind adding solo q only hovewer, but not as ONLY option for bgs at all, thats ridiculous solution.
Im sure you are going to dlc dungs for speed no death hm runs with random q too
Last I checked you the only reason to run a DLC dungeon no death, hard mode, speedrun is to get the achievements. And yes you do need a premade for that. However to complete a Vet Dungeon does not require a Premade.
BG Achivement can be completed 100% with random or premade groups and are completely solo friendly. You sir are arguing Apples and Oranges. Nice try though 😎
I will disagree with that. Tryhard premade vs randoms frequently leads to fights whose quality level is absolutely bottom-of-the-barrel. There's simply no competition when an "optimized" team of 4 ult-dumpers with a dedicated healer is going up against understaffed groups of random solo queued players, who may not even have much off-healing.Well well well. Cant you just agree that making it into pugfest alone will downgrade quality of fights?
I will disagree with that. Tryhard premade vs randoms frequently leads to fights whose quality level is absolutely bottom-of-the-barrel. There's simply no competition when an "optimized" team of 4 ult-dumpers with a dedicated healer is going up against understaffed groups of random solo queued players, who may not even have much off-healing.Well well well. Cant you just agree that making it into pugfest alone will downgrade quality of fights?
This whole idea that running into premades makes everyone else group up into comparable teams and thus leads to amazingly good fights is just a fantasy. I've played "premade police" before, and oftentimes we wouldn't even get the team that we group queued to face off against. Instead, they'd be stomping on two groups of randoms in one game, while we unfortunately ended up doing the same thing in another (after a long wait in the queue, of course).
Then there were the games where we'd have 12 people forming 3 different full premade groups, only accepting the queue if we all got it at the same time. Those games were good fun if they weren't too organized/tryhard-ish, but if everyone actually did their best to win the fights were terrible. You'd spend the majority of the 15 minute game playing ring-around-the-roses, only engaging if one team got caught in a bad position. The final scores were always really low, even if you managed to score some kills through environmental damage.
I'd love to see ESO have something akin to WoW's Arena system, where two organized teams would face off against each other, with no "third wheel" interfering/killstealing. With a bit of balancing, I think such a system could provide some good, competitive fights. Barring that, solo-only Battlegrounds is the way to go (though, as I said before, I think having a separate premade-only queue would also be just fine...though probably a ghost town unless you organize something with a full 12 people).
Turning it into a "pugfest" is certainly more competitive than the current system, even if an opposing team has a healer and yours doesn't. Being simultaneously triple/quad ult-dumped is a very real thing against coordinated premade groups, and is vastly less common when going against randoms. And since everyone will be queueing in solo, there's a chance that you'll get on the same team with the healer at some point - not so when he/she is tryhard premading.I've explained this to people quite a few times over the last several years, but here we go again: It isn't that I don't want to put "effort" into forming a premade team, or that I'm some kind of hermit that never speaks to another player, or whatever other accusations the "I group queue >= 90% of the time I'm in BGs" crowd wants to make.stelegrega wrote: »@Commandment while you are absolutely correct on many points, I don’t think they are changing it because people who aren’t good enough are crying.
Its exactly the reason. Catering to crybabies who refuse to put effort into getting better and organizing own teams. Easier to demand everything dumped down to their level than improve themselves after all.
Instead, the actual issue is that I want matches to be as competitive as possible. If I form up some super-tryhard premade, I know that we're going to frequently end up stomping on groups of random, solo-queued players, who may not even have a full group of 4, and I find that to be very boring. On the other hand, it's also incredibly boring to solo queue into a game against premade groups that are focus-firing and ult-dumping with a dedicated healer, while my team consists of me, a Stamblade on a Cyrodiil ganker build, and a Stamina Dra...wait nevermind, that dude just left when he saw the premade, and we didn't have a 4th.
The best option, in my opinion, is to have the current BG system be limited exclusively to solo queued players, then add something that's more akin to WoW's arena system. In this hypothetical new "mode," you would need to queue with a full group, and be put up against one enemy team, with a visible team rating and ladder system. That would require a bit more effort on ZOS' part, but if done well could bring more people into the game.
The second best option, which wouldn't require nearly as much work, would be to split the current iteration of Battlegrounds into two separate queues; one for solo-only, and one for groups. I personally think the group queued portion would probably be a ghost town most of the time, but it would at least allow for the organization of 4v4v4 games of all premades, as has happened in the past (and some people may still do now?)
And as ive explained, turning it into pugfest wont make it competitive. Team that get healer have 95% win chance if 2 other teams have no healer. In what world is that competitive? Team getting more braindead pugs who will be around team only in spawn for first 5s and then never to be seen again will inevitably loose.
You want competitive? 4vs4 deathmatch is whats needed for that. No third team flanking, no three teams dodging fight to not get surrounded, but 4vs4, hardcore fight, 2 rounds won end bg, exactly as SWTOR have, it would work perfect in ESO.
So even if individual matches are terribly lopsided, it's less likely that all of the ones you play over any given session will be. There was a stretch of time in the past where my Magicka Warden was essentially guaranteed to go up against at least 1 full premade, and never even have a full team of 4 randoms throughout the entire match.
Perfect balance and competition isn't achievable, but having the option of a purely-solo queue is a step in the right direction. I think premade-vs-premade should exist as well, but I'd still consider this an overall improvement.
But dont you see the issue in it? By turning it into such pugfest crucial force driving players to get better - fear of getting stomped a little bit to hard - will be gone. It will create lazy, complacent enviroment. Blaming those evil nasty premades will be gone, replaced by "i had worse randoms on my side". And as evil nasty premades might be, many players respond to them in correct way - getting better, improving their chars/builds/sets and self organizing into groups themselves. All that taken away will turn game into pure shitshow with quality of the fights and players participating in them, gone. Competition, gone.
ESO is already way too casual in many regards, i really do not wish bgs degrade to please few lazy ppl who cant be arsed to make teams if they so much fear "premades". Term itself too loosely thrown around this forum, overstretched to the limits where any totally random pugs not splitting like morons and actually supporting each other in a match are considered to be a premade instantly by clueless solo runners ruining score of their own team.
See I am the opposite. Can't count how many times I have seen premades get carried by one or two players while the other two just sit back pocket heal, CC, and support. Especially in TDM.
I just think that many of the premades know that with out their teammates they are not as skilled as they claim to be and will actually have to put in the effort to increase their individual skill.
The whole "Having a premade rofl stomp you 4 vs 1 just means you need to L2P and git gud" argument just doesn't hold no merit whatsoever.
Thats not how any of this works. Person healing team is doing his part. If one or two ppl "carry" then its not a real premade and you shouldnt struggle against them in the first place.
"Not as skilled without their team mates" is classic bs used by everyone running same all around boring spec that include some dmg, some self heals and some self sustain. Maybe not everyone want run same build and want to specialize? And that works best in team. Swapping to same build as everyone else is not increasing skills, is making pvp worse.
And the argument is not 4vs1 you so git gud. Argument is, make your own team and beat them. Bg is a 4 man content, for a reason. You want perform better in it, you need 4 ppl working for the team success.
deathlikebean wrote: »Unpopular opinion (said by others, but trying to show that this is something important to us) -
Two separate queues: one for solo players (solo queue) and one for premade groups (up to four people) and your matched against equal compositions.
One thing we enjoy running in our guild is a Battleground group, we know going into this that we will die and win some and lose others. We don't complain and file reports. And by removing the group BG queue, you're taking a whole aspect of the guild away and it's unfortunate because this is a multiplayer game.
As time goes on, the aspects of this game should grow and expand, not regress. Add a solo queue to fix this issue please
i feel quite certain that 99% of the people that want to play with their groups...would no longer want to play with their groups if all they played against were other like-minded premade group players.
I say 99% because 1% of the group players would actually be stomping the *** out of the rest of the groups...and they would most certainly love it.
I'm also quite certain that after about 1 week of premade only que's... premades would completely disappear since 99% of them would be *** getting curb-stomped by the 1%. and wouldn't you know - facing actual competitive talent qued up as a premade against your premade and curb stomping you... just isn't very fun. who would have guessed.
Commandment wrote: »i feel quite certain that 99% of the people that want to play with their groups...would no longer want to play with their groups if all they played against were other like-minded premade group players.
I say 99% because 1% of the group players would actually be stomping the *** out of the rest of the groups...and they would most certainly love it.
I'm also quite certain that after about 1 week of premade only que's... premades would completely disappear since 99% of them would be *** getting curb-stomped by the 1%. and wouldn't you know - facing actual competitive talent qued up as a premade against your premade and curb stomping you... just isn't very fun. who would have guessed.
What? So an amazing team will rise to the top reaching number 1 and causing everyone else to quit? Thats cRaZy!!! Who would have thought a good group of players can't make dreams come true?!?!!?
99% of battles with 3 teams lose odds??? Thats amazing statistics!!
Commandment wrote: »i feel quite certain that 99% of the people that want to play with their groups...would no longer want to play with their groups if all they played against were other like-minded premade group players.
I say 99% because 1% of the group players would actually be stomping the *** out of the rest of the groups...and they would most certainly love it.
I'm also quite certain that after about 1 week of premade only que's... premades would completely disappear since 99% of them would be *** getting curb-stomped by the 1%. and wouldn't you know - facing actual competitive talent qued up as a premade against your premade and curb stomping you... just isn't very fun. who would have guessed.
What? So an amazing team will rise to the top reaching number 1 and causing everyone else to quit? Thats cRaZy!!! Who would have thought a good group of players can't make dreams come true?!?!!?
99% of battles with 3 teams lose odds??? Thats amazing statistics!!
Can you imagine how all sports would colapse if his storytelling was actually true? Or e-sports on that matter.
Suprisingly, they arent quitting but trying get better for the next game or season... odd isnt it?
i feel quite certain that 99% of the people that want to play with their groups...would no longer want to play with their groups if all they played against were other like-minded premade group players.
I say 99% because 1% of the group players would actually be stomping the *** out of the rest of the groups...and they would most certainly love it.
I'm also quite certain that after about 1 week of premade only que's... premades would completely disappear since 99% of them would be *** getting curb-stomped by the 1%. and wouldn't you know - facing actual competitive talent qued up as a premade against your premade and curb stomping you... just isn't very fun. who would have guessed.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Commandment wrote: »deathlikebean wrote: »Unpopular opinion (said by others, but trying to show that this is something important to us) -
Two separate queues: one for solo players (solo queue) and one for premade groups (up to four people) and your matched against equal compositions.
One thing we enjoy running in our guild is a Battleground group, we know going into this that we will die and win some and lose others. We don't complain and file reports. And by removing the group BG queue, you're taking a whole aspect of the guild away and it's unfortunate because this is a multiplayer game.
As time goes on, the aspects of this game should grow and expand, not regress. Add a solo queue to fix this issue please
Doesn't work, and contradicts itself. Up to 4, meaning you can be in a duo, and get 2 pugs? That is not a premade by definition. You have a trio, and where do you get the solo player? If the solo player can only que from the solo que?
Your going to send him to a random 3 man, and again its still not a premade my definition. If that soloist gets crushed with the 3 man team, he will still cry about the other team being a premade.
deathlikebean wrote: »Commandment wrote: »deathlikebean wrote: »Unpopular opinion (said by others, but trying to show that this is something important to us) -
Two separate queues: one for solo players (solo queue) and one for premade groups (up to four people) and your matched against equal compositions.
One thing we enjoy running in our guild is a Battleground group, we know going into this that we will die and win some and lose others. We don't complain and file reports. And by removing the group BG queue, you're taking a whole aspect of the guild away and it's unfortunate because this is a multiplayer game.
As time goes on, the aspects of this game should grow and expand, not regress. Add a solo queue to fix this issue please
Doesn't work, and contradicts itself. Up to 4, meaning you can be in a duo, and get 2 pugs? That is not a premade by definition. You have a trio, and where do you get the solo player? If the solo player can only que from the solo que?
Your going to send him to a random 3 man, and again its still not a premade my definition. If that soloist gets crushed with the 3 man team, he will still cry about the other team being a premade.
Solo (4 solo players per group)
Duo (2 duos per group 2+2=4)
Trio ( 3 teams of 3) which I've seen happen
Full 4 person
And that's not even to say that this has to be the strict format for Battle Ground groups. What about two groups instead of three? Or not thinking about the number queue restriction altogether and try to improve as a player, perhaps? Work on a build, try different skills, see what works and what doesn't?? That's what I've done. I straight up got #rekt in bgs when I first started playing them.
So I guess we're going to cater to players that don't want to put in the time to grow and improve but rather tone down the PvP content. One thing I love about this game is the depth and challenge in all aspects of ESO and that's what has kept me engaged for over 5 years now. And once these cry hard players are board and moved on to something else, we'll be left with the watered down content.
Commandment wrote: »Would it be nice to have a 4v4 map? Possibly, but now you will have the better team completely destroy the trash team which was the reason for the extra 4. To even out the balance./quote]
By the comments in various bg topics clearly that 3 team system doesnt balance out anything if one premade always dominates it so badly... Unless ppl exagerate.
People do exaggerate. They’ve never played 2 team BG games except for WoW, and are just looking to inflict it’s poor mechanics somewhere else.
It’s a little off topic, but two team battlegrounds would lead to a lot of 500-0 games or worse games that ended with people staying at their spawn or just exiting the game.
People do exaggerate. They’ve never played 2 team BG games except for WoW, and are just looking to inflict it’s poor mechanics somewhere else.
It’s a little off topic, but two team battlegrounds would lead to a lot of 500-0 games or worse games that ended with people staying at their spawn or just exiting the game.
Yes, they would.
Thats why in my proposal two team bg happen only in situation where we have 2 premades of 4 ppl each.
2 premades go against each other and if one is clearly worse and gets stomped 500:0, they realise what and how much they have to improve to change that outcome in the future.
And with SWTOR style design, there is no need of boring spawn camp not fun for anyone - you have 2 rounds to win, 4 kills to be made, you kill 4 enemy players, you win the round. They get 30s preparation and you go round 2, if you won again, its done. If they win, you fight final round 3 to determine winner of whole bg. Simple, clean system, no spawncamping.
People do exaggerate. They’ve never played 2 team BG games except for WoW, and are just looking to inflict it’s poor mechanics somewhere else.
It’s a little off topic, but two team battlegrounds would lead to a lot of 500-0 games or worse games that ended with people staying at their spawn or just exiting the game.
Yes, they would.
Thats why in my proposal two team bg happen only in situation where we have 2 premades of 4 ppl each.
2 premades go against each other and if one is clearly worse and gets stomped 500:0, they realise what and how much they have to improve to change that outcome in the future.
And with SWTOR style design, there is no need of boring spawn camp not fun for anyone - you have 2 rounds to win, 4 kills to be made, you kill 4 enemy players, you win the round. They get 30s preparation and you go round 2, if you won again, its done. If they win, you fight final round 3 to determine winner of whole bg. Simple, clean system, no spawncamping.
That would be pretty good actually. So something like after X deaths the match is over. IDK if the game has the BG population for it, but more people might play too because people love numbers to show performance.
ketsparrowhawk wrote: »I'll be very surprised if solo-only queues last more than one single patch. Seems like a testing / info-gathering attempt to me.
ketsparrowhawk wrote: »I'll be very surprised if solo-only queues last more than one single patch. Seems like a testing / info-gathering attempt to me.
Its going to be detrimental no matter how short it last. Players who like to group up are already looking for other games as ZOS doesnt bother to adress their concerns.