know the audience on the forums, know its not going to end well, and just bypass it altogether.
most combat minded people here that play PvP are most likely in the mindset of a small man group (or small raid) and thus you can easily base reactions to ideas with that being the base that your talking too.
if you say:
"small groups need more tools to deal with zergs!"
upvote
"bring back dynamic ult gen!"
upvote
"remove cast times from ultimates!"
upvote
"remove hard CC's!"
upvote
etc.
if you say:
"animation canceling is dumb!"
downvote
"I think BG solo only is a good idea and im looking forward to it!"
downvote
etc.
it all comes down to what is skillful and competitive at the time and in the mindset of the base. people would argue things like animation canceling is skillful because it requires some amount of effort to accomplish, others would argue its not competitive because your essentially trying to hide / cheat what your doing to avoid giving your opponent a chance to react, so skillful, and yet not competitive.
same time you see things like hard CC's come up, most long term pvp players passively block or do things like spam dodge rolls, thus the things that are designed to counter those mechanics (hard CC's, channels, etc) are seen as skill less or dumb, when in fact they are quite completive as that is their intended function to counter a specific action, that it just so happens people might be relying on.
I can animation cancel pretty flawlessly on my stam DK, as its been my main since beta and I just have its timings ingrained from constant use, and when I go to something that has a much harder rotation that either has no weave or a slow weave, do notice and feel the lack of speed and damage.
all that being said.
PVP in ESO is a complete mess right now.
animation canceling does require the innate skill and understanding of game mechanics to pull off, things that are not taught in the game and only perfected through repetition and understanding as well as research from secondary sources and knowledge of how the game prioritizes ability use behind the scenes. it is no coincidence that the majority of players in cyro or PVP are all CP 1000+
it is impossible for a new player of any sort to have a chance to against a seasoned player
(this should be obvious, but the more skill a game requires, the larger and more insurmountable the gap, and thus, the inability to gain new players.)
add to that things like sets and classes were usually experienced players run an awkward combination of sets that provide untended outcomes to gain an advantage. its not talked about, for good reason obviously, but when you see a patch note that's like "fixed X on some obscure set that nobody looked at, talked about, or used." and then all the comments are PvP'ers screaming about "it was fine why are you doing this stop removing options!" etc. and everyone else is just like ". . .what?"
and then we have a crappy ult dump meta on top of it, where groups of any size just kite around until they have ultimate's and proceed to ult dumb some poor sucker that didn't know any better. this has ingrained itself into a meta within ESO itself of:
you can only kill someone, when they cannot fight back.
and thus people build for it, around it, because of it, etc.
small mans group so they can focus down individuals
players use hard CC's because its the only chance to get a kill because people have a brief window of not fighting back
players stack health, mitigation, and healing so they can survive the inevitable window of not being able to fight back so that they CAN fight back
players support animation canceling because they need the edge to actually get kills and cannot afford a system where players can fight back
zergs get bigger so players have a chance to actually fight back
burst becomes the ONLY thing that matters so that players cannot fight back
ult dumping becomes a thing so that victims cannot fight back
players don't want animations because then people can fight back
people build troll tanks because its fun to watch people be unable to fight back
etc.
etc.
most people don't actually want a competitive game, they want to win, that's why things like the ult bomb meta exist, its not really skillful, and it avoids any sort of competitive interaction, but you win. people might hide behind "it requires skill!" when some is required and its a legitimate pillar to defend their way to win, but that's not the same thing as competitive. that's why we call things "cheese"
and its not one thing in ESO, they need to fix:
CP
blocking
certain sets
performance
animations (if they do intend for it to be competitive)
etc.
TL/DR: ESO pvp is a mess.
Edited by Wing on January 31, 2020 4:07AM
ESO player since beta.
previously full time subscriber, beta-2024, game got too disappointing.
PC NA
( ^_^ )
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DK one trick