Monks? Who would want to play a monk?
Khajiit would be perfect for an unarmed combat skill line / monk class... Claws, kicks, leaps, even tail-slaps...
...and THAT already would be a wepon skill line, and thus unsuitable for classes.Have a skill line more focused on melee physical staff attacks...
I would have to agree.MEBengalsFan2001 wrote: »I cannot see Bard or Monk coming along as a class in this game.
That is a possibility, but... its far more likely to work out if they make a "magic puncher" skill line, with some "mystic bandages" weapons, and let people throw magically enhanced punches - because in TES lore, there are no "cinematic martial arts" where people punch through armor on sheer stamina, the eso "mystic martial arts" would be combining stamina and magica and do most of the damage through magic, as the powers that be intended for the elder scrolls world.I would like monk to be more of a skill line which does not use a weapon. it could have a passive which buffs your stats when your weapon slots are both empty.
Monks? Who would want to play a monk?
Neither of those are -classes- in the sense as ESO uses them, but -builds-!YandereGirlfriend wrote: »There is room in ESO for basically two more class archetypes:
1. Spellsword
2. Monk/Bard/Pilgrim combo class
Darkenarlol wrote: »same to bards - there is not so many things as stupid as playing
some friggin' lute in the middle of the battle.
TheShadowScout wrote: »...and THAT already would be a wepon skill line, and thus unsuitable for classes.Have a skill line more focused on melee physical staff attacks...I would have to agree.MEBengalsFan2001 wrote: »I cannot see Bard or Monk coming along as a class in this game.
At most, I could see them as guild skill line, like the Psijic...
...a "bard" skill line dealing with speechcraft and perhaps some spellsongs and accompaning "musical instrument" weapon options...
...or a "martial artist" type skill line that gives support skills and passives for stamina characters... combined with some sort of "mystic punching" weapon skill line that would make for a decent "monk-ish" build option...
It could be done. And despite what some may rant about, it could fit into ESO lore - IF the powers that be want to go there.That is a possibility, but... its far more likely to work out if they make a "magic puncher" skill line, with some "mystic bandages" weapons, and let people throw magically enhanced punches - because in TES lore, there are no "cinematic martial arts" where people punch through armor on sheer stamina, the eso "mystic martial arts" would be combining stamina and magica and do most of the damage through magic, as the powers that be intended for the elder scrolls world.I would like monk to be more of a skill line which does not use a weapon. it could have a passive which buffs your stats when your weapon slots are both empty.
(And people -have- been asking for some more melee-ish magica weapon options...)
Because historically, well, there is a reason why even the best martial artists went and picked up a weapon when stepping on a battlefirld, and not only because punching plate armor often results in broken fingerbones...
(BtW, the "battlefield martial arts" of the middle ages was... wrestling! Wrestle the guy in plate armor to the ground, then put a misericord through the gaps of the armor... well, or threaten to and take him prisoner, because most nobles that could afford fancy armor also were good for a nice ransom!)Monks? Who would want to play a monk?Neither of those are -classes- in the sense as ESO uses them, but -builds-!YandereGirlfriend wrote: »There is room in ESO for basically two more class archetypes:
1. Spellsword
2. Monk/Bard/Pilgrim combo class
A "Spellsword" is nothing but a hybrid magica/stamina character, fighting equally with sword and sorcery. Which is possible in ESO... but... very, very suboptimal, sadly. (Bring back attribute softcaps! Make hybrid builds viable again!) - at best, this is a "one-handed and magic" type of new weapon skill line...
And a "monk" is a character that punches things for their combat flavor, a bard is a character that sings a lot of possibly magical songs (Hey, music is a language too, so what if they sing it instead of chant it?) and pilgrims... are just another type of religious character (which totally could be a templar sub-class someday... but that is a different discussion, to be had elsewhere...) Neither of those are classes per se, and they are not even any sort of "combo"... at best they are worth a skill line here and there.
Veinblood1965 wrote: »How about a Monk/Bard Hybrid? Everquest had them both.
Considering that the classes we have now are imbalanced, i think adding a new class anytime soon is not a wise move. But i do understand where you are coming from and while i don't like Monks as a class in any game. I think having more classes is never a bad thing. But for now, i think they should just stick with what they already have and maybe add in a new race, since we haven't had one in like ever
It would be better as a "unarmed" skill line.
Don't forget that a class is the permanent forgoing of all the other classes' skills. More classes means more commitment when you first roll the character, because the one thing that will never happen is class change.