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Solution to the horrid despicable no good and nasty Cast Times

sweatapodimas
sweatapodimas
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Just increase stuns 400 ms. This effectively rewards you for landing a combo, using strategy etc. right now some Ulti are no good, addons that warn attacks negate them (certain players)...Or put a 400 ms delay between breakfree and dodge rolling.
"Jazz isn't dead, it just smells funny" - Frank Zappa
  • Brrrofski
    Brrrofski
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    That would just give you less control and more dead time on your character. That isn't the answer.

    Just remove them from ultimates. That's the solution.
  • Taleof2Cities
    Taleof2Cities
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    You didn’t need a new thread for this, @sweatapodimas.

    There is already plenty of good discussion going ... located here:

    https://forums.elderscrollsonline.com/en/discussion/509351/a-vast-majority-of-players-are-asking-to-remove-cast-times#latest

    This thread will be locked soon.
  • sweatapodimas
    sweatapodimas
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    Brrrofski wrote: »
    That would just give you less control and more dead time on your character. That isn't the answer.

    Just remove them from ultimates. That's the solution.

    Or just remove the ultimates, make pvp turn based...then I can play with one hand
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • MehrunesFlagon
    MehrunesFlagon
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    Delayed damage is the solution.
  • TheFM
    TheFM
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    nope, they need to stay, without them there is 0 counter play to something you cannot see or hear.
  • sweatapodimas
    sweatapodimas
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    TheFM wrote: »
    nope, they need to stay, without them there is 0 counter play to something you cannot see or hear.

    Counter play to over tanked trash is limited unless play over-tanked trash. If you cant turn up your speakers and/or anticipate a combo'd ulti then you deserved to get wreeckeddd ;)
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • sweatapodimas
    sweatapodimas
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    L2P doesn't ever work as a motivator (or insult) because they will never L2P, they need to just learn to take an A-whoopin sometimes and brush it off.

    I do sometimes...can't win em all
    Edited by sweatapodimas on January 24, 2020 7:01PM
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • Gilvoth
    Gilvoth
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    no thank you, the ultimate cast times are fine as is.
  • Gilvoth
    Gilvoth
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    TheFM wrote: »
    nope, they need to stay, without them there is 0 counter play to something you cannot see or hear.

    this ^
    well said, no one likes dying instantly when we had no idea we were even in a fight.
    we need the ability to have counterplay.
  • xylena
    xylena
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    TheFM wrote: »
    nope, they need to stay, without them there is 0 counter play to something you cannot see or hear.

    The solution is to fix the audio/visual cues, not to ruin abilities with clunky delays. It's like trying to cure a headache by chopping off a finger.

    That's what cast times on melee ultis feel like. Playing without your fingers. Also being stunned mid-Dawnbreaker cast is like, the opposite of power fantasy.
    Retired until we break the Tank Meta
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