Quick intro to the issue of this thread
Rich Lambert just confirmed what some of us feared after the reveal in Las Vegas. Currently they are planning to reverse the way feeding works, so that feeding increases your vampire stage instead of lowering it and raising your power in the process. This is in conflict with the way vampirism has been handled in previous games (Skyrim and Oblivion) and is described through lore. Previously it has always been Vampires gaining strength from their affliction but becoming increasingly monsterous in turn, to the point were guards would attack you in Skyrim and Oblivion (but not yet in ESO) if you haven't fed in a while to regain some of your humanity.
Here is a solution to keep the good things about the new but also stay consistent with the other entries of the franchise
Instead of flipping the hunger mechanic on its head and getting into conflict with Oblivion and Skyrim's vampire system, let towns be considered Trespassing Areas for Stage 4 vampires.
Transformed Werewolfs will be and Bonetyrants already are being attacked by guards on sight, and this should be expanded onto stage 4 vampires.
That way feeding will still be something people would want to do routinely so that they could actually follow their business in towns, just like it's been in Skyrim and Oblivion.
Since using vampire active skills currently raises the vampire stage, it would continue to do as it currently does on live, so that would be taken care off too and nobody needs to miss out on their max boni for their next trial or dungeon.
It also makes sense as the new vampire skills will count as a crime, the same way Necromancer abilities do, so it makes sense that your monsterous abilities would also turn you more into the monster of the night that you are.
Source for the confirmation
Excuse the badly clipped clip. He answered my question about what new insentives there are to feed in the new system.
https://clips.twitch.tv/CreativeTastyOysterPraiseIt
Tagging @ShadowHvo
Quick intro to the issue of this thread
Rich Lambert just confirmed what some of us feared after the reveal in Las Vegas. Currently they are planning to reverse the way feeding works, so that feeding increases your vampire stage instead of lowering it and raising your power in the process. This is in conflict with the way vampirism has been handled in previous games (Skyrim and Oblivion) and is described through lore. Previously it has always been Vampires gaining strength from their affliction but becoming increasingly monsterous in turn, to the point were guards would attack you in Skyrim and Oblivion (but not yet in ESO) if you haven't fed in a while to regain some of your humanity.
Here is a solution to keep the good things about the new but also stay consistent with the other entries of the franchise
Instead of flipping the hunger mechanic on its head and getting into conflict with Oblivion and Skyrim's vampire system, let towns be considered Trespassing Areas for Stage 4 vampires.
Transformed Werewolfs will be and Bonetyrants already are being attacked by guards on sight, and this should be expanded onto stage 4 vampires.
That way feeding will still be something people would want to do routinely so that they could actually follow their business in towns, just like it's been in Skyrim and Oblivion.
Since using vampire active skills currently raises the vampire stage, it would continue to do as it currently does on live, so that would be taken care off too and nobody needs to miss out on their max boni for their next trial or dungeon.
It also makes sense as the new vampire skills will count as a crime, the same way Necromancer abilities do, so it makes sense that your monsterous abilities would also turn you more into the monster of the night that you are.
Source for the confirmation
Excuse the badly clipped clip. He answered my question about what new insentives there are to feed in the new system.
https://clips.twitch.tv/CreativeTastyOysterPraiseIt
Tagging @ShadowHvo
This is a terribly obnoxious idea... The justice system is already annoying enough. I don't want them to shoehorn more crap into, thanks. Vampirism is just a stat stick in ESO because the downsides of the previous games would be prohibitively annoying in this game, so I can see why they didn't go that route.
Reversing the way the feeding mechanic works isn't something that I really want to see happen, but it's better than this nonsense.
Quick intro to the issue of this thread
Rich Lambert just confirmed what some of us feared after the reveal in Las Vegas. Currently they are planning to reverse the way feeding works, so that feeding increases your vampire stage instead of lowering it and raising your power in the process. This is in conflict with the way vampirism has been handled in previous games (Skyrim and Oblivion) and is described through lore. Previously it has always been Vampires gaining strength from their affliction but becoming increasingly monsterous in turn, to the point were guards would attack you in Skyrim and Oblivion (but not yet in ESO) if you haven't fed in a while to regain some of your humanity.
Here is a solution to keep the good things about the new but also stay consistent with the other entries of the franchise
Instead of flipping the hunger mechanic on its head and getting into conflict with Oblivion and Skyrim's vampire system, let towns be considered Trespassing Areas for Stage 4 vampires.
Transformed Werewolfs will be and Bonetyrants already are being attacked by guards on sight, and this should be expanded onto stage 4 vampires.
That way feeding will still be something people would want to do routinely so that they could actually follow their business in towns, just like it's been in Skyrim and Oblivion.
Since using vampire active skills currently raises the vampire stage, it would continue to do as it currently does on live, so that would be taken care off too and nobody needs to miss out on their max boni for their next trial or dungeon.
It also makes sense as the new vampire skills will count as a crime, the same way Necromancer abilities do, so it makes sense that your monsterous abilities would also turn you more into the monster of the night that you are.
Source for the confirmation
Excuse the badly clipped clip. He answered my question about what new insentives there are to feed in the new system.
https://clips.twitch.tv/CreativeTastyOysterPraiseIt
Tagging @ShadowHvo
This is a terribly obnoxious idea... The justice system is already annoying enough. I don't want them to shoehorn more crap into, thanks. Vampirism is just a stat stick in ESO because the downsides of the previous games would be prohibitively annoying in this game, so I can see why they didn't go that route.
Reversing the way the feeding mechanic works isn't something that I really want to see happen, but it's better than this nonsense.
@srfrogg23 And what is so nonsensical about it? Vampire skills are going to be a crime anyway, so you will have to deal with the justice system whether you like it or not. The only thing my proposal would change is that you can't sleep on your vampirism the way people do it on live, just as the Devs intended when they made their changes. I merely present an alternative that reaches their goals while also staying true how vampirism has always worked.
Quick intro to the issue of this thread
Rich Lambert just confirmed what some of us feared after the reveal in Las Vegas. Currently they are planning to reverse the way feeding works, so that feeding increases your vampire stage instead of lowering it and raising your power in the process. This is in conflict with the way vampirism has been handled in previous games (Skyrim and Oblivion) and is described through lore. Previously it has always been Vampires gaining strength from their affliction but becoming increasingly monsterous in turn, to the point were guards would attack you in Skyrim and Oblivion (but not yet in ESO) if you haven't fed in a while to regain some of your humanity.
Here is a solution to keep the good things about the new but also stay consistent with the other entries of the franchise
Instead of flipping the hunger mechanic on its head and getting into conflict with Oblivion and Skyrim's vampire system, let towns be considered Trespassing Areas for Stage 4 vampires.
Transformed Werewolfs will be and Bonetyrants already are being attacked by guards on sight, and this should be expanded onto stage 4 vampires.
That way feeding will still be something people would want to do routinely so that they could actually follow their business in towns, just like it's been in Skyrim and Oblivion.
Since using vampire active skills currently raises the vampire stage, it would continue to do as it currently does on live, so that would be taken care off too and nobody needs to miss out on their max boni for their next trial or dungeon.
It also makes sense as the new vampire skills will count as a crime, the same way Necromancer abilities do, so it makes sense that your monsterous abilities would also turn you more into the monster of the night that you are.
Source for the confirmation
Excuse the badly clipped clip. He answered my question about what new insentives there are to feed in the new system.
https://clips.twitch.tv/CreativeTastyOysterPraiseIt
Tagging @ShadowHvo
Quick intro to the issue of this thread
Rich Lambert just confirmed what some of us feared after the reveal in Las Vegas. Currently they are planning to reverse the way feeding works, so that feeding increases your vampire stage instead of lowering it and raising your power in the process. This is in conflict with the way vampirism has been handled in previous games (Skyrim and Oblivion) and is described through lore. Previously it has always been Vampires gaining strength from their affliction but becoming increasingly monsterous in turn, to the point were guards would attack you in Skyrim and Oblivion (but not yet in ESO) if you haven't fed in a while to regain some of your humanity.
Here is a solution to keep the good things about the new but also stay consistent with the other entries of the franchise
Instead of flipping the hunger mechanic on its head and getting into conflict with Oblivion and Skyrim's vampire system, let towns be considered Trespassing Areas for Stage 4 vampires.
Transformed Werewolfs will be and Bonetyrants already are being attacked by guards on sight, and this should be expanded onto stage 4 vampires.
That way feeding will still be something people would want to do routinely so that they could actually follow their business in towns, just like it's been in Skyrim and Oblivion.
Since using vampire active skills currently raises the vampire stage, it would continue to do as it currently does on live, so that would be taken care off too and nobody needs to miss out on their max boni for their next trial or dungeon.
It also makes sense as the new vampire skills will count as a crime, the same way Necromancer abilities do, so it makes sense that your monsterous abilities would also turn you more into the monster of the night that you are.
Source for the confirmation
Excuse the badly clipped clip. He answered my question about what new insentives there are to feed in the new system.
https://clips.twitch.tv/CreativeTastyOysterPraiseIt
Tagging @ShadowHvo
Quick intro to the issue of this thread
Rich Lambert just confirmed what some of us feared after the reveal in Las Vegas. Currently they are planning to reverse the way feeding works, so that feeding increases your vampire stage instead of lowering it and raising your power in the process. This is in conflict with the way vampirism has been handled in previous games (Skyrim and Oblivion) and is described through lore. Previously it has always been Vampires gaining strength from their affliction but becoming increasingly monsterous in turn, to the point were guards would attack you in Skyrim and Oblivion (but not yet in ESO) if you haven't fed in a while to regain some of your humanity.
Here is a solution to keep the good things about the new but also stay consistent with the other entries of the franchise
Instead of flipping the hunger mechanic on its head and getting into conflict with Oblivion and Skyrim's vampire system, let towns be considered Trespassing Areas for Stage 4 vampires.
Transformed Werewolfs will be and Bonetyrants already are being attacked by guards on sight, and this should be expanded onto stage 4 vampires.
That way feeding will still be something people would want to do routinely so that they could actually follow their business in towns, just like it's been in Skyrim and Oblivion.
Since using vampire active skills currently raises the vampire stage, it would continue to do as it currently does on live, so that would be taken care off too and nobody needs to miss out on their max boni for their next trial or dungeon.
It also makes sense as the new vampire skills will count as a crime, the same way Necromancer abilities do, so it makes sense that your monsterous abilities would also turn you more into the monster of the night that you are.
Source for the confirmation
Excuse the badly clipped clip. He answered my question about what new insentives there are to feed in the new system.
https://clips.twitch.tv/CreativeTastyOysterPraiseIt
Tagging @ShadowHvo
Don't read all the coments, but my problem with curent system and Oblivion/Skyrim systems that in "field", when you do questing and fights you don't feel that you playing a vampire, especially if you don't use vampiric skills. You have absolutly no gameplay reasons to feed in the "field", even if you want to feed there for roleplay reasons you will only hurt you build or look. So what you suggest will lead to drinking Bloody Mara potion before entering town or sneak to nearest house to feed, thats all, all vampiric gameplay.
Dark_Lord_Kuro wrote: »Quick intro to the issue of this thread
Rich Lambert just confirmed what some of us feared after the reveal in Las Vegas. Currently they are planning to reverse the way feeding works, so that feeding increases your vampire stage instead of lowering it and raising your power in the process. This is in conflict with the way vampirism has been handled in previous games (Skyrim and Oblivion) and is described through lore. Previously it has always been Vampires gaining strength from their affliction but becoming increasingly monsterous in turn, to the point were guards would attack you in Skyrim and Oblivion (but not yet in ESO) if you haven't fed in a while to regain some of your humanity.
Here is a solution to keep the good things about the new but also stay consistent with the other entries of the franchise
Instead of flipping the hunger mechanic on its head and getting into conflict with Oblivion and Skyrim's vampire system, let towns be considered Trespassing Areas for Stage 4 vampires.
Transformed Werewolfs will be and Bonetyrants already are being attacked by guards on sight, and this should be expanded onto stage 4 vampires.
That way feeding will still be something people would want to do routinely so that they could actually follow their business in towns, just like it's been in Skyrim and Oblivion.
Since using vampire active skills currently raises the vampire stage, it would continue to do as it currently does on live, so that would be taken care off too and nobody needs to miss out on their max boni for their next trial or dungeon.
It also makes sense as the new vampire skills will count as a crime, the same way Necromancer abilities do, so it makes sense that your monsterous abilities would also turn you more into the monster of the night that you are.
Source for the confirmation
Excuse the badly clipped clip. He answered my question about what new insentives there are to feed in the new system.
https://clips.twitch.tv/CreativeTastyOysterPraiseIt
Tagging @ShadowHvo
There is a quest in elsweyr were you help a vampire defeat her old clan something she cant do because she didnt feed and they did
I agree whole heartily with the OP, and I think that this would be a brilliant way to make elder scrolls Vampirism remain unique, while also making it far more engaging.
In fact, thank you for making a detailed and concise post. That is a much better way to approach Zenimax, than my own initial emotional thread.
You've hit the nail on the head. It is only a shame that so many individuals still don't seem to realize what makes Elder Scrolls vampires unique, and simply wish to forfeit all of that in favor of their power fantasy from other universes, such as Underworld or World of Darkness.
I honestly find it difficult to believe that people actually oppose this idea, yet somehow, such individuals believe that vampirism will be far more active than it is right now, when it very likely won't. Feed to get stronk. OK. Cool. I guess. Because you know, pressing X for Blade of Woe is very engaging gameplay. Clearly.
But alas, I digress. Wonderful post @Ratzkifal , I agree whole heartily with you. I hope that the developers listens and takes note, so that we can reach this middle ground where they satisfy everyone, while still maintaining the integrity that made elder scrolls vampirism so unique and awesome.
EDIT:
Thank you dearly for the confirmation that the vampire skin won't change! I'm very happy to at least hear that my characters ghastly identity and appearance won't be utterly ruined. Stage 4 skin is the most critical and important aspect of my character, so that pleases me.
As mentioned, literally you two are the only ones that have discussed this. Why would the devs take note with what you two say over everyone who is down for the changes?
I am sorry but just no. Last thing I want, is get chased by guards without even using a single Vampire skill. Stamblade vampire here, I use it purely for the passives.
Quick intro to the issue of this thread
Rich Lambert just confirmed what some of us feared after the reveal in Las Vegas. Currently they are planning to reverse the way feeding works, so that feeding increases your vampire stage instead of lowering it and raising your power in the process. This is in conflict with the way vampirism has been handled in previous games (Skyrim and Oblivion) and is described through lore. Previously it has always been Vampires gaining strength from their affliction but becoming increasingly monsterous in turn, to the point were guards would attack you in Skyrim and Oblivion (but not yet in ESO) if you haven't fed in a while to regain some of your humanity.
Here is a solution to keep the good things about the new but also stay consistent with the other entries of the franchise
Instead of flipping the hunger mechanic on its head and getting into conflict with Oblivion and Skyrim's vampire system, let towns be considered Trespassing Areas for Stage 4 vampires.
Transformed Werewolfs will be and Bonetyrants already are being attacked by guards on sight, and this should be expanded onto stage 4 vampires.
That way feeding will still be something people would want to do routinely so that they could actually follow their business in towns, just like it's been in Skyrim and Oblivion.
Since using vampire active skills currently raises the vampire stage, it would continue to do as it currently does on live, so that would be taken care off too and nobody needs to miss out on their max boni for their next trial or dungeon.
It also makes sense as the new vampire skills will count as a crime, the same way Necromancer abilities do, so it makes sense that your monsterous abilities would also turn you more into the monster of the night that you are.
Source for the confirmation
Excuse the badly clipped clip. He answered my question about what new insentives there are to feed in the new system.
https://clips.twitch.tv/CreativeTastyOysterPraiseIt
Tagging @ShadowHvo
Don't read all the coments, but my problem with curent system and Oblivion/Skyrim systems that in "field", when you do questing and fights you don't feel that you playing a vampire, especially if you don't use vampiric skills. You have absolutly no gameplay reasons to feed in the "field", even if you want to feed there for roleplay reasons you will only hurt you build or look. So what you suggest will lead to drinking Bloody Mara potion before entering town or sneak to nearest house to feed, thats all, all vampiric gameplay.
Okay, but ZOS' own changes won't change that either. What they suggest will lead to people drinking Bloody Mara to keep their vampirism up instead of down and the Disasterous Bloody Mara will be what the old Bloody Mara was.
At least then people will actually bother to get these, but that's going to happen whether you go with my idea or theirs.
However my idea keeps consistent with how it used to work and how it works in Oblivion and Skyrim (as well as the lore).
As mentioned, literally you two are the only ones that have discussed this. Why would the devs take note with what you two say over everyone who is down for the changes?
You're literally wrong, but its alright.
I'm not going to stop fighting for what I believe is right, simply to please a crowd who wants a modern vampire fiction, power fantasy. I play Elder Scrolls to have an Elder Scrolls experience. If you blame me for fighting for that, then I'm lost for words.
Just.. no!
Stage 4 is basically the only reason to have vampirism, for the QoL with stealth , helping with pick-pocketing, and skip trash packs. Considering you need hours to get back in stage 4 it makes no sense and it's unplayable
You do realize that all the previous example you provided WW, bone tyrant form are triggered powers, not a permanent passive state?
Crowd don't want modern vampire fiction, crowd want interesting gameplay which will allow player to feel that he play as a vampire, by encouraging feeding as part of this gameplay. If it can be doable within TES lore, i think, no one will be against it, but it seems not, at least for MMO reality.
That's exactly what will happen, feeding will just become a nuisance to buff up, either by chugging Bloody Maras or draining your target dummy, etc. The only way to create engaging gameplay is to require different actions in different circumstances, ones that can't be easily circumvented. Just buffing up to Stage 4 before combat is going to get old really fast.
Plus, add ontop of that when people are out raiding or otherwise in an environment where people cannot feed. As in, they're against enemies, which appear in large abundances in ESO, that you cannot feed upon. Then you have to switch between Bloody Mara's and your normal Buff Food.
I'm calling it now, once this is released, we'll see ton of people complaining about the resource sink that only affects vampires, and nobody else.
Don't understand what you mean by this, maybe some misunderstanding. As i understood from ZOS presentations and interviews they just remake feeding animation using same technologies as with Blade of Woe animations, that allows to adjust to height of characters and distance.But the OP's suggestion is that.
We already know that the feeding mechanic is going to be similar to the Dark Brotherhood's Blade of Woe. Do you find that to be interesting and engaging gameplay?
I think both things interesting, feed before/while in fight and feed to keep human form(or mesmerize or use disguise) to interact with NPCs. ZOS could do both really if feeding will make you more powerful and make you look more like human, but they chose to feeding make you look more vampiric, because they want to people have a trade off, if you want to be powerfull vampire people will see that (Rich said that at 1:03:00 in this video), at first it have sence, but if you remember of all skins and close helms in game that becomes useless addition. From other side, i, for example, want to play as powerful vampire and want to look more vampiric. Cool vampiric skin would work for me, but i don't like what they have now and what already datamined. I made suggestions by this topic in this post, but i doubt they will do so.I sure don't. But I think its far more interesting to feed to keep myself healthy and humane, to avoid getting chased out by the local guard, rather than feeding to gain access to passives.
In my opinion, if player don't want to feed or drink Blody Mara he don't need to play as vampire, if player like vampire gameplay, he will accept this rules as part of gameplay.Plus, add ontop of that when people are out raiding or otherwise in an environment where people cannot feed. As in, they're against enemies, which appear in large abundances in ESO, that you cannot feed upon. Then you have to switch between Bloody Mara's and your normal Buff Food.
I'm calling it now, once this is released, we'll see ton of people complaining about the resource sink that only affects vampires, and nobody else.
But at least there will be place for feeding before combat, now there is none. And if player don't like to feed as a vampire character he may not play as a vampire or pay alittle extra for Blood Mara, but players who like this aspect will have this opportunity.Agreed. The new system doesn't make any sense.That's exactly what will happen, feeding will just become a nuisance to buff up, either by chugging Bloody Maras or draining your target dummy, etc. The only way to create engaging gameplay is to require different actions in different circumstances, ones that can't be easily circumvented. Just buffing up to Stage 4 before combat is going to get old really fast.
Plus, add ontop of that when people are out raiding or otherwise in an environment where people cannot feed. As in, they're against enemies, which appear in large abundances in ESO, that you cannot feed upon. Then you have to switch between Bloody Mara's and your normal Buff Food.
I'm calling it now, once this is released, we'll see ton of people complaining about the resource sink that only affects vampires, and nobody else.
Agreed. The new system doesn't make any sense.That's exactly what will happen, feeding will just become a nuisance to buff up, either by chugging Bloody Maras or draining your target dummy, etc. The only way to create engaging gameplay is to require different actions in different circumstances, ones that can't be easily circumvented. Just buffing up to Stage 4 before combat is going to get old really fast.
Plus, add ontop of that when people are out raiding or otherwise in an environment where people cannot feed. As in, they're against enemies, which appear in large abundances in ESO, that you cannot feed upon. Then you have to switch between Bloody Mara's and your normal Buff Food.
I'm calling it now, once this is released, we'll see ton of people complaining about the resource sink that only affects vampires, and nobody else.
barney2525 wrote: »I didn't actually read your details, as I got confused by the premise.
They are putting a new system into play. It is Not in play yet. There has been no opportunity whatsoever to see if the new system has any issues that need to be addressed.
Yet, you have come up with a " Solution " to a problem that does not exist - at least not yet. Trying to hang on to a concept which makes little sense ( as in vampires get stronger the longer they go without feeding ) in favor of dissuading an idea that Company agrees does make sense ( as in vampires Do need to feed regularly to increase their power ) is generally going to be a lost cause that does not require a " Solution ".
But the least we should do is Use the new system for a good length of time before suggesting that there is a problem that requires some Solution.
IMHO
Grianasteri wrote: »The feeding mechanic works as it is. Perhaps there is no right or wrong way. Across the Vampire genre this has been handled both ways regularly in books, movies, games.
Personally I think it makes sense that if a Vampire feeds, they become stronger.
Beyond the feeding issue, what Vampires in ESO really need is a complete rework of the Vampire skill tree/mechanics. At present the only reason people really become Vampires outside of RP, is for the mag regen and damage mitigation passives. Compared to the usability of Werewolves with their entire new skill line ultimate, I think thats a pretty poor state of affairs for Vampires to be in.
Or compare it to the benefits and mechanics involved in games such as Oblivion. Being a Vampire was an engaging and useful way to play.
Vampires getting weaker without feeding has been a thing in previous Elder Scroll games
They got stronger in certain ways but they received massive vulnerabilities so the strengths were never really worth it.
Vampires are all about drinking blood to survive losing their sanity was a consequence of the intense hunger & thirst they felt. If you play a vampire then you should have to take on that role when it comes to gameplay - not make it a minor inconvenience for getting into town.
The change they are making is great.
The only thing that should be done for Werewolves & Vampires is updating the appearance
barney2525 wrote: »I didn't actually read your details, as I got confused by the premise.
They are putting a new system into play. It is Not in play yet. There has been no opportunity whatsoever to see if the new system has any issues that need to be addressed.
Yet, you have come up with a " Solution " to a problem that does not exist - at least not yet. Trying to hang on to a concept which makes little sense ( as in vampires get stronger the longer they go without feeding ) in favor of dissuading an idea that Company agrees does make sense ( as in vampires Do need to feed regularly to increase their power ) is generally going to be a lost cause that does not require a " Solution ".
But the least we should do is Use the new system for a good length of time before suggesting that there is a problem that requires some Solution.
IMHO
@barney2525 Well, Rich Lambert gave an interview and confirmed something about how they are planning to have vampirism work in Q2, which I think is indeed a bit of a problem as it messes with the lore and consistency with other games of the franchise. ZOS seems eager to sacrifice these things to achieve their goals, so I am presenting a way to achieve their goals without these sacrifices.
The concept you claim makes little sense, does make sense within the Elder Scrolls lore as it is explained not as vampires getting their powers from drinking blood, but vampires getting their powers from being cursed/blessed monsters who are only able to retain some of their humanity and sanity by drinking blood.
The reason I am here so early is because we know that once PTS starts, the changes are already set in stone even if the criticism is fair and warranted.
Vampires getting weaker without feeding has been a thing in previous Elder Scroll games
They got stronger in certain ways but they received massive vulnerabilities so the strengths were never really worth it.
Vampires are all about drinking blood to survive losing their sanity was a consequence of the intense hunger & thirst they felt. If you play a vampire then you should have to take on that role when it comes to gameplay - not make it a minor inconvenience for getting into town.
The change they are making is great.
The only thing that should be done for Werewolves & Vampires is updating the appearance
@Iccotak In the context of this thread "strength" and "weakness" are used to describe your vampiric powers, meaning your undeath passive and 21% reduced skill cost of vampire abilities. Of course there are drawbacks attached to vampirism as well, but those are not regarded as "weakness" as they come with the package and are/used to be your motivator to feed if you don't want to feel these drawbacks anymore.
Also, vampires don't need to drink blood to survive in the Elder Scrolls. Yes, they have intense hunger/thirst for it that would eventually drive them insane, but they don't depend on it to survive, like living people do with water, food and air. If you starve a vampire of blood, he will lose his mind but then keep existing in his prison forever and not grow weaker. Even after hundreds of years, this vampire will remain as much of a thread as when he was imprisoned.
Just.. no!
Stage 4 is basically the only reason to have vampirism, for the QoL with stealth , helping with pick-pocketing, and skip trash packs. Considering you need hours to get back in stage 4 it makes no sense and it's unplayable
You do realize that all the previous example you provided WW, bone tyrant form are triggered powers, not a permanent passive state?
@Hellvlad Yes, Stage 4 is basically the only reason to have vampirism, but you don't need hours to get back into stage 4. Every time you use a vampire ability, your remaining time to the next stage gets reduced by 30minutes. With a reversal, you will continue to lose vampiric power unless you keep feeding, so it will become an inconvenience either way.
The question is just, whether to keep it consistent with older TES games or turn it all on its head?