It would be cool if they added something were vampires are also unable to eat cooked food but can only eat raw meats to gain minor provisions buff. Maybe feeding also can grant a temp better provisions buff?
Thevampirenight wrote: »It would be cool if they added something were vampires are also unable to eat cooked food but can only eat raw meats to gain minor provisions buff. Maybe feeding also can grant a temp better provisions buff?
Vampires in Elder scrolls can eat normal food and drink. Though they really don't benefit from really being sated from it. But can still eat it. Wouldn't make sense that they couldn't gain from the food buffs and passives. Also why would they be able to eat raw meat but can't enjoy cooked food?
barney2525 wrote: »barney2525 wrote: »I didn't actually read your details, as I got confused by the premise.
They are putting a new system into play. It is Not in play yet. There has been no opportunity whatsoever to see if the new system has any issues that need to be addressed.
Yet, you have come up with a " Solution " to a problem that does not exist - at least not yet. Trying to hang on to a concept which makes little sense ( as in vampires get stronger the longer they go without feeding ) in favor of dissuading an idea that Company agrees does make sense ( as in vampires Do need to feed regularly to increase their power ) is generally going to be a lost cause that does not require a " Solution ".
But the least we should do is Use the new system for a good length of time before suggesting that there is a problem that requires some Solution.
IMHO
@barney2525 Well, Rich Lambert gave an interview and confirmed something about how they are planning to have vampirism work in Q2, which I think is indeed a bit of a problem as it messes with the lore and consistency with other games of the franchise. ZOS seems eager to sacrifice these things to achieve their goals, so I am presenting a way to achieve their goals without these sacrifices.
The concept you claim makes little sense, does make sense within the Elder Scrolls lore as it is explained not as vampires getting their powers from drinking blood, but vampires getting their powers from being cursed/blessed monsters who are only able to retain some of their humanity and sanity by drinking blood.
The reason I am here so early is because we know that once PTS starts, the changes are already set in stone even if the criticism is fair and warranted.
The problem is - Lore is wonderful... As a story. Applying some aspects of Lore to any game mechanic is, in some cases, impossible. Insanity is one of those things. Insanity is something that cannot be turned into a game mechanic, because the player would quite literally have no control over the character - if it was being played 'truly fair'. You would say 'so the character must keep drinking blood' and I would respond 'this is a game designed for the player to spend time gaining XP so they can use the highest level skills. Forcing players to drink blood and remain at lower vampire levels is completely contrary to that. Yet allowing them to stop drinking, gain their full powers and also Be Insane and therefore have no control over their characters is not a solution either. In short, reaching level 4 should remove the character from the game.' And this is not a good thing. You might say that they could go get cured ... but they Can't. They are Insane. They don't think they need to be cured of anything.
Bottom line - If you want to hold to the hard line that Lore should not be adjusted, then Vampirism needs to be removed completely as aspects that can be added to a character. It is not a playable concept... with THIS Lore.
So, they adjust the Lore because they Don't want to remove it from the game, and bring it more into line with conventional Vampirism. This is something that IMHO the majority of players will understand since the conventional model is what most players are accustomed to.
You can not take the position that the game mechanics must fall into line with the Lore. It's a Game. Lore is not a game, it is a story. Sometimes it is not possible for Lore and Game to mesh. So, you make adjustments as you need to, to keep the Lore intact while still being able to play the game.
IMHO
TX12001rwb17_ESO wrote: »Did it ever once occur to you that Feeding to become stronger was always part of the lore and the starving to get stronger part was nothing more then a game mechanic to cater to casuals who would not beable to handle a game like Daggerfall or Morrowind.
Thevampirenight wrote: »It would be cool if they added something were vampires are also unable to eat cooked food but can only eat raw meats to gain minor provisions buff. Maybe feeding also can grant a temp better provisions buff?
Vampires in Elder scrolls can eat normal food and drink. Though they really don't benefit from really being sated from it. But can still eat it. Wouldn't make sense that they couldn't gain from the food buffs and passives. Also why would they be able to eat raw meat but can't enjoy cooked food?
Huh didn't know that... I thought it would be a cool detail to have rather than them eating like normal cooked food and gaining benefits instead gain those benefits by feeding on people. As for raw food I thought it would be a better option considering they don't gain any benefits from eating cooked food.
TX12001rwb17_ESO wrote: »NO
We WANT Feeding Reversal, Starving to become stronger is stupid.
Thevampirenight wrote: »Thevampirenight wrote: »It would be cool if they added something were vampires are also unable to eat cooked food but can only eat raw meats to gain minor provisions buff. Maybe feeding also can grant a temp better provisions buff?
Vampires in Elder scrolls can eat normal food and drink. Though they really don't benefit from really being sated from it. But can still eat it. Wouldn't make sense that they couldn't gain from the food buffs and passives. Also why would they be able to eat raw meat but can't enjoy cooked food?
Huh didn't know that... I thought it would be a cool detail to have rather than them eating like normal cooked food and gaining benefits instead gain those benefits by feeding on people. As for raw food I thought it would be a better option considering they don't gain any benefits from eating cooked food.
Well what makes vampires unique in the Elder Scrolls , is bethesda unique way on making them not follow the conventional tropes. Daggerfall vampirism worked similar to the other games in terms getting a vampires disease. But they were basically a variant of d&d vampires. They followed the trope of you die and you come back from the grave after being buried after your body was found and then you rise from the grave revived as undead and a vampire and have the serious sunlight weakess plus damage from holy places because gods don't like you.
When they revised the lore when getting rid of or changing half of daggerfall lore and nearly all of Arena lore.
The retcon was some vampires might feel pain near such places and vampires instead transition to the state of a vampire while alive instead of dead. Though they might not need to breath they can still drown since it would be so simple to program them not receiving drowning damage all they would have had to do was code that in. So I do believe that was done intentionally.
Garlic is another trope of the vampire. Many believe vampires can be warded away but in reality its mostly not true. Its more like a very rare vampire allergy only one vampire in that game had it. No other vampire did and that vampire even said no other vampire has that problem like he did that is another trope breaker.
Also if you were more infamous you couldn't receive divine blessings but if you were a vampire and had no infamy divines still granted you blessings so that is also done I feel on purpose in Oblivion.
Vampires have been shown to be able to drink and eat food. Trope is vampires can't eat or drink very much food in many different vampire fictions and only can drink blood. Vampires are shown to be able to eat and drink normally and that includes getting drunk.
The getting more powerful when hungrier might have been something that was to break the trope as well.
With the changes zenimax is making they are making it so you grow more ugly as you feed and more obvious then feeding instead of more human when well fed so that could be considered moving away from another trope.
So I do think they are mindful of making their vampires more unique instead of following conventional tropes all the time.
Thus vampires can eat and drink food, Get Drunk, can drown. Are transitioned while alive so yeah wouldn't make sense at all they could only eat raw meat. I think raw meat is more of a werewolf trope to be honest with you.
TX12001rwb17_ESO wrote: »NO
We WANT Feeding Reversal, Starving to become stronger is stupid.
Being a vampire is a daderic curse. So you are saying the further away you are from that daderic curse, I.E filling yourself with mortal blood thus being closer to humanity should empower the daderic powers within the vampire?
That is why when vampires have not fed they look more daderic at that point they are futher away from humanity.
TX12001rwb17_ESO wrote: »NO
We WANT Feeding Reversal, Starving to become stronger is stupid.
Being a vampire is a daderic curse. So you are saying the further away you are from that daderic curse, I.E filling yourself with mortal blood thus being closer to humanity should empower the daderic powers within the vampire?
That is why when vampires have not fed they look more daderic at that point they are futher away from humanity.
Someone gets it!
Many forms of vampire folklore or a trope is they can't handle running water. So If they had that weakness but didn't need to do breath they couldn't do that anyways. Because there would be currents and also the way the water moves could maybe count as running water.Thevampirenight wrote: »Thevampirenight wrote: »It would be cool if they added something were vampires are also unable to eat cooked food but can only eat raw meats to gain minor provisions buff. Maybe feeding also can grant a temp better provisions buff?
Vampires in Elder scrolls can eat normal food and drink. Though they really don't benefit from really being sated from it. But can still eat it. Wouldn't make sense that they couldn't gain from the food buffs and passives. Also why would they be able to eat raw meat but can't enjoy cooked food?
Huh didn't know that... I thought it would be a cool detail to have rather than them eating like normal cooked food and gaining benefits instead gain those benefits by feeding on people. As for raw food I thought it would be a better option considering they don't gain any benefits from eating cooked food.
Well what makes vampires unique in the Elder Scrolls , is bethesda unique way on making them not follow the conventional tropes. Daggerfall vampirism worked similar to the other games in terms getting a vampires disease. But they were basically a variant of d&d vampires. They followed the trope of you die and you come back from the grave after being buried after your body was found and then you rise from the grave revived as undead and a vampire and have the serious sunlight weakess plus damage from holy places because gods don't like you.
When they revised the lore when getting rid of or changing half of daggerfall lore and nearly all of Arena lore.
The retcon was some vampires might feel pain near such places and vampires instead transition to the state of a vampire while alive instead of dead. Though they might not need to breath they can still drown since it would be so simple to program them not receiving drowning damage all they would have had to do was code that in. So I do believe that was done intentionally.
Garlic is another trope of the vampire. Many believe vampires can be warded away but in reality its mostly not true. Its more like a very rare vampire allergy only one vampire in that game had it. No other vampire did and that vampire even said no other vampire has that problem like he did that is another trope breaker.
Also if you were more infamous you couldn't receive divine blessings but if you were a vampire and had no infamy divines still granted you blessings so that is also done I feel on purpose in Oblivion.
Vampires have been shown to be able to drink and eat food. Trope is vampires can't eat or drink very much food in many different vampire fictions and only can drink blood. Vampires are shown to be able to eat and drink normally and that includes getting drunk.
The getting more powerful when hungrier might have been something that was to break the trope as well.
With the changes zenimax is making they are making it so you grow more ugly as you feed and more obvious then feeding instead of more human when well fed so that could be considered moving away from another trope.
So I do think they are mindful of making their vampires more unique instead of following conventional tropes all the time.
Thus vampires can eat and drink food, Get Drunk, can drown. Are transitioned while alive so yeah wouldn't make sense at all they could only eat raw meat. I think raw meat is more of a werewolf trope to be honest with you.
I think taking the code (and lack there of) as an argument, especially Skyrim's, is a bad call. In Skyrim characters that comment on your race, won't recognize you as for example Nord when you are a Nord vampire, because the game has vampires coded as their own race.
I do like that vampires drown in TES, simply because of the implications it would have if they couldn't. 200 meters of water is all a vampire needs, so they could spend the day in the ocean if they couldn't drown. There are even many lakes deeper than that. Probably not the Ilinalta or Honrich lake, but still something to keep in mind. Also remember Pirates of the Carribean? Vampires at sea attacking trading ships would probably become a problem if they could walk on the sea floor and then rise from the depths at night to take out ships.
TX12001rwb17_ESO wrote: »NO
We WANT Feeding Reversal, Starving to become stronger is stupid.
Being a vampire is a daderic curse. So you are saying the further away you are from that daderic curse, I.E filling yourself with mortal blood thus being closer to humanity should empower the daderic powers within the vampire?
That is why when vampires have not fed they look more daderic at that point they are futher away from humanity.
Someone gets it!
Oooh, now there's three of you!
Thevampirenight wrote: »
Vampires have been shown to be able to drink and eat food. Trope is vampires can't eat or drink very much food in many different vampire fictions and only can drink blood. Vampires are shown to be able to eat and drink normally and that includes getting drunk.
TX12001rwb17_ESO wrote: »Did it ever once occur to you that Feeding to become stronger was always part of the lore and the starving to get stronger part was nothing more then a game mechanic to cater to those who would not beable to handle a game like Daggerfall or Morrowind, Oblivion and Skyrim are the only TES games with the starving mechanic and they also just so happen to be the most "Watered" down of all the games.
You could even argue that the only reason you got weaker was because you were a fledgling and therefor your body was not acustom to consuming blood, as you got older and your body had time to adjust the blood would begin to strengthen you as oppose to weaken you.
Considering you need hours to get back in stage 4 it makes no sense and it's unplayable
It's an interesting idea and I myself have suggested that it's bloody weird that vamps run around towns without guards being bothered, when in the single player games it took a daedric artifact (Clavicus Viles' mask) to hide your vampirism so guards wouldn't attack.
Maybe that'll be a thing with the antiquities system. That mask and those rules.Considering you need hours to get back in stage 4 it makes no sense and it's unplayable
As others have pointed out, using vamp abilities or under the new scheme, feeding would very quickly fix that.
It can also be done instantly now.
https://en.m.uesp.net/wiki/Online:Disastrously_Bloody_Mara
Presumably under the new scheme this will also insta bump you to stage 4.
TX12001rwb17_ESO wrote: »NO
We WANT Feeding Reversal, Starving to become stronger is stupid.
Being a vampire is a daderic curse. So you are saying the further away you are from that daderic curse, I.E filling yourself with mortal blood thus being closer to humanity should empower the daderic powers within the vampire?
That is why when vampires have not fed they look more daderic at that point they are futher away from humanity.
Someone gets it!
Thevampirenight wrote: »
Vampires have been shown to be able to drink and eat food. Trope is vampires can't eat or drink very much food in many different vampire fictions and only can drink blood. Vampires are shown to be able to eat and drink normally and that includes getting drunk.
One vampire managed to get herself drunk, despite several NPC's stating that they receive no sustenance from mundane food, another vampire in Rivenspire even claims that it makes her sick.
It is one of those topics where it, yet again, may be varied from bloodline to bloodline, or even vampire to vampire.
But then again, there doesn't really seem to be much of a boundary to the lore-writers writing, since in TES, even plants can become infected with a vampiric disease, soTX12001rwb17_ESO wrote: »Did it ever once occur to you that Feeding to become stronger was always part of the lore and the starving to get stronger part was nothing more then a game mechanic to cater to those who would not beable to handle a game like Daggerfall or Morrowind, Oblivion and Skyrim are the only TES games with the starving mechanic and they also just so happen to be the most "Watered" down of all the games.
You could even argue that the only reason you got weaker was because you were a fledgling and therefor your body was not acustom to consuming blood, as you got older and your body had time to adjust the blood would begin to strengthen you as oppose to weaken you.
Or you know, feeding is what keeps the vampire sane and sated, so that their monstrous nature doesn't take over and eventually turns them into blood-frenzy bloodfiends? You know, a rather common and hideous fate for vampires, since it is beyond recovery.
Vampirism in Oblivion and Skyrim was more developed to be in lign with its lore. Vampirism (even if I prefer these) in Daggerfall and Morrowind, prevented the player from completing most of the games story centric content. Simply because they only ever offered you to be a monstrous vampire, with no civil nor social capabilities. Despite the fact that NPC's and lore documents claimed that vampires could mask themselves within the populous, in these very games. Oblivion's invention of the stages remedied this, and allowed for a meaningful and unique duality to Vampirism.
The OP's post are far more logically conclusive and accurate to how Elder Scrolls Vampirism has been represented, both by mechanics and lore.
To some extent it doesn’t matter whether the current vampire set up is lore friendly or not. It doesn’t work.
Players are becoming vampires because the passives are excellent - literally free regen and stealth. And then never doing anything vampire-like.
They just stay at L4 because gamewise there is no benefit in being any less powerful. It is literally ‘Get bitten, get to L4, never do anything vampiric again... take the passives and run with them’.
It is stupid that the player doesn’t have to actively keep up their vampire powers. It might be lore friendly, but it goes against what most people believe about vampires and gameplaying good sense. These changes should make vampire an active choice that the player is required to take action to maintain, rather than a collection of passives players can opt to take without consequence.
Long overdue.
alanmatillab16_ESO wrote: »Lore? You do realise ESO is an era or two BEFORE the other games that you are quoting lore from. If the Lore of Vampires is so important why are those players not complaining about the lack of damage from sunlight?
Given the lack of damage from sunlight and feeding the Vampires of the later games and the ones so far in ESO could easily be one "species" and there are others out there.
To some extent it doesn’t matter whether the current vampire set up is lore friendly or not. It doesn’t work.
Players are becoming vampires because the passives are excellent - literally free regen and stealth. And then never doing anything vampire-like.
They just stay at L4 because gamewise there is no benefit in being any less powerful. It is literally ‘Get bitten, get to L4, never do anything vampiric again... take the passives and run with them’.
It is stupid that the player doesn’t have to actively keep up their vampire powers. It might be lore friendly, but it goes against what most people believe about vampires and gameplaying good sense. These changes should make vampire an active choice that the player is required to take action to maintain, rather than a collection of passives players can opt to take without consequence.
Long overdue.
You are right. I also think the current vampire setup needs a change, but I disagree with ZOS on how that change should look like and am presenting my solution here.
Making vampiric abilities be criminal activities is a good start, but if we take Mistform for example, why is that so bad that it would be a crime? Well because it makes you easily identifiable as a bloodsucker and guards hate bloodsuckers. But what's just as telling is the look of a Stage 4 vampire. Everyone and their grandma can tell they are vampires, which is not the case for untransformed Werewolfs and Necromancers.
You might think it's stupid that vampires don't need to have to actively keep up their powers, but I think it's stupid that vampires don't have to actively keep their hunger down to not be discovered.
Once again, we agree on the why, but not on the how and I don't see the benefit in sacrificing continuity and consistency with lore if one is not inherently better than the other.
TX12001rwb17_ESO wrote: »NO
We WANT Feeding Reversal, Starving to become stronger is stupid.
Being a vampire is a daderic curse. So you are saying the further away you are from that daderic curse, I.E filling yourself with mortal blood thus being closer to humanity should empower the daderic powers within the vampire?
That is why when vampires have not fed they look more daderic at that point they are futher away from humanity.
Someone gets it!
Vampires are not at their most dangerous when starved.
Vampires became stronger in some regard but they are dangerous like a hungry animal.
They also gained extreme vulnerabilities. Feeding on mortals was how Vampires normally gaining power.
Lycanthropy is similar in its daedric nature - you're not half man half beast - a Werewolf is a Daedric form that a mortal can choose wear or be cursed to bear (pun intended)
@Ratzkifal
People are upset by how WoW treated the Old Gods because of the importance N'zoth had in the lore. They felt that he was sold short of what he was hyped to be since Vanilla.
If you play a vampire there should be a cost - from the crime system & needing blood.
Since the game can't make your controls stop working as you lose sanity from hunger - the better solution was implementing a mechanic that you need to regularly eat blood to amass & retain power - as many Powerful Vampires in the lore do.
Just as Werewolves have to turn into their Lycanthrope form to get more access to their power.
You are making a big deal out of nothing and out of misinterpreting the lore
To some extent it doesn’t matter whether the current vampire set up is lore friendly or not. It doesn’t work.
Players are becoming vampires because the passives are excellent - literally free regen and stealth. And then never doing anything vampire-like.
They just stay at L4 because gamewise there is no benefit in being any less powerful. It is literally ‘Get bitten, get to L4, never do anything vampiric again... take the passives and run with them’.
It is stupid that the player doesn’t have to actively keep up their vampire powers. It might be lore friendly, but it goes against what most people believe about vampires and gameplaying good sense. These changes should make vampire an active choice that the player is required to take action to maintain, rather than a collection of passives players can opt to take without consequence.
Long overdue.
You are right. I also think the current vampire setup needs a change, but I disagree with ZOS on how that change should look like and am presenting my solution here.
Making vampiric abilities be criminal activities is a good start, but if we take Mistform for example, why is that so bad that it would be a crime? Well because it makes you easily identifiable as a bloodsucker and guards hate bloodsuckers. But what's just as telling is the look of a Stage 4 vampire. Everyone and their grandma can tell they are vampires, which is not the case for untransformed Werewolfs and Necromancers.
You might think it's stupid that vampires don't need to have to actively keep up their powers, but I think it's stupid that vampires don't have to actively keep their hunger down to not be discovered.
Once again, we agree on the why, but not on the how and I don't see the benefit in sacrificing continuity and consistency with lore if one is not inherently better than the other.
It doesn’t make a blind bit of difference if using mist form is illegal or not if no one who is a vampire bothers to use any of their powers and just becomes a vampire for the passives.
The vast majority of vampires in ESO are only vampires for the passives. They do no vampire activities, have no incentive to do any, and just sit on some fairly gargantuan bonuses. That is stupid and illogical gameplay no matter how you dress it up.
Making these benefits something the player has to actively maintain makes good gameplay (as long as it’s not like dumbarse 6 month pony training obv).
The character becomes stronger by being active. So feeding generates power and good looks. Not the other way round.