StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
OP has a point. No divine or Tribune or even Meridia would lend a vampire their magic.
However, there is also simple Restoration, which doesn't rely on divine miracles, so it's not exclusive to them. Aedric spear and some of the healing spells would probably go away if we were being realistic to that degree but I don't think we need to go that far. Renaming the skills to be more generic and less tied towards the divine would probably already be enough.
Aedric Spear would then probably be "Sunlight Spear" or something.
StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.

OP has a point. No divine or Tribune or even Meridia would lend a vampire their magic.
However, there is also simple Restoration, which doesn't rely on divine miracles, so it's not exclusive to them. Aedric spear and some of the healing spells would probably go away if we were being realistic to that degree but I don't think we need to go that far. Renaming the skills to be more generic and less tied towards the divine would probably already be enough.
Aedric Spear would then probably be "Sunlight Spear" or something.
Cite your source. Find me one Elder Scrolls lore reference to Julianos caring if I am a Vampire. Or Zenithar. Or Dibella.
The argument of wether or not Molag Bal has claim to your soul by virtue of vampirism would be a good discussion, but does not dictate an invidual Templar’s relationship to any of the Divines while on Mundus.
StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
Vampires and werewolves can't be part of the Fighter's Guild. Necromancers can't be in Fighter's Guild or a member of the Psijic Order. Dragonknights can't be vampires. Once you complete the main quest and get your soul back, you can no longer use wayshrines.
Sound silly yet?
StarOfElyon wrote: »StarOfElyon wrote: »SydneyGrey wrote: »You can't block an entire class from a skill line like that.
There should be even more drawbacks if you want to be a vampire. Vampire's Bane sits there as a reminder of what the class is supposed to be about.
You could rename that to anything else. Indeed, the other morph is called Reflective Light which has nothing to do with vampires at all. The base skill is called Sun Fire and both it and the morphs revolve around sun/radiant heat but since the strain of vampirism in ESO isn't affected by the sun, it's a non-issue.
If you don't want your templar to be a vamp, don't be one. Mine isn't.
Templars are based on Clerics.
"The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders... Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead." https://en.wikipedia.org/wiki/Cleric_(character_class)
It's no mere coincidence that Vampire's Bane is named the way it is. Templars should not be vampires. That's why I say, there should be additional drawbacks to playing a Templar as a Vampire.
Orcs should not benefit from being Orcs
Orcs should not benefit from being Orcs. There should be additional, major drawbacks to being an Orc as an Orc This is for lore and power fantasy reasons. I still value Orc as an Orc. And I play both Orc and Orc.
OP has a point. No divine or Tribune or even Meridia would lend a vampire their magic.
However, there is also simple Restoration, which doesn't rely on divine miracles, so it's not exclusive to them. Aedric spear and some of the healing spells would probably go away if we were being realistic to that degree but I don't think we need to go that far. Renaming the skills to be more generic and less tied towards the divine would probably already be enough.
Aedric Spear would then probably be "Sunlight Spear" or something.
Cite your source. Find me one Elder Scrolls lore reference to Julianos caring if I am a Vampire. Or Zenithar. Or Dibella.
The argument of wether or not Molag Bal has claim to your soul by virtue of vampirism would be a good discussion, but does not dictate an invidual Templar’s relationship to any of the Divines while on Mundus.
That's one thing I do find odd. I mean, when my vampire was turned Molag Bal already had his soul, so from his perspective he got vampirism for free. But if you do it differently it could be a bit odd, especially if you do the main story first and got to all that hassle to get your soul back, only to return it to Molag Bal when you become a vampire.
It's even stranger for werewolves - if you're turned before finishing the main story are you effectively giving Hircine an I.O.U. - since you're promising a soul which is currently owned by another daedric prince. I can't imagine that would be an acceptable bargin. (Except maybe for Sheogorath, because Molag Bal, or at least his dremora, seem very into procedure and bureaucracy and I bet he could cause some real trouble arguing over who is the rightful owner.)
Orcs should not benefit from being Orcs
Orcs should not benefit from being Orcs. There should be additional, major drawbacks to being an Orc as an Orc This is for lore and power fantasy reasons. I still value Orc as an Orc. And I play both Orc and Orc.
Vampires and werewolves can't be part of the Fighter's Guild. Necromancers can't be in Fighter's Guild or a member of the Psijic Order. Dragonknights can't be vampires. Once you complete the main quest and get your soul back, you can no longer use wayshrines.
Sound silly yet?
StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
MEBengalsFan2001 wrote: »StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
I can see your point of view but as a MMO lore is usually a way to restrict builds that maybe found in a standard game. From a ESO lore point you could be a templar that just was unlucky and got bit. Than took that as a blessing to further your rightous view by having the extra strength to go up against those that cursed you and will get it removed down the road once you rid the world of this evil.
As someone who is a Vampire Templar I don't feed because that is evil. I live with the curse and deal with the pain of being burned on a regular basis.
Also doing this would remove ESO saying of play the way you want to.Vampires and werewolves can't be part of the Fighter's Guild. Necromancers can't be in Fighter's Guild or a member of the Psijic Order. Dragonknights can't be vampires. Once you complete the main quest and get your soul back, you can no longer use wayshrines.
Sound silly yet?
This is why game developers for most MMO have much less or no restriction on skill lines when there is lore for a game such as ESO.StarOfElyon wrote: »StarOfElyon wrote: »SydneyGrey wrote: »You can't block an entire class from a skill line like that.
There should be even more drawbacks if you want to be a vampire. Vampire's Bane sits there as a reminder of what the class is supposed to be about.
You could rename that to anything else. Indeed, the other morph is called Reflective Light which has nothing to do with vampires at all. The base skill is called Sun Fire and both it and the morphs revolve around sun/radiant heat but since the strain of vampirism in ESO isn't affected by the sun, it's a non-issue.
If you don't want your templar to be a vamp, don't be one. Mine isn't.
Templars are based on Clerics.
"The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders... Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead." https://en.wikipedia.org/wiki/Cleric_(character_class)
It's no mere coincidence that Vampire's Bane is named the way it is. Templars should not be vampires. That's why I say, there should be additional drawbacks to playing a Templar as a Vampire.
If Templar is based on clerics I see no issue with Templars being Vampires as I played an DM D&D for years and most campaign leaders were clerics, evil ones, ones that worshipped the undead such as Vampires or were Vampires themselves.
There is not point in discussing this further, Templars can be vampire because its in the game and even lore wise it makes sense.
Sorcs shouldn't be allowed to be Vampires either then, seeing as they all get their Daedric abilities from Meridia.
StarOfElyon wrote: »MEBengalsFan2001 wrote: »StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
I can see your point of view but as a MMO lore is usually a way to restrict builds that maybe found in a standard game. From a ESO lore point you could be a templar that just was unlucky and got bit. Than took that as a blessing to further your rightous view by having the extra strength to go up against those that cursed you and will get it removed down the road once you rid the world of this evil.
As someone who is a Vampire Templar I don't feed because that is evil. I live with the curse and deal with the pain of being burned on a regular basis.
Also doing this would remove ESO saying of play the way you want to.Vampires and werewolves can't be part of the Fighter's Guild. Necromancers can't be in Fighter's Guild or a member of the Psijic Order. Dragonknights can't be vampires. Once you complete the main quest and get your soul back, you can no longer use wayshrines.
Sound silly yet?
This is why game developers for most MMO have much less or no restriction on skill lines when there is lore for a game such as ESO.StarOfElyon wrote: »StarOfElyon wrote: »SydneyGrey wrote: »You can't block an entire class from a skill line like that.
There should be even more drawbacks if you want to be a vampire. Vampire's Bane sits there as a reminder of what the class is supposed to be about.
You could rename that to anything else. Indeed, the other morph is called Reflective Light which has nothing to do with vampires at all. The base skill is called Sun Fire and both it and the morphs revolve around sun/radiant heat but since the strain of vampirism in ESO isn't affected by the sun, it's a non-issue.
If you don't want your templar to be a vamp, don't be one. Mine isn't.
Templars are based on Clerics.
"The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders... Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead." https://en.wikipedia.org/wiki/Cleric_(character_class)
It's no mere coincidence that Vampire's Bane is named the way it is. Templars should not be vampires. That's why I say, there should be additional drawbacks to playing a Templar as a Vampire.
If Templar is based on clerics I see no issue with Templars being Vampires as I played an DM D&D for years and most campaign leaders were clerics, evil ones, ones that worshipped the undead such as Vampires or were Vampires themselves.
There is not point in discussing this further, Templars can be vampire because its in the game and even lore wise it makes sense.
I said Templars should not benefit from being Vampires. I'm not saying they shouldn't be allowed to play a Vamplar. I'm saying the experience shouldn't be as beneficial as it would be to be a mortal Templar. There should be a drawback to playing Vamplar or a benefit to playing a mortal.
Here's the thing about "play as you want": it doesn't mean every build or play style is equal. People are arguing for equal outcome here when they say "play as you want". But we all know that there are some ways to play that simply don't benefit you.
I might want to play an Altmer stamcro but I'm not going to get the same outcome as I would playing an Orc. So play as you want doesn't mean their can't be drawbacks to your preferred build or play style. But I get it. People don't want nerfs. Fine. How about buffs instead?
How about a passive buff for playing Templar as a mortal then? Such as: "reduced damage from Vampires and Werewolves while playing a mortal"? Also, maybe buff the damage of the Dawn's Wrath skill line against Vampires and Werewolves while playing a mortal.
StarOfElyon wrote: »MEBengalsFan2001 wrote: »StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
I can see your point of view but as a MMO lore is usually a way to restrict builds that maybe found in a standard game. From a ESO lore point you could be a templar that just was unlucky and got bit. Than took that as a blessing to further your rightous view by having the extra strength to go up against those that cursed you and will get it removed down the road once you rid the world of this evil.
As someone who is a Vampire Templar I don't feed because that is evil. I live with the curse and deal with the pain of being burned on a regular basis.
Also doing this would remove ESO saying of play the way you want to.Vampires and werewolves can't be part of the Fighter's Guild. Necromancers can't be in Fighter's Guild or a member of the Psijic Order. Dragonknights can't be vampires. Once you complete the main quest and get your soul back, you can no longer use wayshrines.
Sound silly yet?
This is why game developers for most MMO have much less or no restriction on skill lines when there is lore for a game such as ESO.StarOfElyon wrote: »StarOfElyon wrote: »SydneyGrey wrote: »You can't block an entire class from a skill line like that.
There should be even more drawbacks if you want to be a vampire. Vampire's Bane sits there as a reminder of what the class is supposed to be about.
You could rename that to anything else. Indeed, the other morph is called Reflective Light which has nothing to do with vampires at all. The base skill is called Sun Fire and both it and the morphs revolve around sun/radiant heat but since the strain of vampirism in ESO isn't affected by the sun, it's a non-issue.
If you don't want your templar to be a vamp, don't be one. Mine isn't.
Templars are based on Clerics.
"The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders... Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead." https://en.wikipedia.org/wiki/Cleric_(character_class)
It's no mere coincidence that Vampire's Bane is named the way it is. Templars should not be vampires. That's why I say, there should be additional drawbacks to playing a Templar as a Vampire.
If Templar is based on clerics I see no issue with Templars being Vampires as I played an DM D&D for years and most campaign leaders were clerics, evil ones, ones that worshipped the undead such as Vampires or were Vampires themselves.
There is not point in discussing this further, Templars can be vampire because its in the game and even lore wise it makes sense.
I said Templars should not benefit from being Vampires. I'm not saying they shouldn't be allowed to play a Vamplar. I'm saying the experience shouldn't be as beneficial as it would be to be a mortal Templar. There should be a drawback to playing Vamplar or a benefit to playing a mortal.
Here's the thing about "play as you want": it doesn't mean every build or play style is equal. People are arguing for equal outcome here when they say "play as you want". But we all know that there are some ways to play that simply don't benefit you.
I might want to play an Altmer stamcro but I'm not going to get the same outcome as I would playing an Orc. So play as you want doesn't mean their can't be drawbacks to your preferred build or play style. But I get it. People don't want nerfs. Fine. How about buffs instead?
How about a passive buff for playing Templar as a mortal then? Such as: "reduced damage from Vampires and Werewolves while playing a mortal"? Also, maybe buff the damage of the Dawn's Wrath skill line against Vampires and Werewolves while playing a mortal.
Orcs should not benefit from being Orcs
Orcs should not benefit from being Orcs. There should be additional, major drawbacks to being an Orc as an Orc This is for lore and power fantasy reasons. I still value Orc as an Orc. And I play both Orc and Orc.
MEBengalsFan2001 wrote: »StarOfElyon wrote: »MEBengalsFan2001 wrote: »StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
I can see your point of view but as a MMO lore is usually a way to restrict builds that maybe found in a standard game. From a ESO lore point you could be a templar that just was unlucky and got bit. Than took that as a blessing to further your rightous view by having the extra strength to go up against those that cursed you and will get it removed down the road once you rid the world of this evil.
As someone who is a Vampire Templar I don't feed because that is evil. I live with the curse and deal with the pain of being burned on a regular basis.
Also doing this would remove ESO saying of play the way you want to.Vampires and werewolves can't be part of the Fighter's Guild. Necromancers can't be in Fighter's Guild or a member of the Psijic Order. Dragonknights can't be vampires. Once you complete the main quest and get your soul back, you can no longer use wayshrines.
Sound silly yet?
This is why game developers for most MMO have much less or no restriction on skill lines when there is lore for a game such as ESO.StarOfElyon wrote: »StarOfElyon wrote: »SydneyGrey wrote: »You can't block an entire class from a skill line like that.
There should be even more drawbacks if you want to be a vampire. Vampire's Bane sits there as a reminder of what the class is supposed to be about.
You could rename that to anything else. Indeed, the other morph is called Reflective Light which has nothing to do with vampires at all. The base skill is called Sun Fire and both it and the morphs revolve around sun/radiant heat but since the strain of vampirism in ESO isn't affected by the sun, it's a non-issue.
If you don't want your templar to be a vamp, don't be one. Mine isn't.
Templars are based on Clerics.
"The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders... Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead." https://en.wikipedia.org/wiki/Cleric_(character_class)
It's no mere coincidence that Vampire's Bane is named the way it is. Templars should not be vampires. That's why I say, there should be additional drawbacks to playing a Templar as a Vampire.
If Templar is based on clerics I see no issue with Templars being Vampires as I played an DM D&D for years and most campaign leaders were clerics, evil ones, ones that worshipped the undead such as Vampires or were Vampires themselves.
There is not point in discussing this further, Templars can be vampire because its in the game and even lore wise it makes sense.
I said Templars should not benefit from being Vampires. I'm not saying they shouldn't be allowed to play a Vamplar. I'm saying the experience shouldn't be as beneficial as it would be to be a mortal Templar. There should be a drawback to playing Vamplar or a benefit to playing a mortal.
Here's the thing about "play as you want": it doesn't mean every build or play style is equal. People are arguing for equal outcome here when they say "play as you want". But we all know that there are some ways to play that simply don't benefit you.
I might want to play an Altmer stamcro but I'm not going to get the same outcome as I would playing an Orc. So play as you want doesn't mean their can't be drawbacks to your preferred build or play style. But I get it. People don't want nerfs. Fine. How about buffs instead?
How about a passive buff for playing Templar as a mortal then? Such as: "reduced damage from Vampires and Werewolves while playing a mortal"? Also, maybe buff the damage of the Dawn's Wrath skill line against Vampires and Werewolves while playing a mortal.
Not sure if you are the OP for this thread but if you are, weren't you originally complaining about the lore of it and now you are pulling builds into the discussion. Either stick to your guns on the lore because now it sounds like you are upset because you are not getting any bonuses because you aren't a werewolf or a vampire.
As for being a vamp or mortal both have their benefits. Vamp you get extra regen and mortal you don't take an increase to damage when being hit by fire based attacks. As a vampire I do see this impacting my character and I have died more than I am willing to admit because of this. I have to pay attention to the type of attack and be ready with a heal to offset the extra damage I may take. I also have to state that there seem to be an unfair usage of fire based attacks in this game by enemies compared to other types, maybe it is to balance out the whole vampire vs. mortal issue you mentioned.
As for play your way it basically saying you can play this game any way you want but like all MMOs there are metas and because there are metas specific races and classes and build types will work better together than others.
For instance a Nord or Imperial makes better tanks than a Breton or Altmer simply do to their passives. Altmers make better healer and magika DPS than imperials or nords because of their passives. The thing is though that you can still create an imperial healer or magika DPS. Just like you can create a Breton tank.
Sounds to me like you simply want to complain for no reason other than to complain. Being vampire is not great in many dungeons because of the fire based attacks. Yeah I get extra recovery, but at times especially in Vet Dungeons I wonder if it worth being a vampire for the extra recovery.
MEBengalsFan2001 wrote: »StarOfElyon wrote: »MEBengalsFan2001 wrote: »StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
I can see your point of view but as a MMO lore is usually a way to restrict builds that maybe found in a standard game. From a ESO lore point you could be a templar that just was unlucky and got bit. Than took that as a blessing to further your rightous view by having the extra strength to go up against those that cursed you and will get it removed down the road once you rid the world of this evil.
As someone who is a Vampire Templar I don't feed because that is evil. I live with the curse and deal with the pain of being burned on a regular basis.
Also doing this would remove ESO saying of play the way you want to.Vampires and werewolves can't be part of the Fighter's Guild. Necromancers can't be in Fighter's Guild or a member of the Psijic Order. Dragonknights can't be vampires. Once you complete the main quest and get your soul back, you can no longer use wayshrines.
Sound silly yet?
This is why game developers for most MMO have much less or no restriction on skill lines when there is lore for a game such as ESO.StarOfElyon wrote: »StarOfElyon wrote: »SydneyGrey wrote: »You can't block an entire class from a skill line like that.
There should be even more drawbacks if you want to be a vampire. Vampire's Bane sits there as a reminder of what the class is supposed to be about.
You could rename that to anything else. Indeed, the other morph is called Reflective Light which has nothing to do with vampires at all. The base skill is called Sun Fire and both it and the morphs revolve around sun/radiant heat but since the strain of vampirism in ESO isn't affected by the sun, it's a non-issue.
If you don't want your templar to be a vamp, don't be one. Mine isn't.
Templars are based on Clerics.
"The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders... Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead." https://en.wikipedia.org/wiki/Cleric_(character_class)
It's no mere coincidence that Vampire's Bane is named the way it is. Templars should not be vampires. That's why I say, there should be additional drawbacks to playing a Templar as a Vampire.
If Templar is based on clerics I see no issue with Templars being Vampires as I played an DM D&D for years and most campaign leaders were clerics, evil ones, ones that worshipped the undead such as Vampires or were Vampires themselves.
There is not point in discussing this further, Templars can be vampire because its in the game and even lore wise it makes sense.
I said Templars should not benefit from being Vampires. I'm not saying they shouldn't be allowed to play a Vamplar. I'm saying the experience shouldn't be as beneficial as it would be to be a mortal Templar. There should be a drawback to playing Vamplar or a benefit to playing a mortal.
Here's the thing about "play as you want": it doesn't mean every build or play style is equal. People are arguing for equal outcome here when they say "play as you want". But we all know that there are some ways to play that simply don't benefit you.
I might want to play an Altmer stamcro but I'm not going to get the same outcome as I would playing an Orc. So play as you want doesn't mean their can't be drawbacks to your preferred build or play style. But I get it. People don't want nerfs. Fine. How about buffs instead?
How about a passive buff for playing Templar as a mortal then? Such as: "reduced damage from Vampires and Werewolves while playing a mortal"? Also, maybe buff the damage of the Dawn's Wrath skill line against Vampires and Werewolves while playing a mortal.
Not sure if you are the OP for this thread but if you are, weren't you originally complaining about the lore of it and now you are pulling builds into the discussion. Either stick to your guns on the lore because now it sounds like you are upset because you are not getting any bonuses because you aren't a werewolf or a vampire.
As for being a vamp or mortal both have their benefits. Vamp you get extra regen and mortal you don't take an increase to damage when being hit by fire based attacks. As a vampire I do see this impacting my character and I have died more than I am willing to admit because of this. I have to pay attention to the type of attack and be ready with a heal to offset the extra damage I may take. I also have to state that there seem to be an unfair usage of fire based attacks in this game by enemies compared to other types, maybe it is to balance out the whole vampire vs. mortal issue you mentioned.
As for play your way it basically saying you can play this game any way you want but like all MMOs there are metas and because there are metas specific races and classes and build types will work better together than others.
For instance a Nord or Imperial makes better tanks than a Breton or Altmer simply do to their passives. Altmers make better healer and magika DPS than imperials or nords because of their passives. The thing is though that you can still create an imperial healer or magika DPS. Just like you can create a Breton tank.
Sounds to me like you simply want to complain for no reason other than to complain. Being vampire is not great in many dungeons because of the fire based attacks. Yeah I get extra recovery, but at times especially in Vet Dungeons I wonder if it worth being a vampire for the extra recovery.
StarOfElyon wrote: »MEBengalsFan2001 wrote: »StarOfElyon wrote: »MEBengalsFan2001 wrote: »StarOfElyon wrote: »Templars should not benefit from being Vampires. There should be additional, major drawbacks to being a vampire as a Templar. This is for lore and power fantasy reasons. I still value ESO as a RPG. And I play both PVP and PVE.
I can see your point of view but as a MMO lore is usually a way to restrict builds that maybe found in a standard game. From a ESO lore point you could be a templar that just was unlucky and got bit. Than took that as a blessing to further your rightous view by having the extra strength to go up against those that cursed you and will get it removed down the road once you rid the world of this evil.
As someone who is a Vampire Templar I don't feed because that is evil. I live with the curse and deal with the pain of being burned on a regular basis.
Also doing this would remove ESO saying of play the way you want to.Vampires and werewolves can't be part of the Fighter's Guild. Necromancers can't be in Fighter's Guild or a member of the Psijic Order. Dragonknights can't be vampires. Once you complete the main quest and get your soul back, you can no longer use wayshrines.
Sound silly yet?
This is why game developers for most MMO have much less or no restriction on skill lines when there is lore for a game such as ESO.StarOfElyon wrote: »StarOfElyon wrote: »SydneyGrey wrote: »You can't block an entire class from a skill line like that.
There should be even more drawbacks if you want to be a vampire. Vampire's Bane sits there as a reminder of what the class is supposed to be about.
You could rename that to anything else. Indeed, the other morph is called Reflective Light which has nothing to do with vampires at all. The base skill is called Sun Fire and both it and the morphs revolve around sun/radiant heat but since the strain of vampirism in ESO isn't affected by the sun, it's a non-issue.
If you don't want your templar to be a vamp, don't be one. Mine isn't.
Templars are based on Clerics.
"The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders... Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead." https://en.wikipedia.org/wiki/Cleric_(character_class)
It's no mere coincidence that Vampire's Bane is named the way it is. Templars should not be vampires. That's why I say, there should be additional drawbacks to playing a Templar as a Vampire.
If Templar is based on clerics I see no issue with Templars being Vampires as I played an DM D&D for years and most campaign leaders were clerics, evil ones, ones that worshipped the undead such as Vampires or were Vampires themselves.
There is not point in discussing this further, Templars can be vampire because its in the game and even lore wise it makes sense.
I said Templars should not benefit from being Vampires. I'm not saying they shouldn't be allowed to play a Vamplar. I'm saying the experience shouldn't be as beneficial as it would be to be a mortal Templar. There should be a drawback to playing Vamplar or a benefit to playing a mortal.
Here's the thing about "play as you want": it doesn't mean every build or play style is equal. People are arguing for equal outcome here when they say "play as you want". But we all know that there are some ways to play that simply don't benefit you.
I might want to play an Altmer stamcro but I'm not going to get the same outcome as I would playing an Orc. So play as you want doesn't mean their can't be drawbacks to your preferred build or play style. But I get it. People don't want nerfs. Fine. How about buffs instead?
How about a passive buff for playing Templar as a mortal then? Such as: "reduced damage from Vampires and Werewolves while playing a mortal"? Also, maybe buff the damage of the Dawn's Wrath skill line against Vampires and Werewolves while playing a mortal.
Not sure if you are the OP for this thread but if you are, weren't you originally complaining about the lore of it and now you are pulling builds into the discussion. Either stick to your guns on the lore because now it sounds like you are upset because you are not getting any bonuses because you aren't a werewolf or a vampire.
As for being a vamp or mortal both have their benefits. Vamp you get extra regen and mortal you don't take an increase to damage when being hit by fire based attacks. As a vampire I do see this impacting my character and I have died more than I am willing to admit because of this. I have to pay attention to the type of attack and be ready with a heal to offset the extra damage I may take. I also have to state that there seem to be an unfair usage of fire based attacks in this game by enemies compared to other types, maybe it is to balance out the whole vampire vs. mortal issue you mentioned.
As for play your way it basically saying you can play this game any way you want but like all MMOs there are metas and because there are metas specific races and classes and build types will work better together than others.
For instance a Nord or Imperial makes better tanks than a Breton or Altmer simply do to their passives. Altmers make better healer and magika DPS than imperials or nords because of their passives. The thing is though that you can still create an imperial healer or magika DPS. Just like you can create a Breton tank.
Sounds to me like you simply want to complain for no reason other than to complain. Being vampire is not great in many dungeons because of the fire based attacks. Yeah I get extra recovery, but at times especially in Vet Dungeons I wonder if it worth being a vampire for the extra recovery.
My reasons haven't changed but my focus has shifted because I was mistaken about lore, but my want is still the same. I'm still making a suggestion to create the gameplay experience that I want. So, my suggestions still stand. Since people don't agree with the nerfs, I'll promote the suggestions for buffs to mortal Templars against vampires then.
I'll repost my buff ideas here to make them easy to find: How about a passive buff for playing Templar as a mortal then? Such as: "reduced damage from Vampires and Werewolves while playing a mortal"? Also, maybe buff the damage of the Dawn's Wrath skill line against Vampires and Werewolves while playing a mortal.