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Alliance change tokens

  • ZarkingFrued
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    ZER
    Didn’t WOW pvp balance get ruined when they let people jump factions?

    I don’t want people to be able to jump to the winning faction to be able to zerg down the rest of the factions, only thing i see is what someone above suggested, you get a 1 time switch after completing Cadwell’s Gold

    Or you can't switch mid campaign as I suggested? Why do people even care about the score in PVP, it has nothing to do with skill. Forcing players to do that absurdly long and mind numbingly boring quest line to switch makes zero sense. May as well just grind a new character
    Edited by ZarkingFrued on January 16, 2020 1:27PM
  • ZarkingFrued
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    Ranger209 wrote: »
    see below

    Let's see the negative forum warriors response to this.
  • ZarkingFrued
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    Karivaa wrote: »
    Zos did announce that due to coding issues, it would never happen.

    That's been touched on multiple times. ZOS can change coding. They do it all of the time. If they want to make it so you can't enjoy the characters you've made because of locks then they owe it to us to make these characters playable in the main Campaign through other means.
  • ZarkingFrued
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    Didn’t WOW pvp balance get ruined when they let people jump factions?

    I don’t want people to be able to jump to the winning faction to be able to zerg down the rest of the factions, only thing i see is what someone above suggested, you get a 1 time switch after completing Cadwell’s Gold

    This is not WoW
  • ZarkingFrued
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    This change could be as simple as them saving a template of your character (they make templates all of the time for PTS) then allowing you to apply said template onto a new character of a different alliance in character creation. PvP players don't care about quests completed or that kind of thing usually. They just want the skills leveled out and the characters on a dif alliance. Everyone wants to over complicate this every time it's discussed. Use the BG coding to allow alliance choice for each character at the start of the campaign. Do something lol. So many PvP players have quit
    Edited by ZarkingFrued on January 16, 2020 1:37PM
  • AuraStorm43
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    This change could be as simple as them saving a template of your character (they make templates all of the time for PTS) then allowing you to apply said template onto a new character of a different alliance in character creation. PvP players don't care about quests completed or that kind of thing usually. They just want the skills leveled out and the characters on a dif alliance. Everyone wants to over complicate this every time it's discussed. Use the BG coding to allow alliance choice for each character at the start of the campaign. Do something lol. So many PvP players have quit

    Faction lock isn’t why pvp players have quit, its the *** servers
  • VaranisArano
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    Ranger209 wrote: »
    The code is there, they use it for battlegrounds. Battle grounds doesn't care if you are AD, EP, or DC, it changes you to one of three pseudo factions for the duration of the match. This allows AD to group with EP and kill other AD characters during that match. They would need to create 3 new pseudo factions for Cyrodiil such as KaalAD, KaalEP, and KaalDC that allow AD, EP, or DC to join any of them when in Kaal. Then obviously lock all characters on that account to the choice made similar to now.

    The code for Battlegrounds directly uses the Cyrodiil faction coding - we see that from the Alliance costumes that certain BG teams are actually certain faction.

    Pit daemons are EP
    Fire Drakes are AD
    Storm Lords and DC

    This suggests to me that ZOS can temporarily reassign players to a faction for the span of a Battlegrounds match. I don't see evidence that ZOS has ever created "new" or pseudo-factions.

    Assuming they've just gone with the temporary reassignment method as seems logical from the impact on Alliance-tied costumes, then we have to consider whether ZOS can temporarily reassign faction ID in Cyrodiil as well as the much shorter time-frame of BGs.

    That's something the Devs would have to answer. Personally, I doubt it. Cyrodiil has a lot more alliance dependent infrastructure, from which transitus shrines you use to the NPC dialogue you get at objectives - all of which would also make it much harder to simply create "pseudo-factions" as well. Moreover, unlike BGs which are one-and-done, the Cyrodiil campaigns would have to "remember" that my PVE AD Sorc is actually playing for EP in Cyrodiil and appropriately switch my faction every time I went in or out.
  • idk
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    There's an unlocked campaign for one. For two, it's been stated by the devs that not only are they not considering it despite the requests, but that too much is tied to alliance choice in the game code to allow for a token.

    That said, I've proposed a mechanic where on completion of Caldwell's Gold, a toon can have a one time chance to change alliance. This avoids all the problems, well at least the ones the devs have mentioned.

    Unfortunately, a token just can't be done. I won't rehash the technical part since it's in plenty of the previous threads requesting this.

    ZOS can make it easily something like "renegade" alliance change. So it doesn't impact anything other then Cyrodiil campaign. Given that all quests are available to anybody and you are handled in PVE zones of other alliances, like you are member of those, I don't see much problems with this.

    No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.
  • Siohwenoeht
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    idk wrote: »
    There's an unlocked campaign for one. For two, it's been stated by the devs that not only are they not considering it despite the requests, but that too much is tied to alliance choice in the game code to allow for a token.

    That said, I've proposed a mechanic where on completion of Caldwell's Gold, a toon can have a one time chance to change alliance. This avoids all the problems, well at least the ones the devs have mentioned.

    Unfortunately, a token just can't be done. I won't rehash the technical part since it's in plenty of the previous threads requesting this.

    ZOS can make it easily something like "renegade" alliance change. So it doesn't impact anything other then Cyrodiil campaign. Given that all quests are available to anybody and you are handled in PVE zones of other alliances, like you are member of those, I don't see much problems with this.

    No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.

    Yep. We can be armchair coders all we want, but again, the most telling thing is that they haven't monetized a faction change token when they know they'd make money on it. To me, that means it is more difficult than any of us understand.

    I'm not against the idea, just pointing out information on why it hasn't happened.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Lucious90
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    it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • idk
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    Lucious90 wrote: »
    it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you

    @Lucious90

    Just FYI. Since Zos has specifically said they have heard these requests and with that acknowledgement they said they had no interest in offering it then it seems they will not be offering it for a long time if ever. That is basically Zos saying these threads asking for it will not change their mind.

    In other words, just an FYI, if you do not want to level another character you might as well get used to the alliance you are in.
  • Lucious90
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    idk wrote: »
    Lucious90 wrote: »
    it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you

    @Lucious90

    Just FYI. Since Zos has specifically said they have heard these requests and with that acknowledgement they said they had no interest in offering it then it seems they will not be offering it for a long time if ever. That is basically Zos saying these threads asking for it will not change their mind.

    In other words, just an FYI, if you do not want to level another character you might as well get used to the alliance you are in.

    Oh im aware, doesnt mean I cant voice my opinion on it
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • idk
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    Lucious90 wrote: »
    idk wrote: »
    Lucious90 wrote: »
    it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you

    @Lucious90

    Just FYI. Since Zos has specifically said they have heard these requests and with that acknowledgement they said they had no interest in offering it then it seems they will not be offering it for a long time if ever. That is basically Zos saying these threads asking for it will not change their mind.

    In other words, just an FYI, if you do not want to level another character you might as well get used to the alliance you are in.

    Oh im aware, doesnt mean I cant voice my opinion on it

    And that you are very welcome to doing.
  • ZarkingFrued
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    Lucious90 wrote: »
    idk wrote: »
    Lucious90 wrote: »
    it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you

    @Lucious90

    Just FYI. Since Zos has specifically said they have heard these requests and with that acknowledgement they said they had no interest in offering it then it seems they will not be offering it for a long time if ever. That is basically Zos saying these threads asking for it will not change their mind.

    In other words, just an FYI, if you do not want to level another character you might as well get used to the alliance you are in.

    Oh im aware, doesnt mean I cant voice my opinion on it

    I'm not entirely sure why he is still here repeating himself tbh.
  • SerasWhip
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    What are even these comments of ''ZOS doesn't want that - ZOS doesn't want this''? We are the customers, we pay for the work that they provide. These possible changes such as an alliance change token are not made for themselves but for us the customers. If they can't satisfy customers' needs, people will stop enjoying the game and ZOS won't be getting paid. No need to be a brain surgeon to understand that despite their stance on alliance change, it should happen due to popular demand. People here (and in many other threads) already suggested ways that would make this completely harmless to game mechanics.
    .
  • virtus753
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    SerasWhip wrote: »
    What are even these comments of ''ZOS doesn't want that - ZOS doesn't want this''? We are the customers, we pay for the work that they provide. These possible changes such as an alliance change token are not made for themselves but for us the customers. If they can't satisfy customers' needs, people will stop enjoying the game and ZOS won't be getting paid. No need to be a brain surgeon to understand that despite their stance on alliance change, it should happen due to popular demand. People here (and in many other threads) already suggested ways that would make this completely harmless to game mechanics.

    They don’t work for us, and especially not on commission. The only group of people whose demands they have to satisfy is their parent company and its shareholders. ZOS provides a product and a service, and it’s up to us to choose whether to buy into that as offered. They do have to offer enough to meet company expectations about active players, purchases, and subscriptions, but they are not subject to our individual demands. Same with, say, a supermarket — they will usually consider suggestions and requests, but they’re not obligated to stock the particular item you want if they feel it won’t sell well enough or there’s some other major drawback. They will tell you you’re welcome to shop elsewhere for what you want if they choose not to provide it.

    We can only keep telling ZOS what we’d like to see and giving them feedback on what they’re currently doing. It’s their choice whether to implement features or changes in their game. It’s true that if we are put off enough by something about the game, we may stop playing or subbing and ZOS may lose out on money in the future. That happens all the time. But as long as there’s enough revenue between old players staying and new players being drawn to the game, there’s no need for them to cater to any particular desire on our part when it comes to things like this.
  • nightstrike
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    Here's an idea...

    Add a quest to the Battle master whereby you go out on a "spy" mission, to pretend to be the other faction for a while. The next time you enter Cyrodiil, you will be swapped in that faction. Go and see him again later to end your spy mission if you so choose. This way, it has no effect on the rest of Tamriel, but it does allow you to play PvP with your guild mates in a lore friendly way.

    I for one had no idea at character creation time what guild I was going to join.
    Warning: This signature is tiny!
  • SerasWhip
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    @virtus753 Well, you know what I meant. Obviously my point wasn't the hierarchical structure of how a gaming company works. What I mean is that there have been hundreds of threads considering this issue and no effort to make it into reality by ZOS. So just for the record, it's not a ''few people'' who want this to happen. I also don't find the reasons why they won't do it satisfactorily.
    .
  • Nerouyn
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    idk wrote: »
    No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.

    A ridiculous lie.

    Faction is literally just a number in a database.

    Like race - which can already be changed by token. And class, which also can't but could be.

    It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."

    They could literally copy and paste the code for race change, swap out race for faction, and be done.

    Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.

    In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.

    They should just be honest and they don't want to do it.

    Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.

    I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.
  • TheFM
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    I would be down for this if it had a cool down of six months per character.
  • VaranisArano
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    Nerouyn wrote: »
    idk wrote: »
    No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.

    A ridiculous lie.

    Faction is literally just a number in a database.

    Like race - which can already be changed by token. And class, which also can't but could be.

    It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."

    They could literally copy and paste the code for race change, swap out race for faction, and be done.

    Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.

    In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.

    They should just be honest and they don't want to do it.

    Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.

    I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.

    Faction actually has a substantial impact on PVE.

    It still determines:
    Which of your starter cities you can join the Mages and Fighters Guild
    Which zones you get for the Mages and Fighters Guild quests
    Which zones you get for Fighters, Mages, and Thieves Guild dailies/quests prior to level 50
    Which zones you go to for the vampire/werewolf quests
    Which Harborage you use and the locations of main quests
    Which achievements you have as your faction questline vs Cadwell's Silver/Gold
    Which zones and achievements make up your Cadwell's Silver and Gold

    That's far more than just the main story for each faction. But thank you for playing the latest round of "armchair coder."


    Edit: Here's the last known comment from ZOS about it prior to the launch of Elsweyr, from @Turelus https://forums.elderscrollsonline.com/en/discussion/465498/eso-zos-q-a-information-london-elsweyr-press-event-info/p1

    "I spoke with Rob about breaking alliance choice away from character creation (something I’ve wanted to see in ESO for a long time), we spoke about how there are technical issues (which is why they don’t and won’t offer faction changes) and whilst these could be overcome with a large investment of time ZOS needs to balance between if these would be good use of that time vs other things they could be working on."
    Edited by VaranisArano on February 11, 2020 2:11AM
  • Siohwenoeht
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    Nerouyn wrote: »
    idk wrote: »
    No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.

    A ridiculous lie.

    Faction is literally just a number in a database.

    Like race - which can already be changed by token. And class, which also can't but could be.

    It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."

    They could literally copy and paste the code for race change, swap out race for faction, and be done.

    Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.

    In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.

    They should just be honest and they don't want to do it.

    Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.

    I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.

    Faction actually has a substantial impact on PVE.

    It still determines:
    Which of your starter cities you can join the Mages and Fighters Guild
    Which zones you get for the Mages and Fighters Guild quests
    Which zones you get for Fighters, Mages, and Thieves Guild dailies/quests prior to level 50
    Which zones you go to for the vampire/werewolf quests
    Which Harborage you use and the locations of main quests
    Which achievements you have as your faction questline vs Cadwell's Silver/Gold
    Which zones and achievements make up your Cadwell's Silver and Gold

    That's far more than just the main story for each faction. But thank you for playing the latest round of "armchair coder."


    Edit: Here's the last known comment from ZOS about it prior to the launch of Elsweyr, from @Turelus https://forums.elderscrollsonline.com/en/discussion/465498/eso-zos-q-a-information-london-elsweyr-press-event-info/p1

    "I spoke with Rob about breaking alliance choice away from character creation (something I’ve wanted to see in ESO for a long time), we spoke about how there are technical issues (which is why they don’t and won’t offer faction changes) and whilst these could be overcome with a large investment of time ZOS needs to balance between if these would be good use of that time vs other things they could be working on."

    Beat me to it, but you forgot undaunted dailies as well😉
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Taleof2Cities
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    Nerouyn wrote: »

    A ridiculous lie.

    They should just be honest and they don't want to do it.


    Yawn.


    It's so easy to level a new character these days ... any semi-regular player has enough XP scrolls from daily rewards to buff a new character 1-50.

    Edited by Taleof2Cities on February 11, 2020 3:33AM
  • x48rph
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    Nerouyn wrote: »
    idk wrote: »
    No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.

    A ridiculous lie.

    Faction is literally just a number in a database.

    Like race - which can already be changed by token. And class, which also can't but could be.

    It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."

    They could literally copy and paste the code for race change, swap out race for faction, and be done.

    Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.

    In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.

    They should just be honest and they don't want to do it.

    Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.

    I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.

    Honestly if ZOS could reasonably do it , I'm sure by now they would. You have no idea how their code is written( neither do I but I do have experience in software development) but I'm positive it's not just a matter of a number in a database. These kind of issue crop up cause when software is originally developed , no one can possibly foresee every possibility. While some changes can be relatively easy to implement, other things such as alliance choice can be so deeply ingrained into the code (since no one foresaw the need to change) that changing them really is impossible without rewriting a substantial potion of the code base. Since alliance choice affects so much, and if you consider when the code was originally written, you couldn't even group with other alliances or freely travel there, it's not so unbelievable that it would take too much to change.
  • huntgod_ESO
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    I'd love this, my main that I've played since beta is EP and also my master crafter with every motif unlocked and a host of other achievements, every other character is DC. I don't really pvp on my main, but it would be nice if I could pvp with the rest of my guild, who is all DC...though I also have 11 other maxed characters to do that with, but it would be nice to swap my main over as well.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Katahdin
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    Nerouyn wrote: »
    idk wrote: »
    No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.

    A ridiculous lie.

    Faction is literally just a number in a database.

    Like race - which can already be changed by token. And class, which also can't but could be.

    It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."

    They could literally copy and paste the code for race change, swap out race for faction, and be done.

    Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.

    In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.

    They should just be honest and they don't want to do it.

    Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.

    I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.

    Faction actually has a substantial impact on PVE.

    It still determines:
    Which of your starter cities you can join the Mages and Fighters Guild
    Which zones you get for the Mages and Fighters Guild quests
    Which zones you get for Fighters, Mages, and Thieves Guild dailies/quests prior to level 50
    Which zones you go to for the vampire/werewolf quests
    Which Harborage you use and the locations of main quests
    Which achievements you have as your faction questline vs Cadwell's Silver/Gold
    Which zones and achievements make up your Cadwell's Silver and Gold

    That's far more than just the main story for each faction. But thank you for playing the latest round of "armchair coder."


    Edit: Here's the last known comment from ZOS about it prior to the launch of Elsweyr, from @Turelus https://forums.elderscrollsonline.com/en/discussion/465498/eso-zos-q-a-information-london-elsweyr-press-event-info/p1

    "I spoke with Rob about breaking alliance choice away from character creation (something I’ve wanted to see in ESO for a long time), we spoke about how there are technical issues (which is why they don’t and won’t offer faction changes) and whilst these could be overcome with a large investment of time ZOS needs to balance between if these would be good use of that time vs other things they could be working on."


    This

    Those that are saying its so simple have no idea what they are talking about.
    It isnt "just one number in a database"

    Its one number linked to a dozen or more numbers, which are all dependant on that first number.
    Lots and lots of chances for errors when you start changing things

    Also you would need to have Any Race any Alliance so thats yet another number.
    Beta tester November 2013
  • TheShadowScout
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    Karivaa wrote: »
    Zos did announce that due to coding issues, it would never happen.
    That's ZOS-talk for "We could do it, but it'd be more effort then we expect profit from it"

    All code can be changed. Only question is how much (paid) time coding it takes the code-jockeys to implement any particular change.

    As for the basic idea, well... I said it before:
    As I always say when this one comes up : I am all for alliance change - If Done RIGHT!

    And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...

    With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.

    Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu? ;) )

    Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.

    And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
    Star_wars_traitor_gif_by_mrarcadium-daafqoh.gif
    :)
    (there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)

    Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
    Might be too complicated, but would still be interesting!
  • redgreensunset
    redgreensunset
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    Nerouyn wrote: »
    idk wrote: »
    No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.

    A ridiculous lie.

    Faction is literally just a number in a database.

    Like race - which can already be changed by token. And class, which also can't but could be.

    It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."

    They could literally copy and paste the code for race change, swap out race for faction, and be done.

    Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.

    In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.

    They should just be honest and they don't want to do it.

    Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.

    I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.

    Assuming that faction really just is "a number in a database" as ypu suggest that doesn't say much about how easy it is to change that number. Because that number might be tied to any number of other numbers in the data base structure that makes up your charatcer and generates how it can/does interact with all the rest pf the database structure (ie the rest of the game). Depending on how that is set up chaging that one number may risk breaking a ton of things for your character, essentially making it unplayable because it now can't interact properly with the rest of the database.
    Unless you work for ZOS on ESO you have no idea how the coding looks or how important that one number is, so saying it's a tiny hurdle just makes you sound rather foolish, not to mention totally ignorant of how coding works.
  • idk
    idk
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    SerasWhip wrote: »
    What are even these comments of ''ZOS doesn't want that - ZOS doesn't want this''? We are the customers, we pay for the work that they provide. These possible changes such as an alliance change token are not made for themselves but for us the customers. If they can't satisfy customers' needs, people will stop enjoying the game and ZOS won't be getting paid. No need to be a brain surgeon to understand that despite their stance on alliance change, it should happen due to popular demand. People here (and in many other threads) already suggested ways that would make this completely harmless to game mechanics.

    Interesting you chose to use the term brain surgeon as brain surgeon is often not a very good business person. Very different thought process and as such a good brain surgeon often hires a business manager to run the business side of the practice.

    As such, Zos has made a business people and they made a business decision much like any smart business. From the feedback Zos has provided to some players an alliance change option would be complicated and they do not feel it is worth the risk and cost of creating it. A very common business decision across industries but of course concerning different products or services.
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