AuraStorm43 wrote: »Didn’t WOW pvp balance get ruined when they let people jump factions?
I don’t want people to be able to jump to the winning faction to be able to zerg down the rest of the factions, only thing i see is what someone above suggested, you get a 1 time switch after completing Cadwell’s Gold
Zos did announce that due to coding issues, it would never happen.
AuraStorm43 wrote: »Didn’t WOW pvp balance get ruined when they let people jump factions?
I don’t want people to be able to jump to the winning faction to be able to zerg down the rest of the factions, only thing i see is what someone above suggested, you get a 1 time switch after completing Cadwell’s Gold
ZarkingFrued wrote: »This change could be as simple as them saving a template of your character (they make templates all of the time for PTS) then allowing you to apply said template onto a new character of a different alliance in character creation. PvP players don't care about quests completed or that kind of thing usually. They just want the skills leveled out and the characters on a dif alliance. Everyone wants to over complicate this every time it's discussed. Use the BG coding to allow alliance choice for each character at the start of the campaign. Do something lol. So many PvP players have quit
The code is there, they use it for battlegrounds. Battle grounds doesn't care if you are AD, EP, or DC, it changes you to one of three pseudo factions for the duration of the match. This allows AD to group with EP and kill other AD characters during that match. They would need to create 3 new pseudo factions for Cyrodiil such as KaalAD, KaalEP, and KaalDC that allow AD, EP, or DC to join any of them when in Kaal. Then obviously lock all characters on that account to the choice made similar to now.
MartiniDaniels wrote: »Siohwenoeht wrote: »There's an unlocked campaign for one. For two, it's been stated by the devs that not only are they not considering it despite the requests, but that too much is tied to alliance choice in the game code to allow for a token.
That said, I've proposed a mechanic where on completion of Caldwell's Gold, a toon can have a one time chance to change alliance. This avoids all the problems, well at least the ones the devs have mentioned.
Unfortunately, a token just can't be done. I won't rehash the technical part since it's in plenty of the previous threads requesting this.
ZOS can make it easily something like "renegade" alliance change. So it doesn't impact anything other then Cyrodiil campaign. Given that all quests are available to anybody and you are handled in PVE zones of other alliances, like you are member of those, I don't see much problems with this.
MartiniDaniels wrote: »Siohwenoeht wrote: »There's an unlocked campaign for one. For two, it's been stated by the devs that not only are they not considering it despite the requests, but that too much is tied to alliance choice in the game code to allow for a token.
That said, I've proposed a mechanic where on completion of Caldwell's Gold, a toon can have a one time chance to change alliance. This avoids all the problems, well at least the ones the devs have mentioned.
Unfortunately, a token just can't be done. I won't rehash the technical part since it's in plenty of the previous threads requesting this.
ZOS can make it easily something like "renegade" alliance change. So it doesn't impact anything other then Cyrodiil campaign. Given that all quests are available to anybody and you are handled in PVE zones of other alliances, like you are member of those, I don't see much problems with this.
No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.
it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you
it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you
@Lucious90
Just FYI. Since Zos has specifically said they have heard these requests and with that acknowledgement they said they had no interest in offering it then it seems they will not be offering it for a long time if ever. That is basically Zos saying these threads asking for it will not change their mind.
In other words, just an FYI, if you do not want to level another character you might as well get used to the alliance you are in.
it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you
@Lucious90
Just FYI. Since Zos has specifically said they have heard these requests and with that acknowledgement they said they had no interest in offering it then it seems they will not be offering it for a long time if ever. That is basically Zos saying these threads asking for it will not change their mind.
In other words, just an FYI, if you do not want to level another character you might as well get used to the alliance you are in.
Oh im aware, doesnt mean I cant voice my opinion on it
it needs to happen I made a wrong decision with my Orc warden and now I have to relevel a toon if I want to go on the alliance side that I want.... No thank you
@Lucious90
Just FYI. Since Zos has specifically said they have heard these requests and with that acknowledgement they said they had no interest in offering it then it seems they will not be offering it for a long time if ever. That is basically Zos saying these threads asking for it will not change their mind.
In other words, just an FYI, if you do not want to level another character you might as well get used to the alliance you are in.
Oh im aware, doesnt mean I cant voice my opinion on it
What are even these comments of ''ZOS doesn't want that - ZOS doesn't want this''? We are the customers, we pay for the work that they provide. These possible changes such as an alliance change token are not made for themselves but for us the customers. If they can't satisfy customers' needs, people will stop enjoying the game and ZOS won't be getting paid. No need to be a brain surgeon to understand that despite their stance on alliance change, it should happen due to popular demand. People here (and in many other threads) already suggested ways that would make this completely harmless to game mechanics.
No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.
No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.
A ridiculous lie.
Faction is literally just a number in a database.
Like race - which can already be changed by token. And class, which also can't but could be.
It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."
They could literally copy and paste the code for race change, swap out race for faction, and be done.
Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.
In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.
They should just be honest and they don't want to do it.
Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.
I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.
VaranisArano wrote: »No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.
A ridiculous lie.
Faction is literally just a number in a database.
Like race - which can already be changed by token. And class, which also can't but could be.
It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."
They could literally copy and paste the code for race change, swap out race for faction, and be done.
Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.
In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.
They should just be honest and they don't want to do it.
Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.
I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.
Faction actually has a substantial impact on PVE.
It still determines:
Which of your starter cities you can join the Mages and Fighters Guild
Which zones you get for the Mages and Fighters Guild quests
Which zones you get for Fighters, Mages, and Thieves Guild dailies/quests prior to level 50
Which zones you go to for the vampire/werewolf quests
Which Harborage you use and the locations of main quests
Which achievements you have as your faction questline vs Cadwell's Silver/Gold
Which zones and achievements make up your Cadwell's Silver and Gold
That's far more than just the main story for each faction. But thank you for playing the latest round of "armchair coder."
Edit: Here's the last known comment from ZOS about it prior to the launch of Elsweyr, from @Turelus https://forums.elderscrollsonline.com/en/discussion/465498/eso-zos-q-a-information-london-elsweyr-press-event-info/p1
"I spoke with Rob about breaking alliance choice away from character creation (something I’ve wanted to see in ESO for a long time), we spoke about how there are technical issues (which is why they don’t and won’t offer faction changes) and whilst these could be overcome with a large investment of time ZOS needs to balance between if these would be good use of that time vs other things they could be working on."
No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.
A ridiculous lie.
Faction is literally just a number in a database.
Like race - which can already be changed by token. And class, which also can't but could be.
It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."
They could literally copy and paste the code for race change, swap out race for faction, and be done.
Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.
In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.
They should just be honest and they don't want to do it.
Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.
I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.
VaranisArano wrote: »No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.
A ridiculous lie.
Faction is literally just a number in a database.
Like race - which can already be changed by token. And class, which also can't but could be.
It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."
They could literally copy and paste the code for race change, swap out race for faction, and be done.
Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.
In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.
They should just be honest and they don't want to do it.
Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.
I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.
Faction actually has a substantial impact on PVE.
It still determines:
Which of your starter cities you can join the Mages and Fighters Guild
Which zones you get for the Mages and Fighters Guild quests
Which zones you get for Fighters, Mages, and Thieves Guild dailies/quests prior to level 50
Which zones you go to for the vampire/werewolf quests
Which Harborage you use and the locations of main quests
Which achievements you have as your faction questline vs Cadwell's Silver/Gold
Which zones and achievements make up your Cadwell's Silver and Gold
That's far more than just the main story for each faction. But thank you for playing the latest round of "armchair coder."
Edit: Here's the last known comment from ZOS about it prior to the launch of Elsweyr, from @Turelus https://forums.elderscrollsonline.com/en/discussion/465498/eso-zos-q-a-information-london-elsweyr-press-event-info/p1
"I spoke with Rob about breaking alliance choice away from character creation (something I’ve wanted to see in ESO for a long time), we spoke about how there are technical issues (which is why they don’t and won’t offer faction changes) and whilst these could be overcome with a large investment of time ZOS needs to balance between if these would be good use of that time vs other things they could be working on."
That's ZOS-talk for "We could do it, but it'd be more effort then we expect profit from it"Zos did announce that due to coding issues, it would never happen.
TheShadowScout wrote: »As I always say when this one comes up : I am all for alliance change - If Done RIGHT!
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu?)
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
Might be too complicated, but would still be interesting!
No offense burn pretty much everyone posting in this thread have no idea of t would be easy or not. Suggesting Zos could make it easy is baseless.
A ridiculous lie.
Faction is literally just a number in a database.
Like race - which can already be changed by token. And class, which also can't but could be.
It would be trivially easy to allow faction change if ZO wanted to. They don't want to so they play the dreadfully common but often outrageously false "We can't cos technical reasons."
They could literally copy and paste the code for race change, swap out race for faction, and be done.
Literally the only hurdle - and it's a tiny one - is main story for each faction. Simply require people to either have already done it or make use of the token reset those to undone.
In terms of development time, designing the graphic for the token and the background image in the crown store would be the biggest expense.
They should just be honest and they don't want to do it.
Post One Tamriel, faction is no longer a limiting factor for PvE anyway. So it's not a huge deal.
I briefly considered making one character in each of the other two factions just so I'd have the option of being able to help guildies with that content if they wanted it. But I didn't and I wouldn't bother paying to have that option now. I'm sure they'll manage.
What are even these comments of ''ZOS doesn't want that - ZOS doesn't want this''? We are the customers, we pay for the work that they provide. These possible changes such as an alliance change token are not made for themselves but for us the customers. If they can't satisfy customers' needs, people will stop enjoying the game and ZOS won't be getting paid. No need to be a brain surgeon to understand that despite their stance on alliance change, it should happen due to popular demand. People here (and in many other threads) already suggested ways that would make this completely harmless to game mechanics.