Stealthy wood elf nightblade, until ZOS killed the Bosmer lore.
They gave my guy a worthless PvP only racial passive, since no NPCs can be bothered to hide, and he was a PvE thief/assassin. So I turned him into a werewolf instead, and then they rendered that playstyle irrelevant. So he's retired and only does crafting.
Nord has had lore breaking passives from the get go. They're always been a very offensive race while being immune/highly resistant to frost damage, and minor resistance towards shock damage.
The defensive race of the Elder Scrolls series have been the Orcs. They mixed their racials up in this game.
As mentioned by others, it seems the spread of favorite classes has been fairly even. However, Necromancer falls behind by a pretty decent percentage.
To everyone commenting, what would make you enjoy this class more? What are your dislikes of the class? What would you like to see changed? Or do you just not like playing a “bad” character since necromancy is illegal?
Let’s offer some discussion and feedback on Necromancer so ZOS has some player insight on the class and what we think some improvements could be to bring them up to the favoritism of the other five classes!

Stealthy wood elf nightblade, until ZOS killed the Bosmer lore.
They gave my guy a worthless PvP only racial passive, since no NPCs can be bothered to hide, and he was a PvE thief/assassin. So I turned him into a werewolf instead, and then they rendered that playstyle irrelevant. So he's retired and only does crafting.
Nord has had lore breaking passives from the get go. They're always been a very offensive race while being immune/highly resistant to frost damage, and minor resistance towards shock damage.
The defensive race of the Elder Scrolls series have been the Orcs. They mixed their racials up in this game.
Nords have always been the defensive race of warriors in elder scrolls. But they were more for magical defensive warriors rather than physical. Redguards have always been the high damage dealers with low defense while Orcs and Nords are typically tanks and defensive warriors. The only game where this is different is skyrim because the Orcs daily allows for more damage than the Redguard daily.
Stealthy wood elf nightblade, until ZOS killed the Bosmer lore.
They gave my guy a worthless PvP only racial passive, since no NPCs can be bothered to hide, and he was a PvE thief/assassin. So I turned him into a werewolf instead, and then they rendered that playstyle irrelevant. So he's retired and only does crafting.
Nord has had lore breaking passives from the get go. They're always been a very offensive race while being immune/highly resistant to frost damage, and minor resistance towards shock damage.
The defensive race of the Elder Scrolls series have been the Orcs. They mixed their racials up in this game.
Nords have always been the defensive race of warriors in elder scrolls. But they were more for magical defensive warriors rather than physical. Redguards have always been the high damage dealers with low defense while Orcs and Nords are typically tanks and defensive warriors. The only game where this is different is skyrim because the Orcs daily allows for more damage than the Redguard daily.
Nords:
+10 Two-handed
+5 Block, Light Armor, One-handed, Smithing, Speech
Redguards:
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing
Orcs:
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed
https://en.uesp.net/wiki/Skyrim:Races
It's very clear by looking at which skills they were innately high in that Redguards and Nords were tied for being the most offensive races for melee combat.
Orcs were the tankiest with having their highest bonus in Heavy Armor.
The only armor passive Nords had was in light armor which is the equivalent of Medium armor in ESO.
Yeah they completely mixed up the racial passives for Orcs and Nords in ESO.
Stealthy wood elf nightblade, until ZOS killed the Bosmer lore.
They gave my guy a worthless PvP only racial passive, since no NPCs can be bothered to hide, and he was a PvE thief/assassin. So I turned him into a werewolf instead, and then they rendered that playstyle irrelevant. So he's retired and only does crafting.
Nord has had lore breaking passives from the get go. They're always been a very offensive race while being immune/highly resistant to frost damage, and minor resistance towards shock damage.
The defensive race of the Elder Scrolls series have been the Orcs. They mixed their racials up in this game.
Nords have always been the defensive race of warriors in elder scrolls. But they were more for magical defensive warriors rather than physical. Redguards have always been the high damage dealers with low defense while Orcs and Nords are typically tanks and defensive warriors. The only game where this is different is skyrim because the Orcs daily allows for more damage than the Redguard daily.
Nords:
+10 Two-handed
+5 Block, Light Armor, One-handed, Smithing, Speech
Redguards:
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing
Orcs:
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed
https://en.uesp.net/wiki/Skyrim:Races
It's very clear by looking at which skills they were innately high in that Redguards and Nords were tied for being the most offensive races for melee combat.
Orcs were the tankiest with having their highest bonus in Heavy Armor.
The only armor passive Nords had was in light armor which is the equivalent of Medium armor in ESO.
Yeah they completely mixed up the racial passives for Orcs and Nords in ESO.
Look at their states in oblivion and Morrowind. Also before I get into that the Redguard Daily allows you to spam heavy attacks and is more suited for combat than the Nord daily.
Attribute M F
Strength 45 45
Intelligence 30 40
Willpower 50 45
Agility 35 35
Speed 30 30
Endurance 50 50
Personality 30 25
Luck 40 4
Armorer +10
Block +10
Heavy Armor +10
Medium Armor +10
Axe +5
Specials
Ability: Resist Magicka
Resist Magicka Resist Magicka 25%
Power: Berserk
Fortify Health Fortify Health 20 pts for 60 secs on Self
Fortify Fatigue Fortify Fatigue 200 pts for 60 secs on Self
Fortify Attack Fortify Attack 100 pts for 60 secs on Self
Drain Agility Drain Agility 100 pts for 60 secs on Self
Orc
Base Attributes
Attribute M F
Strength 50 50
Intelligence 30 30
Willpower 40 50
Agility 30 30
Speed 40 40
Endurance 50 40
Personality 30 30
Luck 40 40
Axe +10
Blunt Weapon +10
Medium Armor +10
Heavy Armor +5
Long Blade +5
Spear +5
Specials
Power: Thunder Fist
Frost Damage Frost Damage 25 pts on Touch
Power: Woad
Shield Shield 30 pts for 60 secs on Self
Ability: Resist Shock
Resist Shock Resist Shock 50%
Ability: Immune to Frost
Resist Frost Resist Frost 100%
Nord
Attribute M F
Strength 50 40
Intelligence 30 30
Willpower 30 30
Agility 40 40
Speed 40 40
Endurance 50 50
Personality 30 40
Luck 40 40
Long Blade Long Blade +15
Athletics Athletics +5
Axe Axe +5
Blunt Weapon Blunt Weapon +5
Heavy Armor Heavy Armor +5
Medium Armor Medium Armor +5
Short Blade Short Blade +5
Specials
Power: Adrenaline Rush
Fortify Agility Fortify Agility 50 pts for 60 secs on Self
Fortify Endurance Fortify Endurance 50 pts for 60 secs on Self
Fortify Speed Fortify Speed 50 pts for 60 secs on Self
Fortify Strength Fortify Strength 50 pts for 60 secs on Self
Fortify Health Fortify Health 25 pts for 60 secs on Self
Ability: Resist Poison
Resist Poison Resist Poison 75%
Ability: Resist Disease
Resist Common Disease Resist Common Disease 75%
Redguard
This puts redguards as the top damage dealers with the most weapon boost, the least defensive boost and dailies that fortiy strength while the Nords passives are all defensive.
For oblivion
Male
+10 Willpower and Endurance
+5 Strength
-10 Intelligence, Speed, and Personality
-5 Agility
Female
+10 Endurance
+5 Strength and Willpower
-15 Personality
-10 Speed
-5 Agility
Skills
+10 Armorer, Block, Blunt, and Heavy Armor
+5 Hand to Hand
Traits
Berserk greater power . All of the following for 60 seconds on Self, once per day:
Fortify Fatigue 200 points
Fortify Health 20 points
Fortify Strength 50 points
Drain Agility 100 points
Orc
Attributes
Male
+10 Strength and Endurance
-10 Intelligence, Willpower, and Personality
Female
+10 Strength
-10 Intelligence and Personality
Skills
+10 Blade, Blunt, and Heavy Armor
+5 Armorer, Block, and Restoration
Traits
Nordic Frost greater power : Frost Damage 50 points on Touch, once per day
Woad greater power : Shield 30% for 60 seconds on Self, once per day
Nord Frost Immunity ability: Resist Frost 50% on Self, constant
Nord
Male
+10 Strength and Endurance
-10 Intelligence, Willpower, and Personality
Female
+10 Endurance
-10 Intelligence and Willpower
Skills
+10 Blade, Blunt, and Athletics
+5 Light Armor, Heavy Armor, and Mercantile
Traits
Adrenaline Rush greater power (FormID 00047AE7). All of the following for 60 seconds on Self, once per day:
Fortify Agility 50 points
Fortify Endurance 50 points
Fortify Speed 50 points
Fortify Strength 50 points
Fortify Health 25 points
Redguard Disease Resistance ability (FormID 00047AE6): Resist Disease 75% on Self, constant
Redguard Poison Resistance ability (FormID 00047AE5): Resist Poison 75% on Self, constant
In both games Redguards are the top damage dealers with The nords having mostly defensive passives and abilities. Their passives in eso match fine. If anything I'd argue it's the redguards who don't and should have passives that boost weapon damage.
Nord_Raseri wrote: »Stealthy wood elf nightblade, until ZOS killed the Bosmer lore.
They gave my guy a worthless PvP only racial passive, since no NPCs can be bothered to hide, and he was a PvE thief/assassin. So I turned him into a werewolf instead, and then they rendered that playstyle irrelevant. So he's retired and only does crafting.
Nord has had lore breaking passives from the get go. They're always been a very offensive race while being immune/highly resistant to frost damage, and minor resistance towards shock damage.
The defensive race of the Elder Scrolls series have been the Orcs. They mixed their racials up in this game.
Nords have always been the defensive race of warriors in elder scrolls. But they were more for magical defensive warriors rather than physical. Redguards have always been the high damage dealers with low defense while Orcs and Nords are typically tanks and defensive warriors. The only game where this is different is skyrim because the Orcs daily allows for more damage than the Redguard daily.
Nords:
+10 Two-handed
+5 Block, Light Armor, One-handed, Smithing, Speech
Redguards:
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing
Orcs:
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed
https://en.uesp.net/wiki/Skyrim:Races
It's very clear by looking at which skills they were innately high in that Redguards and Nords were tied for being the most offensive races for melee combat.
Orcs were the tankiest with having their highest bonus in Heavy Armor.
The only armor passive Nords had was in light armor which is the equivalent of Medium armor in ESO.
Yeah they completely mixed up the racial passives for Orcs and Nords in ESO.
Look at their states in oblivion and Morrowind. Also before I get into that the Redguard Daily allows you to spam heavy attacks and is more suited for combat than the Nord daily.
Attribute M F
Strength 45 45
Intelligence 30 40
Willpower 50 45
Agility 35 35
Speed 30 30
Endurance 50 50
Personality 30 25
Luck 40 4
Armorer +10
Block +10
Heavy Armor +10
Medium Armor +10
Axe +5
Specials
Ability: Resist Magicka
Resist Magicka Resist Magicka 25%
Power: Berserk
Fortify Health Fortify Health 20 pts for 60 secs on Self
Fortify Fatigue Fortify Fatigue 200 pts for 60 secs on Self
Fortify Attack Fortify Attack 100 pts for 60 secs on Self
Drain Agility Drain Agility 100 pts for 60 secs on Self
Orc
Base Attributes
Attribute M F
Strength 50 50
Intelligence 30 30
Willpower 40 50
Agility 30 30
Speed 40 40
Endurance 50 40
Personality 30 30
Luck 40 40
Axe +10
Blunt Weapon +10
Medium Armor +10
Heavy Armor +5
Long Blade +5
Spear +5
Specials
Power: Thunder Fist
Frost Damage Frost Damage 25 pts on Touch
Power: Woad
Shield Shield 30 pts for 60 secs on Self
Ability: Resist Shock
Resist Shock Resist Shock 50%
Ability: Immune to Frost
Resist Frost Resist Frost 100%
Nord
Attribute M F
Strength 50 40
Intelligence 30 30
Willpower 30 30
Agility 40 40
Speed 40 40
Endurance 50 50
Personality 30 40
Luck 40 40
Long Blade Long Blade +15
Athletics Athletics +5
Axe Axe +5
Blunt Weapon Blunt Weapon +5
Heavy Armor Heavy Armor +5
Medium Armor Medium Armor +5
Short Blade Short Blade +5
Specials
Power: Adrenaline Rush
Fortify Agility Fortify Agility 50 pts for 60 secs on Self
Fortify Endurance Fortify Endurance 50 pts for 60 secs on Self
Fortify Speed Fortify Speed 50 pts for 60 secs on Self
Fortify Strength Fortify Strength 50 pts for 60 secs on Self
Fortify Health Fortify Health 25 pts for 60 secs on Self
Ability: Resist Poison
Resist Poison Resist Poison 75%
Ability: Resist Disease
Resist Common Disease Resist Common Disease 75%
Redguard
This puts redguards as the top damage dealers with the most weapon boost, the least defensive boost and dailies that fortiy strength while the Nords passives are all defensive.
For oblivion
Male
+10 Willpower and Endurance
+5 Strength
-10 Intelligence, Speed, and Personality
-5 Agility
Female
+10 Endurance
+5 Strength and Willpower
-15 Personality
-10 Speed
-5 Agility
Skills
+10 Armorer, Block, Blunt, and Heavy Armor
+5 Hand to Hand
Traits
Berserk greater power . All of the following for 60 seconds on Self, once per day:
Fortify Fatigue 200 points
Fortify Health 20 points
Fortify Strength 50 points
Drain Agility 100 points
Orc
Attributes
Male
+10 Strength and Endurance
-10 Intelligence, Willpower, and Personality
Female
+10 Strength
-10 Intelligence and Personality
Skills
+10 Blade, Blunt, and Heavy Armor
+5 Armorer, Block, and Restoration
Traits
Nordic Frost greater power : Frost Damage 50 points on Touch, once per day
Woad greater power : Shield 30% for 60 seconds on Self, once per day
Nord Frost Immunity ability: Resist Frost 50% on Self, constant
Nord
Male
+10 Strength and Endurance
-10 Intelligence, Willpower, and Personality
Female
+10 Endurance
-10 Intelligence and Willpower
Skills
+10 Blade, Blunt, and Athletics
+5 Light Armor, Heavy Armor, and Mercantile
Traits
Adrenaline Rush greater power (FormID 00047AE7). All of the following for 60 seconds on Self, once per day:
Fortify Agility 50 points
Fortify Endurance 50 points
Fortify Speed 50 points
Fortify Strength 50 points
Fortify Health 25 points
Redguard Disease Resistance ability (FormID 00047AE6): Resist Disease 75% on Self, constant
Redguard Poison Resistance ability (FormID 00047AE5): Resist Poison 75% on Self, constant
In both games Redguards are the top damage dealers with The nords having mostly defensive passives and abilities. Their passives in eso match fine. If anything I'd argue it's the redguards who don't and should have passives that boost weapon damage.
Since we were originally talking about Orc and Nord passives being flipped in ESO. As per your morrowind part- Orc=+10 med armor, +10 heavy armor, +10 block, +5 axe. Vs Nord=+10 med armor, +5 heavy, +10 axe, +10 blunt, +5 longblade, +5 spear. Nord also has more agility than orc. Based on that, Nords are still an obvious choice for an offensive warrior race.