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Most op skills

  • Stibbons
    Stibbons
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    Shaloknir wrote: »
    Most OP skills are:

    1. Cloak
    2. Streak
    3. Take flight
    4. Shimmering shield
    5. Jabs

    Every class has one. No need to nerf any of the skills. I dont have necro, so I cant list necro skills. Sorry.

    I do hope ZOS buffs damage of all skills though to match the current healing power.

    As many in this thread has said it even jabs have counter, just like cloak. That is movement, use roll dodge, walk through the jab spammer. Learn from your mistakes. And if you die once in a while, its not the end of the world.

    Take away cloak,takeflight and even jabs unless youre a NB from the list of op things.
    Jabs might need a minor nerf though.

    Takeflight feels like an ultime,like incap did before the nerf and cast time.

    Streak need to be atleast blockable.

    I would also add that the people complaining about cloak have never actually played a NB for more than 15 min in pvp against decent(not even good)player.





    1. Cloak is fine now.
    2. Streak should be blockable for sure or remove the stun component.
    3. Take flight should have little longer cast time or something.
    4. Shimmering shield is just fine.
    5. Jabs is just fine and the cone is easily avoided.
  • WillhelmBlack
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    1. Onslaught
    2. Power of the Light/Purifying Light
    3. Vampire Drain

    In that order. Everything else l2p.
    Edited by WillhelmBlack on January 16, 2020 12:44PM
    PC EU
  • CompM4s
    CompM4s
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    Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.
  • Solariken
    Solariken
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    CompM4s wrote: »
    Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.

    It really only gets ridiculous with Onslaught... I've definitely seen Onslaught mentioned more than a few times in this thread lol
  • CompM4s
    CompM4s
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    Solariken wrote: »
    CompM4s wrote: »
    Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.

    It really only gets ridiculous with Onslaught... I've definitely seen Onslaught mentioned more than a few times in this thread lol

    Yeah true, well to be fair everything is alot stronger after onslaught. Atleast theres a easy to hear sound before it hits.
  • WillhelmBlack
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    CompM4s wrote: »
    Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.

    I know exactly how it works I've been using it for 6 years. If you think 8-11k crits whilst no where near the Templar anymore are fine you're maybe being biased. It's OP af.
    PC EU
  • CompM4s
    CompM4s
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    CompM4s wrote: »
    Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.

    I know exactly how it works I've been using it for 6 years. If you think 8-11k crits whilst no where near the Templar anymore are fine you're maybe being biased. It's OP af.

    There is also a trait called impenetrable...
  • WillhelmBlack
    WillhelmBlack
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    CompM4s wrote: »
    CompM4s wrote: »
    Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.

    I know exactly how it works I've been using it for 6 years. If you think 8-11k crits whilst no where near the Templar anymore are fine you're maybe being biased. It's OP af.

    There is also a trait called impenetrable...

    'I've been playing ESO for 6 years'

    'use impen'

    👍
    PC EU
  • MajBludd
    MajBludd
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    Lag
  • Ozazz
    Ozazz
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    Streak lol you're a joke bud!
  • Theignson
    Theignson
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    I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.

    You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)

    Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially

    "Like for real, even in no CP people are hitting 12k onslaughts"

    Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.

    You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.

    "So don't go into the towers". Is that how this game should be designed?

    No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!
    3 GOs, a Generaland bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Thogard
    Thogard
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    Theignson wrote: »
    I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.

    You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)

    Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially

    "Like for real, even in no CP people are hitting 12k onslaughts"

    Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.

    You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.

    "So don't go into the towers". Is that how this game should be designed?

    No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!

    Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Koensol
    Koensol
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    @Theignson Imagine defending onslaught... Thats a new level of delusion if I ever saw it.
  • Brrrofski
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    I honestly don't find me dying to any skill over and over. I die to better people than me, because I made a mistake, because of lag or more often because 20 people chase me halfway across the map.

    The Necro ult is busted, but it's not the power of the skill itself. On Xbox eu it just doesn't show up until the third hit most the same time, so you don't even know it's hitting you.

    Only really OP stuff in PvP really is damage mitigation and healing. Stam DKs healing is ridiculous right now. 6k+ weapon damage is normal, plus they get 37% increase to self heals. It's actually stupid how strong it is.
  • Iskiab
    Iskiab
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    Thogard wrote: »
    Theignson wrote: »
    I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.

    You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)

    Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially

    "Like for real, even in no CP people are hitting 12k onslaughts"

    Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.

    You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.

    "So don't go into the towers". Is that how this game should be designed?

    No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!

    Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.

    Basicly yea. Someone actually tried a combo I suggested and I was on the other side of it on sat. I got hit with a 27k gravity crush right after I fully buffed.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Thogard
    Thogard
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    Iskiab wrote: »
    Thogard wrote: »
    Theignson wrote: »
    I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.

    You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)

    Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially

    "Like for real, even in no CP people are hitting 12k onslaughts"

    Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.

    You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.

    "So don't go into the towers". Is that how this game should be designed?

    No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!

    Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.

    Basicly yea. Someone actually tried a combo I suggested and I was on the other side of it on sat. I got hit with a 27k gravity crush right after I fully buffed.

    Oh wow I bet you weren’t too happy about suggesting that combo!
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Solariken
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    Nerfing Harmony is a fine idea @Thogard and others, but honestly the Necro probably should not be able to self-synergize. Synergies should be reserved for allies; it was originally intended to be a group play mechanic. Let's just change the morph and act like these GR self-synergies never happened.
  • Iskiab
    Iskiab
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    Thogard wrote: »
    Iskiab wrote: »
    Thogard wrote: »
    Theignson wrote: »
    I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.

    You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)

    Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially

    "Like for real, even in no CP people are hitting 12k onslaughts"

    Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.

    You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.

    "So don't go into the towers". Is that how this game should be designed?

    No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!

    Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.

    Basicly yea. Someone actually tried a combo I suggested and I was on the other side of it on sat. I got hit with a 27k gravity crush right after I fully buffed.

    Oh wow I bet you weren’t too happy about suggesting that combo!

    I don’t mind. Gravity crush used by a 3x harmony build with onslaught.

    Beats the constant spies in the guild, might as well talk openly and save the headaches on both sides.
    Edited by Iskiab on January 21, 2020 10:40PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Thogard
    Thogard
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    Iskiab wrote: »
    Thogard wrote: »
    Iskiab wrote: »
    Thogard wrote: »
    Theignson wrote: »
    I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.

    You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)

    Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially

    "Like for real, even in no CP people are hitting 12k onslaughts"

    Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.

    You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.

    "So don't go into the towers". Is that how this game should be designed?

    No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!

    Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.

    Basicly yea. Someone actually tried a combo I suggested and I was on the other side of it on sat. I got hit with a 27k gravity crush right after I fully buffed.

    Oh wow I bet you weren’t too happy about suggesting that combo!

    I don’t mind. Gravity crush used by a 3x harmony build with onslaught.

    Beats the constant spies in the guild, might as well talk openly and save the headaches on both sides.

    That's really clever! You're a really good theorycrafter.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Baconlad
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    Regarding harmony and damage synergies. I don't think they are out of balance, I think its a fine tool that quickly dispatches large groups of enemies. I've been on the receiving end of it a few time and yeah. It fkn hurts, I just have to laugh at it. Would say grave robber maybe needs to not be able to be used by the caster though, that might help.

    Regarding the templar hate, everything about Templar skills has always been what I would consider "noob checks". Similar to a trial boss doing a DPS check or a healing check. Let me break it down:

    -Dark flare, used to be really freaking good damage wise but against anyone with a brain, screams "HEY YOU *** IDIOT BLOCK/DODGE THIS". Damage was nerfed...still just as easy to counter

    -puncturing sweeps, damage has been buffed over the years. The counter is...pretty freaking much all of them. Any stamina build should laugh at sweeps, any mag build can heal through. The only thing making players feel it more now is the buff to toppling charge which was a skill many plar left off their bars for years. If ur a weak player you probably struggle with it. Mainly a magic struggle, stamina has too many counters to it. Against good players, I have a hard time hitting with it, watching YouTube vids of magplar I think its a common thing to struggle with against good players. Oh yeah the change of the snare on first hit only matters if ur mag...so...there's that

    -someone mentioned toppling charge...so I got stand up for it, damage has been nerfed over and over, the off balance it gives is useless in no cp, and for many magplar in cp camps is useless due to the change of sweeps to direct damage from dot damage. 75 point dedication to thaum is awfully high just to get off balance damage and radiant desty buff (and crescent sweep dot tic buff). I dropped all points from thaum myself. The buff to the skill through the range redux was a nice change, and is why most magplar now have a gap closer. It was a rough couple years without it. Sorcs and steam rolly Polly builds were tough to fight haha. Quite easy to counter.

    -purifying light, poor thing has been buffed and nerfed and changed and buffed and changed more times than I change my skivvies, it has potential to hit over all for less than the entire curse skill. But...you have to hit ur target to get the damage. Its too easy for most other abilities to not deal damage on good players for this skill to deal its great potential. I personally think its decent against bads and useless against anyone who knows the other magplar skills counters or our rotation.

    -crescent sweep...OK I'll give you guys this one, but its not overly OP, just needs a bit of a nudge. Maybe in the form of about ultimate increase, the damn thing can deal as much as a similarly specced leap. For almost half the ult. Its insane. Its ready to use just about every time I want it in my rotation, and if its not. Just wait one or two seconds, with blood spawn and low health heroism, ive gotten it before the last crescents dot tic was up.

    I think that ultimately the common theme of templar is just to be easy to counter. We can feel overwhelming and punishing if you don't perform our easy counters. But if you understand our extremely simple rotation...ur gonna be OK.

    If you are struggling to kill a magplar in a duel, I'll tell you a secret. A lot of us get a bit comfortable with low health due to the dedication our spammable requires. All you have to do is hold back ur damage for a bit until were low enough health that you know you can burst, stun, and burst again and drop us. Pray we don't break free and block heal cast XD. You can't whittle down a magplar from 100-0. Nor can you burst us from 100-0. Got to whittle to a point then boom.


  • Joy_Division
    Joy_Division
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    Baconlad wrote: »
    Regarding harmony and damage synergies. I don't think they are out of balance, I think its a fine tool that quickly dispatches large groups of enemies. I've been on the receiving end of it a few time and yeah. It fkn hurts, I just have to laugh at it. Would say grave robber maybe needs to not be able to be used by the caster though, that might help.

    Regarding the templar hate, everything about Templar skills has always been what I would consider "noob checks". Similar to a trial boss doing a DPS check or a healing check. Let me break it down:

    Just about everything people have complained about in this game are "noob checks."

    Grave Robber is annoying, but all the Harmony stuff is stupid strong. Organized groups are ridiculously tanky in this meta so it doesn't bother me too much that something actually threatens them.
    Edited by Joy_Division on January 22, 2020 5:35AM
  • StarOfElyon
    StarOfElyon
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    Pestilent Colossus. Major vulnerability is no joke in group play. Someone is guaranteed to die.

    Streak is 2nd place.
  • Solaire
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    This thread is basically,

    "Buff my main, Nerf others that i can't counter"

    smh
  • Iskiab
    Iskiab
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    Baconlad wrote: »
    Regarding harmony and damage synergies. I don't think they are out of balance, I think its a fine tool that quickly dispatches large groups of enemies. I've been on the receiving end of it a few time and yeah. It fkn hurts, I just have to laugh at it. Would say grave robber maybe needs to not be able to be used by the caster though, that might help.

    Regarding the templar hate, everything about Templar skills has always been what I would consider "noob checks". Similar to a trial boss doing a DPS check or a healing check. Let me break it down:

    Just about everything people have complained about in this game are "noob checks."

    Grave Robber is annoying, but all the Harmony stuff is stupid strong. Organized groups are ridiculously tanky in this meta so it doesn't bother me too much that something actually threatens them.

    I agree with this. Ball groups are hard to kill so I’m all for leaving as is. I’ve been one shot by a gravity crush before, but you know if people are blowing two expensive ults shouldn’t I be dying anyways if I’m caught by it?

    What bothers me a heck of a lot more is the broken break free. Being able to break break free and abilities not working is what’s truly OP.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • technohic
    technohic
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    Bombard spam seems to ignore immunity at times. More of an issue than an OP ability just like different things that wont let you break free.
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