killingspreeb16_ESO wrote: »Most OP skills are:
1. Cloak
2. Streak
3. Take flight
4. Shimmering shield
5. Jabs
Every class has one. No need to nerf any of the skills. I dont have necro, so I cant list necro skills. Sorry.
I do hope ZOS buffs damage of all skills though to match the current healing power.
As many in this thread has said it even jabs have counter, just like cloak. That is movement, use roll dodge, walk through the jab spammer. Learn from your mistakes. And if you die once in a while, its not the end of the world.
Take away cloak,takeflight and even jabs unless youre a NB from the list of op things.
Jabs might need a minor nerf though.
Takeflight feels like an ultime,like incap did before the nerf and cast time.
Streak need to be atleast blockable.
I would also add that the people complaining about cloak have never actually played a NB for more than 15 min in pvp against decent(not even good)player.
Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.
Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.
WillhelmBlack wrote: »Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.
I know exactly how it works I've been using it for 6 years. If you think 8-11k crits whilst no where near the Templar anymore are fine you're maybe being biased. It's OP af.
WillhelmBlack wrote: »Power of the light can only absorb the damage from the caster. Prior it was Stronger in a group setting, since anyone could help get it to max damage.
I know exactly how it works I've been using it for 6 years. If you think 8-11k crits whilst no where near the Templar anymore are fine you're maybe being biased. It's OP af.
There is also a trait called impenetrable...
I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.
You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)
Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially
"Like for real, even in no CP people are hitting 12k onslaughts"
Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.
You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.
"So don't go into the towers". Is that how this game should be designed?
No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!
I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.
You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)
Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially
"Like for real, even in no CP people are hitting 12k onslaughts"
Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.
You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.
"So don't go into the towers". Is that how this game should be designed?
No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!
Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.
I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.
You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)
Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially
"Like for real, even in no CP people are hitting 12k onslaughts"
Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.
You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.
"So don't go into the towers". Is that how this game should be designed?
No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!
Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.
Basicly yea. Someone actually tried a combo I suggested and I was on the other side of it on sat. I got hit with a 27k gravity crush right after I fully buffed.
I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.
You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)
Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially
"Like for real, even in no CP people are hitting 12k onslaughts"
Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.
You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.
"So don't go into the towers". Is that how this game should be designed?
No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!
Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.
Basicly yea. Someone actually tried a combo I suggested and I was on the other side of it on sat. I got hit with a 27k gravity crush right after I fully buffed.
Oh wow I bet you weren’t too happy about suggesting that combo!
I waded through all the pages and can't believe @Thogard was the only person who mentioned grave robber synergies/harmony.
You can tell a true OP skill when "the usual trolls" start running their farming group based on it. Just like they did with colossus bash which was rightfully nerfed. It is a huge crutch skill-- another sign of OP. (On PC NA one guy no one had ever heard of became Emp based on exploiting the Colossus bash . When they nerfed it, that guy completely disappeared...)
Piles of bodies...why? Grave robber-y hitting for 11k (if you have 30k+ resists) to 18k or more...a Non-ultimate! They pile their colossus on top: two ultimates at once essentially
"Like for real, even in no CP people are hitting 12k onslaughts"
Yes...for 150 ultimate. Grave robber synergy hits for MORE than most ultimates. Wrong, OP.
You could argue , don't approach the graveyard. Right. Stam Necro, like Stam DK or warden, is a melee toon. So I have to avoid them for 10 seconds in a fight? Also, when they set graveyard up in their tower humping farms, you can't even see the boneyard.
"So don't go into the towers". Is that how this game should be designed?
No other skill in these posts does anywhere near the damage of grave robber...free damage just for hitting your synergy button!
Appreciate the shout out. But Yeah but let’s be honest... is it graveyard that’s OP or is it the harmony trait? I believe that if harmony gets toned down (as it should be, to 25% each... BABY STEPS PLZ NO MASSIVE GAME CHANGERS FFS!!!) then graveyard self synergies won’t be as much of a problem. Or maybe they will be.. hard to say with the current state of the harmony trait.
Basicly yea. Someone actually tried a combo I suggested and I was on the other side of it on sat. I got hit with a 27k gravity crush right after I fully buffed.
Oh wow I bet you weren’t too happy about suggesting that combo!
I don’t mind. Gravity crush used by a 3x harmony build with onslaught.
Beats the constant spies in the guild, might as well talk openly and save the headaches on both sides.
Regarding harmony and damage synergies. I don't think they are out of balance, I think its a fine tool that quickly dispatches large groups of enemies. I've been on the receiving end of it a few time and yeah. It fkn hurts, I just have to laugh at it. Would say grave robber maybe needs to not be able to be used by the caster though, that might help.
Regarding the templar hate, everything about Templar skills has always been what I would consider "noob checks". Similar to a trial boss doing a DPS check or a healing check. Let me break it down:
Joy_Division wrote: »Regarding harmony and damage synergies. I don't think they are out of balance, I think its a fine tool that quickly dispatches large groups of enemies. I've been on the receiving end of it a few time and yeah. It fkn hurts, I just have to laugh at it. Would say grave robber maybe needs to not be able to be used by the caster though, that might help.
Regarding the templar hate, everything about Templar skills has always been what I would consider "noob checks". Similar to a trial boss doing a DPS check or a healing check. Let me break it down:
Just about everything people have complained about in this game are "noob checks."
Grave Robber is annoying, but all the Harmony stuff is stupid strong. Organized groups are ridiculously tanky in this meta so it doesn't bother me too much that something actually threatens them.