would be cool to have "options" for selecting hardmode solo zones instead of going in normal dungeons.
overlands are meant to teach newer players to "explore" new areas first, and will see warning "you are entering group area" so they can back off if they are not ready.
Salix_alba wrote: »You want to make the game harder handicap your toons gear with unenchanted or non set armors lower leveled equipment etc.
would = harder difficulty
And 5x set pieces x 2 + a monster helm and shoulder would = easy mode
I liked how this thread started out about having more than 2 levels of difficulty for dungeons, only to quickly see that was not the real complaint but one that has been thoroughly discussed about why overland is not designed for vets and the boosted rewards that is always requested with it.
Sigh.
Nomadic_Atmoran wrote: »Seraphayel wrote: »Nomadic_Atmoran wrote: »Seraphayel wrote: »
For you maybe. But not for anyone just starting. They don't have sets, champion points, food buffs, practiced rotations or years of experience.
My friend just started the game and his experience with a low level toon compared to mine is like night and day. Enemies melt before me while he struggles to deal with more than one trash mob.
There are plenty of ways of gimping yourselves without adding a slider. Removing most of the things I listed above would be a start. People need to realize that overland is not for the endgamer. It is not supposed to be the ultimate experience. Dungeons, Trials and PvP is supposed to be where youre putting all of that experience and high level accessible gear to the test.
Even for starters the game is fairly easy if you can comprehend what you’re doing and are not completely new to roleplaying games. For genre newcomers it might need some training but then the game is as easy as it can get in an MMORPG.
Single mobs are a joke for every build, three mob groups might be tougher but see above.
By the way, none of my characters has Champion Points or anything else than what they own themselves used until the reach level 50.
IT
IS
NOT
SUPPOSED
TO
BE
HARD
IT
IS
OVERLAND,
NOT
ENDGAME.
Seraphayel wrote: »Nomadic_Atmoran wrote: »Seraphayel wrote: »Nomadic_Atmoran wrote: »Seraphayel wrote: »
For you maybe. But not for anyone just starting. They don't have sets, champion points, food buffs, practiced rotations or years of experience.
My friend just started the game and his experience with a low level toon compared to mine is like night and day. Enemies melt before me while he struggles to deal with more than one trash mob.
There are plenty of ways of gimping yourselves without adding a slider. Removing most of the things I listed above would be a start. People need to realize that overland is not for the endgamer. It is not supposed to be the ultimate experience. Dungeons, Trials and PvP is supposed to be where youre putting all of that experience and high level accessible gear to the test.
Even for starters the game is fairly easy if you can comprehend what you’re doing and are not completely new to roleplaying games. For genre newcomers it might need some training but then the game is as easy as it can get in an MMORPG.
Single mobs are a joke for every build, three mob groups might be tougher but see above.
By the way, none of my characters has Champion Points or anything else than what they own themselves used until the reach level 50.
IT
IS
NOT
SUPPOSED
TO
BE
HARD
IT
IS
OVERLAND,
NOT
ENDGAME.
This doesn’t make any sense. Where is it stated that overland content must be incredibly easy? And you know there’s a difference between easy and hard. What about... challenging?
Not talking about Veteran Levels hard, that was too much in some cases. But at least harder than it is now. Most problems are caused by the horrible scaling technique though they implemented with One Tamriel where your character starts super strong and gets significantly weaker until level 49 / 50 (no CP) where you are basically weaker than on level 10.
GrumpyDuckling wrote: »I liked how this thread started out about having more than 2 levels of difficulty for dungeons, only to quickly see that was not the real complaint but one that has been thoroughly discussed about why overland is not designed for vets and the boosted rewards that is always requested with it.
Sigh.
The first post covers both dungeons and overland.
Nemesis7884 wrote: »you can always make yourself weaker...and there is vet mode.
Also remember that there are people that are starting out at lvl 1, with no champion points, no gear etc... not everyone is fully geared at 810...
but this is EXACTLY the reason why i am always saying that vertical progression in mmo's is sh*** and horizontal progression is far superior - no power creep but instead interesting new mechanics and options (But of course this requires more effort)
redlink1979 wrote: »The game is fine as it is, it's casual gamer friendly.
Want harder stuff? Run the veteran hard modes. And vet +3 hard mode for some trials.
Rave the Histborn wrote: »GrumpyDuckling wrote: »I liked how this thread started out about having more than 2 levels of difficulty for dungeons, only to quickly see that was not the real complaint but one that has been thoroughly discussed about why overland is not designed for vets and the boosted rewards that is always requested with it.
Sigh.
The first post covers both dungeons and overland.
Not really, it just says the game isnt hard enough then goes in-depth about how people should be able to have changing difficulty but gets very specific about loot table drops for easier difficulties.
All these topics turn out the same way , "The game needs to be harder, so let me tell you how we can update the loot tables."
We get it, the real reason is obvious
There is no logical way to include a difficulty slider in a mmo, when will ppl stop treating this like freaking skyrim. Want to scale difficulty go play a single player game. Overland on ANY mmo tends to be easy. And with the right build the entire game can be a snooze fest.
Tan9oSuccka wrote: »I love these posts. All gold meta gear, max CP, good grasp on mechanics and combat.
It’s too easy!!
Well yeah. Duh.
Not everyone is yolo swag 420. You want harder content? Throw on some white gear from a rack, lose the food Buff and dive face first into content.
GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »I liked how this thread started out about having more than 2 levels of difficulty for dungeons, only to quickly see that was not the real complaint but one that has been thoroughly discussed about why overland is not designed for vets and the boosted rewards that is always requested with it.
Sigh.
The first post covers both dungeons and overland.
Not really, it just says the game isnt hard enough then goes in-depth about how people should be able to have changing difficulty but gets very specific about loot table drops for easier difficulties.
All these topics turn out the same way , "The game needs to be harder, so let me tell you how we can update the loot tables."
We get it, the real reason is obvious
... because the loot tables are the key consequence that needs to be considered when offering the ability to change difficulties. I don't know why you need that explained to you.
Again, it looks like you just want to argue and troll. I'm not sure what you are trying to achieve.
Rave the Histborn wrote: »GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »I liked how this thread started out about having more than 2 levels of difficulty for dungeons, only to quickly see that was not the real complaint but one that has been thoroughly discussed about why overland is not designed for vets and the boosted rewards that is always requested with it.
Sigh.
The first post covers both dungeons and overland.
Not really, it just says the game isnt hard enough then goes in-depth about how people should be able to have changing difficulty but gets very specific about loot table drops for easier difficulties.
All these topics turn out the same way , "The game needs to be harder, so let me tell you how we can update the loot tables."
We get it, the real reason is obvious
... because the loot tables are the key consequence that needs to be considered when offering the ability to change difficulties. I don't know why you need that explained to you.
Again, it looks like you just want to argue and troll. I'm not sure what you are trying to achieve.
Why? Why can't the loot tables stay the same? Why couldn't you add in a harder than vet difficulty that just gives you an achievement and keeps loot the same as vet content. I mean the title of this post is "ESO sorely needs adjustable difficulty settings" but it's never about that, it's about "imagine the better loot we could get out of it on harder difficulties"
You can call me a troll all you like to avoid answering the questions but this conversation always boils down to loot. The same people saying the game isn't hard enough are the same people that always want to change the loot table functionality and essentially make it easier to get gear.
barney2525 wrote: »I just don't understand people.
Why do people give a crap about how 'easy' Overland is???
Overland is Flavor. It is Fluff. It is Filler. It is Color. It is Background. It is NOT the Main focus of the game.
Gee, so you can go straight to what you need to do, without a whole lot of challenge. SO WHAT???
If this is what you have to complain about, then you have it pretty good.
IMHO
Rave the Histborn wrote: »GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »I liked how this thread started out about having more than 2 levels of difficulty for dungeons, only to quickly see that was not the real complaint but one that has been thoroughly discussed about why overland is not designed for vets and the boosted rewards that is always requested with it.
Sigh.
The first post covers both dungeons and overland.
Not really, it just says the game isnt hard enough then goes in-depth about how people should be able to have changing difficulty but gets very specific about loot table drops for easier difficulties.
All these topics turn out the same way , "The game needs to be harder, so let me tell you how we can update the loot tables."
We get it, the real reason is obvious
... because the loot tables are the key consequence that needs to be considered when offering the ability to change difficulties. I don't know why you need that explained to you.
Again, it looks like you just want to argue and troll. I'm not sure what you are trying to achieve.
Why? Why can't the loot tables stay the same? Why couldn't you add in a harder than vet difficulty that just gives you an achievement and keeps loot the same as vet content. I mean the title of this post is "ESO sorely needs adjustable difficulty settings" but it's never about that, it's about "imagine the better loot we could get out of it on harder difficulties"
You can call me a troll all you like to avoid answering the questions but this conversation always boils down to loot. The same people saying the game isn't hard enough are the same people that always want to change the loot table functionality and essentially make it easier to get gear.
GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »I liked how this thread started out about having more than 2 levels of difficulty for dungeons, only to quickly see that was not the real complaint but one that has been thoroughly discussed about why overland is not designed for vets and the boosted rewards that is always requested with it.
Sigh.
The first post covers both dungeons and overland.
Not really, it just says the game isnt hard enough then goes in-depth about how people should be able to have changing difficulty but gets very specific about loot table drops for easier difficulties.
All these topics turn out the same way , "The game needs to be harder, so let me tell you how we can update the loot tables."
We get it, the real reason is obvious
... because the loot tables are the key consequence that needs to be considered when offering the ability to change difficulties. I don't know why you need that explained to you.
Again, it looks like you just want to argue and troll. I'm not sure what you are trying to achieve.
Why? Why can't the loot tables stay the same? Why couldn't you add in a harder than vet difficulty that just gives you an achievement and keeps loot the same as vet content. I mean the title of this post is "ESO sorely needs adjustable difficulty settings" but it's never about that, it's about "imagine the better loot we could get out of it on harder difficulties"
You can call me a troll all you like to avoid answering the questions but this conversation always boils down to loot. The same people saying the game isn't hard enough are the same people that always want to change the loot table functionality and essentially make it easier to get gear.
The loot tables would change with the difficulty to maintain consistency with the precedent that has already been set. The precedent already exists in normal/veteran dungeons to have differing gear levels for differing difficulties (blue gear for normal/purple gear for veteran). If more levels of difficulty were to be added, then the levels of gear would adjust accordingly. I don't see why it's not worth considering. Achievements could certainly be part of that, too.
What do you mean that the post is "never about" ESO sorely needing adjustable difficulty settings? Read the 1st and 3rd paragraphs of the post. Those paragraphs specifically speak to the extreme ends of the difficulty spectrum when new content is released, and how that doesn't cater to the experience of the individual. You either completely ignored that, which points to a reading comprehension problem, or you are simply lying. Either way it's a great example of why I think you just want to argue and/or troll.
exeeter702 wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »I liked how this thread started out about having more than 2 levels of difficulty for dungeons, only to quickly see that was not the real complaint but one that has been thoroughly discussed about why overland is not designed for vets and the boosted rewards that is always requested with it.
Sigh.
The first post covers both dungeons and overland.
Not really, it just says the game isnt hard enough then goes in-depth about how people should be able to have changing difficulty but gets very specific about loot table drops for easier difficulties.
All these topics turn out the same way , "The game needs to be harder, so let me tell you how we can update the loot tables."
We get it, the real reason is obvious
... because the loot tables are the key consequence that needs to be considered when offering the ability to change difficulties. I don't know why you need that explained to you.
Again, it looks like you just want to argue and troll. I'm not sure what you are trying to achieve.
Why? Why can't the loot tables stay the same? Why couldn't you add in a harder than vet difficulty that just gives you an achievement and keeps loot the same as vet content. I mean the title of this post is "ESO sorely needs adjustable difficulty settings" but it's never about that, it's about "imagine the better loot we could get out of it on harder difficulties"
You can call me a troll all you like to avoid answering the questions but this conversation always boils down to loot. The same people saying the game isn't hard enough are the same people that always want to change the loot table functionality and essentially make it easier to get gear.
You are incredibly naive if you believe for a second that a proper incentive does not need to be in place when incorporating higher pushback for win/completion condtions in an online mmorpg and to think people are content enough that the "story is it's own reward".
Seasoned players are already swimming In more gear than they know what to do with, it's not about wanting to farm gear easier, it's a combination of wanting an outlet for which a player's character progression can be expressed outside of an instanced pve trial or dungeon environment.
If I had an overland environment were I simply aquired purples instead of blues and maybe some other commodities more abundantly, while having to use my brain and abilities to play smart and fight an actual engaging quest boss once and a while I would be very happy. Matt Firor has already expressed interest and acknlowege the concern about general game difficulty for seasoned players. Frankly I'm simply hoping their next mmo that is being worked on learnes lessons from this.