GrumpyDuckling wrote: »When DLC comes out it often follows the same boring to extreme difficulty settings. It combines laughably easy content (overland quests) with very unforgiving content (dungeons that you would be insane to group-finder for). Why does it have to be so extreme on both ends of the spectrum? Can't ZOS just allow us to change the difficulty of the game so that we could make it FUN for the individual? I know... that sounds insane to suggest for a modern video game.
ZOS could go ahead and alter rewards to compensate for difficulty adjustments. Want to run a dungeon on Novice, Normal, Veteran, or Hard? Then you get lower to higher quality items, less or more gold, and less or more tokens/keys. That dungeon helmet you want that is only available on Veteran difficulty could now be had at white quality for 20 completions of the dungeon on Novice difficulty. Is it a perfect solution? Maybe not, but at least some of the more casual players can enjoy some of the dungeon content that they would probably never touch.
Overland could now be more exciting too. You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. We could [gasp], actually play the content as it was likely intended to be played!
Rave the Histborn wrote: »
God, this again
You can't change the difficulty because this is an MMO, I know it's insane to suggest that in a modern video game not everything act like it is platformer from 1992 where you needed those settings. It is actually insane though to suggest the bosses can be hard difficulty and normal at the same time, it's not going to work, and the people asking for this are the same people complaining that the monk boss in So. Elsweyr is too hard. How would you even implement it? You'd have to segregate the player base by difficulty unless you wanna see some serious glitches.
So you want lesser difficulty with no actual rewards? Changing how the loot tree works isn't going to entice anyone to do more dungeons, especially if they can just do novice and upgrade everything. Your suggestion doesn't make the game better or more fun, it just cuts out the grind and doesn't challenge anyone to get better. You're supposed to work to the harder/DLC content not have it so easy you can walk through it which will happen. You will have to lock the difficulties to keep it to low level toons if not why am I going to spend 45min+ doing a vet/hard DLC dungeon when I could just run to all the bosses on novice with a group, smoke them, and clear the dungeon in a couple minutes and get the same reward.
Overland isn't supposed to be excited, it is something to do while you run around and do quests, queue for dungeons/BGs/PVP is there just to be there.
"You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. "
So you're supposed to be soulless hero tasked with saving Cyrodiil from Daedric princes, Dragons, and the sload but those 3 regular guy bandits are supposed to be an actual threat? No
"We could [gasp], actually play the content as it was likely intended to be played!"
We already do
Rave the Histborn wrote: »GrumpyDuckling wrote: »When DLC comes out it often follows the same boring to extreme difficulty settings. It combines laughably easy content (overland quests) with very unforgiving content (dungeons that you would be insane to group-finder for). Why does it have to be so extreme on both ends of the spectrum? Can't ZOS just allow us to change the difficulty of the game so that we could make it FUN for the individual? I know... that sounds insane to suggest for a modern video game.
ZOS could go ahead and alter rewards to compensate for difficulty adjustments. Want to run a dungeon on Novice, Normal, Veteran, or Hard? Then you get lower to higher quality items, less or more gold, and less or more tokens/keys. That dungeon helmet you want that is only available on Veteran difficulty could now be had at white quality for 20 completions of the dungeon on Novice difficulty. Is it a perfect solution? Maybe not, but at least some of the more casual players can enjoy some of the dungeon content that they would probably never touch.
Overland could now be more exciting too. You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. We could [gasp], actually play the content as it was likely intended to be played!
God, this again
You can't change the difficulty because this is an MMO, I know it's insane to suggest that in a modern video game not everything act like it is platformer from 1992 where you needed those settings. It is actually insane though to suggest the bosses can be hard difficulty and normal at the same time, it's not going to work, and the people asking for this are the same people complaining that the monk boss in So. Elsweyr is too hard. How would you even implement it? You'd have to segregate the player base by difficulty unless you wanna see some serious glitches.
So you want lesser difficulty with no actual rewards? Changing how the loot tree works isn't going to entice anyone to do more dungeons, especially if they can just do novice and upgrade everything. Your suggestion doesn't make the game better or more fun, it just cuts out the grind and doesn't challenge anyone to get better. You're supposed to work to the harder/DLC content not have it so easy you can walk through it which will happen. You will have to lock the difficulties to keep it to low level toons if not why am I going to spend 45min+ doing a vet/hard DLC dungeon when I could just run to all the bosses on novice with a group, smoke them, and clear the dungeon in a couple minutes and get the same reward.
Overland isn't supposed to be excited, it is something to do while you run around and do quests, queue for dungeons/BGs/PVP is there just to be there.
"You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. "
So you're supposed to be soulless hero tasked with saving Cyrodiil from Daedric princes, Dragons, and the sload but those 3 regular guy bandits are supposed to be an actual threat? No
"We could [gasp], actually play the content as it was likely intended to be played!"
We already do
Youre asking for a singleplayer option in a multiplayer game.
Freakin_Hytte wrote: »Something have to be done, I would have liked doing overland questing but it's not fun when you kill the final quest boss under 5 seconds.
Sure I guess the low CP people need to have it easier, but why should us 810's suffer from it?
It's sooo boring steam rolling everything in the world.
DreamsUnderStars wrote: »Youre asking for a singleplayer option in a multiplayer game.
I would like to point out that Star Trek Online has scalable difficulty in "overland" questing. So it's not quite so cut-and-dried as your response.
Also the mis-named leveless content of One Tamriel has scalable difficulty.
GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »When DLC comes out it often follows the same boring to extreme difficulty settings. It combines laughably easy content (overland quests) with very unforgiving content (dungeons that you would be insane to group-finder for). Why does it have to be so extreme on both ends of the spectrum? Can't ZOS just allow us to change the difficulty of the game so that we could make it FUN for the individual? I know... that sounds insane to suggest for a modern video game.
ZOS could go ahead and alter rewards to compensate for difficulty adjustments. Want to run a dungeon on Novice, Normal, Veteran, or Hard? Then you get lower to higher quality items, less or more gold, and less or more tokens/keys. That dungeon helmet you want that is only available on Veteran difficulty could now be had at white quality for 20 completions of the dungeon on Novice difficulty. Is it a perfect solution? Maybe not, but at least some of the more casual players can enjoy some of the dungeon content that they would probably never touch.
Overland could now be more exciting too. You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. We could [gasp], actually play the content as it was likely intended to be played!
God, this again
You can't change the difficulty because this is an MMO, I know it's insane to suggest that in a modern video game not everything act like it is platformer from 1992 where you needed those settings. It is actually insane though to suggest the bosses can be hard difficulty and normal at the same time, it's not going to work, and the people asking for this are the same people complaining that the monk boss in So. Elsweyr is too hard. How would you even implement it? You'd have to segregate the player base by difficulty unless you wanna see some serious glitches.
So you want lesser difficulty with no actual rewards? Changing how the loot tree works isn't going to entice anyone to do more dungeons, especially if they can just do novice and upgrade everything. Your suggestion doesn't make the game better or more fun, it just cuts out the grind and doesn't challenge anyone to get better. You're supposed to work to the harder/DLC content not have it so easy you can walk through it which will happen. You will have to lock the difficulties to keep it to low level toons if not why am I going to spend 45min+ doing a vet/hard DLC dungeon when I could just run to all the bosses on novice with a group, smoke them, and clear the dungeon in a couple minutes and get the same reward.
Overland isn't supposed to be excited, it is something to do while you run around and do quests, queue for dungeons/BGs/PVP is there just to be there.
"You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. "
So you're supposed to be soulless hero tasked with saving Cyrodiil from Daedric princes, Dragons, and the sload but those 3 regular guy bandits are supposed to be an actual threat? No
"We could [gasp], actually play the content as it was likely intended to be played!"
We already do
See bold^
Posts like this make me laugh because I wonder if you are really trying to have a discussion. You act, in the premise of some of your arguments, as if you know exactly what ESO is "supposed to" be. That means that you are making a lot of assumptions, and some are just silly.
You said, "Overland isn't supposed to be excit[ing]." Do you really think that is ZOS' goal? Do you think ZOS has a sticky note taped to the computer of every overland developer that says, Remember, overland content is not supposed to be exciting.
Again, that just reads silly. Sounds like you just want to argue.
DreamsUnderStars wrote: »Youre asking for a singleplayer option in a multiplayer game.
I would like to point out that Star Trek Online has scalable difficulty in "overland" questing. So it's not quite so cut-and-dried as your response.
Also the mis-named leveless content of One Tamriel has scalable difficulty.
Rave the Histborn wrote: »GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »When DLC comes out it often follows the same boring to extreme difficulty settings. It combines laughably easy content (overland quests) with very unforgiving content (dungeons that you would be insane to group-finder for). Why does it have to be so extreme on both ends of the spectrum? Can't ZOS just allow us to change the difficulty of the game so that we could make it FUN for the individual? I know... that sounds insane to suggest for a modern video game.
ZOS could go ahead and alter rewards to compensate for difficulty adjustments. Want to run a dungeon on Novice, Normal, Veteran, or Hard? Then you get lower to higher quality items, less or more gold, and less or more tokens/keys. That dungeon helmet you want that is only available on Veteran difficulty could now be had at white quality for 20 completions of the dungeon on Novice difficulty. Is it a perfect solution? Maybe not, but at least some of the more casual players can enjoy some of the dungeon content that they would probably never touch.
Overland could now be more exciting too. You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. We could [gasp], actually play the content as it was likely intended to be played!
God, this again
You can't change the difficulty because this is an MMO, I know it's insane to suggest that in a modern video game not everything act like it is platformer from 1992 where you needed those settings. It is actually insane though to suggest the bosses can be hard difficulty and normal at the same time, it's not going to work, and the people asking for this are the same people complaining that the monk boss in So. Elsweyr is too hard. How would you even implement it? You'd have to segregate the player base by difficulty unless you wanna see some serious glitches.
So you want lesser difficulty with no actual rewards? Changing how the loot tree works isn't going to entice anyone to do more dungeons, especially if they can just do novice and upgrade everything. Your suggestion doesn't make the game better or more fun, it just cuts out the grind and doesn't challenge anyone to get better. You're supposed to work to the harder/DLC content not have it so easy you can walk through it which will happen. You will have to lock the difficulties to keep it to low level toons if not why am I going to spend 45min+ doing a vet/hard DLC dungeon when I could just run to all the bosses on novice with a group, smoke them, and clear the dungeon in a couple minutes and get the same reward.
Overland isn't supposed to be excited, it is something to do while you run around and do quests, queue for dungeons/BGs/PVP is there just to be there.
"You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. "
So you're supposed to be soulless hero tasked with saving Cyrodiil from Daedric princes, Dragons, and the sload but those 3 regular guy bandits are supposed to be an actual threat? No
"We could [gasp], actually play the content as it was likely intended to be played!"
We already do
See bold^
Posts like this make me laugh because I wonder if you are really trying to have a discussion. You act, in the premise of some of your arguments, as if you know exactly what ESO is "supposed to" be. That means that you are making a lot of assumptions, and some are just silly.
You said, "Overland isn't supposed to be excit[ing]." Do you really think that is ZOS' goal? Do you think ZOS has a sticky note taped to the computer of every overland developer that says, Remember, overland content is not supposed to be exciting.
Again, that just reads silly. Sounds like you just want to argue.
Well, you can laugh all you want but it doesn't help your argument. I am trying to have a discussion but it's hard when people like you start their response by poisoning the well. You're telling me that I can't "know exactly what ESO is supposed to be" which implies that you do, but reading your post I don't think you understand what MMOs are supposed to be let alone ESO.
Do you really think overland is supposed to be more exciting than other content? Do you really think that overland is supposed to be such a difficult grind that it's on par with dungeons, trials, etc?
"Do you think ZOS has a sticky note taped to the computer of every overland developer that says, Remember, overland content is not supposed to be exciting."
Do you think you can stick to the things I've said and not hit me with your own strawman arguments that you create and then slay? Do you really think ZOS wants you to hang out in overland all day? If overland is such a crazy important part why are 2 of the 4 DLCs they release every year dungeon only with no overland? Hmmmm maybe it's because they've added other things in the game to pass your time and the overland content isn't supposed to be difficult or be played like that. Just a thought from someone with actual game playtime.
Maybe respond to me when you can actually discuss your points because it doesn't seem like you're able to. Maybe we can add some difficulty settings to life to make it easier for you to respond to actual points and not criticisms you make up.
GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »Rave the Histborn wrote: »GrumpyDuckling wrote: »When DLC comes out it often follows the same boring to extreme difficulty settings. It combines laughably easy content (overland quests) with very unforgiving content (dungeons that you would be insane to group-finder for). Why does it have to be so extreme on both ends of the spectrum? Can't ZOS just allow us to change the difficulty of the game so that we could make it FUN for the individual? I know... that sounds insane to suggest for a modern video game.
ZOS could go ahead and alter rewards to compensate for difficulty adjustments. Want to run a dungeon on Novice, Normal, Veteran, or Hard? Then you get lower to higher quality items, less or more gold, and less or more tokens/keys. That dungeon helmet you want that is only available on Veteran difficulty could now be had at white quality for 20 completions of the dungeon on Novice difficulty. Is it a perfect solution? Maybe not, but at least some of the more casual players can enjoy some of the dungeon content that they would probably never touch.
Overland could now be more exciting too. You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. We could [gasp], actually play the content as it was likely intended to be played!
God, this again
You can't change the difficulty because this is an MMO, I know it's insane to suggest that in a modern video game not everything act like it is platformer from 1992 where you needed those settings. It is actually insane though to suggest the bosses can be hard difficulty and normal at the same time, it's not going to work, and the people asking for this are the same people complaining that the monk boss in So. Elsweyr is too hard. How would you even implement it? You'd have to segregate the player base by difficulty unless you wanna see some serious glitches.
So you want lesser difficulty with no actual rewards? Changing how the loot tree works isn't going to entice anyone to do more dungeons, especially if they can just do novice and upgrade everything. Your suggestion doesn't make the game better or more fun, it just cuts out the grind and doesn't challenge anyone to get better. You're supposed to work to the harder/DLC content not have it so easy you can walk through it which will happen. You will have to lock the difficulties to keep it to low level toons if not why am I going to spend 45min+ doing a vet/hard DLC dungeon when I could just run to all the bosses on novice with a group, smoke them, and clear the dungeon in a couple minutes and get the same reward.
Overland isn't supposed to be excited, it is something to do while you run around and do quests, queue for dungeons/BGs/PVP is there just to be there.
"You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. "
So you're supposed to be soulless hero tasked with saving Cyrodiil from Daedric princes, Dragons, and the sload but those 3 regular guy bandits are supposed to be an actual threat? No
"We could [gasp], actually play the content as it was likely intended to be played!"
We already do
See bold^
Posts like this make me laugh because I wonder if you are really trying to have a discussion. You act, in the premise of some of your arguments, as if you know exactly what ESO is "supposed to" be. That means that you are making a lot of assumptions, and some are just silly.
You said, "Overland isn't supposed to be excit[ing]." Do you really think that is ZOS' goal? Do you think ZOS has a sticky note taped to the computer of every overland developer that says, Remember, overland content is not supposed to be exciting.
Again, that just reads silly. Sounds like you just want to argue.
Well, you can laugh all you want but it doesn't help your argument. I am trying to have a discussion but it's hard when people like you start their response by poisoning the well. You're telling me that I can't "know exactly what ESO is supposed to be" which implies that you do, but reading your post I don't think you understand what MMOs are supposed to be let alone ESO.
Do you really think overland is supposed to be more exciting than other content? Do you really think that overland is supposed to be such a difficult grind that it's on par with dungeons, trials, etc?
"Do you think ZOS has a sticky note taped to the computer of every overland developer that says, Remember, overland content is not supposed to be exciting."
Do you think you can stick to the things I've said and not hit me with your own strawman arguments that you create and then slay? Do you really think ZOS wants you to hang out in overland all day? If overland is such a crazy important part why are 2 of the 4 DLCs they release every year dungeon only with no overland? Hmmmm maybe it's because they've added other things in the game to pass your time and the overland content isn't supposed to be difficult or be played like that. Just a thought from someone with actual game playtime.
Maybe respond to me when you can actually discuss your points because it doesn't seem like you're able to. Maybe we can add some difficulty settings to life to make it easier for you to respond to actual points and not criticisms you make up.
^This confirms my original observation. You just want to argue. Be well.
DreamsUnderStars wrote: »Youre asking for a singleplayer option in a multiplayer game.
I would like to point out that Star Trek Online has scalable difficulty in "overland" questing. So it's not quite so cut-and-dried as your response.
Also the mis-named leveless content of One Tamriel has scalable difficulty.
A single monster can very well have a buff that only affects those playing at high difficulty.Siohwenoeht wrote: »It wouldn't be impossible to do, but barring individual instances which would tend to the empty side for overland content, the only way I see to accomplish this would be to basically have the game gimp your toon.
This could potentially give you what you want, but would add another layer to the calculations the server needs to accomplish.
Ydrisselle wrote: »Freakin_Hytte wrote: »Something have to be done, I would have liked doing overland questing but it's not fun when you kill the final quest boss under 5 seconds.
Sure I guess the low CP people need to have it easier, but why should us 810's suffer from it?
It's sooo boring steam rolling everything in the world.
Drop your CP, and change your gear to whites without any set bonus. Voila, your difficulty is increased.
A single monster can very well have a buff that only affects those playing at high difficulty.Siohwenoeht wrote: »It wouldn't be impossible to do, but barring individual instances which would tend to the empty side for overland content, the only way I see to accomplish this would be to basically have the game gimp your toon.
This could potentially give you what you want, but would add another layer to the calculations the server needs to accomplish.
Rave the Histborn wrote: »A single monster can very well have a buff that only affects those playing at high difficulty.Siohwenoeht wrote: »It wouldn't be impossible to do, but barring individual instances which would tend to the empty side for overland content, the only way I see to accomplish this would be to basically have the game gimp your toon.
This could potentially give you what you want, but would add another layer to the calculations the server needs to accomplish.
How would that work if 2 players of opposite level are playing together?
Yeah good luck on that. This community is very resistant to the idea of trying harder. If victory isn't handed to you they're not going to be happy.
Yeah good luck on that. This community is very resistant to the idea of trying harder. If victory isn't handed to you they're not going to be happy.
Yeah good luck on that. This community is very resistant to the idea of trying harder. If victory isn't handed to you they're not going to be happy.
Not really. To accuse people like me wanting victory given to me is a lame excuse since myself and others who have pointed out the realities of the design of this game also take on the more challenging trials. We realize the model Zos and other major MMORPGs use is a tiered difficulty with overland questing being about the story and not as much the fights and vet HM trials and the arenas are for the more challenging content.
The funny thing is that model seems to be working great as part of the games performance issue has a lot to do with the games population is strong which means that business model is working well for Zos. That is the harsh reality, not what you nonsense I quoted.
Rave the Histborn wrote: »Yeah good luck on that. This community is very resistant to the idea of trying harder. If victory isn't handed to you they're not going to be happy.
It's not about trying harder, dungeons and trials have vet mode for a reason. There's no reason to make overland harder, if you really need to play ESO that bad that you need the overland content to be vet level then you need to throw another game or a new hobby in the mix.
Nomadic_Atmoran wrote: »Seraphayel wrote: »
For you maybe. But not for anyone just starting. They don't have sets, champion points, food buffs, practiced rotations or years of experience.
My friend just started the game and his experience with a low level toon compared to mine is like night and day. Enemies melt before me while he struggles to deal with more than one trash mob.
There are plenty of ways of gimping yourselves without adding a slider. Removing most of the things I listed above would be a start. People need to realize that overland is not for the endgamer. It is not supposed to be the ultimate experience. Dungeons, Trials and PvP is supposed to be where youre putting all of that experience and high level accessible gear to the test.
Rave the Histborn wrote: »Yeah good luck on that. This community is very resistant to the idea of trying harder. If victory isn't handed to you they're not going to be happy.
It's not about trying harder, dungeons and trials have vet mode for a reason. There's no reason to make overland harder, if you really need to play ESO that bad that you need the overland content to be vet level then you need to throw another game or a new hobby in the mix.
PvE used to be fun back in the day, but then they kept diluting the difficulty patch after patch. Now it's a joke, and if I'm paying for DLC it's because of the gear. It's hard to take the story seriously with how mind numbingly easy it is.
Rave the Histborn wrote: »Rave the Histborn wrote: »Yeah good luck on that. This community is very resistant to the idea of trying harder. If victory isn't handed to you they're not going to be happy.
It's not about trying harder, dungeons and trials have vet mode for a reason. There's no reason to make overland harder, if you really need to play ESO that bad that you need the overland content to be vet level then you need to throw another game or a new hobby in the mix.
PvE used to be fun back in the day, but then they kept diluting the difficulty patch after patch. Now it's a joke, and if I'm paying for DLC it's because of the gear. It's hard to take the story seriously with how mind numbingly easy it is.
Hmm it sounds like you need a break from ESO then. Difficulty shouldn't be what keeps your interest in the story and it is meant for everyone, not just you.
Maybe take up another game too or a hobby so you have other things to do as well. That could help
Seraphayel wrote: »Nomadic_Atmoran wrote: »Seraphayel wrote: »
For you maybe. But not for anyone just starting. They don't have sets, champion points, food buffs, practiced rotations or years of experience.
My friend just started the game and his experience with a low level toon compared to mine is like night and day. Enemies melt before me while he struggles to deal with more than one trash mob.
There are plenty of ways of gimping yourselves without adding a slider. Removing most of the things I listed above would be a start. People need to realize that overland is not for the endgamer. It is not supposed to be the ultimate experience. Dungeons, Trials and PvP is supposed to be where youre putting all of that experience and high level accessible gear to the test.
Even for starters the game is fairly easy if you can comprehend what you’re doing and are not completely new to roleplaying games. For genre newcomers it might need some training but then the game is as easy as it can get in an MMORPG.
Single mobs are a joke for every build, three mob groups might be tougher but see above.
By the way, none of my characters has Champion Points or anything else than what they own themselves used until the reach level 50.