Siohwenoeht wrote: »It wouldn't be impossible to do, but barring individual instances which would tend to the empty side for overland content, the only way I see to accomplish this would be to basically have the game gimp your toon.
This could potentially give you what you want, but would add another layer to the calculations the server needs to accomplish.
Siohwenoeht wrote: »It wouldn't be impossible to do, but barring individual instances which would tend to the empty side for overland content, the only way I see to accomplish this would be to basically have the game gimp your toon.
This could potentially give you what you want, but would add another layer to the calculations the server needs to accomplish.
I have been saying we need foods and potions that provide negative affects instead of buffing. That shouldn't add any more calculations as it would be treated same as any other food or drink.
Youre asking for a singleplayer option in a multiplayer game.
Narvuntien wrote: »The game already scales right? it couldn't be that hard to change how it scales via a slider.
Narvuntien wrote: »The game already scales right? it couldn't be that hard to change how it scales via a slider.
Siohwenoeht wrote: »It wouldn't be impossible to do, but barring individual instances which would tend to the empty side for overland content, the only way I see to accomplish this would be to basically have the game gimp your toon.
This could potentially give you what you want, but would add another layer to the calculations the server needs to accomplish.
I have been saying we need foods and potions that provide negative affects instead of buffing. That shouldn't add any more calculations as it would be treated same as any other food or drink.
Yup, and hopefully provide a bit of increased rewards for using them.
TheShadowScout wrote: »Too much trouble, they cannot very well change the world for each placer.
But...
...they could change each player for the world!
They -could- implement a "handicap setting", that lowers your full combat power, but raises your rewards depending on how much of a "handicap" you play with...
Well, the thing is, people often get hung up on the effects. One of the reasons we didn't get more PtL stuff - few are crazy enough to go there.I don't think there needs to be increased reward. The reward is a better more fun experience in the game.
GrumpyDuckling wrote: »When DLC comes out it often follows the same boring to extreme difficulty settings. It combines laughably easy content (overland quests) with very unforgiving content (dungeons that you would be insane to group-finder for). Why does it have to be so extreme on both ends of the spectrum? Can't ZOS just allow us to change the difficulty of the game so that we could make it FUN for the individual? I know... that sounds insane to suggest for a modern video game.
ZOS could go ahead and alter rewards to compensate for difficulty adjustments. Want to run a dungeon on Novice, Normal, Veteran, or Hard? Then you get lower to higher quality items, less or more gold, and less or more tokens/keys. That dungeon helmet you want that is only available on Veteran difficulty could now be had at white quality for 20 completions of the dungeon on Novice difficulty. Is it a perfect solution? Maybe not, but at least some of the more casual players can enjoy some of the dungeon content that they would probably never touch.
Overland could now be more exciting too. You could ramp up the difficulty to actually make it feel like that delve full of bandits is a threat, rather than just running by all of them and dropping AOE damage and heals on the boss. We could [gasp], actually play the content as it was likely intended to be played!
Nemesis7884 wrote: »Also remember that there are people that are starting out at lvl 1, with no champion points, no gear etc... not everyone is fully geared at 810...
Nemesis7884 wrote: »Also remember that there are people that are starting out at lvl 1, with no champion points, no gear etc... not everyone is fully geared at 810...
if you could read more carefully.. people talk about PERSONAL debufs, not for everyone, not for lvl 1 players. And not to change CP everytime for 3k gold when you need dungeons.
Now where did you read that someone suggest to change progression to vertical in ESO? Proof pls. No one is talking about vertical progression, ok? As well as instances (just in case).Only about personal debufs, without messing with CP and gear.
Youre asking for a singleplayer option in a multiplayer game.
Seraphayel wrote: »