Czekoludek wrote: »You know that if you find 3 other players each of you need to light only one fire? And how it is possible to fail it with 2 players?
Technically Rapid Maneuver should be fine. I did it first try/by accident on warden with wings, which is the same buff as rapid just 2 seconds shorter.
Make sure to recast it before it runs out, and have the stamina to sustain it. You can put CP into sprinter if you need to.
I'm wondering wtf the person you grouped up with was doing, as it's impossible to fail with two people. Even without a speedbuff you can get 3 fires in the allotted time, all your partner has to do is light one of the then. There's no way they could take close to 30 seconds to light two.
Not trying to belittle you, just stating that if I can do it on under-leveled mag characters on my own I don't see why you couldn't. Especially with the change to sprint, how it takes more time to deplete and how it refills faster when pausing.
Just bring one potion if needed. One of the free Gold Coasts elixir (or another one, can't remember) that we get as daily reward has a speed bonus.
myskyrim26 wrote: »Technically Rapid Maneuver should be fine. I did it first try/by accident on warden with wings, which is the same buff as rapid just 2 seconds shorter.
Make sure to recast it before it runs out, and have the stamina to sustain it. You can put CP into sprinter if you need to.
I'm wondering wtf the person you grouped up with was doing, as it's impossible to fail with two people. Even without a speedbuff you can get 3 fires in the allotted time, all your partner has to do is light one of the then. There's no way they could take close to 30 seconds to light two.
I think he was doing it for the first time. I explained that he needs to light the 2 closest, and I light the other 2. Yet we failed.

myskyrim26 wrote: »Czekoludek wrote: »Server?
PC EU
I used a different order - according to this drawing, I did 2-1-3-4, of course with a different path to account for this. It results in a slightly shorter overall distance to cover.
myskyrim26 wrote: »Updated: I tried to run using Rapid Maneuvr, the Steed boon and Gold Coast Survivor Elixir. And I do sprint. And I do know the map. AND I STILL CAN'T BE FAST ENOUGH FOR THIS CRAP. What's wrong with me?!
I don't understand how it's possible to fail it at all. I just did it on lvl 30-ish High Elf sorc with 10k stamina - no food, no potions, just sprinting. My advice is: go and practice your path before you start the quest. If you do it with a buddy, one of you should take the two north braziers, the other one takes the southern braziers. It takes literally max 15 sec, but you need to coordinate.
Funnily enough, this quest makes the nerf to the duration of Rapid Maneuver really noticeable. Before you could just put rapids and and it'd last 30 seconds to allow you to sprint through the whole thing. Now that it lasts around 7 seconds, it's made the quest a lot harder.
Still, having a bit of movement bonus from gear + sprinting makes it doable solo.
SeaGtGruff wrote: »One thing I do is that after I light a fire, I turn and start running to the next one before the game acknowledges that the fire is lit. If you stand there and wait for the message to come up that you've lit each fire, you won't make it in time.
I don't understand how it's possible to fail it at all. I just did it on lvl 30-ish High Elf sorc with 10k stamina - no food, no potions, just sprinting. My advice is: go and practice your path before you start the quest. If you do it with a buddy, one of you should take the two north braziers, the other one takes the southern braziers. It takes literally max 15 sec, but you need to coordinate.
I've always run 4-3-1-2, never failed it in all the years of running it. Your path is rather inefficient.
In any case, selecting an efficient path is arguably more important than using rapids.