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Snipe needs to be reworked or removed.

  • OrderoftheDarkness
    OrderoftheDarkness
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    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
    Edited by OrderoftheDarkness on December 21, 2019 4:57AM
  • GRXRG
    GRXRG
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    Snipe builds only pugstomp, no decent player dies to most sniper builds.

    Archery is one of the harder playstyles in the game.

    Maybe talking of 1vs1s.
    But try play in bgs where you see those kids sitting at 40 meters in the safety of their healer or simply in the safety of distance and hit you for 7k having 30k resists and full impen.

    I tried it too for sake of it and I got top skills and top assist in a death match bg just by literally pressing 1 button all the game.

    It was so hard having to use only 1 finger yeah... archery is hard...
  • xylena
    xylena
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    It's very hard to win 1v1 against a decent player with primarily Bow damage and Snipe as your spammable.

    It's braindead easy to score "kills" spamming Snipe from safety against outnumbered enemies.
    Retired until we break the Tank Meta
  • Khatou
    Khatou
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    What should be removed is the blocking, clearly of the anti-game impossible to unblock with a parry, just to vomit this idea of TESO!

    and if it attacks the sniper also attacks the gank !!!
  • LittlePinkDot
    LittlePinkDot
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    Honestly, snipe feels like it doesn't do much in CP cyrodiil... It also takes too long, if I hit it once I can't hit it twice before somebody gets close enough to attack me.
  • Gilvoth
    Gilvoth
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    Honestly, snipe feels like it doesn't do much in CP cyrodiil... It also takes too long, if I hit it once I can't hit it twice before somebody gets close enough to attack me.

    exactly
  • Raudgrani
    Raudgrani
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    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    They are everywhere, yes. But do they actually do anything but kill those already in combat, having like 10% health left? No. If they actually manage to 100-0% someone, it's because of the health desync bug, or because the target is a really bad player.

    I used to have a bow/bow NB "snipe build", and killing good players with it was kind of difficult already quite a while ago. It was FUN, yes. To go real "sniper style". Go outside Sejanus or whatever, and attack a small scale siege. Do the classic "kill one, then wait for someone to try and resurrect and kill them too" style of sniping, but it's hardly possible anymore, and I retired that NB. Only thing you can kill now, are bad players or people already more dead than alive.

    And yes/no, it may have always been a "n00b" playstyle, but I enjoyed tuning everything to perfection, stacking as many buffs/debuffs as possible to get clean kills. But as with so many other type of builds/playstyles, they are but memories now...
  • khajiitNPC
    khajiitNPC
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    Lol — people who don’t understand what is happening and keep calling it a desync. Which technically it is, but it has to do with sets and passives that increase the range of your bow abilities, me and a friend have figured out exactly how to reproduce these “desyncs” and have sent in multiple tickets. And no, I won’t tell you how it’s done. But once we figured out what was happening it became so obvious, one of those forehead slap moments. Surprised no one has posted video.
  • MusCanus
    MusCanus
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    khajiitNPC wrote: »
    Lol — people who don’t understand what is happening and keep calling it a desync. Which technically it is, but it has to do with sets and passives that increase the range of your bow abilities, me and a friend have figured out exactly how to reproduce these “desyncs” and have sent in multiple tickets. And no, I won’t tell you how it’s done. But once we figured out what was happening it became so obvious, one of those forehead slap moments. Surprised no one has posted video.

    Well, that is intriguing. I've never seen more than 2 snipes in my death recap, but now I'm going to research that just for the sake of it. And no, I'm not using Snipe and not planning to even if it can regularly cause such "desyncs".
  • BaiterOfZergs
    BaiterOfZergs
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    khajiitNPC wrote: »
    Lol — people who don’t understand what is happening and keep calling it a desync. Which technically it is, but it has to do with sets and passives that increase the range of your bow abilities, me and a friend have figured out exactly how to reproduce these “desyncs” and have sent in multiple tickets. And no, I won’t tell you how it’s done. But once we figured out what was happening it became so obvious, one of those forehead slap moments. Surprised no one has posted video.

    People have learned how to exploit that years ago though, not really anything new. This discussion has already been done on the forums.

    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • OrderoftheDarkness
    OrderoftheDarkness
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    Raudgrani wrote: »

    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    They are everywhere, yes. But do they actually do anything but kill those already in combat, having like 10% health left? No. If they actually manage to 100-0% someone, it's because of the health desync bug, or because the target is a really bad player.

    I used to have a bow/bow NB "snipe build", and killing good players with it was kind of difficult already quite a while ago. It was FUN, yes. To go real "sniper style". Go outside Sejanus or whatever, and attack a small scale siege. Do the classic "kill one, then wait for someone to try and resurrect and kill them too" style of sniping, but it's hardly possible anymore, and I retired that NB. Only thing you can kill now, are bad players or people already more dead than alive.

    And yes/no, it may have always been a "n00b" playstyle, but I enjoyed tuning everything to perfection, stacking as many buffs/debuffs as possible to get clean kills. But as with so many other type of builds/playstyles, they are but memories now...

    It's a good story, but I did not say anything specific about Snipe. I don't care that archers are everywhere in No-CP. They perhaps justify this those that account for constantly to see about 6-7 sorcs in combat from 12 people. It's becoming more predictable.
    Edited by OrderoftheDarkness on December 22, 2019 5:17AM
  • Raudgrani
    Raudgrani
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    khajiitNPC wrote: »
    Lol — people who don’t understand what is happening and keep calling it a desync. Which technically it is, but it has to do with sets and passives that increase the range of your bow abilities, me and a friend have figured out exactly how to reproduce these “desyncs” and have sent in multiple tickets. And no, I won’t tell you how it’s done. But once we figured out what was happening it became so obvious, one of those forehead slap moments. Surprised no one has posted video.

    I know a guy (in an opposing Alliance) who seems to know it too, so I suppose you are right. He was veeeery infamous on Xbox EU, before he more or less quit the game, and played on other builds when he did play.

    But it doesn't really matter. The experience is still the same, and you can't do anything about it. It's like you are all good, 100% health - and then suddenly your character goes like "Uh-oh..." and you only have the final "pssschhh...." sound, and drop dead. On your death recap you can have like 4 Lethal Arrow and one Poison Injection, yet you heard or saw nothing of it coming before just dropping dead.

    Point is, there's no way to counter it.
  • Raudgrani
    Raudgrani
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    Raudgrani wrote: »

    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    They are everywhere, yes. But do they actually do anything but kill those already in combat, having like 10% health left? No. If they actually manage to 100-0% someone, it's because of the health desync bug, or because the target is a really bad player.

    I used to have a bow/bow NB "snipe build", and killing good players with it was kind of difficult already quite a while ago. It was FUN, yes. To go real "sniper style". Go outside Sejanus or whatever, and attack a small scale siege. Do the classic "kill one, then wait for someone to try and resurrect and kill them too" style of sniping, but it's hardly possible anymore, and I retired that NB. Only thing you can kill now, are bad players or people already more dead than alive.

    And yes/no, it may have always been a "n00b" playstyle, but I enjoyed tuning everything to perfection, stacking as many buffs/debuffs as possible to get clean kills. But as with so many other type of builds/playstyles, they are but memories now...

    It's a good story, but I did not say anything specific about Snipe. I don't care that archers are everywhere in No-CP. They perhaps justify this those that account for constantly to see about 6-7 sorcs in combat from 12 people. It's becoming more predictable.

    If you can't read, it doesn't say anything about snipe alright. ;)
    1. There's a kind of desync death, which is a bug - and the skill itself isn't to blame
    2. There are snipe stackers, but they rarely get any kills due to Snipe being "OP" or anything
    3. There was viable "bow ganker builds", but they don't work anymore.

    I mean, "I got sniped..." is literally the oldest excuse in ESO PVP. I have SEEN people get killed by whatever, and then heard them say they got sniped. Like some sort of bad excuse. People who ALWAYS "only die to snipestackers" these days; are ALWAYS bad players who can't admit it. No exceptions.
  • OrderoftheDarkness
    OrderoftheDarkness
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    Raudgrani wrote: »
    Raudgrani wrote: »

    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    They are everywhere, yes. But do they actually do anything but kill those already in combat, having like 10% health left? No. If they actually manage to 100-0% someone, it's because of the health desync bug, or because the target is a really bad player.

    I used to have a bow/bow NB "snipe build", and killing good players with it was kind of difficult already quite a while ago. It was FUN, yes. To go real "sniper style". Go outside Sejanus or whatever, and attack a small scale siege. Do the classic "kill one, then wait for someone to try and resurrect and kill them too" style of sniping, but it's hardly possible anymore, and I retired that NB. Only thing you can kill now, are bad players or people already more dead than alive.

    And yes/no, it may have always been a "n00b" playstyle, but I enjoyed tuning everything to perfection, stacking as many buffs/debuffs as possible to get clean kills. But as with so many other type of builds/playstyles, they are but memories now...

    It's a good story, but I did not say anything specific about Snipe. I don't care that archers are everywhere in No-CP. They perhaps justify this those that account for constantly to see about 6-7 sorcs in combat from 12 people. It's becoming more predictable.

    If you can't read, it doesn't say anything about snipe alright. ;)
    1. There's a kind of desync death, which is a bug - and the skill itself isn't to blame
    2. There are snipe stackers, but they rarely get any kills due to Snipe being "OP" or anything
    3. There was viable "bow ganker builds", but they don't work anymore.

    I mean, "I got sniped..." is literally the oldest excuse in ESO PVP. I have SEEN people get killed by whatever, and then heard them say they got sniped. Like some sort of bad excuse. People who ALWAYS "only die to snipestackers" these days; are ALWAYS bad players who can't admit it. No exceptions.

    I can read. I do not like to delve into lyrical digressions. You quoted my answer to a person and I did not understand why you started telling me about situations that were once... ;)
    Everyone has their own truth, I think you should understand that, but there are statistics ( many sorc, many Nb, many mDK, many archers, many BRP DW, many damage +40% for stam jabs, etc) here is its need to to change, otherwise it's just a dead end.
    So I'm glad TS pointed out the possibility of changing one moment of this statistic.
    Edited by OrderoftheDarkness on December 22, 2019 11:03AM
  • SodanTok
    SodanTok
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    Snipe needs rework (not nerf or removal) for past 3 years at least. Literally every 'nuke' nonultimate ability in the game bar maybe the magicka siren snipe Templar has is and has consistently been significantly better than Snipe despite obvious niche strengths where Snipe may been bit winning like bugging people or shooting it from wall/cloak and/or with 30 other people.
  • Dr_Ganknstein
    Dr_Ganknstein
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    If I die that much to one thing I usually change up my build/playstyle to not die by that one thing. Snipe has been nerfed a bunch. Players like this will just cry nerf to whatever is on their recap.
  • Salix_alba
    Salix_alba
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    I went into pvp and got hit by an arrow who knew. Then I got curb stomped by a shield stacking sorc only to res and get tackled by a dragon leaping DK. After trekking all the way back to the generic playset of the moment I got stabbed to death by some kind of light spear thing from a templar its a little fuzzy with all that light. then you wont believe it I got mauled by a freaking bear. I'm just waiting to see how I get killed by a necro hasn't happened yet unless there was one in a zerg that I just didn't notice.

    Look its pvp Its supposed to be hard and you no matter how you build your toon you will get killed by lots of people
    its still fun. these are real people controlling these angry pixels trying to kill you they will be unpredictable and armed to bear with whatever works and that includes arrows loooooooooooooooooooooooooooooooots of arrows.

  • MartiniDaniels
    MartiniDaniels
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    Snipe needs re-work. Instead of cast time it should have aim time. I.e. you must keep crosshair exactly on target for let's say 0.9 seconds and then it will hit like current snipe. If your crosshair leaves target, snipe is cancelled and you need to aim again. Travel speed should be almost instant like poison injection. This will be a buff to snipers who actually aim and nerf for those who just randomly spam it.
  • Iskiab
    Iskiab
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    Well, I think there’d be more of an issue if the bowtards were actually able to win a BG or something. I had a BG where there were 4 of them together on a team, they ended the death match with 40 points... ouch.

    It’s an annoying bug, but nothing overpowered. The people who play those specs get repeatedly rolled so it’s not like it’s unbalancing anything.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Dr_Ganknstein
    Dr_Ganknstein
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    Funny thing is people think this desync issue only happens with snipe. It's just more noticeable when you get desynced at range. The wife and I would play with the screens side by side and so many times players would be in different spots during fights. It really sucks when you think you are behind that player when in fact they are behind you lol.
  • Nordic__Knights
    Nordic__Knights
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    Icky wrote: »
    Funny thing is people think this desync issue only happens with snipe. It's just more noticeable when you get desynced at range. The wife and I would play with the screens side by side and so many times players would be in different spots during fights. It really sucks when you think you are behind that player when in fact they are behind you lol.

    I have 3 systems in my game room and when in combat not 1 of the 3 shows the same placement for users nor enemies its actually funny to understand how bad it differs between the 3 hell ive had rain on one sun on another and night on the 3rd once me and my sons got an big ol 😆 😆 😆 out of it
  • TheBonesXXX
    TheBonesXXX
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    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    They're everywhere? Coulda fooled me I do not see competent Archers in PvP. That's why I said PUG stomp, because no one competent dies to an Archer.
  • Toc de Malsvi
    Toc de Malsvi
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    Icky wrote: »
    Funny thing is people think this desync issue only happens with snipe. It's just more noticeable when you get desynced at range. The wife and I would play with the screens side by side and so many times players would be in different spots during fights. It really sucks when you think you are behind that player when in fact they are behind you lol.

    Literally.

    I think perhaps it is related to expectations. When you are in a heated fight or you see a group roll up on you, then you often expect to possibly die suddenly. When you are riding between keeps, Manning siege, or generally not in combat the sudden resource drop and character slide is more maddening.

    For solo play Snipe ganking on a stam NB is fairly productive. Provided you don’t expect to kill most competent players or be a threat to most competent groups.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Kel
    Kel
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    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    Who likes to die in PvP?
    Isn't that exactly why you're seeing ten 35k health heal bots in every group and unkillable tanks everywhere or sorcs that streak all across Cyrodiil?

    Let's not pretend here, let's be real. "I do not like to die" is every PvP player everywhere.

    Edit to add: And it seems like Zos is listening to the "afraid to die" people, since they've gutted defile, bleeds, and oblivion damage.
    So thanks to all the little whiners who are so afraid to die, we now have a crazy heal/tank meta in PvP. Yay! 20 minute 1v1 stalemates....such fun! BG's going to time limit in death match....so fun!

    🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️
    Edited by Kel on December 26, 2019 12:19PM
  • OrderoftheDarkness
    OrderoftheDarkness
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    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    They're everywhere? Coulda fooled me I do not see competent Archers in PvP. That's why I said PUG stomp, because no one competent dies to an Archer.
    Kel wrote: »

    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    Who likes to die in PvP?
    Isn't that exactly why you're seeing ten 35k health heal bots in every group and unkillable tanks everywhere or sorcs that streak all across Cyrodiil?

    Let's not pretend here, let's be real. "I do not like to die" is every PvP player everywhere.

    Edit to add: And it seems like Zos is listening to the "afraid to die" people, since they've gutted defile, bleeds, and oblivion damage.
    So thanks to all the little whiners who are so afraid to die, we now have a crazy heal/tank meta in PvP. Yay! 20 minute 1v1 stalemates....such fun! BG's going to time limit in death match....so fun!

    🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

    Lol.I see a lot of messages about gutted defile. I can tell you with confidence why this was done in order to betray Stam necro's class identity. If you do not take this as an example, in general Defile looked very stupid on a hit with a shield.
    P. S. There are many problems besides tanky / healing, you just don't notice them until they concern you. I will give an example of one of them.
    For example, choosing an ability that carries you and that doesn't carry you. In my case it's the dizzy or the venom skull. As a result, I am forced to choose the ability, of course I do not agree with this and I choose a skull, but still, it doesn’t get any better for me because all Stam uses Dizzy now it’s fashionable and strong. Venom skull 3 stack hits weaker than Dizzy. If you take arena weapon you can't even compare them. This is called the illusion of creating an build...
    Perhaps you should advise me to change the build, put on a bow and use Snipe instead (just a joke) as with Dizzy everyone does. As a result, developers have fewer problems with balance and people are happy, because the main thing in the end is to kill.
    It is a pity that this rule does not apply to everyone for example jabs templar works very well, even too much of it. There are a lot of such examples.
    Edited by OrderoftheDarkness on December 26, 2019 1:39PM
  • phoenixkungfu
    phoenixkungfu
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    Snipe is the most broken skill. The cast times need to be increased to 1.5 seconds. 3 snipes plus skill should never be possible to hit all at once
  • Xvorg
    Xvorg
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    Snipe is the most broken skill. The cast times need to be increased to 1.5 seconds. 3 snipes plus skill should never be possible to hit all at once

    Wasn't Leap and Toppling some weeks ago?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • MusCanus
    MusCanus
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    Xvorg wrote: »
    Snipe is the most broken skill. The cast times need to be increased to 1.5 seconds. 3 snipes plus skill should never be possible to hit all at once

    Wasn't Leap and Toppling some weeks ago?

    3 dozes of skooma plus a chronic traumatic brain injury can lead to the incontinence of nerf posts.
  • TheBonesXXX
    TheBonesXXX
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    Kel wrote: »

    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    Who likes to die in PvP?
    Isn't that exactly why you're seeing ten 35k health heal bots in every group and unkillable tanks everywhere or sorcs that streak all across Cyrodiil?

    Let's not pretend here, let's be real. "I do not like to die" is every PvP player everywhere.

    Edit to add: And it seems like Zos is listening to the "afraid to die" people, since they've gutted defile, bleeds, and oblivion damage.
    So thanks to all the little whiners who are so afraid to die, we now have a crazy heal/tank meta in PvP. Yay! 20 minute 1v1 stalemates....such fun! BG's going to time limit in death match....so fun!

    🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

    These forums are filled with people in denial of their abilities.

    Better yet, they're just liars fishing for an advantage.
  • TheBonesXXX
    TheBonesXXX
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    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    They're everywhere? Coulda fooled me I do not see competent Archers in PvP. That's why I said PUG stomp, because no one competent dies to an Archer.
    Kel wrote: »

    Archery is one of the harder playstyles in the game.

    Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.

    Who likes to die in PvP?
    Isn't that exactly why you're seeing ten 35k health heal bots in every group and unkillable tanks everywhere or sorcs that streak all across Cyrodiil?

    Let's not pretend here, let's be real. "I do not like to die" is every PvP player everywhere.

    Edit to add: And it seems like Zos is listening to the "afraid to die" people, since they've gutted defile, bleeds, and oblivion damage.
    So thanks to all the little whiners who are so afraid to die, we now have a crazy heal/tank meta in PvP. Yay! 20 minute 1v1 stalemates....such fun! BG's going to time limit in death match....so fun!

    🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

    Lol.I see a lot of messages about gutted defile. I can tell you with confidence why this was done in order to betray Stam necro's class identity. If you do not take this as an example, in general Defile looked very stupid on a hit with a shield.
    P. S. There are many problems besides tanky / healing, you just don't notice them until they concern you. I will give an example of one of them.
    For example, choosing an ability that carries you and that doesn't carry you. In my case it's the dizzy or the venom skull. As a result, I am forced to choose the ability, of course I do not agree with this and I choose a skull, but still, it doesn’t get any better for me because all Stam uses Dizzy now it’s fashionable and strong. Venom skull 3 stack hits weaker than Dizzy. If you take arena weapon you can't even compare them. This is called the illusion of creating an build...
    Perhaps you should advise me to change the build, put on a bow and use Snipe instead (just a joke) as with Dizzy everyone does. As a result, developers have fewer problems with balance and people are happy, because the main thing in the end is to kill.
    It is a pity that this rule does not apply to everyone for example jabs templar works very well, even too much of it. There are a lot of such examples.

    Asking for needs to get an advantage? This thread.
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