TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
TheBonesXXX wrote: »Snipe builds only pugstomp, no decent player dies to most sniper builds.
Archery is one of the harder playstyles in the game.
LittlePinkDot wrote: »Honestly, snipe feels like it doesn't do much in CP cyrodiil... It also takes too long, if I hit it once I can't hit it twice before somebody gets close enough to attack me.
OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
khajiitNPC wrote: »Lol — people who don’t understand what is happening and keep calling it a desync. Which technically it is, but it has to do with sets and passives that increase the range of your bow abilities, me and a friend have figured out exactly how to reproduce these “desyncs” and have sent in multiple tickets. And no, I won’t tell you how it’s done. But once we figured out what was happening it became so obvious, one of those forehead slap moments. Surprised no one has posted video.
khajiitNPC wrote: »Lol — people who don’t understand what is happening and keep calling it a desync. Which technically it is, but it has to do with sets and passives that increase the range of your bow abilities, me and a friend have figured out exactly how to reproduce these “desyncs” and have sent in multiple tickets. And no, I won’t tell you how it’s done. But once we figured out what was happening it became so obvious, one of those forehead slap moments. Surprised no one has posted video.
OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
They are everywhere, yes. But do they actually do anything but kill those already in combat, having like 10% health left? No. If they actually manage to 100-0% someone, it's because of the health desync bug, or because the target is a really bad player.
I used to have a bow/bow NB "snipe build", and killing good players with it was kind of difficult already quite a while ago. It was FUN, yes. To go real "sniper style". Go outside Sejanus or whatever, and attack a small scale siege. Do the classic "kill one, then wait for someone to try and resurrect and kill them too" style of sniping, but it's hardly possible anymore, and I retired that NB. Only thing you can kill now, are bad players or people already more dead than alive.
And yes/no, it may have always been a "n00b" playstyle, but I enjoyed tuning everything to perfection, stacking as many buffs/debuffs as possible to get clean kills. But as with so many other type of builds/playstyles, they are but memories now...
khajiitNPC wrote: »Lol — people who don’t understand what is happening and keep calling it a desync. Which technically it is, but it has to do with sets and passives that increase the range of your bow abilities, me and a friend have figured out exactly how to reproduce these “desyncs” and have sent in multiple tickets. And no, I won’t tell you how it’s done. But once we figured out what was happening it became so obvious, one of those forehead slap moments. Surprised no one has posted video.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
They are everywhere, yes. But do they actually do anything but kill those already in combat, having like 10% health left? No. If they actually manage to 100-0% someone, it's because of the health desync bug, or because the target is a really bad player.
I used to have a bow/bow NB "snipe build", and killing good players with it was kind of difficult already quite a while ago. It was FUN, yes. To go real "sniper style". Go outside Sejanus or whatever, and attack a small scale siege. Do the classic "kill one, then wait for someone to try and resurrect and kill them too" style of sniping, but it's hardly possible anymore, and I retired that NB. Only thing you can kill now, are bad players or people already more dead than alive.
And yes/no, it may have always been a "n00b" playstyle, but I enjoyed tuning everything to perfection, stacking as many buffs/debuffs as possible to get clean kills. But as with so many other type of builds/playstyles, they are but memories now...
It's a good story, but I did not say anything specific about Snipe. I don't care that archers are everywhere in No-CP. They perhaps justify this those that account for constantly to see about 6-7 sorcs in combat from 12 people. It's becoming more predictable.
OrderoftheDarkness wrote: »OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
They are everywhere, yes. But do they actually do anything but kill those already in combat, having like 10% health left? No. If they actually manage to 100-0% someone, it's because of the health desync bug, or because the target is a really bad player.
I used to have a bow/bow NB "snipe build", and killing good players with it was kind of difficult already quite a while ago. It was FUN, yes. To go real "sniper style". Go outside Sejanus or whatever, and attack a small scale siege. Do the classic "kill one, then wait for someone to try and resurrect and kill them too" style of sniping, but it's hardly possible anymore, and I retired that NB. Only thing you can kill now, are bad players or people already more dead than alive.
And yes/no, it may have always been a "n00b" playstyle, but I enjoyed tuning everything to perfection, stacking as many buffs/debuffs as possible to get clean kills. But as with so many other type of builds/playstyles, they are but memories now...
It's a good story, but I did not say anything specific about Snipe. I don't care that archers are everywhere in No-CP. They perhaps justify this those that account for constantly to see about 6-7 sorcs in combat from 12 people. It's becoming more predictable.
If you can't read, it doesn't say anything about snipe alright.
1. There's a kind of desync death, which is a bug - and the skill itself isn't to blame
2. There are snipe stackers, but they rarely get any kills due to Snipe being "OP" or anything
3. There was viable "bow ganker builds", but they don't work anymore.
I mean, "I got sniped..." is literally the oldest excuse in ESO PVP. I have SEEN people get killed by whatever, and then heard them say they got sniped. Like some sort of bad excuse. People who ALWAYS "only die to snipestackers" these days; are ALWAYS bad players who can't admit it. No exceptions.
Funny thing is people think this desync issue only happens with snipe. It's just more noticeable when you get desynced at range. The wife and I would play with the screens side by side and so many times players would be in different spots during fights. It really sucks when you think you are behind that player when in fact they are behind you lol.
OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
Funny thing is people think this desync issue only happens with snipe. It's just more noticeable when you get desynced at range. The wife and I would play with the screens side by side and so many times players would be in different spots during fights. It really sucks when you think you are behind that player when in fact they are behind you lol.
OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
TheBonesXXX wrote: »OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
They're everywhere? Coulda fooled me I do not see competent Archers in PvP. That's why I said PUG stomp, because no one competent dies to an Archer.
OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
Who likes to die in PvP?
Isn't that exactly why you're seeing ten 35k health heal bots in every group and unkillable tanks everywhere or sorcs that streak all across Cyrodiil?
Let's not pretend here, let's be real. "I do not like to die" is every PvP player everywhere.
Edit to add: And it seems like Zos is listening to the "afraid to die" people, since they've gutted defile, bleeds, and oblivion damage.
So thanks to all the little whiners who are so afraid to die, we now have a crazy heal/tank meta in PvP. Yay! 20 minute 1v1 stalemates....such fun! BG's going to time limit in death match....so fun!
🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
phoenixkungfu wrote: »Snipe is the most broken skill. The cast times need to be increased to 1.5 seconds. 3 snipes plus skill should never be possible to hit all at once
phoenixkungfu wrote: »Snipe is the most broken skill. The cast times need to be increased to 1.5 seconds. 3 snipes plus skill should never be possible to hit all at once
Wasn't Leap and Toppling some weeks ago?
OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
Who likes to die in PvP?
Isn't that exactly why you're seeing ten 35k health heal bots in every group and unkillable tanks everywhere or sorcs that streak all across Cyrodiil?
Let's not pretend here, let's be real. "I do not like to die" is every PvP player everywhere.
Edit to add: And it seems like Zos is listening to the "afraid to die" people, since they've gutted defile, bleeds, and oblivion damage.
So thanks to all the little whiners who are so afraid to die, we now have a crazy heal/tank meta in PvP. Yay! 20 minute 1v1 stalemates....such fun! BG's going to time limit in death match....so fun!
🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
OrderoftheDarkness wrote: »TheBonesXXX wrote: »OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
They're everywhere? Coulda fooled me I do not see competent Archers in PvP. That's why I said PUG stomp, because no one competent dies to an Archer.OrderoftheDarkness wrote: »TheBonesXXX wrote: »
Archery is one of the harder playstyles in the game.
Seriously? This is probably why archers are everywhere. This style is called simply - I do not like to die.
Who likes to die in PvP?
Isn't that exactly why you're seeing ten 35k health heal bots in every group and unkillable tanks everywhere or sorcs that streak all across Cyrodiil?
Let's not pretend here, let's be real. "I do not like to die" is every PvP player everywhere.
Edit to add: And it seems like Zos is listening to the "afraid to die" people, since they've gutted defile, bleeds, and oblivion damage.
So thanks to all the little whiners who are so afraid to die, we now have a crazy heal/tank meta in PvP. Yay! 20 minute 1v1 stalemates....such fun! BG's going to time limit in death match....so fun!
🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
Lol.I see a lot of messages about gutted defile. I can tell you with confidence why this was done in order to betray Stam necro's class identity. If you do not take this as an example, in general Defile looked very stupid on a hit with a shield.
P. S. There are many problems besides tanky / healing, you just don't notice them until they concern you. I will give an example of one of them.
For example, choosing an ability that carries you and that doesn't carry you. In my case it's the dizzy or the venom skull. As a result, I am forced to choose the ability, of course I do not agree with this and I choose a skull, but still, it doesn’t get any better for me because all Stam uses Dizzy now it’s fashionable and strong. Venom skull 3 stack hits weaker than Dizzy. If you take arena weapon you can't even compare them. This is called the illusion of creating an build...
Perhaps you should advise me to change the build, put on a bow and use Snipe instead (just a joke) as with Dizzy everyone does. As a result, developers have fewer problems with balance and people are happy, because the main thing in the end is to kill.
It is a pity that this rule does not apply to everyone for example jabs templar works very well, even too much of it. There are a lot of such examples.