KillsAllElves wrote: »2 years ago there was a thread similar to this one on the forums here.
One comment stood out from the rest of other comments- if i remember correctly, Alot of forum users have played call of duty and other games where there are no class healing abilities and no body was crying for self healing they just played the game... I have to agree with this.
If cyrodiil did not allow for self healing, i think pvp would be alot funner the way it is now.
usmguy1234 wrote: »
Imo I think if zos just got rid of aoe heals and made people focus on self healing a lot of the pvp issues would go away. That could be written in to battle spirit so it doesn't effect pve. Though that might make dedicated healers in pvp mad. Somehow they need to make aoe heals less brainless. Maybe something like adding a synergy to really strong heals to where you have to activate the synergy in order to recieve the heal from a teammate.
I feel damage vs mitigation is quite good atm.
1v1 fights last quite long, two even players with builds that dont rock>scissor>paper eachother can last 2-3 mins until someone gets the advantage. That is good gameplay.
1vX, 'high end' player can trash 'baddies' 1v3 or even 1v4. Depending on what classes n builds are involved.
4v4 or 4vX, same as 1v1, and assisting players down is key if evenly matched and no rock>scissor>paper relation between the groups.
What I think needs to be worked on is some builds and classes clear advantage in PvP by having "overloaded" class skills. The class skills have to be balanced or the game gravitates to certain classes each patch.
If skills should even ve allowed to be overloaded they have to be accessible to all classes.
Defile has to be more present on the battlefield for strategic use against single tank targets to deny them healing for as long as defile are spammed on them.
Many of the devs have a background in Dark Age of Camelot, they know how to make a 3 realm pvp game with fast paced strategic pvp. Look at daoc skills and copy that (CC, disease, healing mechanics).
TLDR: I think TTK is almost perfect atm in 1v1, 1vPlebs, 4v4, 4vPlebs.
Devs could find more ways for defile to be strategically used in Zerg v Zerg and 4vX.
Freakin_Hytte wrote: »
You can't compare ESO to CoD... A big difference is that in CoD, CS they have much smaller maps and the game is made around fast paced combat. Taking a flag in CoD takes about 10 sec. Taking an empty keep with max siege will still take 2 min and if it's not empty and enemy players put siege on you, your entire group is *** against 2-3 players. On kaal it would be impossible to take anything except resources and towns when there are 2 bars up.
ESO have different classes and setups those games do not, this would make mag classes outperformed to such a degree they would never be viable because they wouldn't be able to block or dodge roll.
All you would create is even a worse horse simulator than it is right now. There is absolutely nothing you can compare between ESO and fast paced FPS games like CoD.
Well, we will find out. Because heals are pretty strong now, and we see a lot of babies crying about that, so in order to please these babies and save the game, they (ZOS) will blindly cut down healing abilities by about - well let's say the usual percentage, some 40-70% I guess?
Nothing is ever done gradually in this game. So expect some "healing nerf" update soon, where healing will be but a memory.
ThePhantomThorn wrote: »
us babies, happen to be trying to balance the game. healing is (imo) too strong atm. so strong in fact that i quit cp pvp. no cp is much better. less heal crits.
Sorry for late reply. Yes, it needs adjustment, but we all know how "adjustment" works when taken care of by the developers of this game. "Ohh, this ability seems to strong, we never play the game ourselves - so how would we know? But a lot of people complain in the forums... Let's cut it with 70%, and do the same to all other similar abilities". Next update, some other type of skill(s) get the same treatment, increased or decreased by silly numbers.
This mentality have more or less killed the game already. I'm waiting for a while longer, for them to come to their senses regarding balancing of the game. But it feels pretty hopeless to be fair. I know it must not be an easy task, but to adjust skills by some 40-70% every time... They never learn?
Moonsorrow wrote: »
This so much.
And when it happens, same people who asked for the nerfs will go all: "No one asked THIS big nerfs and these also nerfed so hard on the side.." and most of them learn to not ask nerfs anymore, since they most of the time will make the game worse, not better.
Imagine how ZOS would handle big heal nerfs. Result: NB meta with everyone just getting Sniped/Ganked and no chance to recover since burst heals would be no more, so always the one getting the 1st strike burst in would usually automatically win. And NB would get that 1st strike from Cloak.
Same with numbers, anything you would get against you that would not be a 1vs1 would most often kill you, some might see it as a good thing i guess, but.. it would just encourage even more of the mindless drone playstyle.
While that patch would be hilarious for the NB class, it would mean all the FOTM people would roll it - Cyrodiil would both look and BE more empty except for when someone would go into a flag area or started sieging they would get Sniped from all directions because everyone would try to stay as much invisible as can since cannot heal anymore properly if takes heavy damage first.
To make it "fair" they would have to destroy also % heals.
Besides invisibility meta some would try build as much as can with Shields instead as sort of extra hp/burst heal that it in reality functions as. That would be nerfed next, to be "fair" so some classes cannot imitate burst healing. Cloak would get destroyed too, to be "fair" so one class would not have a reset in/out of battle skill.
What we would have left then would pretty much be a who hits first and/or with bigger numbers wins game. Exciting? Not. Remaining groups who even wanted to play this game anymore would just transform to even bigger and tighter groups to have what little benefit cross-healing would give and stomp any smaller numbers.
Is this what people really want?
ESO pvp would be bad, i cannot see anything fun on a game like that.
Considering that healing is due to be nerfed - probably sooner rather than later - and also considering ZOS' track record of nerfing things into Oblivion with 70-80% nerfs, we'll see for ourselves how PvP plays without usable heals... next update.
Let's be real here. Forums are brimming with complaints about how heals are now OP, since damage has been nerfed but healing was mostly left untouched.
I don’t think so. I mean, they mentioned in the patch notes they’re keeping track of hots because they brought dots down but didn’t touch them.
Except when they are: even in noCP, in 1v1 situations it's quite feasible to just stall more or less endlessly while waiting for your opponent to make a mistake (and/or for reinforcements to arrive).self heals aren't the problem.
This was fine when endlessly stalling meant you were a useless 50k HP DK tank with no damage or group support. When you can stall endlessly while also healing allies, the advantages of zerging are compounded, and large scale PvP suffers from more stacking, more lag, and less skill.Except when they are: even in noCP, in 1v1 situations it's quite feasible to just stall more or less endlessly while waiting for your opponent to make a mistake (and/or for reinforcements to arrive).
ThePhantomThorn wrote: »
us babies, happen to be trying to balance the game. healing is (imo) too strong atm. so strong in fact that i quit cp pvp. no cp is much better. less heal crits.
Actually, from a quick pass through the forums, everything is too strong...healing, vampire drain, tanks, snipe, sorcs (always), templars, proc sets, harmony traits, damage shields, block, DK leap, magcros (wth?)...It is not about balance with that many people complaining about that many different things.
Healing will get nerfed about the same percentage as DOTs were nerfed around 40-60% across the board.
In open world PVP, healers will be just as powerful as before, groups will just carry more of them, but ranged mag sorcs and stamblades will be really strong. People will complain about whatever floats to the top of the next meta just like they always do.
The only issue with healing for me is that self healing is also a group healing at the same time with equal strenght and cost. That is an issue when heals are designed to find the target that needs healing the most automatically because at the end You can build for tank or DD role and be healer passively by mashing 1-2 buttons when it's needed while doing also lot of things usually associated with different roles.
In my opinion there should be some restrictions and separations for heals in the game to set apart self healing and group healing so people that wants to play as healers would have to start making choices and people who are playing as DDs or tanks woouldn't be able to hold their allies alive so easily.
Maybe. You can usually tell what will be OP from the patch notes, you don’t even need to log in. If there’s something coming up soon for the next expansion notes might be up soon.
I’m pretty sure there will be something soon too. The whininess is up which coincides with PTS notes.