A lot less fun.
There would be less survivable situations and you will spend most of your time respawning at keeps and running backwards and forwards
how do you think pvp would play if healing was gutted to near useless?
pvp would play Normaly like it does in all the other MMO's.
there would be the normal loss of health just like we see in every mmo on the market.
eso is the only mmo i have ever played that we see people instantly heal from .01% health in a fight to 100% full health in what looks like 1 click. it is an unfair advantage given to healers and heal builds that should not exist in pvp.
how do you think pvp would play if healing was gutted to near useless?
pvp would play Normaly like it does in all the other MMO's.
there would be the normal loss of health just like we see in every mmo on the market.
eso is the only mmo i have ever played that we see people instantly heal from .01% health in a fight to 100% full health in what looks like 1 click. it is an unfair advantage given to healers and heal builds that should not exist in pvp.
You're a funny one. Healers have an unfair advantage?
The problem is that in ESO PvP, everybody is a healer!
say battle spirit was changed to gut nearly all forms healing / shields / health regen / blocking etc by like 90%
but increased the amount of flat hp for being in pvp up from the ~5k bonus up to a ~20k bonus
how do you think cyro / pvp would play out if people actually did constantly die?
would it be more fun
less fun
how would it effect group play
what about solo
sieges
BG's
etc.
personally I would be willing to try it for a hot sec just to see what would happen.
in fact as I say this I wish there was a live week long campaign that tested changes like this, that they could change battle spirit effects on a weekly bases and get community feedback, just go balls to the walls with some radical changes and see how it plays for a week.
KillsAllElves wrote: »2 years ago there was a thread similar to this one on the forums here.
One comment stood out from the rest of other comments- if i remember correctly, Alot of forum users have played call of duty and other games where there are no class healing abilities and no body was crying for self healing they just played the game... I have to agree with this.
If cyrodiil did not allow for self healing, i think pvp would be alot funner the way it is now.
A lot less fun.
There would be less survivable situations and you will spend most of your time respawning at keeps and running backwards and forwards
As someone who is used to CP, that's basically how no CP feels to me. A little bit.
I main a magblade. If you leave me with cloak, that will basically mean I have to cloak away for longer to recover. It won't be any fun at all. Getting enough healing on magblade is already a challenge these days. Can't say that I'm interested in your idea.
High health and low healing is basically what happens with some tank builds. Play becomes more strategic. You screw up with your resources or positioning and you can end up doomed for a mistake you made 30s ago. I'm not a fan of that. I like fast, reactive gameplay.
say battle spirit was changed to gut nearly all forms healing / shields / health regen / blocking etc by like 90%
but increased the amount of flat hp for being in pvp up from the ~5k bonus up to a ~20k bonus
how do you think cyro / pvp would play out if people actually did constantly die?
would it be more fun
less fun
how would it effect group play
what about solo
sieges
BG's
etc.
personally I would be willing to try it for a hot sec just to see what would happen.
in fact as I say this I wish there was a live week long campaign that tested changes like this, that they could change battle spirit effects on a weekly bases and get community feedback, just go balls to the walls with some radical changes and see how it plays for a week.