Warden has one of the most straight forward and predictable burst combos in the game. Not too mention that in order to be strong you have to maintain 4 buffs with basically 90% uptime.
Complaining to complain.
1) Every class has a predictable burst combo
2) Every class has buffs they maintain
3) Anyone can jump on a Warden, spam shimmering & be just as much if not more survivable than a tank based class such as dk or even templar.
4) Stamina Warden can go around spamming the exact same combo as every other stamina class ie...
dizzying swing -> dawnbreak -> whirlwind ; & be just as if not more effective due to minor heroism, shimmering's mitigation, & netch, add beetles to it & there really isn't much to counter them; especially when you get 2 or 3 of them coordinating burst (it's more effective than 2 or 3 of any other class coordinating burst).
Warden has one of the most straight forward and predictable burst combos in the game. Not too mention that in order to be strong you have to maintain 4 buffs with basically 90% uptime.
Complaining to complain.
1) Every class has a predictable burst combo
2) Every class has buffs they maintain
3) Anyone can jump on a Warden, spam shimmering & be just as much if not more survivable than a tank based class such as dk or even templar.
4) Stamina Warden can go around spamming the exact same combo as every other stamina class ie...
dizzying swing -> dawnbreak -> whirlwind ; & be just as if not more effective due to minor heroism, shimmering's mitigation, & netch, add beetles to it & there really isn't much to counter them; especially when you get 2 or 3 of them coordinating burst (it's more effective than 2 or 3 of any other class coordinating burst).
1)Warden's burst is centered around shalks, which is a delayed burst skill that is avoidable if you position yourself not directly in front of the warden when you see the giant green/blue circle around them. As long as you're not standing there and attacking them like it's Runescape your odds of getting hit with it decrease exponentially. They increase their chances of hitting shalks if they rely on DB CC or their (additionally delayed) off-balanced stun from dizzy, which is something quite difficult to time with shalks if you haven't tried it.
What other delayed burst skills are like this in the game? Magsorcs haunting curse, which when applied is completely unavoidable. Timed with crystal frags, which is not technically a delayed burst but has a travel time, and with endless fury procced, and maybe a charged light attack immediately following your frags the enemy is likely dead. At a distance it is likely you can see the frags coming at you and you can block or dodge it, but the closer the Magsorc is the less time you have of reacting to that frag. Most people know that when that second haunting curse is about to explode on you your best bet is dodging or holding block regardless because a frag is likely to come your way. However, Magsorcs have that unblockable streak stun that they can use on you right before their curse is about to explode so they have you stunned while they let that frag fly.
Wardens have a delayed burst, delayed CC, a CC'd ultimate if they choose to run it over the better onslaught. None of it is guaranteed. Most of the time Wardens whiff one if not multiple skills during fights over and over again. A warden only ever kills someone if they can hit you with everything. To say that there is no counter is lazy.
2) Every class has buffs they maintain, but Warden has more, and if one isn't up, they are dead. Warden also has the least offensive pressure because they rely on their burst combo to kill you and when their buffs run out they need to completely stop attacking you in order to reapply them.
3) A Warden with shimmering on their bar is likely giving up falcon's swiftness, which is a huge hit to their damage, or vines/green lotus, a huge hit to their healing and survivability as well as their damage. When a warden chooses their kit they have to choose between damage and healing. Shimmering is used for the heroism it gives, and having that on their bars makes them super reliant on waiting for their ultimate to kill people, more than they already are.
4) Dizzy swing, dawnbreak, and whirlwind is an impossble combo. But shalks with dizzy, ultimate, execute or shalks, birds, ultimate, whirlwind are the popular ones. The dual wield spec can also run the swarm dot which can help a little with pressure but not that much. There is absolutely a counter though: continued mobility/positioning, knowing when to be defensive during warden's burst windows and offensive when their reapplying their buffs... stunning a warden when their buffs are gone = goodbye. Offensive pressure through passive bleeds and dots are a big counter to warden.
Every class is more powerful when there are two of them coordinating bursts. If two wardens hit you with their full delayed bursts they can wipe groups, but only if they all have their skills timed at the exact same time and multiple people are choosing to stand directly in front of them. Going up against two wardens when you're in a group all you have to do is be moving around in all different directions so they can only target one person at a time, and that person just needs to roll dodge through them, utilize the environment for LOS, CC one or both to stop their burst attempt(s), etc.
1) I know wardens that do not center their burst around shalks, but we’ll go with it anyways. To clarify, I’m talking bg’s, so 4v4v4. CC & aoe is pretty much king there, & you have the benefit of 3 other players helping you CC someone, so just sit back & spam shalks as much as you want because they aren’t doing any damage to you & your buddy is spamming arrow barrage or shock clench on them.
2) if 1 buff isn’t up you’re dead? Get real. You can forget to apply an offensive buff as long as you have defensive/sustain buffs up.
3) Every build for every class has to give up something; make some sacrifices for other parts of the build. You don’t get to be a special snowflake just because you’re having trouble with bar space. Welcome to ESO 2014.
4) Are you trying to say it’s an impossible combo because “bar swap”????
Offensive pressure through dots? Do you know what patch this is? The dot meta just got nerfed into the ground.
“Be moving around so they can only target one person at a time”.....
That’s the definition of “focusing targets”, & not 1 player is going to stand up to that unless you’re wearing white off-set gear & picked up warden yesterday. I’m absolutely going to be there with my homie block casting heals & trying to CC one or both of you!
1) I know wardens that do not center their burst around shalks, but we’ll go with it anyways. To clarify, I’m talking bg’s, so 4v4v4. CC & aoe is pretty much king there, & you have the benefit of 3 other players helping you CC someone, so just sit back & spam shalks as much as you want because they aren’t doing any damage to you & your buddy is spamming arrow barrage or shock clench on them.
2) if 1 buff isn’t up you’re dead? Get real. You can forget to apply an offensive buff as long as you have defensive/sustain buffs up.
3) Every build for every class has to give up something; make some sacrifices for other parts of the build. You don’t get to be a special snowflake just because you’re having trouble with bar space. Welcome to ESO 2014.
4) Are you trying to say it’s an impossible combo because “bar swap”????
Offensive pressure through dots? Do you know what patch this is? The dot meta just got nerfed into the ground.
“Be moving around so they can only target one person at a time”.....
That’s the definition of “focusing targets”, & not 1 player is going to stand up to that unless you’re wearing white off-set gear & picked up warden yesterday. I’m absolutely going to be there with my homie block casting heals & trying to CC one or both of you!
Sounds like you're arguing just to argue and not even trying to make sense. Guess it's easier to make excuses and complain about dying against a class rather than learning how to fight it effectively.
EDIT: Wait wait wait, I thought you were mistaking whirlwind for executioner/reverse slice... you're telling me you run DW/2h and have shalks and dizzy on one bar and you swap weapons for your execute? And you know people who don't use shalks for burst? I guess Warden is a hard class to pick up for some people.
JSlayer211 wrote: »@Shanehere It's obvious he knows nothing about wardens, let alone stam warden and how to build one. Reading the things he thinks are put on a bar is laughable. I almost fell out of my char looking at Dizzy>DB>Whirlwind. Clearly someone got bagged hard by a warden and brought their feelings to the forums. Wardens have what has to be the most convoluted CC combo that has to be performed just to even CC a person short of Drain Essence/Dawn Breaker.
JSlayer211 wrote: »@Shanehere It's obvious he knows nothing about wardens, let alone stam warden and how to build one. Reading the things he thinks are put on a bar is laughable. I almost fell out of my char looking at Dizzy>DB>Whirlwind. Clearly someone got bagged hard by a warden and brought their feelings to the forums. Wardens have what has to be the most convoluted CC combo that has to be performed just to even CC a person short of Drain Essence/Dawn Breaker.
Warden has one of the most straight forward and predictable burst combos in the game. Not too mention that in order to be strong you have to maintain 4 buffs with basically 90% uptime.
Complaining to complain.
1) Every class has a predictable burst combo
2) Every class has buffs they maintain
3) Anyone can jump on a Warden, spam shimmering & be just as much if not more survivable than a tank based class such as dk or even templar.
4) Stamina Warden can go around spamming the exact same combo as every other stamina class ie...
dizzying swing -> dawnbreak -> whirlwind ; & be just as if not more effective due to minor heroism, shimmering's mitigation, & netch, add beetles to it & there really isn't much to counter them; especially when you get 2 or 3 of them coordinating burst (it's more effective than 2 or 3 of any other class coordinating burst).
1)Warden's burst is centered around shalks, which is a delayed burst skill that is avoidable if you position yourself not directly in front of the warden when you see the giant green/blue circle around them. As long as you're not standing there and attacking them like it's Runescape your odds of getting hit with it decrease exponentially. They increase their chances of hitting shalks if they rely on DB CC or their (additionally delayed) off-balanced stun from dizzy, which is something quite difficult to time with shalks if you haven't tried it.
What other delayed burst skills are like this in the game? Magsorcs haunting curse, which when applied is completely unavoidable. Timed with crystal frags, which is not technically a delayed burst but has a travel time, and with endless fury procced, and maybe a charged light attack immediately following your frags the enemy is likely dead. At a distance it is likely you can see the frags coming at you and you can block or dodge it, but the closer the Magsorc is the less time you have of reacting to that frag. Most people know that when that second haunting curse is about to explode on you your best bet is dodging or holding block regardless because a frag is likely to come your way. However, Magsorcs have that unblockable streak stun that they can use on you right before their curse is about to explode so they have you stunned while they let that frag fly.
Wardens have a delayed burst, delayed CC, a CC'd ultimate if they choose to run it over the better onslaught. None of it is guaranteed. Most of the time Wardens whiff one if not multiple skills during fights over and over again. A warden only ever kills someone if they can hit you with everything. To say that there is no counter is lazy.
2) Every class has buffs they maintain, but Warden has more, and if one isn't up, they are dead. Warden also has the least offensive pressure because they rely on their burst combo to kill you and when their buffs run out they need to completely stop attacking you in order to reapply them.
3) A Warden with shimmering on their bar is likely giving up falcon's swiftness, which is a huge hit to their damage, or vines/green lotus, a huge hit to their healing and survivability as well as their damage. When a warden chooses their kit they have to choose between damage and healing. Shimmering is used for the heroism it gives, and having that on their bars makes them super reliant on waiting for their ultimate to kill people, more than they already are.
4) Dizzy swing, dawnbreak, and whirlwind is an impossble combo. But shalks with dizzy, ultimate, execute or shalks, birds, ultimate, whirlwind are the popular ones. The dual wield spec can also run the swarm dot which can help a little with pressure but not that much. There is absolutely a counter though: continued mobility/positioning, knowing when to be defensive during warden's burst windows and offensive when their reapplying their buffs... stunning a warden when their buffs are gone = goodbye. Offensive pressure through passive bleeds and dots are a big counter to warden.
Every class is more powerful when there are two of them coordinating bursts. If two wardens hit you with their full delayed bursts they can wipe groups, but only if they all have their skills timed at the exact same time and multiple people are choosing to stand directly in front of them. Going up against two wardens when you're in a group all you have to do is be moving around in all different directions so they can only target one person at a time, and that person just needs to roll dodge through them, utilize the environment for LOS, CC one or both to stop their burst attempt(s), etc.
Well, still don’t think Wardens are OP, but I agree that some of the same old tired things people say about the class are nonsense.
Ever noticed how people start a game on whatever class and gravitate towards DK, Warden, Sorc or Templar (or Necro in large scale)? BS aside, people who talk up the weaknesses are being disingenuous. There’s a reason people eventually make the switch from other classes, no matter how much BS they spew to try and convince others there’s no advantage.
Well, still don’t think Wardens are OP, but I agree that some of the same old tired things people say about the class are nonsense.
Ever noticed how people start a game on whatever class and gravitate towards DK, Warden, Sorc or Templar (or Necro in large scale)? BS aside, people who talk up the weaknesses are being disingenuous. There’s a reason people eventually make the switch from other classes, no matter how much BS they spew to try and convince others there’s no advantage.
You listed 5 out of the 6 total classes, so yeah I think a bunch of people are going to play those classes.
And I really don't think people who play Wardens are being disingenuous when they say that their burst is crazy, but it is hard to land against someone who knows what they're doing and are keeping their defenses up, especially this patch with how tanky everyone is. Can you lmao faceroll people who are unaware and aren't being active? Absolutely. This is why they are so strong in groups, because most of the time you can't see their bursts coming, or people think that because they are stacked with their groups they are safe from being bursted.
Try and 1v1 on a Warden and you will quickly realize that he can have every buff in the game but in the end it won't matter if the enemy knows how to move and evade your burst line.
Or, try dueling a Stam Warden, even a really good one will miss burst attempts against you.
Joy_Division wrote: »
No matter how long of a wall of text you write, that does not and will not change the fact that since the moment the Warden class has been introduced into this game, in particular the stamina version, it has been top tier. Not average. Not decent. Top tier.
And lol at how the poor Warden is somehow dead if she doesn't keep up their buffs! Because the sorcerer who doesn't keep up their shields is going to do just fine, right? Or if wardens use the one defensive skill in the game that somehow has escaped the ZOS nerf bat, they have to give up something else. As if this is somehow a unique disadvantage to Wardens.
This doesn't mean I want them nerfed, but unless you're a PvE magicka DPS, the idea that this class is hard to play or has not been consistently strong is laughable.
MentalxHammer wrote: »Oh boy "shimmering shield is the most OP skill on the game" must be a mag sorc or snipe spammer. All credibility lost.
MentalxHammer wrote: »Oh boy "shimmering shield is the most OP skill on the game" must be a mag sorc or snipe spammer. All credibility lost.
I have the symbol for "nightblade" as my forum avatar captain obvious; and I play magicka nightblade at that.
Know what that means? Even my execute, impale "x200% extra dmg", is counted as a "projectile" which means I have basically 0 kill potential against a warden with shimmering.
Trancestor wrote: »Never had an issue againt shimmering really, not many wardens spam it that much, old wings were wayyyy worse. On a magden its not even worth slotting most of the time due to bar space constraints. My issue with warden is mainly stamden rn that shouldnt really get a free purge or a purge at all tbh, and the amount of free damage they can have just from slotting skills. Magden gets the same free dmg but its offensive kit is so bad and lacks synergy that it pretty much needs it to kill anything, Stamden doesnt need it.
Trancestor wrote: »Never had an issue againt shimmering really, not many wardens spam it that much, old wings were wayyyy worse. On a magden its not even worth slotting most of the time due to bar space constraints. My issue with warden is mainly stamden rn that shouldnt really get a free purge or a purge at all tbh, and the amount of free damage they can have just from slotting skills. Magden gets the same free dmg but its offensive kit is so bad and lacks synergy that it pretty much needs it to kill anything, Stamden doesnt need it.
Old wings just reflected DMG on a class that lacks ranged options. I don't see how that's worst than absorbing 13 K dmg, regaining +800 magicka per projectile absorbed and also geting Major (not minor, MAJOR) heroism.
I mean, if wings were so good, why doesn't Warden use the morph that reflects dmg?
Anyway, I don't want this skill to be nerfed, but looking at it makes you think about double standards....
Trancestor wrote: »Trancestor wrote: »Never had an issue againt shimmering really, not many wardens spam it that much, old wings were wayyyy worse. On a magden its not even worth slotting most of the time due to bar space constraints. My issue with warden is mainly stamden rn that shouldnt really get a free purge or a purge at all tbh, and the amount of free damage they can have just from slotting skills. Magden gets the same free dmg but its offensive kit is so bad and lacks synergy that it pretty much needs it to kill anything, Stamden doesnt need it.
Old wings just reflected DMG on a class that lacks ranged options. I don't see how that's worst than absorbing 13 K dmg, regaining +800 magicka per projectile absorbed and also geting Major (not minor, MAJOR) heroism.
I mean, if wings were so good, why doesn't Warden use the morph that reflects dmg?
Anyway, I don't want this skill to be nerfed, but looking at it makes you think about double standards....
How can you actually not see the difference its amazing...reflect is way better than just "absorb", besides preventing the direct hit dmg, wings also prevented the secondary effects like the dots, status effects and stuns AND it REFLECTED IT BACK at the attacker, who got hit with the full force of their own attacks, you can still stun someone using shimmering, you can still apply a bunch of stuff on them, but a ranged build vs a wing spamming dk would be locked down. A Warden can spam shimmering but besides staying alive in a duel it wouldn't do much, a magdk could spam wings and stay offensive af. Btw ONE forcepulse destroys the whole shimmering.
Ragnarock41 wrote: »Ah yes, after wings is gutted, the next one on the ''Pls nerf'' list is shimmering shield
Truth is you sorc/magblade mains are full of bias and will ask for nerfs to anything and everything that you can't pew pew against.