Assuming ZOS has healing where they want it for PvE, I would argue that Major and Minor Defile need to be buffed.
They removed these debuffs from various skills like Reverb and Incap, limiting access and uptime on targets in PvP. They also caved to forum whiners about sets like Soldier of Anguish nerfing them into uselessness.
We are in the strongest healing meta as long as I can remember, and reductions of 30% and 15% in healing received respectively are usually barely noticeable.
Now that you have to make some build sacrifices to spec into defiling in most cases, I think some adjustments are in order. Here's what I propose:
Buff Major Defile from 30% to 40%.
Buff Minor Defile from 15% to 25%.
Buff heal absorption poisons from 2000 to 2500.
Some of you might not want to hear this, but people need to die in PvP. High MMR BGs are excessively tedious ticklefights. Also I'm convinced Cyrodiil performance would improve with organized groups dying more often. We need better counterplay for healing and I think this is a good place to start.
Bonus suggestion:
Make critical resistance also reduce the crits of 3rd party healing received (same reduction as damage crits). This would create some better parity between damage and healing in PvP, where currently healing FAR outclasses damage in terms of raw effectiveness, especially when you consider that players have excellent self healing in addition to what a pure party healer can provide.
These are just one man's thoughts, I'm sure we'd all have differing design philosophies if we were at the wheel. Feel free to try to change minds.
Edited by Solariken on December 5, 2019 2:55PM