1 + 0.3 + 0.08 = 1.38This is 1 of 3 healing modifier categories, which are all multiplicative with each other. The other two are:
Net heal value * 0.7where,
... [(Healing Received * 0.85) - 0.3] ..."..." before and after the sub-expression are a reminder than you still need to include base heal value (derived from raw stats), Healing Done, and Healing Taken in the full equation
... (Healing Received - 0.5) ...
... [(Healing Received - 0.5) * 0.5] ...
... [(Healing Received - 0.5) * 0.7] ...
... [(Healing Received - 0.5) * 0.85] ...
usmcjdking wrote: »Archer guards Lethal Arrow is a 90% healing reduction modifier IIRC.
Wait - Healing Taken and Healing Received aren't the same thing? I always assumed they were the same just worded differently on tooltips.
All very interesting though
@Reorx_Holybeard thought this might be useful to you. The build editor currently doesn't factor defiles correctly.
(Item + Skill + Set + Buff + CP) * (BattleSpirit)
HealingReceived * HealingTaken * HealingDone
No_Division wrote: »I quickly read this but does this mean minor/major defile is a more potent counter to healing or less potent counter?
. This is 1 of 3 healing modifier categories, which are all multiplicative with each other. The other two are:
Healing Taken
Healing Done
and are irrelevant to defiles.
Lightspeedflashb14_ESO wrote: »
What does this mean?