IwakuraLain42 wrote: »That post is absolutly irrelevant to the topic at hand (it's just a very lopsided critique of the PS4 architecture).
Did you miss the part in my post about the evolution of an MMO? Also i believe someone in that thread or a similar thread told me " Rockstar never had any problems with their games on PS4." and my reply included links to 3 Rockstar games, including GTA, that had blue screens on PS4 as recently as 6 months ago. And there are plenty. I could fill an entire post with them. I do love the part about "PS4 is perfectly well equipped to run MMOs of any kind".i got a good chuckle out of that one.That fact remains that this game ran perfectly fine on release on PS4's (and the PS4 is perfectly well equipped to run MMO games of any kind).
Yeah it couldnt be that the console has to share a measly 8 GB of ram, or the CPU is almost strong enough to run an Apple watch, or the HDD cost the same as a good standard mouse and is about as fast as a record player. Some of it is the coding, but a good system compensates for those.The problem is that ZOS simply has lost control of the Console code base and very obviously isn't able to fix the game into a working state.
You REALLY need to read that part on the evolution of an MMO. On my PC, i can do the zones in a timeline of release and you can see a difference in performance when using hardware monitoring tools. Knee jerk reaction is " they make it worse and worse every update". No every update it evolves and your system doesnt.From what we can see of their development process it's likely that they develop on their (high-end) PC's and then somehow try to get it to run on Consoles. Which worked less and less over the yeats to the point where they no longer can ship a working product.
DragonRacer wrote: »Something that I feel is being lost in this poo-flinging contest that has, unsurprisingly, developed once again in a PS4 thread and carried out by the same individuals, is this: hardware or software issue, it is the responsibility of the developer to develop a functioning product for the gaming platform it is intended. If such hardware is no longer capable of handling what they are developing, then that needs to be addressed and customers notified.
Example:
BioWare released Dragon Age: Inquisition (single player RPG with an added MP mode and several DLCs slated for release) on PS3, PS4, XBox 360, XBox One, and PC.
The game was developed in a way to perform as envisioned on all of these differing platforms - IIRC, the PS3 and XBox 360 versions were scaled down as far as graphics go and other differences, obviously, since they were not as strong as their newer PS4 and XBox One counterparts. BioWare essentially created 2 versions of the game - one for the older gen consoles and one for the newer gen consoles/PC.
This became a problem on the final DLC - for what they wanted to do, it was simply going to be too much to be possible on the PS3 and XBox 360 older hardware.
Here's what I'm getting at:
Realizing this, BioWare formally announced - in advance, so there would be no surprises on DLC release day - that the final DLC would ONLY be available for PC, PS4, and XBox One. With apologies and explanations as to why. Did that stink for the folks playing on the older consoles? Absolutely, but at least they were informed about it.
IF ESO is surpassing what PS4 and XBox One can handle - IF that is to be the argument being had - then what NEEDS to happen is for ZeniMax to acknowledge that and set a date whereby they say no more chapters/DLCs/updates adding new stuff will release for console. Basically, maintenance mode and "enjoy what ya got right now". That would, of course, cause an apocalypse of its own on the forum, I am sure, but THAT is how "surpassing hardware" should be addressed for customers who have bought a product and expect it to continue to work.
Yes, I understand the concept that MMOs evolve and grow over time. Loud and clear. I don't think another 10 posts containing 20 paragraphs about it are needed to get that point across. But it's perfectly valid for console players to expect that if ZOS releases X on console, then X should work. And if X has advanced too far to continue to work, then it should be officially announced so that console players know the game, for their system, will be placed on ice/run as-is for however long the servers are maintained. And then ZOS moves forward with their bells and whistles for PC.
Now, if any of you arguing hardware and evolving MMO disagree that the above should be the course of action if what you say is valid, then I dunno what to tell ya. But console players are totally valid in expecting that a product released on their console should function. It's on the developer to make their software work for the hardware it is intended OR to change course and inform if they are no longer capable of doing so.
Lady_Linux wrote: »Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
https://forums.elderscrollsonline.com/en/discussion/comment/6486554#Comment_6486554
So you're replying to me, but you're not biting? Got it.Anotherone773 wrote: »Anotherone773 wrote: »
And your experience is clearly representative of the general experience of ESO players. Which is why ZOS were forced to come up with a (mostly inconsequential) communication plan and commit to a performance fix schedule. But hey, gotta pop in every one of these complaint threads to make people look like entitled whiners, right?
Sorry, not biting. Take your bait and bitterness elsewhere.
Look, the only point I'm making is that it's hardly productive to post in a thread about performance problems about how you're just dandy. Neither their anecdotal experience nor yours represent all the player base,
If you didnt bother to notice, this was speaking of ESO PC users. I wasnt talking about any non PC users in this comment. So you took the comment out of context.Anotherone773 wrote: »
You mean my disagreement? Someone stated something i disagreed with, so i voiced my disagreement. Thats not confrontational. [snip] Remember i am not the frustrated one here. The people i reply to, came here to rant. They physically left the system they play this game on when to another system logged in to these forums to tell all of us how displeased and demand that is be fixed now...but im confrontational?Not just that, your confrontational tone makes it seem as if you're questioning the very claim that there are performance issues
Yeah im use to being called these here. It doesnt hurt my feelings. Im not a white knight, im unbiased. Basically, i call it is as i see it.i criticize ZOS all the time, just constructively or try too. Im not for or against ZOS. I also dont blame all my problems on everyone else.but you're coming across as a white knight for ZOS and a troll.
I'm curious if anyone can quantify "evolution of an MMO". It's been entertaining reading it being used an abstract though
Sandman929 wrote: »So many people discussing the evolving MMO and dated console hardware, it makes me think that all the same server instability problems and lag and general poor performance experienced by players on high end PCs just aren't happening.
Others look to add-ons to blame for these issues, which means all the same problems experienced on consoles, without add-ons, must not be real.
It's not add-ons, and it's not low end hardware, and it's not slow internet connections. The problems in the game are reported by all different platforms and setups.
Anotherone773 wrote: »So you're replying to me, but you're not biting? Got it.Anotherone773 wrote: »Anotherone773 wrote: »
And your experience is clearly representative of the general experience of ESO players. Which is why ZOS were forced to come up with a (mostly inconsequential) communication plan and commit to a performance fix schedule. But hey, gotta pop in every one of these complaint threads to make people look like entitled whiners, right?
Sorry, not biting. Take your bait and bitterness elsewhere.
Look, the only point I'm making is that it's hardly productive to post in a thread about performance problems about how you're just dandy. Neither their anecdotal experience nor yours represent all the player base,
Since this one is more civil i will reply to it. That is what the biting was about. It was about aggression.
All of my post that were not sarcasm were productive post. Its just not what you want to hear. You want to hear" ZOS fault, ZOS bad, ZOS FIX NOW!" IIf you didnt bother to notice, this was speaking of ESO PC users. I wasnt talking about any non PC users in this comment. So you took the comment out of context.Anotherone773 wrote: »You mean my disagreement? Someone stated something i disagreed with, so i voiced my disagreement. Thats not confrontational.[snip] Remember i am not the frustrated one here. The people i reply to, came here to rant. They physically left the system they play this game on when to another system logged in to these forums to tell all of us how displeased and demand that is be fixed now...but im confrontational?Not just that, your confrontational tone makes it seem as if you're questioning the very claim that there are performance issues
I dont question there are performance issues. The game could run better. It has bugs. Elsweyr dragon fights peg my gtx1070 at max settings but still does fine( that is a notch below good in this context). But a lot of the issues PS4 players are experiencing are because they are trying to play an ever expanding MMO both in players and tech on an increasingly outdated system. And they dont want to hear that they still have to upgrade their system if they want to keep playing games that developers keep updating. Sony is trying to sell their system as an alternative to a computer but dont put the hardware in it to handle the games that computers handle.Yeah im use to being called these here. It doesnt hurt my feelings. Im not a white knight, im unbiased. Basically, i call it is as i see it.i criticize ZOS all the time, just constructively or try too. Im not for or against ZOS. I also dont blame all my problems on everyone else.but you're coming across as a white knight for ZOS and a troll.
[snip]
[Edit for bait.]
Anotherone773 wrote: »I'm curious if anyone can quantify "evolution of an MMO". It's been entertaining reading it being used an abstract though
Yes. This is MMO version 1 + these are updates
>This is MMO 2.0 + Updates
> This is MMO 3.0. Old hardware specs are limiting adding new features. MMO 3.0 + Old Hardware Support Removal
>MMO 4.0( old hardware not supported) + updates that can now take place because no longer restricted by old hardware
> MMO 5.0 AKA: The Evolution of a MMO.