Anotherone773 wrote: »
Hallothiel wrote: »8 crashes in 90mins of attempting to play.
Hardly crashed at all before the ‘fix’.
Please sort this out.
Make that 10.
method__01 wrote: »got bsod and lag only at Elsweyr- both regions but nowhere else,was in Deshaan all yesterday evening
and Greenshade today doing daily's and had 0 probs,i also spent 2 hours at Imperial sewers
just before maintenance,again no probs
Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
In other news, the crown store is running PERFECTLY as it always has and always will.
Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
redlink1979 wrote: »
Tredlink1979 wrote: »
Ps4 EU is sadly in a really bad place, the group finder is just not working, I waited as tank with a healer friend for an age for 2 dds for a vet pledge this week.......we requeued as dd and tank and 2 manned them instead. By the time we finished we were still in the queue an hour later. The group finder needs rolling back, it is not working.
Yes I agree it can be really quick, especially if queued solo on any role. But not being able to find Dds as tank and healer queued at EU prime time for a vet pledge🤔?CassandraGemini wrote: »Tredlink1979 wrote: »
Ps4 EU is sadly in a really bad place, the group finder is just not working, I waited as tank with a healer friend for an age for 2 dds for a vet pledge this week.......we requeued as dd and tank and 2 manned them instead. By the time we finished we were still in the queue an hour later. The group finder needs rolling back, it is not working.
The group finder is really weird for me, completey unpredictable. Sometimes it's lightning fast and sometimes it doesn't work at all. Yesterday I queued for the pledges and for the first one I only waited for about 2 or 3 minutes - as a DD. The second one though, I sat in the queue for over 90 minutes before I finally gave it up and found a group via zone chat instead. Didn't even try for the DLC dungeon after that.
Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
redlink1979 wrote: »
Anotherone773 wrote: »Speak for yourself, ESO works perfectly fine for me and has for months outside of bugs.
Lady_Linux wrote: »Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
https://forums.elderscrollsonline.com/en/discussion/comment/6486554#Comment_6486554
IwakuraLain42 wrote: »Lady_Linux wrote: »Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
https://forums.elderscrollsonline.com/en/discussion/comment/6486554#Comment_6486554
That post is absolutly irrelevant to the topic at hand (it's just a very lopsided critique of the PS4 architecture). That fact remains that this game ran perfectly fine on release on PS4's (and the PS4 is perfectly well equipped to run MMO games of any kind).
The problem is that ZOS simply has lost control of the Console code base and very obviously isn't able to fix the game into a working state. From what we can see of their development process it's likely that they develop on their (high-end) PC's and then somehow try to get it to run on Consoles. Which worked less and less over the yeats to the point where they no longer can ship a working product. This is not the fault of the platform or the players, this is the fault of the developer.
IwakuraLain42 wrote: »Lady_Linux wrote: »Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
https://forums.elderscrollsonline.com/en/discussion/comment/6486554#Comment_6486554
That post is absolutly irrelevant to the topic at hand (it's just a very lopsided critique of the PS4 architecture). That fact remains that this game ran perfectly fine on release on PS4's (and the PS4 is perfectly well equipped to run MMO games of any kind).
The problem is that ZOS simply has lost control of the Console code base and very obviously isn't able to fix the game into a working state. From what we can see of their development process it's likely that they develop on their (high-end) PC's and then somehow try to get it to run on Consoles. Which worked less and less over the yeats to the point where they no longer can ship a working product. This is not the fault of the platform or the players, this is the fault of the developer.
Lady_Linux wrote: »IwakuraLain42 wrote: »Lady_Linux wrote: »Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
https://forums.elderscrollsonline.com/en/discussion/comment/6486554#Comment_6486554
That post is absolutly irrelevant to the topic at hand (it's just a very lopsided critique of the PS4 architecture). That fact remains that this game ran perfectly fine on release on PS4's (and the PS4 is perfectly well equipped to run MMO games of any kind).
The problem is that ZOS simply has lost control of the Console code base and very obviously isn't able to fix the game into a working state. From what we can see of their development process it's likely that they develop on their (high-end) PC's and then somehow try to get it to run on Consoles. Which worked less and less over the yeats to the point where they no longer can ship a working product. This is not the fault of the platform or the players, this is the fault of the developer.IwakuraLain42 wrote: »Lady_Linux wrote: »Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
https://forums.elderscrollsonline.com/en/discussion/comment/6486554#Comment_6486554
That post is absolutly irrelevant to the topic at hand (it's just a very lopsided critique of the PS4 architecture). That fact remains that this game ran perfectly fine on release on PS4's (and the PS4 is perfectly well equipped to run MMO games of any kind).
The problem is that ZOS simply has lost control of the Console code base and very obviously isn't able to fix the game into a working state. From what we can see of their development process it's likely that they develop on their (high-end) PC's and then somehow try to get it to run on Consoles. Which worked less and less over the yeats to the point where they no longer can ship a working product. This is not the fault of the platform or the players, this is the fault of the developer.
It the comment i referenced he mentions that he played Eve online for ten years and over the course of the 10 years the game evolved to the point that old arcitecture could no longer be supported and was dropped, even though it was supported at launch. The same effect is happening now with ESO the minimum standards have changed and older aritecture is being left behind. It's the way of electronics. This month adobe flash has reached EOL. Google chrome will no longer support it either. Despite the fact that many asian markets still use flash it will no longer be developed. It's how it is. And your right. It isnt the platforms fault or the players fault but neither is it the fault of developers having lost control of the code either. Tech is simply moving on. It happens. Sure was fun while it lasted though. c'est la vie.
Lady_Linux wrote: »IwakuraLain42 wrote: »Lady_Linux wrote: »IwakuraLain42 wrote: »Lady_Linux wrote: »Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
https://forums.elderscrollsonline.com/en/discussion/comment/6486554#Comment_6486554
That post is absolutly irrelevant to the topic at hand (it's just a very lopsided critique of the PS4 architecture). That fact remains that this game ran perfectly fine on release on PS4's (and the PS4 is perfectly well equipped to run MMO games of any kind).
The problem is that ZOS simply has lost control of the Console code base and very obviously isn't able to fix the game into a working state. From what we can see of their development process it's likely that they develop on their (high-end) PC's and then somehow try to get it to run on Consoles. Which worked less and less over the yeats to the point where they no longer can ship a working product. This is not the fault of the platform or the players, this is the fault of the developer.IwakuraLain42 wrote: »Lady_Linux wrote: »Lady_Linux wrote: »ps4 is eol more or less. it really just doesnt have the chops to keep up with all the upgrades coming down the pike...
Please stop repeating this condescending BS, @Lady_Linux . Our PS4s have “the chops” to play every game in our libraries, including brand new triple A games and other MMORPGs like FFXIV, with stable frame rates and no to extremely minimal crashes. The only other game I’ve ever played on PS4 that had issues was Tera, a notoriously poorly-optimized game.
One should not require a top of the line gaming PC to play a five year old MMORPG. ESO used to perform well on PS4; it’s the past few updates that have made the game unplayable on our systems. Our PS4s didn’t simultaneously degrade over the past year — the quality of ZOS’s coding did.
https://forums.elderscrollsonline.com/en/discussion/comment/6486554#Comment_6486554
That post is absolutly irrelevant to the topic at hand (it's just a very lopsided critique of the PS4 architecture). That fact remains that this game ran perfectly fine on release on PS4's (and the PS4 is perfectly well equipped to run MMO games of any kind).
The problem is that ZOS simply has lost control of the Console code base and very obviously isn't able to fix the game into a working state. From what we can see of their development process it's likely that they develop on their (high-end) PC's and then somehow try to get it to run on Consoles. Which worked less and less over the yeats to the point where they no longer can ship a working product. This is not the fault of the platform or the players, this is the fault of the developer.
It the comment i referenced he mentions that he played Eve online for ten years and over the course of the 10 years the game evolved to the point that old arcitecture could no longer be supported and was dropped, even though it was supported at launch. The same effect is happening now with ESO the minimum standards have changed and older aritecture is being left behind. It's the way of electronics. This month adobe flash has reached EOL. Google chrome will no longer support it either. Despite the fact that many asian markets still use flash it will no longer be developed. It's how it is. And your right. It isnt the platforms fault or the players fault but neither is it the fault of developers having lost control of the code either. Tech is simply moving on. It happens. Sure was fun while it lasted though. c'est la vie.
First of all, neither the PS4 (both models) or the XBox One (also all models) are EOL. The game is still sold and maintained by ZOS, so your comment is irrelevant. It's on the developer to deliver a working product on their supported platforms (all PS4 and XBox One versions) or stop doing so by telling the Console players that they are no longer supported. Which ZOS won't do as it would mean that they would loose 2/3 of their income. In case you still didn't realised it by now, the only reason why you are still able to play the game on PC is the fact they ported the games successfully to Consoles four years ago. With those sales and the playerbase the game would either be dead or in maintenance mode by now.
your gear is obsolete for this game.