"INNOVATIVE" and "Other games" in one post...
But ok...
- Bigger chapters please. I am fine to pay more for larger stroy arcs
- Make delves solo again please and let us earn some keys and transmute crystals in them
- The undaunted solo delve mission rewards one token. n token can buy a mask.
- Make it impossible to steal scrolls while there is no population online aka at night. Scale the gate keep guards or whatever is needed to stop this. Give those in unfortunate timezones a different quest/work to fill their playtime.
-
- patch all resource towers:
Square, no platform. Bring back falling damage to Cyrodiil. The towers are the worst meme supporting structure atm. Borderline disgusting tbh. They should be mini keeps but without the staircase mania and without the possibility to jump down and survive it. Not even bosmer !
Delves already are solo....
Delves already are solo....
You are right. But i mean solo instance. As they have been till One Tamriel. They have been one of the reasons why i am playing. The solo mission and now some of the Dirge missions are very boring when the delves are empty because 10 players are on the same mission.
NettleCarrier wrote: »Funny, I have never seen guilds disappear, nor did anyone I know quit at any point. I personally slowed down on BGs a bit because not only do I not really need the EXP anymore but I'm not geared for it and don't feel like hindering any teams. I don't see what a specific small section of PvP has to do with the game population as a whole. I'm still loving it.
If even with its problems it still was the best dealer out there, then yes, i would, and this is the case with ESO for me.If a dealer sold you a car that rarely runs correctly and employed mechanics that could not fix it, would you return to that dealer to purchase another one?
Nirnroot420 wrote: »NettleCarrier wrote: »Funny, I have never seen guilds disappear, nor did anyone I know quit at any point. I personally slowed down on BGs a bit because not only do I not really need the EXP anymore but I'm not geared for it and don't feel like hindering any teams. I don't see what a specific small section of PvP has to do with the game population as a whole. I'm still loving it.
The OP is clearly referring to endgame, both PVP and PVE. If you're using Battlegrounds for XP and "don't have the gear yet," their post wasn't necessarily referring to your demographic.I thought Zos had just started a plan to improve performance of the game and were addressing class identity. Zos is also in the middle of a major combat overhaul which would have an effect on trial group composition though Zos has control over that beyond combat changes.
ofc, I have no idea what that has to do with 1T and as such seems to have nothing to do with a 1t 2.0.
I expect much of the exodus of players we have seen is due to change fatigue. I know some raiders that left before this combat overhaul due to change fatigue and the current plan is on steroids and is taking to long due to poor planning and oversight by management. OP does not even address that.
Interestingly, we might see the first increase in player numbers for November over last year which would be the first month that has happened July. The past thee months have all shown a decline over the same month last year via Steam Charts. Granted, that is limited information but it is the only information we have and is a valid source.
I think the problem with the current plan is it's taking place slowly over time, with wild meta shifts occurring simultaneously with bit-by-bit "performance improvements," creating a general feeling that ZoS is rather directionless and muddling through a rough period for the game, especially with regards to performance. It's for this reason that I dig the OP's idea of a "one Tamriel 2.0", where ZoS quietly works on a lot of these features then release them in one big update. Instead of having piecemeal changes that bring rounds upon rounds of intermittent crippling bugs and performance issues, make it a large, game re-defining update where all that pain can be experienced at once, instead of releasing "matchmaking improvements" which cause 12-man teams to be placed in BGs for no apparent reason.
In addition, an update of that nature, especially with performance at the center of it, would generate massive hype and lure lapsed players back. I think it's a solid idea.
The game has been on a downwards spiral since Elsweyr with players and guilds disappearing all over. Probably 50-70% of the regular high mmr BG population from a year ago is gone, a bunch of the high end PvErs I knew have quit or barely play, and entire guilds have vanished. At this rate, another mediocre DLC or two will likely be the final nail for even more players, and even if performance is somehow fixed and balance/class identity is improved, it might not be enough.
It’s time for ESO to have a massive One Tamriel 2.0 style update to put the game back on track. Performance needs to be DRASTICALLY improved, class identity, balance, and trial group compositions need to be sorted out, tons of bugs need to be fixed, group finder needs to work, and we need some INNOVATIVE and fresh content instead of copy pasta trial, dungeon, and arena mechanics.
Other games get new systems, new game mechanics, new races, new PvP arenas and gamemodes, new actual raids with more than 3 bosses and less copy pasta mechanics, new zone designs where your progression through zones actually does something and means something, etc. ESO doesn’t need to have all of this or copy other games, but it does need to be adding to and improving the game each year, and the non-substantive, copy pasta **** that was Year of the Dragon just doesn’t cut it. The last time we had an actual new content system was BGs in Morrowind, and the last game system was over a year ago with Summerset. Dragons could’ve been cool, but they ended up just being a reskinned dolmen. ZOS, please don’t let the Year of the Dragon be the year ESO died.
Next patch seems to be the line for a lot of players I’ve talked to, so hopefully ZOS will release something good.
The game has been on a downwards spiral since Elsweyr with players and guilds disappearing all over. Probably 50-70% of the regular high mmr BG population from a year ago is gone, a bunch of the high end PvErs I knew have quit or barely play, and entire guilds have vanished. At this rate, another mediocre DLC or two will likely be the final nail for even more players, and even if performance is somehow fixed and balance/class identity is improved, it might not be enough.
.
"INNOVATIVE" and "Other games" in one post...
But ok...
- Bigger chapters please. I am fine to pay more for larger stroy arcs
- Make delves solo again please and let us earn some keys and transmute crystals in them
- The undaunted solo delve mission rewards one token. n token can buy a mask.
- Make it impossible to steal scrolls while there is no population online aka at night. Scale the gate keep guards or whatever is needed to stop this. Give those in unfortunate timezones a different quest/work to fill their playtime.
-
- patch all resource towers:
Square, no platform. Bring back falling damage to Cyrodiil. The towers are the worst meme supporting structure atm. Borderline disgusting tbh. They should be mini keeps but without the staircase mania and without the possibility to jump down and survive it. Not even bosmer !
NettleCarrier wrote: »Funny, I have never seen guilds disappear, nor did anyone I know quit at any point. I personally slowed down on BGs a bit because not only do I not really need the EXP anymore but I'm not geared for it and don't feel like hindering any teams. I don't see what a specific small section of PvP has to do with the game population as a whole. I'm still loving it.
Truth is ZOS has been cutting corners for years lol
Cyrodiil being neglected completely up until the changes to damaging bridges and the new outposts but thats all theres been in 5 years lol its ridiculous
ESO could have had a PVP system out of this world and would have been a huge MMO/PVP attraction just on Cyrodiil alone and the potential it had.
Unforunately servers and performance was simply not up for it and ZOS themselves were not up for it. ALWAYS trying to appeal to the PVE crowd with pretty much every single DLC being PVE related.
The open space and size of Cyrodiil and the copy paste design of the keeps were big flaws that were never adressed.
Can you imagine taking a real keep? With a dungeon beneath, 4-5+ floors and the flag being right at the top, various forms of siege weapons and strategy, battles that can be over 100 people but with great performance?
Thats the alliance war we wanted but never got
nafensoriel wrote: »Truth is ZOS has been cutting corners for years lol
Cyrodiil being neglected completely up until the changes to damaging bridges and the new outposts but thats all theres been in 5 years lol its ridiculous
ESO could have had a PVP system out of this world and would have been a huge MMO/PVP attraction just on Cyrodiil alone and the potential it had.
Unforunately servers and performance was simply not up for it and ZOS themselves were not up for it. ALWAYS trying to appeal to the PVE crowd with pretty much every single DLC being PVE related.
The open space and size of Cyrodiil and the copy paste design of the keeps were big flaws that were never adressed.
Can you imagine taking a real keep? With a dungeon beneath, 4-5+ floors and the flag being right at the top, various forms of siege weapons and strategy, battles that can be over 100 people but with great performance?
Thats the alliance war we wanted but never got
That alliance war would kill any PVP.
It would require a stupid amount of people to defend and attack things. It would be like asking for 40 man raids again.
If you really think the 40 man raid world should make a come back you never ran one. Roster boss is the worst boss.
@Urvoth
"As a casual player, you’re really only going to be aware of the casual guilds that are probably going to be around casually doing content till the servers shut down."
Worrying about noncasual guilds vanishing is a really poor metric. They vanish and reform all the time due to the nature of being competitive. Someone always burns out. Someone always causes drama. Someone always thinks they could do better.
It's weirder when a competitive guild lasts for years and years since they are generally statistical anomalies.
That’s true, but the players in the guilds are disappearing too, not just joining or making a new guild. If the guild just disbanded and people reformed, it wouldn’t be anything out of the ordinary, but by guilds disappearing, I mean literally entire guilds have been quitting the game.
nafensoriel wrote: »That’s true, but the players in the guilds are disappearing too, not just joining or making a new guild. If the guild just disbanded and people reformed, it wouldn’t be anything out of the ordinary, but by guilds disappearing, I mean literally entire guilds have been quitting the game.
ESO has been around for 5 years now. It's not really that crazy to see guilds move on or even mass migration.
Jeeze back in the WoW days every two to three years you'd see the entire upper structure of servers change.
I really hate to say it but that kind of fluctuation is actually normal for MMOs. Someone comes in, plays for a year or two, moves on to the next new thing. Some of them come back when "NBT" is released for the MMO like an expansion then they quit again and go play something else.
The guild finder actually makes the flux harder to metric by players as well because now joining a guild is silent and no longer word of mouth.
ESO has a huge amount of mass in it. It will take a decade for it to die even when it finally starts the downward slope. We aren't there yet though.
grannas211 wrote: »The game has been on a downwards spiral since Elsweyr with players and guilds disappearing all over. Probably 50-70% of the regular high mmr BG population from a year ago is gone, a bunch of the high end PvErs I knew have quit or barely play, and entire guilds have vanished. At this rate, another mediocre DLC or two will likely be the final nail for even more players, and even if performance is somehow fixed and balance/class identity is improved, it might not be enough.
It’s time for ESO to have a massive One Tamriel 2.0 style update to put the game back on track. Performance needs to be DRASTICALLY improved, class identity, balance, and trial group compositions need to be sorted out, tons of bugs need to be fixed, group finder needs to work, and we need some INNOVATIVE and fresh content instead of copy pasta trial, dungeon, and arena mechanics.
Other games get new systems, new game mechanics, new races, new PvP arenas and gamemodes, new actual raids with more than 3 bosses and less copy pasta mechanics, new zone designs where your progression through zones actually does something and means something, etc. ESO doesn’t need to have all of this or copy other games, but it does need to be adding to and improving the game each year, and the non-substantive, copy pasta **** that was Year of the Dragon just doesn’t cut it. The last time we had an actual new content system was BGs in Morrowind, and the last game system was over a year ago with Summerset. Dragons could’ve been cool, but they ended up just being a reskinned dolmen. ZOS, please don’t let the Year of the Dragon be the year ESO died.
Next patch seems to be the line for a lot of players I’ve talked to, so hopefully ZOS will release something good.
All that sounds amazing. Well I dunno about more races, but Im not opposed to it. But also rated Arenas.
The game has been on a downwards spiral since Elsweyr with players and guilds disappearing all over. Probably 50-70% of the regular high mmr BG population from a year ago is gone, a bunch of the high end PvErs I knew have quit or barely play, and entire guilds have vanished. At this rate, another mediocre DLC or two will likely be the final nail for even more players, and even if performance is somehow fixed and balance/class identity is improved, it might not be enough.
It’s time for ESO to have a massive One Tamriel 2.0 style update to put the game back on track. Performance needs to be DRASTICALLY improved, class identity, balance, and trial group compositions need to be sorted out, tons of bugs need to be fixed, group finder needs to work, and we need some INNOVATIVE and fresh content instead of copy pasta trial, dungeon, and arena mechanics.
Other games get new systems, new game mechanics, new races, new PvP arenas and gamemodes, new actual raids with more than 3 bosses and less copy pasta mechanics, new zone designs where your progression through zones actually does something and means something, etc. ESO doesn’t need to have all of this or copy other games, but it does need to be adding to and improving the game each year, and the non-substantive, copy pasta **** that was Year of the Dragon just doesn’t cut it. The last time we had an actual new content system was BGs in Morrowind, and the last game system was over a year ago with Summerset. Dragons could’ve been cool, but they ended up just being a reskinned dolmen. ZOS, please don’t let the Year of the Dragon be the year ESO died.
Next patch seems to be the line for a lot of players I’ve talked to, so hopefully ZOS will release something good.
grannas211 wrote: »The game has been on a downwards spiral since Elsweyr with players and guilds disappearing all over. Probably 50-70% of the regular high mmr BG population from a year ago is gone, a bunch of the high end PvErs I knew have quit or barely play, and entire guilds have vanished. At this rate, another mediocre DLC or two will likely be the final nail for even more players, and even if performance is somehow fixed and balance/class identity is improved, it might not be enough.
It’s time for ESO to have a massive One Tamriel 2.0 style update to put the game back on track. Performance needs to be DRASTICALLY improved, class identity, balance, and trial group compositions need to be sorted out, tons of bugs need to be fixed, group finder needs to work, and we need some INNOVATIVE and fresh content instead of copy pasta trial, dungeon, and arena mechanics.
Other games get new systems, new game mechanics, new races, new PvP arenas and gamemodes, new actual raids with more than 3 bosses and less copy pasta mechanics, new zone designs where your progression through zones actually does something and means something, etc. ESO doesn’t need to have all of this or copy other games, but it does need to be adding to and improving the game each year, and the non-substantive, copy pasta **** that was Year of the Dragon just doesn’t cut it. The last time we had an actual new content system was BGs in Morrowind, and the last game system was over a year ago with Summerset. Dragons could’ve been cool, but they ended up just being a reskinned dolmen. ZOS, please don’t let the Year of the Dragon be the year ESO died.
Next patch seems to be the line for a lot of players I’ve talked to, so hopefully ZOS will release something good.
All that sounds amazing. Well I dunno about more races, but Im not opposed to it. But also rated Arenas.
It's insane that 6 years later, we still don't have PvP arenas... This game have the slowest updates of any other MMO out there...
grannas211 wrote: »The game has been on a downwards spiral since Elsweyr with players and guilds disappearing all over. Probably 50-70% of the regular high mmr BG population from a year ago is gone, a bunch of the high end PvErs I knew have quit or barely play, and entire guilds have vanished. At this rate, another mediocre DLC or two will likely be the final nail for even more players, and even if performance is somehow fixed and balance/class identity is improved, it might not be enough.
It’s time for ESO to have a massive One Tamriel 2.0 style update to put the game back on track. Performance needs to be DRASTICALLY improved, class identity, balance, and trial group compositions need to be sorted out, tons of bugs need to be fixed, group finder needs to work, and we need some INNOVATIVE and fresh content instead of copy pasta trial, dungeon, and arena mechanics.
Other games get new systems, new game mechanics, new races, new PvP arenas and gamemodes, new actual raids with more than 3 bosses and less copy pasta mechanics, new zone designs where your progression through zones actually does something and means something, etc. ESO doesn’t need to have all of this or copy other games, but it does need to be adding to and improving the game each year, and the non-substantive, copy pasta **** that was Year of the Dragon just doesn’t cut it. The last time we had an actual new content system was BGs in Morrowind, and the last game system was over a year ago with Summerset. Dragons could’ve been cool, but they ended up just being a reskinned dolmen. ZOS, please don’t let the Year of the Dragon be the year ESO died.
Next patch seems to be the line for a lot of players I’ve talked to, so hopefully ZOS will release something good.
All that sounds amazing. Well I dunno about more races, but Im not opposed to it. But also rated Arenas.
It's insane that 6 years later, we still don't have PvP arenas... This game have the slowest updates of any other MMO out there...
"INNOVATIVE" and "Other games" in one post...
But ok...
- Bigger chapters please. I am fine to pay more for larger stroy arcs
- Make delves solo again please and let us earn some keys and transmute crystals in them
- The undaunted solo delve mission rewards one token. n token can buy a mask.
- Make it impossible to steal scrolls while there is no population online aka at night. Scale the gate keep guards or whatever is needed to stop this. Give those in unfortunate timezones a different quest/work to fill their playtime.
-
- patch all resource towers:
Square, no platform. Bring back falling damage to Cyrodiil. The towers are the worst meme supporting structure atm. Borderline disgusting tbh. They should be mini keeps but without the staircase mania and without the possibility to jump down and survive it. Not even bosmer !
farm dolmens, delves, dragons, solo quest. yawn.. I can't think of anything more boring to do other than that along with fishing. The real fun is when you do trials and pvp which none work properly due to performance isssues with bad class balance and poor gear diversity. A game is successful when you gain serious competitive players.
NettleCarrier wrote: »Funny, I have never seen guilds disappear, nor did anyone I know quit at any point. I personally slowed down on BGs a bit because not only do I not really need the EXP anymore but I'm not geared for it and don't feel like hindering any teams. I don't see what a specific small section of PvP has to do with the game population as a whole. I'm still loving it.
Funny, I’m not sure how people doing BGs for XP are remotely relevant what I’m talking about, nor do I comprehend how you feel justified in talking about BGs if you aren’t even geared for them. I wasn’t talking specifically about BGs, but that was one illustration used, in conjunction with others, to demonstrate the poor state of the game.
As a casual player, you’re really only going to be aware of the casual guilds that are probably going to be around casually doing content till the servers shut down.
If a dealer sold you a car that rarely runs correctly and employed mechanics that could not fix it, would you return to that dealer to purchase another one?