Yeah that's awkward making...
isn't there a slash command to change instance?
Yes I agree I got grouped with people on my igno before and as soon as he noticed he stopped doing the dungeon, but stayed in group so we would be forced to vote him out, which of course failed since he queued with a friend, who blocked the vote. With that we were 2 players down and couldn't do anything about it. On top of that the 2 even started to talk *** about me and insulted the crap out of the other player who refused to vote me out.
What im amazed by is the level to which people take things like this. I barely even pay attention to the people in my queue group forget thinking if i may have ignored them
What are you people doing to make such enemies in a videogame?
This, and no its not very hard.redspecter23 wrote: »It would be near impossible to cross reference all ignore lists of all players and separate them into instances that all adhere to those individual block lists.
It could theoretically be done for group finder situations though still increasing the load on an already broken system, but for overland, understand how difficult it would be to implement.
What im amazed by is the level to which people take things like this. I barely even pay attention to the people in my queue group forget thinking if i may have ignored them
What are you people doing to make such enemies in a videogame?
I can only speak for myself, but I wouldn’t call anyone I ignored an “enemy,” nothing so dramatic! I’ve blocked a few people who were trolling zone chat with juvenile offensive garbage, not anything that I felt warranted reporting, but I don’t need to see that and I prefer to leave chat open in case there are people looking for help and other things I would want to see and respond to.
I think I blocked one or two people who were exceptionally rude in a dungeon run (also the only time I left a group for that reason). Most people in dungeon finder are just fine in my experience, ranging from slightly rude to silent to extremely friendly and helpful.
Versispellis wrote: »Yeah, I remember blocking one really nasty person with hopes that I won't get with him in the same dungeon anymore. Group Finder matched us 5 more times that day.
That's rough. See, this is what I'm saying. What is the answer to this? Just stop playing for the day? That hardly seems fair.
Versispellis wrote: »I'm sorry to add more to the mound of complaints on the forum, but this is an issue that really sticks with me.
Seriously. Why are we still getting instanced with people on our block list? When I block someone, it's a very clear indicator that I do NOT want to play with that person, and I shouldn't have to avoid maps or playing at certain hours to stay away from that person. Relogging just keeps chucking you into the same instance, too. It's almost like blocking improves your chances of matching with someone.
PS4. I don't know if it's different on other platforms. In all the other PS4 games I play, blocking someone prevents matching with them, so it's a thing that's possible to implement.
EDIT: Sorry the above sounded a little confrontational in hindsight. I didn't intend the tone to be grating, but it sure is! The post should have been framed as a question: why does this happen? Some people have pointed out some technical limitations and uncertainties that are worth a consideration.
Rave the Histborn wrote: »Versispellis wrote: »Yeah, I remember blocking one really nasty person with hopes that I won't get with him in the same dungeon anymore. Group Finder matched us 5 more times that day.
That's rough. See, this is what I'm saying. What is the answer to this? Just stop playing for the day? That hardly seems fair.
Have you considered that maybe there's no answer and you have to just deal with it and play with them? You said you play on ps4, is it possible the playerbase is so limited when you play they have to be matched with them?
Versispellis wrote: »I think I need to save some people a lot of trouble, because they seem really keen on baiting me into some pointless argument of egos with inferences about my character and activities. It's not happening, my dudes. lol I mean, if you want to keep flexing, that's on you, but I'm not interested.
Maybe something that might work would be a "blacklist" function, that worked separate from the ignore function. Does the same, but more, but also with a much lower limit.
Ignore: No longer see them in chats. Limit of 100 players being ignored.
Blacklist: No longer see them in chats, and cannot be grouped with them through the dungeon group finder. Limit of 10. (Or 20?)
Versispellis wrote: »I think I need to save some people a lot of trouble, because they seem really keen on baiting me into some pointless argument of egos with inferences about my character and activities. It's not happening, my dudes. lol I mean, if you want to keep flexing, that's on you, but I'm not interested.
Versispellis wrote: »I think I need to save some people a lot of trouble, because they seem really keen on baiting me into some pointless argument of egos with inferences about my character and activities. It's not happening, my dudes. lol I mean, if you want to keep flexing, that's on you, but I'm not interested.
Okay Boomer.
*Laughs uncontrollably and obnoxiously while pounding fist on table.*
HAHAHAHAHAHAHALOLOLOLOLOLOLOL
Versispellis wrote: »Versispellis wrote: »I think I need to save some people a lot of trouble, because they seem really keen on baiting me into some pointless argument of egos with inferences about my character and activities. It's not happening, my dudes. lol I mean, if you want to keep flexing, that's on you, but I'm not interested.
Okay Boomer.
*Laughs uncontrollably and obnoxiously while pounding fist on table.*
HAHAHAHAHAHAHALOLOLOLOLOLOLOL
You know, this response would have actually been really funny if you'd left it at two words. You kinda botched the landing, though. The next time you do this--and please, keep the "okay boomer" meme alive--keep it simple.
Versispellis wrote: »I'm sorry to add more to the mound of complaints on the forum, but this is an issue that really sticks with me.
Seriously. Why are we still getting instanced with people on our block list? When I block someone, it's a very clear indicator that I do NOT want to play with that person, and I shouldn't have to avoid maps or playing at certain hours to stay away from that person. Relogging just keeps chucking you into the same instance, too. It's almost like blocking improves your chances of matching with someone.
PS4. I don't know if it's different on other platforms. In all the other PS4 games I play, blocking someone prevents matching with them, so it's a thing that's possible to implement.
EDIT: Sorry the above sounded a little confrontational in hindsight. I didn't intend the tone to be grating, but it sure is! The post should have been framed as a question: why does this happen? Some people have pointed out some technical limitations and uncertainties that are worth a consideration.
EDIT2: I'm going to attempt to sum up everything I have learned since I made this thread. There are far fewer instances than some dim people (ahem, me) would assume, so at the bottom line, the infrastructure for instance-avoidance isn't there. When the population is small, you're more likely to run into the same people--a given--which explains why some people are having a hard time avoiding certain other players. While this can lead to some amount of upset, and also exposes players to unwanted griefing, more robust "protections" would require a rewrite of the game's fundamental structure. Even if there were more instances available--and I"m going to borrow another person's phraseology here--the number of "complex permutations" cross-referencing everyone's block lists would probably just choke a game that barely works for a lot of people as it is. Aaaand this is why even an in-house block feature could only do so much. People also pointed out the potential for abuse--blocking people over lost PVP matches (an oversight of mine, because I never PVP in this game), and the next really struck me: people could bully someone by blocking them en masse and thereby gating them out of the game. So, I admit my complaint was pointless/ill-informed, because this is probably the best things can be, even though a lot of people wouldn't call it ideal.
A handful of people spoke about the abuse they've received from other players. They talked about getting matched up in dungeons, for example, with people who'd been nasty to them. I obviously agree your only choices shouldn't be deal with it, go somewhere else, or stop playing, but I do hope that people will choose one of the latter two options. Nothing in this game is worth the amount of stress you're putting yourself under by staying. It's probably hard not to think of it as a concession, so think of it as filtering your emotional environment.
What started this? I was angry at a player who'd been camping in a zone for weeks, holding all of the harvesting nodes hostage. No matter what day of the week or what hour of the day, they'd spot me and start actively following me around the map to contest every node. Definitely a player, not a bot. It's actually the first person I've blocked in ESO in probably two years, but I guess after a long time of this, and my inability to adapt, I was seeing red. Never contacted them, didn't want to escalate, etc. I think a lot of the really stupid fights that happen between players in this game could be avoided if they had better tools to get away from each other, but, see above. That being said, I do see the irony of this paragraph following the one before it.
HalvarIronfist wrote: »Versispellis wrote: »I'm sorry to add more to the mound of complaints on the forum, but this is an issue that really sticks with me.
Seriously. Why are we still getting instanced with people on our block list? When I block someone, it's a very clear indicator that I do NOT want to play with that person, and I shouldn't have to avoid maps or playing at certain hours to stay away from that person. Relogging just keeps chucking you into the same instance, too. It's almost like blocking improves your chances of matching with someone.
PS4. I don't know if it's different on other platforms. In all the other PS4 games I play, blocking someone prevents matching with them, so it's a thing that's possible to implement.
EDIT: Sorry the above sounded a little confrontational in hindsight. I didn't intend the tone to be grating, but it sure is! The post should have been framed as a question: why does this happen? Some people have pointed out some technical limitations and uncertainties that are worth a consideration.
EDIT2: I'm going to attempt to sum up everything I have learned since I made this thread. There are far fewer instances than some dim people (ahem, me) would assume, so at the bottom line, the infrastructure for instance-avoidance isn't there. When the population is small, you're more likely to run into the same people--a given--which explains why some people are having a hard time avoiding certain other players. While this can lead to some amount of upset, and also exposes players to unwanted griefing, more robust "protections" would require a rewrite of the game's fundamental structure. Even if there were more instances available--and I"m going to borrow another person's phraseology here--the number of "complex permutations" cross-referencing everyone's block lists would probably just choke a game that barely works for a lot of people as it is. Aaaand this is why even an in-house block feature could only do so much. People also pointed out the potential for abuse--blocking people over lost PVP matches (an oversight of mine, because I never PVP in this game), and the next really struck me: people could bully someone by blocking them en masse and thereby gating them out of the game. So, I admit my complaint was pointless/ill-informed, because this is probably the best things can be, even though a lot of people wouldn't call it ideal.
A handful of people spoke about the abuse they've received from other players. They talked about getting matched up in dungeons, for example, with people who'd been nasty to them. I obviously agree your only choices shouldn't be deal with it, go somewhere else, or stop playing, but I do hope that people will choose one of the latter two options. Nothing in this game is worth the amount of stress you're putting yourself under by staying. It's probably hard not to think of it as a concession, so think of it as filtering your emotional environment.
What started this? I was angry at a player who'd been camping in a zone for weeks, holding all of the harvesting nodes hostage. No matter what day of the week or what hour of the day, they'd spot me and start actively following me around the map to contest every node. Definitely a player, not a bot. It's actually the first person I've blocked in ESO in probably two years, but I guess after a long time of this, and my inability to adapt, I was seeing red. Never contacted them, didn't want to escalate, etc. I think a lot of the really stupid fights that happen between players in this game could be avoided if they had better tools to get away from each other, but, see above. That being said, I do see the irony of this paragraph following the one before it.
So, in my experience. I've met dozens of nasty players, but I've never fully decided to block anyone ESO, in my opinion is no where near a toxic game environment compared to other games I've invested into previously. (For Instance; Rust.) So I can't say that even if I did, that I'd actually care about seeing them again, in many cases the only people I repeatedly find in ESO are ironically: streamers, prominent GMs/Guild officers I know of, and some PVP players.
In my opinion the block feature is overrated and used as a threat by some players, presuming others care a bit more than they should. Countless times in PVP, I have been rage-whispered by someone I was beating pretty badly, only to respond once rather politely, (be it sarcastically.) and be followed up by "Blocked/Ignored!" Do I care..? Not really. The same can be said about posting guild advertisements in zone chat. I've supposedly been "ignored" from simply doing that. (Okay?)
I've met toxic PVE players and PVP players. Generally, they can be dealt with pretty simply, at least I feel like that. All without the use of ignoring the player. Now, my experiences are my own. Of course, other people may feel differently. But generally, I feel like people too liberally use the ignore feature.
Lastly, I'd address your last paragraph there. Ironically.. Yes, you had the answer. "Go somewhere else". I don't mean for that to be rude. If you're gathering materials, there's plenty of good areas to do so. (Face it, we've all had to jump around to avoid bots at one point or another.) So, if one user was being that petty as to chase you around for that, well.. It's pretty self explanatory, just find another place and go on with your business.
I guess I'm generally just not easily offended and see no use for the ignore feature, even when I do encounter rude/griefing players, so I think I don't feel the need for any extra features.
Versispellis wrote: »Versispellis wrote: »I think I need to save some people a lot of trouble, because they seem really keen on baiting me into some pointless argument of egos with inferences about my character and activities. It's not happening, my dudes. lol I mean, if you want to keep flexing, that's on you, but I'm not interested.
Okay Boomer.
*Laughs uncontrollably and obnoxiously while pounding fist on table.*
HAHAHAHAHAHAHALOLOLOLOLOLOLOL
You know, this response would have actually been really funny if you'd left it at two words. You kinda botched the landing, though. The next time you do this--and please, keep the "okay boomer" meme alive--keep it simple.
Okay Boomer.
Uhg it's not funny now and is probably gonna be snipped anyway.
Bleh I'm doing it again.
Curse you versis and your unwaivering coolness in the face of trolling. I give up.
@Versispellis I am glad that you reconsidered your position in light of considering how it would have to work, potential ramifications, misuse, etc. A lot of people don’t do that I think.
Thank you for sharing a bit more on why this was a problem for you in the first place. That is a very bizarre sort of trolling and I can understand how that would be upsetting! You are definitely taking the right approach to simply farm Elsweyr and focus on other aspects of the game!
Versispellis wrote: »Don't worry, there's no shortage of really sensitive people here. lol You'll get the next one.
Taleof2Cities wrote: »Versispellis wrote: »Don't worry, there's no shortage of really sensitive people here. lol You'll get the next one.
Just want to make sure we’re crystal clear here:
A player is looking to micromanage the actual instancing of players on their ignore list. That’s the title of this thread.
Who is the sensitive one again??
Versispellis wrote: »My lord, how soft are you?
I don't know why you want to know what texture I am, but I'm happy to help. I'm soft kind of like a kitten. My hair is the softest part of me, and I like to wear soft sweaters. I also like to use this really lovely lotion called "Hand Food." It smells like rose and bergamot. I recommend it.