Donny_Vito wrote: »Yes, this is definitely implemented on other games on Xbox. The only issue I can see is that ZoS would have to be fetching data from a different server each time a person wants to load in. Granted, I'm not sure what data they cache from your account when you log into the game, but it seems to me they'd have to query the Xbox/PS4 servers to get the contents of the block list and then execute logic from there. Seeing as they want to limit the amount of available instances to keep performance as optimal as possible (I know this is laughable with the current state of the game), I don't think they'd want to create new instances just for one person because he has people blocked from every other instance.
Versispellis wrote: »Donny_Vito wrote: »Yes, this is definitely implemented on other games on Xbox. The only issue I can see is that ZoS would have to be fetching data from a different server each time a person wants to load in. Granted, I'm not sure what data they cache from your account when you log into the game, but it seems to me they'd have to query the Xbox/PS4 servers to get the contents of the block list and then execute logic from there. Seeing as they want to limit the amount of available instances to keep performance as optimal as possible (I know this is laughable with the current state of the game), I don't think they'd want to create new instances just for one person because he has people blocked from every other instance.
"Sorry, you can't log in. You have blocked all of Tamriel."
Yeah, I guess I can see how that'd be an issue. I think the only way they could get around that is implementing something in-house and putting a cap on how many people can be on your list. Does that sound more feasible?
Donny_Vito wrote: »Versispellis wrote: »Donny_Vito wrote: »Yes, this is definitely implemented on other games on Xbox. The only issue I can see is that ZoS would have to be fetching data from a different server each time a person wants to load in. Granted, I'm not sure what data they cache from your account when you log into the game, but it seems to me they'd have to query the Xbox/PS4 servers to get the contents of the block list and then execute logic from there. Seeing as they want to limit the amount of available instances to keep performance as optimal as possible (I know this is laughable with the current state of the game), I don't think they'd want to create new instances just for one person because he has people blocked from every other instance.
"Sorry, you can't log in. You have blocked all of Tamriel."
Yeah, I guess I can see how that'd be an issue. I think the only way they could get around that is implementing something in-house and putting a cap on how many people can be on your list. Does that sound more feasible?
Yeah, I think that's how it would have to be implemented. But then again, as others have said, it would have to only apply to Group Finder activities. Because I'm thinking about Cyrodiil....what happens if you have someone blocked? Can they not enter that campaign? Do you get kicked out of the campaign so they can join? Both of those are not good solutions, and I honestly don't think there is one when you only have one instance for each campaign.
I did a little research and it looks like that's a big ole NOPE
I thought there was one, maybe they had to disable that command when Justice came in?
only the "Port To" commands can change your instance, go to Group Leader or Guildie or Friend.
Sounds like something ZOS really should get their heads around.. otherwise they become complicit in some very nasty behaviour.
I mean if I’ve gone so far as to report something (eg abusive behaviour) to ZOS I expect them to act on it. The fact that they think that merely having me block that person is even a vaguely acceptable way of dealing with this is bad enough, but when they can’t even get that right.... that’s offensive.
ZOS have a moral responsibility to deal with this as a matter of urgency.
Versispellis wrote: »@tmbrinks I really don't think that's analogous, or at all what people are asking for. The situation is really more like that person steps into a Starbucks you happen to be in, and as a consequence you can't leave and go to another Starbucks, you just have to not have Starbucks if you want to avoid this person, because every Starbucks is the same Starbucks.
My whole thing is that I don't want to escalate things with a report if I don't have to. I think a lot of conflicts of personality can be just avoided rather than confronted.
Versispellis wrote: »@tmbrinks I really don't think that's analogous, or at all what people are asking for. The situation is really more like that person steps into a Starbucks you happen to be in, and as a consequence you can't leave and go to another Starbucks, you just have to not have Starbucks if you want to avoid this person, because every Starbucks is the same Starbucks.
My whole thing is that I don't want to escalate things with a report if I don't have to. I think a lot of conflicts of personality can be just avoided rather than confronted.
But that is what has been asked for.
A person is being abusive. You want the "block" feature to restrict contact of any type, intentional or non-intentional. What I stated is the real-life analogy (since a restraining order is the real-life equivalent to a "block" feature)
The intentional is them being in a place they KNOW you would be at (your home, your work, your kids' school)
The non-intentional are places you MIGHT be going. Store, coffee shop, etc... I'm pretty sure restraining orders don't restrict you from going to these types of places (I don't have one... lol)
OP they don't restrict by instance because they only have so many of them and a person could find themselves unable to play the game. If you see that person, I recommend simply leaving the area and coming back later.
spartaxoxo wrote: »Versispellis wrote: »@tmbrinks I really don't think that's analogous, or at all what people are asking for. The situation is really more like that person steps into a Starbucks you happen to be in, and as a consequence you can't leave and go to another Starbucks, you just have to not have Starbucks if you want to avoid this person, because every Starbucks is the same Starbucks.
My whole thing is that I don't want to escalate things with a report if I don't have to. I think a lot of conflicts of personality can be just avoided rather than confronted.
But that is what has been asked for.
A person is being abusive. You want the "block" feature to restrict contact of any type, intentional or non-intentional. What I stated is the real-life analogy (since a restraining order is the real-life equivalent to a "block" feature)
The intentional is them being in a place they KNOW you would be at (your home, your work, your kids' school)
The non-intentional are places you MIGHT be going. Store, coffee shop, etc... I'm pretty sure restraining orders don't restrict you from going to these types of places (I don't have one... lol)
Real life restraining orders do work that way. They can't be within a certain distance from you. If you show up to someplace they happened to be at, they have to do their best to stay 100 feet from you and generally speaking you just leave those that's not always feasible.
Sounds like something ZOS really should get their heads around.. otherwise they become complicit in some very nasty behaviour.
I mean if I’ve gone so far as to report something (eg abusive behaviour) to ZOS I expect them to act on it. The fact that they think that merely having me block that person is even a vaguely acceptable way of dealing with this is bad enough, but when they can’t even get that right.... that’s offensive.
ZOS have a moral responsibility to deal with this as a matter of urgency.
So... to make a real life example...
You get a restraining order against somebody because they've been abusive. They will be banned from your residence, your workplace, and cannot approach you.
However, you want to extend the punishment so that they can't go to any restaurant, any store that you MIGHT be at, on the off chance that you and them are in the same place at the same time. You want to effectively ban them from the city and all other cities you might go to.
Yes, I completely agree that there should be some protections against abusive behavior, but you are effectively saying that they should be banned from the game because they MIGHT run into you.
Trust me, ZoS looks into abusive behavior, they have chat logs. I know people who've been abusive who've gotten banned.
I'd also venture that 90% of the cases of "abuse" that are reported are somebody whispering somebody saying they didn't do well in a dungeon/delve/PvP and are venting, and that's the end of it. Could they have probably been nicer, yes. Was it probably rude, yes. Is it abusive, no.
Versispellis wrote: »
This explains the issues with having the ignore list work as OP seems to think it should.redspecter23 wrote: »It would be near impossible to cross reference all ignore lists of all players and separate them into instances that all adhere to those individual block lists.
It could theoretically be done for group finder situations though still increasing the load on an already broken system, but for overland, understand how difficult it would be to implement.