redspecter23 wrote: »Versispellis wrote: »
It may be bait, but it would be a consequence of what you're asking for. Some players would use it this way. They would simply start ignoring players for all sorts of reasons. That removes them from the potential pool of BG opponents. As I mentioned above, I'd use the system to basically ban all pets from my instances. Others would find very creative ways to abuse the system for their own personal gain.
As with any system, outliers and potential abuses need to be considered even if you're coming from a very sincere situation to begin with. Take the proposal and twist it as far as possible to see if it's not broken and your proposal is currently very broken. It would need to be refined to prevent abuses worse than the ones you're looking to avoid by implementing it.
spartaxoxo wrote: »Versispellis wrote: »@tmbrinks I really don't think that's analogous, or at all what people are asking for. The situation is really more like that person steps into a Starbucks you happen to be in, and as a consequence you can't leave and go to another Starbucks, you just have to not have Starbucks if you want to avoid this person, because every Starbucks is the same Starbucks.
My whole thing is that I don't want to escalate things with a report if I don't have to. I think a lot of conflicts of personality can be just avoided rather than confronted.
But that is what has been asked for.
A person is being abusive. You want the "block" feature to restrict contact of any type, intentional or non-intentional. What I stated is the real-life analogy (since a restraining order is the real-life equivalent to a "block" feature)
The intentional is them being in a place they KNOW you would be at (your home, your work, your kids' school)
The non-intentional are places you MIGHT be going. Store, coffee shop, etc... I'm pretty sure restraining orders don't restrict you from going to these types of places (I don't have one... lol)
Real life restraining orders do work that way. They can't be within a certain distance from you. If you show up to someplace they happened to be at, they have to do their best to stay 100 feet from you and generally speaking you just leave those that's not always feasible.
Yes, but they don't restrict them from actually going to those places, they just restrict you from interacting with the person the restraining order is against (and they have to try and avoid you)... just like the block list restricts the person from being able to interact/message you.
Raiden_Gekkou wrote: »If people didn't get matched with those on their blocklist, people would block everyone who beats them in battlegrounds or sucks in dungeons, and people with big blocklists would have a hard time finding people after a while (if the block limit is large enough).
Versispellis wrote: »I'm sorry to add more to the mound of complaints on the forum, but this is an issue that really sticks with me.
Seriously. Why are we still getting instanced with people on our block list? When I block someone, it's a very clear indicator that I do NOT want to play with that person, and I shouldn't have to avoid maps or playing at certain hours to stay away from that person. Relogging just keeps chucking you into the same instance, too. It's almost like blocking improves your chances of matching with someone.
PS4. I don't know if it's different on other platforms. In all the other PS4 games I play, blocking someone prevents matching with them, so it's a thing that's possible to implement.
EDIT: Sorry the above sounded a little confrontational in hindsight. I didn't intend the tone to be grating, but it sure is! The post should have been framed as a question: why does this happen? Some people have pointed out some technical limitations and uncertainties that are worth a consideration.
Versispellis wrote: »Nice bait. I never PVP.
then in what possible instancing could it be a problem?
Versispellis wrote: »I'm sorry to add more to the mound of complaints on the forum, but this is an issue that really sticks with me.
Seriously. Why are we still getting instanced with people on our block list? When I block someone, it's a very clear indicator that I do NOT want to play with that person, and I shouldn't have to avoid maps or playing at certain hours to stay away from that person. Relogging just keeps chucking you into the same instance, too. It's almost like blocking improves your chances of matching with someone.
PS4. I don't know if it's different on other platforms. In all the other PS4 games I play, blocking someone prevents matching with them, so it's a thing that's possible to implement.
EDIT: Sorry the above sounded a little confrontational in hindsight. I didn't intend the tone to be grating, but it sure is! The post should have been framed as a question: why does this happen? Some people have pointed out some technical limitations and uncertainties that are worth a consideration.
I remember when you played an online game and people were more grown up and actually dealt with things instead of running to options to give them a false sense of power over others. Perhaps that's exactly why online gaming has become so toxic these days: the very tools that used to be used sparingly are now paraded as tools to inflate personal egos while attempting to control and confine others. Even though most things could be solved with simple communication.
How pathetic.
Taleof2Cities wrote: »Versispellis wrote: »Nice bait. I never PVP.then in what possible instancing could it be a problem?
Great question.
If a player is truly worried about instancing of their block list in a video game ... it’s probably time to sit down and do some self-introspection.
Taleof2Cities wrote: »Versispellis wrote: »Nice bait. I never PVP.then in what possible instancing could it be a problem?
Great question.
If a player is truly worried about instancing of their block list in a video game ... it’s probably time to sit down and do some self-introspection.
My lord, how soft are you?
Yeah, when it comes to zone shards (instances), it may be difficult to keep you in an instance that's not shared with anyone on your block list.
This would be particularly hard during events, when everyone and their mother is in the same zone.
I do certainly hope that the group finder doesn't group you with people you have blocked, but who knows?
For zone PUGs (for trials and Cyro, for example), that would be tricky, since you don't know who is in the group before joining. Unless the game gave you a message before you accept the invite saying "you will be grouped with player X, who is on your block list, are you sure you want to accept the invite?" - But then you would have to present your excuses to the group leader, as it would be rude to just refuse the invite after asking for it.
Yeah, I remember blocking one really nasty person with hopes that I won't get with him in the same dungeon anymore. Group Finder matched us 5 more times that day.
Blame multi platform for this. If it was just a ps4 game or Xbox or PC then what you are asking for is not too difficult to implement.
But you have too many services and accounts involved to be feasible to create and update functions that intermingled with in game functions. They would have to create different versions of matching software for every platform.
Instead they just implement what they can control which is effectively a social ban. I would be more worried about the state of the population if you are continually matched with someone you blocked as multiple matching over days with the same person is statistically crazy unless it's a very very small pool.
Yeah, I remember blocking one really nasty person with hopes that I won't get with him in the same dungeon anymore. Group Finder matched us 5 more times that day.
Versispellis wrote: »Blame multi platform for this. If it was just a ps4 game or Xbox or PC then what you are asking for is not too difficult to implement.
But you have too many services and accounts involved to be feasible to create and update functions that intermingled with in game functions. They would have to create different versions of matching software for every platform.
Instead they just implement what they can control which is effectively a social ban. I would be more worried about the state of the population if you are continually matched with someone you blocked as multiple matching over days with the same person is statistically crazy unless it's a very very small pool.
PS4 NA seems kind of dead. I'm shocked at how often it happens, too. There's someone I've been trying to avoid, but they're in the same place day after day, at all hours. I'm a little worried about their health at this point.
On the other hand, it leads to some amusing circumstances. There was this group of girls (I assume girls) who used to wave and blow kisses at my male toon every time they saw me. lol
Versispellis wrote: »Blame multi platform for this. If it was just a ps4 game or Xbox or PC then what you are asking for is not too difficult to implement.
But you have too many services and accounts involved to be feasible to create and update functions that intermingled with in game functions. They would have to create different versions of matching software for every platform.
Instead they just implement what they can control which is effectively a social ban. I would be more worried about the state of the population if you are continually matched with someone you blocked as multiple matching over days with the same person is statistically crazy unless it's a very very small pool.
PS4 NA seems kind of dead. I'm shocked at how often it happens, too. There's someone I've been trying to avoid, but they're in the same place day after day, at all hours. I'm a little worried about their health at this point.
On the other hand, it leads to some amusing circumstances. There was this group of girls (I assume girls) who used to wave and blow kisses at my male toon every time they saw me. lol
Oooooh i was confused about what you are asking for.
You are talking overland instances where you go to say gratwood and you see someone you blocked and not getting matched in group finder.
Yeah i don't know any game that phases people from your actual instance on block. That could be abused to the point of denying a person from ever being allowed into a zone. Get enough people to block an individual and every time they try to go to a zone they hit a blocked wall.
You basically are saying you never want to see a character you block and that isn't going to happen in any mmo i know of. Too many ways to exploit that level of system
Sounds like something ZOS really should get their heads around.. otherwise they become complicit in some very nasty behaviour.
I mean if I’ve gone so far as to report something (eg abusive behaviour) to ZOS I expect them to act on it. The fact that they think that merely having me block that person is even a vaguely acceptable way of dealing with this is bad enough, but when they can’t even get that right.... that’s offensive.
ZOS have a moral responsibility to deal with this as a matter of urgency.