The truth is, you know very little about this game, yet have formed a lot of completely wrong opinions that you've convinced yourself are fact. And then you antagonize people who try to help you, because your own lack of topical knowledge hinders your understanding of most of the things you ask questions about. You genuinely seem to have no idea what you even want.
Sorry but you very obviously neither speak coherent English, nor know what a hybrid build is, since your definition of it is factually wrong. A hybrid build is a build that divides its attribute points between at least Magicka and Stamina, potentially Health if you wish, and then also uses both skills that scale based on mag and those based on stam or health.
You also don't seem to know what a 'class' is. You choose a class for your character upon creation. Your options are: Dragonknight, Templar, Warden, Sorcerer, Nightblade and Necromancer. Each class comes with a different skill line -- those skill lines can only be unlocked and used by that class. All weapons and armor are available to all classes. There is no such thing as class-locked weapons or class-locked armor. It does not exist in this game.
Any gold weapon of the same level and type as another gold weapon will have the same damage. There are no unique weapons that have more damage than others on their own -- the only difference may come from traits and sets.
There is no such thing as a 'class level'. Are you sure you're even playing the right game...?
You genuinely seem to have no idea what you even want.
VaranisArano wrote: »Players can build to be a Jack-of-all-Trades, using all the weapons, all the attributes, and any armor they want, but that's where the phrase "Jack of all trades, Master of None" comes into play. This sort of build is effective at overland questing, but unless you use specific sets like Pelinal's Aptitude, it's rarely effective at harder content like dungeons or playing a particular role.
Or players can build to be a Master of a certain playstyle, tailoring their character to suit the content and role they want to play. Usually this means choosing either magicka or stamina, and choosing weapons and armor types accordingly. Most players who do group content wind up with these sorts of builds for tanking, healing, or damage dealing as they are far more effective than Jack of All Trade builds. Damage dealing builds tend to be very effective at overland questing.
DarkLordLegion wrote: »[VaranisArano wrote: »Players can build to be a Jack-of-all-Trades, using all the weapons, all the attributes, and any armor they want, but that's where the phrase "Jack of all trades, Master of None" comes into play. This sort of build is effective at overland questing, but unless you use specific sets like Pelinal's Aptitude, it's rarely effective at harder content like dungeons or playing a particular role.
Or players can build to be a Master of a certain playstyle, tailoring their character to suit the content and role they want to play. Usually this means choosing either magicka or stamina, and choosing weapons and armor types accordingly. Most players who do group content wind up with these sorts of builds for tanking, healing, or damage dealing as they are far more effective than Jack of All Trade builds. Damage dealing builds tend to be very effective at overland questing.
So basically, a simple way of putting... Multiple Weapons System, where a single character can have the abilities of multiple characters without the need to switch between the characters. That would be, 2h build, bow build, tank, stamina build, healer, magicka build... That would required, merging of armor sets, combining of fighter-magic guild, and little bit of others, then keeping the same armor weight..
DarkLordLegion wrote: »English is my natural language. My posts are disjointed? Things that aren't really related? Hmmm. It is very oblivious that my posts are really related. My posts are related to the ESO game. It is very positive that my posts are not addressing things that most players are more common to discuss.
karthrag_inak wrote: »DarkLordLegion wrote: »English is my natural language. My posts are disjointed? Things that aren't really related? Hmmm. It is very oblivious that my posts are really related. My posts are related to the ESO game. It is very positive that my posts are not addressing things that most players are more common to discuss.
yes, this one agrees. it is oblivious.
seems like these posts were synthesized by poorly trained generative network.
DarkLordLegion wrote: »Khajiit: +825 Max +85 Recovery (Magicka), +825 Max +100 Recovery (Health), +825 Max +85 Recovery (Stamina)
Boosting it up by 20 Magicka, 24 Health, 20 Stamina (Attributes)
Armor set would also boost up Magicka, Health, and Stamina
DarkLordLegion wrote: »There is an armor sets in this game that can support that right there. But the armor has to be in heavy style.
DarkLordLegion wrote: »Bow/Dual wield/2h, 1h and Shield Staff
Stamina Magicka
(Weapon Damage) (Spell Damage)
(Weapon Critical) (Spell Critical)
DarkLordLegion wrote: »@ZOS TrishM.
Thank you for what has to be done, in order to keep things in a civil manor.
@everyone else
I have no problem with you all chosen to build a character who uses two weapons, then you all go for another character, which this other character uses two different weapons, and so forth. Also, I do not have any problem with you all doing something like this: Khajiit-NightBlade-Rampage. Another key, I don't have no problem with you all wanting to have a Powerful Character, or I would say, Over Powerful Character, in ESO. Not trying to understand? You preferred more of weapon damage output. Not only that, you preferred a way to prevent your targets from gaining hit on your character. What else, you are more of pointing towards the end-stage of game. That's all fine, if you are into PvP and/or Battlegrounds.
Like I had said, I am going to be doing something different in ESO. If you haven't notice, I split 20/20 for Magicka and Stamina, while 24 is for health. Khajiit is more of fearsome fighter, hence the uses of Stamina, while it is very rare for Khajiit to use mage, aka magicka. Dragonknight is general designed for a tank. The term 'Knight' and 'tank' requires heavy armor set.
-Increases your Physical and Spell Resistance by 362 for each piece of Heavy Armor equipped.
-Increases your Health Recovery by 4% for each piece of Heavy Armor equipped. You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once eEvery 4 seconds
-(WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED) Increases the Magicka or Stamina your Heavy Attacks restore by 25%.
-(WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED) Increases your healing received by 8%.
This ESO set thing focus only on two weapons per build set up. When I mention about Multiple Weapons System, this ESO set thing wouldn't fit into the purpose of interchanging between the weapons.DarkLordLegion wrote: »Bow/Dual wield/2h, 1h and Shield Staff
Stamina Magicka
(Weapon Damage) (Spell Damage)
(Weapon Critical) (Spell Critical)
Here is your hybrid stamina-magicka as well as your multiple characters. Hold on, I can flat say, welcome to Multiple Weapons System. See, a true Hybrid is not base on using both skills from Magicka and Stamina, but it is more about using different style from different builds. I am aware of possibilities that players are using their armor style to match the race of their characters.
I told you all I am looking for heavy armor sets.... ESO set does not cover every armor set nor their weight style, nor does it ever covered every skill that is able to be used in ESO.
kringled_1 wrote: »
DarkLordLegion wrote: »Khajiit is more of fearsome fighter, hence the uses of Stamina, while it is very rare for Khajiit to use mage, aka magicka. Dragonknight is general designed for a tank. The term 'Knight' and 'tank' requires heavy armor set.
kringled_1 wrote: »
I see, thank you. OP does seem really obsessed with Alcast builds for some reason.
karthrag_inak wrote: »Seriously, though, this really seems like an LSTM or GAN -synthesized posting chat bot. Check them out, they are quite fun.
Alright, so Pelinal's Aptitude is a craftable set, which means it comes in all armor weights.DarkLordLegion wrote: »@Raisin
What's wrong with Pelinal's Aptitude? First, it's medium style armor set. (but I could be wrong) Second, it's lack the health recovery. Third, It lacks both Stamina increase and Magicka increase.
DarkLordLegion wrote: »@VaranisArano
It's not wrong with what I had said, in regards to this --->. "This ESO set thing focus only on two weapons per build set up. When, I mention about Multiple Weapons System, this ESO set thing wouldn't fit into the purpose of interchanging between the weapons." It has nothing to do with the weapons within the same set.
@Ilsabet
This five item gear set, might be your style or your interest. Also, just cause, majority sees that this five item gear set is more easy way of dealing with Group Dungeon or Trials, due to be able to have room for drops being collected. That's great if you are interested in those things within the endless ESO.
Stamina Dealer............................Tank.................................................Healer..........................Magicka Dealer
Bow/Dual Wield.........................2h weapon/1h weapon n shield............Restore Staff................Destruction Staff
.........................Weapons Damage.........................................................................Spell Damage.........
.......................Weapon Critical.............................................................................Spell Critical.........
........................Stamina.........................................................................................Magicka.............................
......................................................Khajiit....................................................................................................
+825 Max +85 Recovery..........................+825 Max +100 Recovery ............................ +825 Max +85 Recovery
...............................................................Heavy Armor......................................................................................
Right above ^ has nothing to do with 'Roles' It is about Merging all weapons from different roles into one spot. It is about merging both damage and both critical (if possible) into one spot. Merging stamina and magicka into one spot. IT ALL means MERGING several ESO (single) set into one build. Five piece of Armor will not work with weapons within same set, due to the fact that the weapons wouldn't be able to boost up the armor set.
BASE On Stamina, Health, Magicka. I told you all HEAVY ARMOR. Increase Health, Increase Health Recovery, Restore both Magicka and Stamina.
Necklace + weapon set
Two Rings + Weapon set
Helmet + Belt + Weapon set
FIVE piece Armor set
Dual Weild (weapon only) set
1h and shield (weapon only) Set
THAT IS MULTIPLE WEAPON SYSTEM.
DarkLordLegion wrote: »This five item gear set, might be your style or your interest. Also, just cause, majority sees that this five item gear set is more easy way of dealing with Group Dungeon or Trials, due to be able to have room for drops being collected. That's great if you are interested in those things within the endless ESO.
DarkLordLegion wrote: »Five piece of Armor will not work with weapons within same set, due to the fact that the weapons wouldn't be able to boost up the armor set.
My favorite priest of Sheogorath is back. Exciting!
That is an insanely specific combination of set pieces you personally want to run. Not required for anyone else wanting to run multiple weapons, that for sure. My question is: if you know exactly what combination of set pieces you want, and you know exactly what bonuses you want to gain, what has stopped you from looking through the lists you've been shown and making a choice?
Wait, what? Using gear sets has nothing to do with having space for drops. I have no idea where you pulled that out from.
Let me use my sneak set as an example. There's a lot going on here, but try to stay with me.
5 slots Shadow Dancer - ignore the speed penalty of sneak
4 slots Darloc Brae - reduce detection radius while sneaking
3 slots Night Terror - reduce detection radius while sneaking
Shadow Dancer - jewels and greatsword
Darloc Brae - head, shoulders, chest, waist
Night Terror - hands, legs, feet
3 slots Shadow Dancer: jewels
6 slots Darloc Brae: head, shoulders, chest, waist, bow
3 slots Night Terror: hands, legs, feet
1. Making sure you're getting the armor skill line passives you want, which is relevant when you're mixing sets of different weights (like I did here).
2. The potential to have different 5-piece sets active on front bar and back bar via weapon-swapping (like I also did here).
3. Ease and/or cost of farming, crafting, or purchasing specific pieces. For example, crafting and upgrading jewelry is hella expensive, so if I have a choice, I'd rather use jewels from a dropped set and use other slots for a crafted set if I'm using one. For another example, it might be relatively easy to obtain a certain piece from a quest reward (such as the Mother's Sorrow lightning staff from Deshaan or the Briarheart dagger from Wrothgar).
4. Aesthetic factors, if you care about how things look.
DarkLordLegion wrote: »My favorite priest of Sheogorath is back. Exciting!
I never left. I have been keeping an eye out on my post that I had started.That is an insanely specific combination of set pieces you personally want to run. Not required for anyone else wanting to run multiple weapons, that for sure. My question is: if you know exactly what combination of set pieces you want, and you know exactly what bonuses you want to gain, what has stopped you from looking through the lists you've been shown and making a choice?
Insanely? It is a different option to take.
Three piece armor set (3 lines of bonus) plus a weapon (2 lines of bonus) = 5 lines of bonus. Monster set is two (2 lines of bonus). Basically, 7 lines total. Added Jewelery Set (3 lines of bonus).
5+2+3 = 10 lines of bonus total. Three sets total.
^That above is what most ppl are doing, which also includes of the lines of bonus. Right below is something that is much different then what’s above.
DarkLordLegion wrote: »Five piece armor set (5 lines of bonus), two additional of armor pieces (2 lines of bonus). Jewelry set (3 lines of bonus) plus a weapon (2 lines of bonus) is 5 lines of bonus.
5+2+5 is twelves lines of bonus. That includes only 1 weapon.
That does not include the secondary weapon at all. Two additional of armor pieces (2 lines of bonus) plus a weapon within the same set (2 lines of bonus) is actual 4 lines of bonus.
5+4+5 is fourteen lines of bonus. That includes two weapons. That’s three sets.
5+2+5+2 is still fourteen lines of bonus with the secondary weapon swapping. But with 4 sets.
DarkLordLegion wrote: »
DarkLordLegion wrote: »Let me use my sneak set as an example. There's a lot going on here, but try to stay with me.
5 slots Shadow Dancer - ignore the speed penalty of sneak
4 slots Darloc Brae - reduce detection radius while sneaking
3 slots Night Terror - reduce detection radius while sneaking
Shadow Dancer - jewels and greatsword
Darloc Brae - head, shoulders, chest, waist
Night Terror - hands, legs, feet
3 slots Shadow Dancer: jewels
6 slots Darloc Brae: head, shoulders, chest, waist, bow
3 slots Night Terror: hands, legs, feet
Those are items from raiding the Group Dungeons or trials. I do believe that those items are randomly dropped.
It you wanna talk about the generic, popular endgame setups, people don't run around with anything that's not part of a set.
“I'm assuming you know you won't find a set that gives you a bonus to everything, as the whole point is making you choose. “
if you're focused on those bonuses specifically, you might want to consider not wearing a full 5-piece-set, foregoing that last bonus, and instead wearing pieces of multiple sets to combine the exact bonuses you want to gain? This seems to be what you're suggesting at the end of your post -- one 5 piece set on the body, and then some bits and pieces of sets on different parts of your setup.
You want an increase of all maximum stats, plus health recovery, and you don't want an increase in Stam/mag recovery or spell/weapon damage? I'm assuming you know you won't find a set that gives you a bonus to everything, as the whole point is making you choose.
But if you think "most people" are only using 10 set bonuses, you are very far off.
VaranisArano wrote: »Re #3
I don't think you read Ilsabet's example very carefully.
All three of those sets are overland drops that anyone can farm or buy on guild traders. Shadow Dancer comes from Greenshade, Darloc Brae comes from Northern Elsweyr, and Night Terror comes from Stormhaven.
This is part of what goes into my point #3 about ease and/or cost of obtaining items. If I decide I want to use a certain set, whether it comes from an overland zone or a trial, I then have to go about doing the necessary activities to find the pieces from that set that I want. That can be more or less difficult for certain sets or certain items, which is why it's often smart to strategize about which items you're going to use from each set. You may also rule out a certain set because you don't want to do the necessary activity to obtain it (like you have apparently decided never to do group dungeons or trials for gear, which means you'll never be able to use, for example, Burning Spellweave or Vicious Ophidian) or because it's too expensive to buy (which may not be a problem for you since you have plenty of ways to make money, but it may be an issue for other players).
Keep in mind that those points #1-4 weren't telling you what to do about anything. They're areas to think about given the variables that are relevant to you in any given case. Some of them might not even be relevant at all, like if you're not mixing armor weights or if you don't care about getting different set bonuses via weapon-swapping. But if any of them are relevant, thinking about them can help you set your gear up more effectively.
To echo Raisin's questions: What gear set(s) are you leaning toward? Is there anything preventing you from putting together a gear setup that will work for you?
DarkLordLegion wrote: »To echo Raisin's questions: What gear set(s) are you leaning toward? Is there anything preventing you from putting together a gear setup that will work for you?
Why are you guys so eager to know if I got the gears or not? I am just going to say this. I didn’t join ESO or get ESO for the purpose of Group Dungeons or even Trials.
They are not the only one who has patience.You guys (especially you @VaranisArano ) have the patience of saints
Okay neat. We're asking if you've gotten your gear figured out because if you don't need advice anymore then we can stop wasting our time trying to explain things to you.
DarkLordLegion wrote: »They are not the only one who has patience.You guys (especially you @VaranisArano ) have the patience of saintsOkay neat. We're asking if you've gotten your gear figured out because if you don't need advice anymore then we can stop wasting our time trying to explain things to you.
Ilsabet and others, if you really think that. Well, you can for yourself stop replying anything you want. I will continue to post something about ESO, when it comes to INFORMATION that comes to my mind. Like Zenimax or Bethesda had once said. "PLAY THE WAY YOU LIKE."
On the subject of Monster Set, there are more information about it, which none of you had brought up.