Joy_Division wrote: »So I take a break from ESO. Decide to check it out again because my old guild is talking about coming back to play. Come onto the forums and immediately and reminded why I took the break in the first place.
Two threads whining about how two classes are supposedly overpowered and need a nerf.
This game isn't fun to play any more now because everything is some boring percentage modifier or has been given noob-proof mechanics like cast-times. And people are still whining that stuff is overpowered. The common element here isn't the devs - the combat team is completely different - it's that some players are far overestimating their ability to play this game and cannot accept they die and lose because the reality that other players are flat out better than they are.
Joy_Division wrote: »So I take a break from ESO. Decide to check it out again because my old guild is talking about coming back to play. Come onto the forums and immediately and reminded why I took the break in the first place.
Two threads whining about how two classes are supposedly overpowered and need a nerf.
This game isn't fun to play any more now because everything is some boring percentage modifier or has been given noob-proof mechanics like cast-times. And people are still whining that stuff is overpowered. The common element here isn't the devs - the combat team is completely different - it's that some players are far overestimating their ability to play this game and cannot accept they die and lose because the reality that other players are flat out better than they are.
I'm not going to say you're flat wrong, but you do seem to be confusing stats for skill. There is nothing, at all skillful about a MagPlar doing Crescent Sweep > Puncturing spam. That's Direct Damage + a DoT + 60% more damage done + 4 ticks of damage over a second per cast + a snare. Two buttons makes them "flat out better"?
Cast shadow image just when they are about to use Jabs, dodge away from the Jabber to make distance, if possible blockcast a heal and teleport back to Shade.
A demonstration
Joy_Division wrote: »So I take a break from ESO. Decide to check it out again because my old guild is talking about coming back to play. Come onto the forums and immediately and reminded why I took the break in the first place.
Two threads whining about how two classes are supposedly overpowered and need a nerf.
This game isn't fun to play any more now because everything is some boring percentage modifier or has been given noob-proof mechanics like cast-times. And people are still whining that stuff is overpowered. The common element here isn't the devs - the combat team is completely different - it's that some players are far overestimating their ability to play this game and cannot accept they die and lose because the reality that other players are flat out better than they are.
I'm not going to say you're flat wrong, but you do seem to be confusing stats for skill. There is nothing, at all skillful about a MagPlar doing Crescent Sweep > Puncturing spam. That's Direct Damage + a DoT + 60% more damage done + 4 ticks of damage over a second per cast + a snare. Two buttons makes them "flat out better"?
Joy_Division wrote: »So I take a break from ESO. Decide to check it out again because my old guild is talking about coming back to play. Come onto the forums and immediately and reminded why I took the break in the first place.
Two threads whining about how two classes are supposedly overpowered and need a nerf.
This game isn't fun to play any more now because everything is some boring percentage modifier or has been given noob-proof mechanics like cast-times. And people are still whining that stuff is overpowered. The common element here isn't the devs - the combat team is completely different - it's that some players are far overestimating their ability to play this game and cannot accept they die and lose because the reality that other players are flat out better than they are.
I'm not going to say you're flat wrong, but you do seem to be confusing stats for skill. There is nothing, at all skillful about a MagPlar doing Crescent Sweep > Puncturing spam. That's Direct Damage + a DoT + 60% more damage done + 4 ticks of damage over a second per cast + a snare. Two buttons makes them "flat out better"?
Not necessarily. But the opposing players inability to use a stun and move away is indicative of a lack of skill. Drop fear and cloak; pretty simple combo for a stamblade to pull off.
Jabbs_Giggity wrote: »If you can't L2P first, then you shouldn't be asking for nerfs on a class that you have zero intentions of trying out before you make a judgmental thread based on your inability to play the game at a skillful level.
Copying my post from another stamdk focused thread:
The cost [for Stonefist] is too high. It costs 50% more stamina than Biting Jabs, but Jabs does 50% more damage. Comparing the base damage per amount of stamina used, Stonefist has a ratio of 0.26, while Jabs has a ratio of 0.59, making it 125% more efficient in melee range. Realistically, Jabs cannot be weaved as fast as Stonefist, but it can get close, so in an actual fight in melee range, Jabs spam is probably around 100% more efficient than Stonefist.
I realize that Stonefist is ranged, but come on. This is an absurd difference.
It's also important to add that Jabs does the same amount of damage as Warden's Shalks and Necromancer's Blastbones, both of which can be casted at most every 3 seconds, and are considered "burst" abilities.
Every Templar will tell you that having a spammable ability that does as much damage as blastbones and shalks is just fine though (lol).
Now let's consider the fact that it can proc Burning Light half the time for 50% of it's damage, and you have a spammable ability that, 50% of the time, does almost 150% of the damage as blastbones and shalks. Clearly this is a very balanced skill that does not need adjustment.
edit: to compare it to another skill, Jabs + Burning Light proc does 74% more damage than Dizzying Swing, and 34% more damage than Blastbones and Shalks. If you don't play a Templar, but instead play a stamden or stamcro, imagine having a spammable ability that does 34% more damage than Shalks or Blastbones, and you'll start to understand how good Jabs is.
Every class, every class, has the ability to center their build around one thing and have it be very very strong right now. If you are routinely being bested by magplars on a stamblade then frankly you aren’t playing stam very well. If it’s stamina jabs that are giving you trouble, well a stamplar with a build focused around jabs will be a much stronger matchup for a good stamblade, if both players are evenly matched the win will probably go to the ‘plar more than half the time, but they will be good fights.
If your build is more “all around” than focused, you will be bested by builds with focused output more often than not, that’s just a truth of this patch.
Ragnarock41 wrote: »Ragnarock41 wrote: »I think the issue the OP is having is moreso playing a stamblade. Easy kill as a templar.
Isn't stamblade the one class that can have ridicilous amounts of mitigation especially against templar if they choose to?
Just have spectral bow and BRP DW and dark cloak... I guess you don't even need DW you can just have shuffle or the class skill instead but you get the idea. I don't get this ''stamblade squishy'' myth going on. you can get a stamblade extremely tanky with minimal effort.
Sort of but not really. There’s mitigation but if it isn’t backed up with good self healing it’s not that helpful.
Say someone is taking 30% of tooltip damage normally. Stamblades can mitigate another 10% with merciless, with the way the calculation is that means damage is reduced from 30% to 27% of someone’s tooltip. It ends up being a good reduction, but it’s not like NBs will suddenly be tankier then classes like DKs or Templars with tons of self healing.
Troll king. Just troll king. Stamblade is not even supposed to outlast Dks or templars 1v1 but it can. I seriously don't get what stamblade mains are smoking nowadays, yes I get it, templar stronk, warden stronk, okay fair, we already know that. I don't disagree, you're right Nb won't be tankier than say a Dk or templar with all the heals they've got. But like , you know, survivability is all Dk is good for right now, and stamplar's state is kind of obvious to anyone with eyes.
But in what world stamblade is weak? Why are so many people acting like stamblade is unplayable, even going so far as to shamelessly ask for nerfs to cloak counters?
Joy_Division wrote: »So I take a break from ESO. Decide to check it out again because my old guild is talking about coming back to play. Come onto the forums and immediately and reminded why I took the break in the first place.
Two threads whining about how two classes are supposedly overpowered and need a nerf.
This game isn't fun to play any more now because everything is some boring percentage modifier or has been given noob-proof mechanics like cast-times. And people are still whining that stuff is overpowered. The common element here isn't the devs - the combat team is completely different - it's that some players are far overestimating their ability to play this game and cannot accept they die and lose because the reality that other players are flat out better than they are.
I'm not going to say you're flat wrong, but you do seem to be confusing stats for skill. There is nothing, at all skillful about a MagPlar doing Crescent Sweep > Puncturing spam. That's Direct Damage + a DoT + 60% more damage done + 4 ticks of damage over a second per cast + a snare. Two buttons makes them "flat out better"?
Snare immunity + major evasion, aka shuffle/phantasmal escape. Use it. Profit.JanTanhide wrote: »Stop the PVP Whine. My, my can't you just play the game and stop crying for nerfs all the time?
This is my first nerf thread. I normally never care about nerfing anything but a Templar locking you down with jabs spam is far more annoying than NB gankers ever have been. And PvP is full of Templars now.
Nirnroot420 wrote: »JanTanhide wrote: »Stop the PVP Whine. My, my can't you just play the game and stop crying for nerfs all the time?
This is my first nerf thread. I normally never care about nerfing anything but a Templar locking you down with jabs spam is far more annoying than NB gankers ever have been. And PvP is full of Templars now.
Stamblade gets beat by a templar and comes to forum to complain about their glaring L2P issue, hilarity ensues.
You're aware that jabs/sweeps is melee range only, yes? What do you think could *possibly* counter such a thing?
And you expect a StamBlade to fight from range? When a Templar can just gap close to you with their class ability.
Nirnroot420 wrote: »JanTanhide wrote: »Stop the PVP Whine. My, my can't you just play the game and stop crying for nerfs all the time?
This is my first nerf thread. I normally never care about nerfing anything but a Templar locking you down with jabs spam is far more annoying than NB gankers ever have been. And PvP is full of Templars now.
Stamblade gets beat by a templar and comes to forum to complain about their glaring L2P issue, hilarity ensues.
You're aware that jabs/sweeps is melee range only, yes? What do you think could *possibly* counter such a thing?
And you expect a StamBlade to fight from range? When a Templar can just gap close to you with their class ability.
Funny now that templar gap closer is working when for years it was just a mess and did not work most of the time and now people are saying it needs to be nerfed. I wish it would get a stam version to go along with the magicika version.
Not necessarily. But the opposing players inability to use a stun and move away is indicative of a lack of skill. Drop fear and cloak; pretty simple combo for a stamblade to pull off.
This is a nerf Stamplar thread yeah, not Magplar?
Also:We both have our mind sets. If i were to use a recording of the Templars youd most like nit pick at my play skill and still call it a L2P issue. But im not the only player who's noticed the mass surge in Templars in PvP, and all they have to do is buff and spam Jabs.
That's fairly important IMO - People who aren't at the top, shouldn't be making nerf requests.
You're Xbox Eu right, I feel like I've seen your name before? Where's this mass surge in Templars? I literally see a couple Templars now. If you look around on Xbox Eu what you'll see is a horde of Stam Dk's, Stam Wardens and Stam Sorcs on Off balance heavy attack and ult builds. That's literally ALL you see on Xbox Eu now and I am happy to make recordings of it if you want it, dno where you're getting 'mass surge in Templars' from - Nearly every single one of them dipped the moment this patch dropped, as expected.
The 'Set enemy off balance when you dodge an attack' CP passive, combined especially with DK's personal buffs is giving them 13k leaps, crazy weave damage and they still have big damage in dizzy/executioner. The other classes 3 button rotations you can figure out for yourself but they're all clones of each other, and they ARE everywhere, unlike Templars.
No cp pc Eu here
templars are everywhere, i dont think they have to be nerfed (you could ask instead to BUFF the other classes) but at the same time templar is not a weak class atm, jabs + 2handed ult is most of the times an auto kill against less experienced players. You have the ritual do deal with most of the enemy dots/negativ effects, the rune provides you with a huge amount of resistances and sustain and total dark grants a *** ton of healing. At the same time (and thats interesting for newer players) the healing ritual+aoe vigor/mutagen grant you lots of ap if you run in a big group and if you spam jabs you dont realy have to care witch target you hit. More over templar has the hardest hiting synergie in the game, so yeah there are reasons why the templar is so popular at the moment
Templars are always everywhere in Cyrodil, but they're rarely any good - That won't change. We're obviously not talking about those donuts as they couldn't batter a sausage if they worked in a chip shop.
You're talking about 2H ult, total dark and ritual etc - Which spec is causing you problems?
Ritual cannot be spammed at will like people make out, furthermore, people are running less dots.
Total Dark has just been nerfed because people lost their mind - It costs is just shy of HtD but it does about ~60% of HtD's total healing.
Healing on Templar is a shell of it's former self and stam heals are quite the opposite.
Rune provides the same Major Ward and Resolve that other classes have access to - Spiked Armour, Shadow Barrier, Lightning Form & Frost Cloak off the top of my head; they all have their unique perks too.
When it comes to Stamplar - Any of those guys you say you're seeing could go make a Stam DK / Warden and 3 bang people with Off Balance, dizzy, leap and executioner or dizzy, sub, ult, you can't cleanse any of that and it happens in a second or 2.
I never said Templar was weak and it may well be different for you but it's far from an issue on our platform - I'm sure OP is Xbox EU with me.
Either way, I'm not seeing Templars like you and the ones that are left are definitely not there because of those observations.
mustangmorgan31 wrote: »
NB crybabies! L2P issue.
Not a templar main im not not S. hit
NB sees more jabs because jabs pulls you out of stealth so you get it spammed on you, stop hitting the coward button! If you cant then build for more survivability as oppose to glass cannon!
Cast shadow image just when they are about to use Jabs, dodge away from the Jabber to make distance, if possible blockcast a heal and teleport back to Shade.
A demonstration
This is a nerf Stamplar thread yeah, not Magplar?
Also:We both have our mind sets. If i were to use a recording of the Templars youd most like nit pick at my play skill and still call it a L2P issue. But im not the only player who's noticed the mass surge in Templars in PvP, and all they have to do is buff and spam Jabs.
That's fairly important IMO - People who aren't at the top, shouldn't be making nerf requests.
You're Xbox Eu right, I feel like I've seen your name before? Where's this mass surge in Templars? I literally see a couple Templars now. If you look around on Xbox Eu what you'll see is a horde of Stam Dk's, Stam Wardens and Stam Sorcs on Off balance heavy attack and ult builds. That's literally ALL you see on Xbox Eu now and I am happy to make recordings of it if you want it, dno where you're getting 'mass surge in Templars' from - Nearly every single one of them dipped the moment this patch dropped, as expected.
The 'Set enemy off balance when you dodge an attack' CP passive, combined especially with DK's personal buffs is giving them 13k leaps, crazy weave damage and they still have big damage in dizzy/executioner. The other classes 3 button rotations you can figure out for yourself but they're all clones of each other, and they ARE everywhere, unlike Templars.
No cp pc Eu here
templars are everywhere, i dont think they have to be nerfed (you could ask instead to BUFF the other classes) but at the same time templar is not a weak class atm, jabs + 2handed ult is most of the times an auto kill against less experienced players. You have the ritual do deal with most of the enemy dots/negativ effects, the rune provides you with a huge amount of resistances and sustain and total dark grants a *** ton of healing. At the same time (and thats interesting for newer players) the healing ritual+aoe vigor/mutagen grant you lots of ap if you run in a big group and if you spam jabs you dont realy have to care witch target you hit. More over templar has the hardest hiting synergie in the game, so yeah there are reasons why the templar is so popular at the moment
Templars are always everywhere in Cyrodil, but they're rarely any good - That won't change. We're obviously not talking about those donuts as they couldn't batter a sausage if they worked in a chip shop.
You're talking about 2H ult, total dark and ritual etc - Which spec is causing you problems?
Ritual cannot be spammed at will like people make out, furthermore, people are running less dots.
Total Dark has just been nerfed because people lost their mind - It costs is just shy of HtD but it does about ~60% of HtD's total healing.
Healing on Templar is a shell of it's former self and stam heals are quite the opposite.
Rune provides the same Major Ward and Resolve that other classes have access to - Spiked Armour, Shadow Barrier, Lightning Form & Frost Cloak off the top of my head; they all have their unique perks too.
When it comes to Stamplar - Any of those guys you say you're seeing could go make a Stam DK / Warden and 3 bang people with Off Balance, dizzy, leap and executioner or dizzy, sub, ult, you can't cleanse any of that and it happens in a second or 2.
I never said Templar was weak and it may well be different for you but it's far from an issue on our platform - I'm sure OP is Xbox EU with me.
Either way, I'm not seeing Templars like you and the ones that are left are definitely not there because of those observations.
Well im a mag dk so any fight against a templar is tricky fight at the moment (ritual costs less than it costs me to put 5 debuffs on the enemy), but i never complained or even said that i have problems against templers.
My point is that templar IS strong in pvp but i guess that there are always players who think they class sucks. I didnt even asked for a nerf, i just pointed the reasons out why templars are indeed a strong class to play in pvp because they toolkit is well rounded, especialy magplers, stamplers are only up there because biting jabs work so incredible well with the 2handed ult.
and while its true that all major ward and resolves buffs have some unique perks atached, the rune is one of the strongest
regarding you last point, they are on pc eu, i know lots of players who changed to the templer because of those reasons in the curent patch
mustangmorgan31 wrote: »
NB crybabies! L2P issue.
Not a templar main im not not S. hit
NB sees more jabs because jabs pulls you out of stealth so you get it spammed on you, stop hitting the coward button! If you cant then build for more survivability as oppose to glass cannon!
I wonder if you people have this attitude in real life. If so, i feel sorry for you. If not, you must be enjoying that internet anonymity huh.
mustangmorgan31 wrote: »mustangmorgan31 wrote: »
NB crybabies! L2P issue.
Not a templar main im not not S. hit
NB sees more jabs because jabs pulls you out of stealth so you get it spammed on you, stop hitting the coward button! If you cant then build for more survivability as oppose to glass cannon!
I wonder if you people have this attitude in real life. If so, i feel sorry for you. If not, you must be enjoying that internet anonymity huh.
BAD ATTITUDE? You are the person whom thinks he is entitled that a class should be nerfed because it has a counter to your cloak spam. Why should a class be nerfed because you play a medium armor glass cannon and then get on a forums and cry about jabs? What makes YOU so special that a class should be nerfed (more than what it has already) just so you can continue to cloak around and burst from stealth? YOU choose to play a squishy NB. So you think you shouldn't have a class that can counteract your stealth? So you think you should be so OP that no class can counteract you? You have one of the best fears in the game. Fear the templar, roll dodge, and cloak away. Pick and choose your targets. I have a DC NB and I try to avoid templars because I know they have a good shot at killing me.
NB huh? Probably yet another that tries to just spam cloak so they got jabs/sweep spam in return. Have a video of one doing exactly that and acting like they had no clue WTF to do when I popped a detect pot and jabbed away.
L2P without cloak, then profit while using it as icing rather than the cake.