Yesterday we tried FL HM. Thats really challenging. 30 tries - best result - 30% on last phase. We have a couple issues:
1) Huge poison aoe sometimes drops on crystall
2) 2 or 3 colossi at the same time.
3) me as solo-target range dd CANT target slaks even with TAB button. All skills go into huge hitbox of the boss
4) Orryn spawns 1 km away from us and we cant interrupt him.
Any pro tips? Best practice with shalks and colossi?
quadraxis666 wrote: »Fang Lair imo remains the hardest hardmode on live. It's the only one where RNG plays a part that puts elements of the fight beyond any players control, during the 2nd phase with the constant ghost walls where you're never sure where the gaps are going to be, potentially putting you in lose-lose situations where you have nowhere to go.
Keep the boss away from the crystal.1) Huge poison aoe sometimes drops on crystall
During the first phase, the only DPS race are the crystals. Take too long, and the crystal will spawn an additional Colossus. Don't let that happen.2) 2 or 3 colossi at the same time.
Ignore the scarabs. They die on their own after a short period of time. Don't waste your time with them. Instead, the tank should immobilize or CC the scarabs and just run away. For example, a DK tank can use Talons, a NB tank can use Mass Hysteria, a Sorc tank can use Encase, etc.3) me as solo-target range dd CANT target slaks even with TAB button. All skills go into huge hitbox of the boss
If you can't interrupt him, then ignore him. In our runs, if he channels far from us and none of us bothered to slot a ranged interrupt (or if the dragon is in the way of a ranged interrupt), we just dodge roll a few times and avoid the damage. For the healer and magicka DDs, they can also spam their shield a few times. The damage could also be blocked, if you don't have the stam to dodge. It's not a big deal.4) Orryn spawns 1 km away from us and we cant interrupt him.