bla bla bla
bla bla bla
not gonna read any trash talking bull eat here.
in fact this post just a test how bad zo$ destroyed some ppls free mind and make them stockholm syndrome victims.
its simple: once this company gets your real money for dlc content in general, most likely you'll be punished doin' random normal for this in compare to ppl who dont have dlc content purchased.
guys create a ticket with your issue, not a feedback. cos zo$ ignoring any feedback as we all know
bla bla bla
not gonna read any trash talking bull eat here.
in fact this post just a test how bad zo$ destroyed some ppls free mind and make them stockholm syndrome victims.
its simple: once this company gets your real money for dlc content in general, most likely you'll be punished doin' random normal for this in compare to ppl who dont have dlc content purchased.
guys create a ticket with your issue, not a feedback. cos zo$ ignoring any feedback as we all know
Taleof2Cities wrote: »Pro Tip #2: If you don’t want to be matched with random pugs, don’t use the dungeon finder. Period. Find a pre-made group and then queue into your specific or random dungeon.
You know that there are people who just too shy to spam zone chats, don't you? Or don't think it is appropriate to start group for the run if they cannot lead? And people who don't join guilds because they cannot make any commitments due to RL?
Sorry, but your advice is only valuable for people who - surprise! surprise! - don't need it and has zero value for everyone else.
darthgummibear_ESO wrote: »Yeah...getting something like Moonhunter or Scalecaller trying to do a daily vet is more often than not a frustrating slog. There's a bunch of those dungeons which especially on Vet feel more like 4-man raids than dungeons. Then there's always the 4-digit dps that goes and hits the hardmode button at the end.
Even bosses like the final for City of Ash 2 are impossible with the numbers I frequently see in vet DLC dungeons.
This is going to sound incredibly elitist, but there's a lot of players who have no business being in a Vet dlc dungeon. Gating access to these dungeons by Champion Points alone was a mistake.
I hate to reference the dumpster fire known as WoW, but something like that game's proving grounds is desperately needed. A tiered difficulty solo instance to teach people things like target priority, what to avoid, what to bash/interrupt, etc...being unable to queue for certain dungeons on Veteran unless you had successfully completed the instance on a certain difficulty level. This instance should obviously be available to everyone regardless of what dungeon DLC they own.
FearlessOne_2014 wrote: »My personally don't queue with Randos these days. But I do sympathize with the crowd that feels like they are being punished for having ESO+.
The simple solution, would be for ZOS to change to group finder to behave like GW2's looking for group tool. Then everyone can win!
But honestly the only advice I can give on this matter. Is to just not queue with random PUGs. The more random PUGs in your group the more chances for severe headaches.
I think the point being made is that some ESO+ subscribers want to subscribe but not have the 'advantage' of being randomly shunted into, say, vMHK when they're only comfortable with vCOA 2. So they are capable vet players who know the mechanics of regular dungeons and are perfectly accomplished there, but aren't ready for or don't want to do vet DLC dungeons.
No, OP's point was about random normal as you can see in the first post. Veteran dungeons are a completely different story. I fail to see a scenario, where queueing into a random veteran dungeon makes any sense whatsoever. So my point still stands: Running DLC dungeons on normal is not that difficult. Everyone can do them.
Dusk_Coven wrote: »I believe the whole point of Random Dungeons is actually to help people find warm bodies for the times they want to run a DLC Dungeon (or any dungeon).
But people are really queueing for the REWARDS, not to help other people, and that is part of the problem. When they are focussed on REWARD they look for the easiest route -- which means avoiding DLC or difficult dungeons (such as by queuing with a lowbie).
Of course just because this is how many MMOs do it, doesn't mean it needs to be this way.
Undaunted quests are one way to populate the queue, but I think a lot of people skip tough dungeons with those too, so it's probably not working out so well.
And just the fact that people are using the queue means simply asking in zone or guild or friend list doesn't work well enough.
So in what other way can the queue be populated so that people who need to do a particular dungeon can get it done?
Maybe remove ALL queue-related rewards? That way, people have to assemble their own teams to get their Monster Helms or gear sets. Then make it easier to get the related Monster shoulders since grinding Undaunted Keys won't be a thing anymore.
Enable solo-dungeoneering or small-party scaling? You just know people are going to complain about this supposedly being an MMO.
Maybe we should look at games like Path of Exile where questing and combat is solo but there's still a community hub for the Multiplayer parts -- trading and socializing.
I enjoy many of the DLC dungeons! If you don’t like them, don’t queue random or group with someone of low level or who doesn’t have ESO+.
I enjoy many of the DLC dungeons! If you don’t like them, don’t queue random or group with someone of low level or who doesn’t have ESO+.
While I understand what you’re saying, this isn’t a solution for the single player who has subbed to ESO+ because they like the game, but isn’t ready for DLC dungeons.
They should not be dumped into some of the most difficult content in the game simply because they want to support the game they enjoy. They should at least have the same option that non-subscribers have, namely to be exempt from doing DLC content.
While access to DLC content is a real bonus to some subscribers, it’s a massive disincentive to many.
CassandraGemini wrote: »I think the point being made is that some ESO+ subscribers want to subscribe but not have the 'advantage' of being randomly shunted into, say, vMHK when they're only comfortable with vCOA 2. So they are capable vet players who know the mechanics of regular dungeons and are perfectly accomplished there, but aren't ready for or don't want to do vet DLC dungeons.
No, OP's point was about random normal as you can see in the first post. Veteran dungeons are a completely different story. I fail to see a scenario, where queueing into a random veteran dungeon makes any sense whatsoever. So my point still stands: Running DLC dungeons on normal is not that difficult. Everyone can do them.
So, TLDR: No, not everyone can just do a random normal DLC dungeon (especially since they become available with level 45, just imagine a new player who has only done the vanilla dungeons before and then all of a sudden just gets thrown into one of these), and having them in the random dungeon finder with no way to opt out of it as a subscriber is nothing but a really bad idea and a recipe for frustration.
Taleof2Cities wrote: »LucyferLightbringer wrote: »But why would i drag random people through long boring dlc, try to teach them mechanics, see them completely ignore what is writen and fail mechanics anyway, all that and more for the same reward as i would get for a short 5 minute normal no mechanic braindead dungeon?
Don’t want to drag randoms through a DLC dungeon?
No problem.
Pro Tip #2: If you don’t want to be matched with random pugs, don’t use the dungeon finder. Period. Find a pre-made group and then queue into your specific or random dungeon.
CassandraGemini wrote: »I think the point being made is that some ESO+ subscribers want to subscribe but not have the 'advantage' of being randomly shunted into, say, vMHK when they're only comfortable with vCOA 2. So they are capable vet players who know the mechanics of regular dungeons and are perfectly accomplished there, but aren't ready for or don't want to do vet DLC dungeons.
No, OP's point was about random normal as you can see in the first post. Veteran dungeons are a completely different story. I fail to see a scenario, where queueing into a random veteran dungeon makes any sense whatsoever. So my point still stands: Running DLC dungeons on normal is not that difficult. Everyone can do them.
So, TLDR: No, not everyone can just do a random normal DLC dungeon (especially since they become available with level 45, just imagine a new player who has only done the vanilla dungeons before and then all of a sudden just gets thrown into one of these), and having them in the random dungeon finder with no way to opt out of it as a subscriber is nothing but a really bad idea and a recipe for frustration.
I do wanna say that the last issue you bring up is related to ESO doing a terrible job of teaching players. Being a level 45 player that has done vanilla dungeons and then enters a DLC one SHOULD be a natural progression of things, and that player in theory is absolutely capable of performing mechanics. The game is just not preparing people -- players shouldn't have to rely on outside sources and looking at guides to understand basic gameplay.
And that is, as you said, only for someone who has experience with vanilla dungeons. You wait until later to do dungeons and suddenly you are in a DLC dungeon as your first and you have no idea how anything works. Because while there are the undaunted quests, there are no guarantees that you have done that. ESO doesn't do a good job really teaching you how to dungeon. And while that may be a bit off topic, that is in the end why we get to the point where people struggle with DLC content, players get annoyed at least each other's skill level... And while I won't say there aren't people who just don't enjoy that content, I do think that it also contributes to why some people don't like DLC dungeons.
But I think that's a matter of leading people into this content properly, not of continuing to send them into unknown territory unprepared and give them the option 'just don't look at it if it scares you'. (Again, not saying we have to force anyone to like them or anything.)
CassandraGemini wrote: »I think the point being made is that some ESO+ subscribers want to subscribe but not have the 'advantage' of being randomly shunted into, say, vMHK when they're only comfortable with vCOA 2. So they are capable vet players who know the mechanics of regular dungeons and are perfectly accomplished there, but aren't ready for or don't want to do vet DLC dungeons.
No, OP's point was about random normal as you can see in the first post. Veteran dungeons are a completely different story. I fail to see a scenario, where queueing into a random veteran dungeon makes any sense whatsoever. So my point still stands: Running DLC dungeons on normal is not that difficult. Everyone can do them.
So, TLDR: No, not everyone can just do a random normal DLC dungeon (especially since they become available with level 45, just imagine a new player who has only done the vanilla dungeons before and then all of a sudden just gets thrown into one of these), and having them in the random dungeon finder with no way to opt out of it as a subscriber is nothing but a really bad idea and a recipe for frustration.
I do wanna say that the last issue you bring up is related to ESO doing a terrible job of teaching players. Being a level 45 player that has done vanilla dungeons and then enters a DLC one SHOULD be a natural progression of things, and that player in theory is absolutely capable of performing mechanics. The game is just not preparing people -- players shouldn't have to rely on outside sources and looking at guides to understand basic gameplay.
And that is, as you said, only for someone who has experience with vanilla dungeons. You wait until later to do dungeons and suddenly you are in a DLC dungeon as your first and you have no idea how anything works. Because while there are the undaunted quests, there are no guarantees that you have done that. ESO doesn't do a good job really teaching you how to dungeon. And while that may be a bit off topic, that is in the end why we get to the point where people struggle with DLC content, players get annoyed at least each other's skill level... And while I won't say there aren't people who just don't enjoy that content, I do think that it also contributes to why some people don't like DLC dungeons.
But I think that's a matter of leading people into this content properly, not of continuing to send them into unknown territory unprepared and give them the option 'just don't look at it if it scares you'. (Again, not saying we have to force anyone to like them or anything.)
Out of curiosity, is there any MMORPG that does this? I actually feel that ESO does a decent job of this and I have been able to figure out dungeon mechanics through trial-and-error. I feel that SWTOR and GW2 were worse in this regard, with more instances of mechanics — especially one-shot mechanics — that you’d have to learn elsewhere (or have a VERY high tolerance for repeated trial-error-death), not in every dungeon/fractal/flashpoint but definitely in harder ones that would the equivalent of DLC dungeons. It could surely be improved even in ESO though, perhaps with needing to do easier dungeons to unlock more advanced ones (but just one ONE character for the account), at least to access them through group finder. People should still have the option to do more difficult content with players will to take on the challenge or teach/carry them.
CassandraGemini wrote: »I think the point being made is that some ESO+ subscribers want to subscribe but not have the 'advantage' of being randomly shunted into, say, vMHK when they're only comfortable with vCOA 2. So they are capable vet players who know the mechanics of regular dungeons and are perfectly accomplished there, but aren't ready for or don't want to do vet DLC dungeons.
No, OP's point was about random normal as you can see in the first post. Veteran dungeons are a completely different story. I fail to see a scenario, where queueing into a random veteran dungeon makes any sense whatsoever. So my point still stands: Running DLC dungeons on normal is not that difficult. Everyone can do them.
So, TLDR: No, not everyone can just do a random normal DLC dungeon (especially since they become available with level 45, just imagine a new player who has only done the vanilla dungeons before and then all of a sudden just gets thrown into one of these), and having them in the random dungeon finder with no way to opt out of it as a subscriber is nothing but a really bad idea and a recipe for frustration.
I do wanna say that the last issue you bring up is related to ESO doing a terrible job of teaching players. Being a level 45 player that has done vanilla dungeons and then enters a DLC one SHOULD be a natural progression of things, and that player in theory is absolutely capable of performing mechanics. The game is just not preparing people -- players shouldn't have to rely on outside sources and looking at guides to understand basic gameplay.
And that is, as you said, only for someone who has experience with vanilla dungeons. You wait until later to do dungeons and suddenly you are in a DLC dungeon as your first and you have no idea how anything works.
LucyferLightbringer wrote: »I really don't know if people dont understand or simply dont want to understand. It is time/reward issue.