And here's the other problem.Dusk_Coven wrote: »Enable solo-dungeoneering or small-party scaling?
Or just use a low level mule alt from your alt account (if you have one).Hapexamendios wrote: »/zone LF newb for RDD level 10-15 pref. Whisper for invite.
the fact that I have seen players "advertising" that they don't have DLC dungeons to encourage people to group with them says a lot about how disliked the DLC dungeons are.
an easy solution would be to give them their own section. "Random DLC Normal" and "Random DLC Veteran". That way, in the (highly unlikely) event someone wants to pug a DLC, they can do so, and if someone just wants to run a daily, they can. (I mean, random vetran and random normal give out the same rewards more or less, if I am not mistaken? I know the XP is the exact same).
Why don't have two options - general random and DLC random - with higher reward. DLC dungeons require higher skill and more time, giving higher reward would be fair. They have some good gear, but mostly solo player like me has little chance to farm it. Giving more incentives to run them will help to have more groups running them, and as side benefit - more people will know their mechanics, and runs will be faster and less painful.
Or just use a low level mule alt from your alt account (if you have one).Hapexamendios wrote: »/zone LF newb for RDD level 10-15 pref. Whisper for invite.
As soon as the queue pops, leave group on that alt so the group finder finds a replacement. Unless you can play 2 characters at the same time, of course
Which does not change the fact that queueing for random with lowbies is a workaround to a problem that shouldn't even exist in the first place.
LucyferLightbringer wrote: »3rd dlc dungeon in a row. Nice going ZOS, time to farm more skulls as i wait out punishment
Any dungeon is easy on normal, even with an unexperienced group. I would chose Bloodroot Forge over City of Ashes 2 any time. Just bite the bullet and learn the 2-3 mechanics. All this whining is getting out of hand here on this forum. You want the advantage of having access to the monster helmets and the trials... then deal with the consequences.
LucyferLightbringer wrote: »But why would i drag random people through long boring dlc, try to teach them mechanics, see them completely ignore what is writen and fail mechanics anyway, all that and more for the same reward as i would get for a short 5 minute normal no mechanic braindead dungeon?
second, it would mean a longer wait for players, like you, who actually want to do the DLC content but haven’t got a group (not a good look for ZOS when selling the DLC dungeons),
and third, if you set the rewards high enough to encourage enough players to want to do this content, you’re going to get a number of players who can’t do the content, but want the extra reward, which puts us right back where we started - with players who want to do the content grouped with players who can’t do it.
A better option for ESO + subscribers, but not necessarily for players like you, would be to ensure the random player/character actually has completed the dungeon on the level required. That way ESO + subscribers would be able to ease themselves into DLC content at a speed that they felt comfortable with.
I think the point being made is that some ESO+ subscribers want to subscribe but not have the 'advantage' of being randomly shunted into, say, vMHK when they're only comfortable with vCOA 2. So they are capable vet players who know the mechanics of regular dungeons and are perfectly accomplished there, but aren't ready for or don't want to do vet DLC dungeons.
Taleof2Cities wrote: »Pro Tip #2: If you don’t want to be matched with random pugs, don’t use the dungeon finder. Period. Find a pre-made group and then queue into your specific or random dungeon.
Because it's RANDOM and you don't get to CHOOSE getting the option you prefer. Random dungeon is NOT about giving you your favorite dungeon experience.Getting a reward for a "short 5 minute normal" isn't the standard, it's a very lucky draw (as will happen in a randomizer), and again not something you are entitled to.
gatekeeper13 wrote: »
How difficult is it for them to add an extra option like "Non-DLC Random Normal Dungeon"?
Because it's RANDOM and you don't get to CHOOSE getting the option you prefer. Random dungeon is NOT about giving you your favorite dungeon experience.Getting a reward for a "short 5 minute normal" isn't the standard, it's a very lucky draw (as will happen in a randomizer), and again not something you are entitled to.
Well it's an absolute lie. When i bring into the grp my other acc lvl 14 who dont have any dlc and pass him crown:
- dung list turns into the predictable list so its not random anymore and i choosin' dung i can play
- and second yes it bacame 5 min norm standart garanteed.
Yes the only reason for easy exp is that acc dont have any dlc.
So yeah all above from qoute is a lie.
Random Dungeon finder needs a normal/DLC split, regardless of how rewards are done (kept same for both or increased rewards) just because of the time it takes to complete most DLC dungeons. There are many times that I have time for a quick dungeon before a trial/guild/event/IRL plans, but end up getting a DLC dungeon and have to beg the group to kick me so I don't get the 10 minute penalty (I main a tank so I do try to explain and apologize), or have to bail on them half way through.
I'd also say the dungeon pools need to be changed to DLC being available after level 50 if you have CP. If I'm trying to grind to CP and I'm a level 48 that still doesn't have a necessary skill morph or gear to complete (most of the time my training gear is 10-15 levels behind at that level), I shouldn't hold up another group from completing their dungeon.
Random Dungeon finder needs a normal/DLC split, regardless of how rewards are done (kept same for both or increased rewards) just because of the time it takes to complete most DLC dungeons. There are many times that I have time for a quick dungeon before a trial/guild/event/IRL plans, but end up getting a DLC dungeon and have to beg the group to kick me so I don't get the 10 minute penalty (I main a tank so I do try to explain and apologize), or have to bail on them half way through.