First off, the idea had a huge negative effect in under 50 PvP as it makes it even easier for players who have been around for awhile to have BiS gear from the start. The idea literaly tells new players they are not welcome in PvP when they first start the game.
Second. as OP even says, the time from 0 to 50 is so short. Because of that it is not that big of a deal to have to deal with gear levels. Heck, when leveling in PvE just wear what drops.
So the conclusion is there is no real benefit to the game to make such a change. It should be left as it is.
What needs to happen is the removal of character levels from this game altogether. Their existence made sense prior to One Tamriel when everything wasn't already scaled to CP 160. Today? It's like a vestigial tail - a remnant of a previous era of the game that is no longer needed. All we need are skills and skill levels, not character and item levels. Not sure why they didn't just make that change when One Tamriel dropped since they effectively made the game level-less at that point anyway.
What needs to happen is the removal of character levels from this game altogether. Their existence made sense prior to One Tamriel when everything wasn't already scaled to CP 160. Today? It's like a vestigial tail - a remnant of a previous era of the game that is no longer needed. All we need are skills and skill levels, not character and item levels. Not sure why they didn't just make that change when One Tamriel dropped since they effectively made the game level-less at that point anyway.
Now you've done it, OP. let the floodgates open! Or the meme threads commence...
Thanks for the responses! I would argue that any established account with access to high level crafting and knowledge of the game is going to destroy the legitimately new under 50 PVP players, but I can see how players with monster helms and top level dropped sets will have more of an advantage. I think an argument could be made for accounts with CP being ineligible in PVP content intended for new players, period, considering the veteran players who take advantage of it right now.
On the other hand, in the PVE world, there is the difference between trashing all your gear drops from CP 159 down, since it all becomes useless, as opposed to having gear that can be used, which would actually help new players as they progress to more difficult content. Have many of you not experienced leveling a character and getting a fantastic drop, but having to destroy it because it was below CP160?
I am aware of the sense of progression in this sort of game, where the next level of gear is supposed to give the player a sense of increased power and progression, but the way level scaling works In this game, that is actually inverted, where players, especially newer ones, tend to feel progressively weaker as they level further.
I appreciate and respect everyone’s comments, and hope more folks will chime in, even if simply to dispute my suggestion.
What needs to happen is the removal of character levels from this game altogether. Their existence made sense prior to One Tamriel when everything wasn't already scaled to CP 160. Today? It's like a vestigial tail - a remnant of a previous era of the game that is no longer needed. All we need are skills and skill levels, not character and item levels. Not sure why they didn't just make that change when One Tamriel dropped since they effectively made the game level-less at that point anyway.
Now you've done it, OP. let the floodgates open! Or the meme threads commence...
So you believe character and item levels still serve some relevant function in this game when everything is scaled to CP 160 anyway?
I mean, they won't make the change at this point. They might do it when they revisit CP, but probably not then either. It would require too significant of a revamp, I wager. Plus, they want to sell their level 50 boosters in the future, because it's $enimax we're talking about here.
First off, the idea had a huge negative effect in under 50 PvP as it makes it even easier for players who have been around for awhile to have BiS gear from the start. The idea literaly tells new players they are not welcome in PvP when they first start the game.
Second. as OP even says, the time from 0 to 50 is so short. Because of that it is not that big of a deal to have to deal with gear levels. Heck, when leveling in PvE just wear what drops.
So the conclusion is there is no real benefit to the game to make such a change. It should be left as it is.
I argue that the initial Lvl1 to Lvl50 is short because its usually players rolling Alts that think that way. Back in '15 on my first character it took me a good while to get to 50, simply because i was new, didnt know what to do, where to go etc. I think i was Lvl47 or 48 when i defeated Molag Bal.
Good point, first they could use golden bis level pvp gear and moster sets, you could even borrow this from main.luizpaulom17 wrote: »So veteran's low level charecters can dominate under 50 Cyrodiil and low level BGs?!?! No, no, no sir.
Like U said, its fast to reach CAP level and 160, no point to change that!
I played heavily when the game released and outside of those who grinder XP or took advantage of the short lived never ended daily quests in PvP I don’t know anyhow who got to lvl 50 in a couple days back at PC launch. I don’t think the lvl we did MB in Coldharbor is defining concerning that.
Regardless, back then I lvled up my first two characters to 50 using only dropped gear and crafted white gear without set bonus and do the same today except when I go into PvP to lvl up those skill lines.
Granted, I don’t think your arguing with me nor am I with you. I just don’t think OP’s ides is that important or needed. Not to forget that I think it ignores lowbie PvP.
I played heavily when the game released and outside of those who grinder XP or took advantage of the short lived never ended daily quests in PvP I don’t know anyhow who got to lvl 50 in a couple days back at PC launch. I don’t think the lvl we did MB in Coldharbor is defining concerning that.
Regardless, back then I lvled up my first two characters to 50 using only dropped gear and crafted white gear without set bonus and do the same today except when I go into PvP to lvl up those skill lines.
Granted, I don’t think your arguing with me nor am I with you. I just don’t think OP’s ides is that important or needed. Not to forget that I think it ignores lowbie PvP.
If you hadn't mentioned the PvP word three times I would have clicked the Agree button
Your reasoning applies to PvE equally!