Most of the game systems are what make it not Skyrim.
At launch they tried to go for a TES/MMO hybrid but ended up in this weird place where it wasn't very good at being either. Over the years they've done a lot of reworking to make it an MMO and it's now a very solid MMO, but had to give up a lot of the TES styles of gameplay for that.
The biggest difference I would say is the combat system, with TES games not having skills and heavy/light attacks being more focused as damage. ESO moved the focus onto skill rotations and light attack weaving as the combat system.
madeeh91rwb17_ESO wrote: »I play this game a lot.
All because of it's highly intricate and no-skillcap PvP.
Even tough in the beginning I mainly got it to play an "Online Skyrim".
But I HAVE now gotten over the fact that it just sadly is not and never will be. (Fingers Crossed for ESO-2)
I created this thread just because I want to know from a game design/environment perspective, what exactly are all the things that makes it different.
Everything from bandits taunting you about "counting all your coin", to the way the NPCs don't give a crap about their friends being beaten 5 meters away.
madeeh91rwb17_ESO wrote: »Even tough in the beginning I mainly got it to play an "Online Skyrim".
But I HAVE now gotten over the fact that it just sadly is not and never will be. (Fingers Crossed for ESO-2)
I created this thread just because I want to know from a game design/environment perspective, what exactly are all the things that makes it different.
Gnome_Saiyan wrote: »IMO, the more interesting question (and likely controversial answer) is: Will TES6 be more like ESO?
madeeh91rwb17_ESO wrote: »I play this game a lot.
All because of it's highly intricate and no-skillcap PvP.
Even tough in the beginning I mainly got it to play an "Online Skyrim".
But I HAVE now gotten over the fact that it just sadly is not and never will be. (Fingers Crossed for ESO-2)
I created this thread just because I want to know from a game design/environment perspective, what exactly are all the things that makes it different.
Everything from bandits taunting you about "counting all your coin", to the way the NPCs don't give a crap about their friends being beaten 5 meters away.
what is a description of an mmo?
what is a description of an mmo?