madeeh91rwb17_ESO wrote: »I play this game a lot.
All because of it's highly intricate and no-skillcap PvP.
Even tough in the beginning I mainly got it to play an "Online Skyrim".
But I HAVE now gotten over the fact that it just sadly is not and never will be. (Fingers Crossed for ESO-2)
I created this thread just because I want to know from a game design/environment perspective, what exactly are all the things that makes it different.
Everything from bandits taunting you about "counting all your coin", to the way the NPCs don't give a crap about their friends being beaten 5 meters away.
MartiniDaniels wrote: »- bad lightning and weather. Yes, they are really bad in ESO, most probably some engine limitations. Even applying re-shade makes game look notably better. Wherever I turn off re-shade it looks like mid-2000 game despite high resolution textures;
^ all this is mostly about base game zones. DLC ones are much better in terms of immersion and graphics
It doesn't feel like Skyrim because the 2020 Chapter isn't released yet.
It's been years since I played Skyrim, but...
It felt "bigger", to me. I remember having to walk from Riften to Whitehold once before I could afford a horse and over-laden with gear...felt like it took a YEAR. Cyrodiil feels similarly big to me, but the rest of ESO-Tamriel feels small. You can run from one side of a zone to the other pretty quickly. (And you don't slow down if you are over-laden.)
It also felt more difficult. Harder to earn gold, harder to level up. Though that last one might have been a factor of me being relatively new to gaming. Being able to apply CP points account wide in ESO makes even low-level characters relatively powerful and hard to kill (I do not apply it on alts, personally).