ZOS_GinaBruno wrote: »Everyone,
Thanks again for your patience during the last few days. We know the frequent instability and downtime was extremely aggravating, and as we mentioned before, we were just as frustrated as you. Now, after a number of fixes, our database clusters are no longer becoming overloaded and the Activity Finder appears to be working as it should. That said, we know there are still some remaining issues queuing for Battlegrounds, and are actively working on getting these fixed.
Due to the recent instability of the servers, we've decided to extend the Witches Festival by one week on all platforms so everyone can still take part and enjoy the event. This means the event will now end on November 11th at 10:00am EST. All aspects of the in-game event will be available including double XP, Event Tickets, Plunder Skulls, and the collectibles.
It's also worth mentioning we were able to implement all the current hotfixes to the console build currently in certification, so the issues seen from the past week shouldn’t occur once Update 24 launches on Xbox One and PlayStation 4 next week. Thanks again for sticking with us while we worked out everything out, and enjoy the extended event.
Threemoons wrote: »Is there a comprehensive list of all of this year's recipes? Don't have time to grind boxes this year but do want to buy them at guild traders etc. Thanks!
daedalusAI wrote: »ZOS_GinaBruno wrote: »Everyone,
Thanks again for your patience during the last few days. We know the frequent instability and downtime was extremely aggravating, and as we mentioned before, we were just as frustrated as you. Now, after a number of fixes, our database clusters are no longer becoming overloaded and the Activity Finder appears to be working as it should. That said, we know there are still some remaining issues queuing for Battlegrounds, and are actively working on getting these fixed.
Due to the recent instability of the servers, we've decided to extend the Witches Festival by one week on all platforms so everyone can still take part and enjoy the event. This means the event will now end on November 11th at 10:00am EST. All aspects of the in-game event will be available including double XP, Event Tickets, Plunder Skulls, and the collectibles.
It's also worth mentioning we were able to implement all the current hotfixes to the console build currently in certification, so the issues seen from the past week shouldn’t occur once Update 24 launches on Xbox One and PlayStation 4 next week. Thanks again for sticking with us while we worked out everything out, and enjoy the extended event.
You can see the "quality" of ZOS considering that information still hasn't been updated in the login-screen, as there it's still 4th of November as the end of the event.
ZOS_GinaBruno wrote: »Everyone,
Thanks again for your patience during the last few days. We know the frequent instability and downtime was extremely aggravating, and as we mentioned before, we were just as frustrated as you. Now, after a number of fixes, our database clusters are no longer becoming overloaded and the Activity Finder appears to be working as it should. That said, we know there are still some remaining issues queuing for Battlegrounds, and are actively working on getting these fixed.
Due to the recent instability of the servers, we've decided to extend the Witches Festival by one week on all platforms so everyone can still take part and enjoy the event. This means the event will now end on November 11th at 10:00am EST. All aspects of the in-game event will be available including double XP, Event Tickets, Plunder Skulls, and the collectibles.
It's also worth mentioning we were able to implement all the current hotfixes to the console build currently in certification, so the issues seen from the past week shouldn’t occur once Update 24 launches on Xbox One and PlayStation 4 next week. Thanks again for sticking with us while we worked out everything out, and enjoy the extended event.
Hapexamendios wrote: »This is good. Now when can we get in game chat fixed on PS4?
SpankinDamob wrote: »I know it needs fixed, but does PS4 have it’s own voice chat? I know on Xbox if ESO’s voice chat is broken people just use the Xbox one.
GreenhaloX wrote: »Well, first and foremost, definitely appreciated all the hard work Gina and her crew have done; all their posting, updates and patch information. Also, no doubt there are some talents working at Bethesda and Zen. This game is pretty much enjoyable to me about 75% of the time. So, not bad at all. Please don't ask me how I came up with the 75%. I'm no mathematician or a rocket scientist. It's just my guesstimate as a gamer.
Now, I have to say.. what the hell stability and fixes being portray on this thread? What are these *beep* on about?! Still to today, I'm crashing while logging in/loading of characters; sometime 2 to 3 times in a row. My game is crashing and my toon is just standing there. My game is crashing as I hit a crafting table. My game is crashing as I'm trotting about. My game is crashing from going in a wayshrine, i.e., Gold Coast, CwC and Elsweyr, particularly. I'm not even going to mention the crapshoots in Cyrodiil. Weapon still jacked up at the bottom of your toon's feet (and yes, I'm saying toon and not character .) So on, so on, so on. So, I don't know what the beeping stability fixes you'll are talking about?!
Anyways, witch fest extended. Cool, whatever. Thank you for thinking about the player-base. Not that we need it. Oh yeah, lastly, why the freaking *beep* is just one berry available at the event merchant for this festival event. One freaking berry.. what the hell, man?!
TheRealPotoroo wrote: »GreenhaloX wrote: »Well, first and foremost, definitely appreciated all the hard work Gina and her crew have done; all their posting, updates and patch information. Also, no doubt there are some talents working at Bethesda and Zen. This game is pretty much enjoyable to me about 75% of the time. So, not bad at all. Please don't ask me how I came up with the 75%. I'm no mathematician or a rocket scientist. It's just my guesstimate as a gamer.
Now, I have to say.. what the hell stability and fixes being portray on this thread? What are these *beep* on about?! Still to today, I'm crashing while logging in/loading of characters; sometime 2 to 3 times in a row. My game is crashing and my toon is just standing there. My game is crashing as I hit a crafting table. My game is crashing as I'm trotting about. My game is crashing from going in a wayshrine, i.e., Gold Coast, CwC and Elsweyr, particularly. I'm not even going to mention the crapshoots in Cyrodiil. Weapon still jacked up at the bottom of your toon's feet (and yes, I'm saying toon and not character .) So on, so on, so on. So, I don't know what the beeping stability fixes you'll are talking about?!
Anyways, witch fest extended. Cool, whatever. Thank you for thinking about the player-base. Not that we need it. Oh yeah, lastly, why the freaking *beep* is just one berry available at the event merchant for this festival event. One freaking berry.. what the hell, man?!
Keeping berries scarce forces people to participate in every event to collect them.
BalticBlues wrote: »Thanks ZOS. Could be please also release the next berry for the new Indrik?
Otherwise, I would not know what to do with all the event tickets until Nov, 11.
Alternatively, releasing the berries of the last Indrik again would also be cool.
Because I did not manage to get the last berry during the last event.
redlink1979 wrote: »BalticBlues wrote: »Thanks ZOS. Could be please also release the next berry for the new Indrik?
Otherwise, I would not know what to do with all the event tickets until Nov, 11.
Alternatively, releasing the berries of the last Indrik again would also be cool.
Because I did not manage to get the last berry during the last event.
Sit very comfortably and wait. lol
Don't worry, at some point berries will become CS available...
TheRealPotoroo wrote: »GreenhaloX wrote: »Well, first and foremost, definitely appreciated all the hard work Gina and her crew have done; all their posting, updates and patch information. Also, no doubt there are some talents working at Bethesda and Zen. This game is pretty much enjoyable to me about 75% of the time. So, not bad at all. Please don't ask me how I came up with the 75%. I'm no mathematician or a rocket scientist. It's just my guesstimate as a gamer.
Now, I have to say.. what the hell stability and fixes being portray on this thread? What are these *beep* on about?! Still to today, I'm crashing while logging in/loading of characters; sometime 2 to 3 times in a row. My game is crashing and my toon is just standing there. My game is crashing as I hit a crafting table. My game is crashing as I'm trotting about. My game is crashing from going in a wayshrine, i.e., Gold Coast, CwC and Elsweyr, particularly. I'm not even going to mention the crapshoots in Cyrodiil. Weapon still jacked up at the bottom of your toon's feet (and yes, I'm saying toon and not character .) So on, so on, so on. So, I don't know what the beeping stability fixes you'll are talking about?!
Anyways, witch fest extended. Cool, whatever. Thank you for thinking about the player-base. Not that we need it. Oh yeah, lastly, why the freaking *beep* is just one berry available at the event merchant for this festival event. One freaking berry.. what the hell, man?!
Keeping berries scarce forces people to participate in every event to collect them.