Do you like the direction of the recent combat changes?

  • FierceSam
    FierceSam
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    daedalusAI wrote: »
    FierceSam wrote: »
    I am broadly in favour of the combat strategy.

    I like the idea that a class spammable or DoT does a similar amount of damage for a similar cost irrespective of the specific class.

    I like the idea that DoTs aren’t designed to be spammed and there is a significant cost to dropping lots of them at once.

    I like the idea that inherently each class is as powerful as the others.

    I think there is a misunderstanding of the purpose of PTS and the effect of player feedback.PTS allows ZOS to see if something works in a practical, non-game breaking/crashing way. If something actually breaks the game when exposed to medium numbers of players. The vast majority of changes that occur on PTS will have been planned beforehand. If it doesn’t break the game in week 3 it’s not going to be changed before release, week 5 is pretty much the whole thing set in stone. It doesn’t mean that player feedback is ignored, it’s just that any non-fatal feedback or actions will be applied to subsequent development cycles. So once Dragonhold has settled down, the teams will begin to assess the feedback from PTS and the game and may choose to react to it.

    Also they don’t necessarily share our individual objectives. They actively don’t want single overpowerful meta builds. They want 1 player’s Storm Killer to be evenly matched by another’s Fire Mountain so you can still play/win/be competitive using a variety of styles, where player skill, not player build is the deciding factor.

    So you're saying that the PTS for Dragonhold is just there as a stress-test, with the actual feedback from the PTS maybe listened to later at an unnamed date and time, after the release of Dragonhold?

    That is illogical on so many levels.

    Yup that is exactly what I am saying.

    And it’s not because the feedback is unwanted or bad or ignored (all of which may be true in some cases tho). It’s simply because there’s no time to effectively react to it, internally test it, bring it to PTS and implement it.

    There is an overall plan for combat that has a 9 - 12 month implementation timetable. Making hasty changes on the fly at the end of a PTS phase is not an effective way of dealing with issues that arise during this process. Even if something is blindingly, obviously wrong on week 5, unless it actually breaks the game it’s very unlikely to get changed at that point because there is no way of knowing or testing the effects of any changes you might make to correct it. They are just as likely to make something else worse than solve the issue.

    Player feedback is probably less valuable to ZOS than player activity on PTS. They might look at it during the process, but they are much more likely to look at the actual performance of players in situations they create (eg everyone using Group Finder on a particular day). There will be a long list of things to check and monitor to keep them frantically busy.

    If you assume that the first week’s numbers were deliberately a ‘worst case’ that was never going to be implemented but was really useful to test before they upped them, it would be a total waste of time reading the feedback at that point, but really useful to see what happened and how players behaved.

    If I was running PTS (which clearly I am not), I would likely corral all player feedback until the PTS process was over and include it in the post-launch analysis of the patch in general. It would all get read and assessed and used to refine any plans we had for the next patch.

    Player feedback (like any customer feedback) is really valuable and is treasured by good organisations. But we as players often have an unrealistic expectation of what our feedback can actually accomplish.
  • ccfeeling
    ccfeeling
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    Yes
    Artorias24 wrote: »
    ccfeeling wrote: »
    I like it .

    Because this is the fatest way I quit this game LOL !

    Voting yes in that poll but actually thinking the other way around makes this poll useless. How about you try to stop being funny and Vote for your right opinion to show the devs how the Community feels about their dIrEcTIoN.

    I believe 99% of us reject the huge nerf during PTS .

    What's the result ?

    This FUXKING DEV never listen , they don't respect player feedback !
  • Sahidom
    Sahidom
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    Class Skill changes over the last 1-2 years ... Not really.

    Them standardizing combat mechanics? Yes b/c it was needed. What they do next, however...
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