daedalusAI wrote: »I am broadly in favour of the combat strategy.
I like the idea that a class spammable or DoT does a similar amount of damage for a similar cost irrespective of the specific class.
I like the idea that DoTs aren’t designed to be spammed and there is a significant cost to dropping lots of them at once.
I like the idea that inherently each class is as powerful as the others.
I think there is a misunderstanding of the purpose of PTS and the effect of player feedback.PTS allows ZOS to see if something works in a practical, non-game breaking/crashing way. If something actually breaks the game when exposed to medium numbers of players. The vast majority of changes that occur on PTS will have been planned beforehand. If it doesn’t break the game in week 3 it’s not going to be changed before release, week 5 is pretty much the whole thing set in stone. It doesn’t mean that player feedback is ignored, it’s just that any non-fatal feedback or actions will be applied to subsequent development cycles. So once Dragonhold has settled down, the teams will begin to assess the feedback from PTS and the game and may choose to react to it.
Also they don’t necessarily share our individual objectives. They actively don’t want single overpowerful meta builds. They want 1 player’s Storm Killer to be evenly matched by another’s Fire Mountain so you can still play/win/be competitive using a variety of styles, where player skill, not player build is the deciding factor.
So you're saying that the PTS for Dragonhold is just there as a stress-test, with the actual feedback from the PTS maybe listened to later at an unnamed date and time, after the release of Dragonhold?
That is illogical on so many levels.
Artorias24 wrote: »I like it .
Because this is the fatest way I quit this game LOL !
Voting yes in that poll but actually thinking the other way around makes this poll useless. How about you try to stop being funny and Vote for your right opinion to show the devs how the Community feels about their dIrEcTIoN.