oXI_Viper_IXo wrote: »PLEASE REMAIN CIVIL AND CONSTRUCTIVE
Yes! I love it!
I am expecting more noobs to join the gsme. So, that I can nuke and T-bag them in the future. And also, read their QQ threads :^)
echo2omega wrote: »No.
Time after time after time after time players point out things that are issues and time after time after time after time you ignore the player base. Remember bash necro? Players reported the bash necro as a problem on ht PTS. And you...guess what? ...went live with it anyway.
Why even bother with a PTS if you are going to just ignore the feedback that players provide?
The combat in PVE and PVP this patch are in shambles.
Sustain is a MAJOR issue. Even running a sustain race (eg. Breaton.) with sustain food (eg. Witch Mothers) you STILL have to heavy attack for resources. You were told that it would be an issue if you went live as is. And you...guess what? ...went live with it anyway.
Again.
Why even bother with a PTS if you are going to just ignore the feedback that players provide?
The few skills that actually did damage in PVP that actually let you kill another player got nerfed into uselessness. (eg. removing the stun from Dizzy Swing made the skill completely useless now. Onslaught 5 second duration has made the skill 99% useless now.)
You were told that it would be an issue if you went live as is. And you...guess what? ...went live with it anyway.
Healing is WAY overpowered. And healing saw what changes? Oh yeah, none.
Major protection is running rampant. 100% uptime super easy. (1. Way too many sources of major protection. 2. Duration on the buff is WAY too long in many instances.)
Again. Again.
Why even bother with a PTS if you are going to just ignore the feedback that players provide?
I am broadly in favour of the combat strategy.
I like the idea that a class spammable or DoT does a similar amount of damage for a similar cost irrespective of the specific class.
I like the idea that DoTs aren’t designed to be spammed and there is a significant cost to dropping lots of them at once.
I like the idea that inherently each class is as powerful as the others.
I think there is a misunderstanding of the purpose of PTS and the effect of player feedback.PTS allows ZOS to see if something works in a practical, non-game breaking/crashing way. If something actually breaks the game when exposed to medium numbers of players. The vast majority of changes that occur on PTS will have been planned beforehand. If it doesn’t break the game in week 3 it’s not going to be changed before release, week 5 is pretty much the whole thing set in stone. It doesn’t mean that player feedback is ignored, it’s just that any non-fatal feedback or actions will be applied to subsequent development cycles. So once Dragonhold has settled down, the teams will begin to assess the feedback from PTS and the game and may choose to react to it.
Also they don’t necessarily share our individual objectives. They actively don’t want single overpowerful meta builds. They want 1 player’s Storm Killer to be evenly matched by another’s Fire Mountain so you can still play/win/be competitive using a variety of styles, where player skill, not player build is the deciding factor.
They actively don’t want single overpowerful meta builds. They want 1 player’s Storm Killer to be evenly matched by another’s Fire Mountain so you can still play/win/be competitive using a variety of styles, where player skill, not player build is the deciding factor.
echo2omega wrote: »No.
Healing is WAY overpowered. And healing saw what changes? Oh yeah, none.
I like it .
Because this is the fatest way I quit this game LOL !