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Dizzying Swing Update

  • StrandedMonkey
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    Wonderful first post. You'll fit here nicely.

    please dont derail my dizzying swing thread with your flame

    everyone here has an opinion and theyre entitled to it
  • Goregrinder
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    ESTyll13 wrote: »
    just sad to see what ZOS hs done

    I don't know, it's not a Dizzy+OS+Execute combo build every BG now, so they definitely did something right.
  • leepalmer95
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    scottii wrote: »
    Ysbriel wrote: »
    scottii wrote: »
    Surprised no one has mentioned stam wardens essentially have no CC. Off balance doesn't count because you have to land a heavy attack to get the stun effect.

    Melee vs. melee isn't that big of a problem. However there is a ton of players in PVP that have very easy easy escape. Sorcs have streaks. Nightblades have the shade move (I forgot the name), and then everyone can pretty much dodge roll or trait swift on their jewelry.

    DS should have had the CC removed, but rather have the damage decreased more so people wouldn't necessarily use it as a spammable. Seemingly, CC's in general are not supposed to have high damage but act as a utility in your rotation.

    Damaged lowered? might as well ask them to nullify the whole 2h skill line then, my magdens birds hit harder than a DS
    The skill could had been very well left alone due to the fact that is a melee skill in a Ranged dominant PvP, by the time you even get to whack one single person you already had over 5 dots applied to you anyways. The "I DOT you, YOU go down" is real on PvP and DS is the only non DOT melee weapon skill worth using. You won't hear any melee fighters complain about getting killed by another melee fighter using the DS because once again its the ranged DOT people that expect to win all the time by dumping it all from 28 meters but when the enemy charges at them and nails a few in and they don't know what to do its "oh that should be nerfed.

    I completely understand that, but if they are going to make a change to it, it shouldn't be nerfed beyond oblivion. No that isn't an ESO reference. =P

    When the servers come back up, I'm going to try testing out Silver Leash. It at least is a form of ranged CC that slows and pulls the target to you. At least with the slow CC effect, heavy attack will at least be easier to land a stun. But still, this is a lot of effort going forward to land a combo leading up to an ult. Other characters have to make littler to no effort at all to setup their combo.

    Fyi you don't need to land a heavy to stun.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • RaveRaveRaveRave
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    LuxLunae wrote: »
    As of today, I StrandedMonkey of the eso player base and forum posters will never spend a dollar on eso again.

    i am the consumer and i am extremely outraged by the dizzying swing nerf
    my opinion is just as valid as yours

    discuss

    [Title edit for click bait.]

    Amazing how one move change can break you... Think about it... if you are dependant on one move... it is most likely OP...

    Does your sorc depend on Curse?
    Does your warden burst depend on Shalks?
    Does your magDK depend on Whip?
    Do your NBs use any morph of Cloak?

    Seems like all those are mostly OP and you depend on cheese, right? Right? No, just a lazy excuse and a lot of glee.

    Those are all class moves. Dizzying Swing is a 2H move that ANY/EVERY stam character can and has been abusing since it's been broken/OP. Huge difference.

    It's nice to be able to say "L2P" at everyone crying about their precious Dizzying Swing after they all said "L2P" at me for crying about how broken it was since last update.

    I wish all my mag characters had a universal move that knocked back, stunned, tarred, feathered, and sets up for easy execute kills that I could spam constantly nonstop. #L2P

    Excellent job, ZOS. I will buy extra crowns to make up for those reliant on Dizzying Swing that aren't buying any more in protest.
    Edited by RaveRaveRaveRave on October 23, 2019 11:28PM
  • Goregrinder
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    LuxLunae wrote: »
    As of today, I StrandedMonkey of the eso player base and forum posters will never spend a dollar on eso again.

    i am the consumer and i am extremely outraged by the dizzying swing nerf
    my opinion is just as valid as yours

    discuss

    [Title edit for click bait.]

    Amazing how one move change can break you... Think about it... if you are dependant on one move... it is most likely OP...

    Does your sorc depend on Curse?
    Does your warden burst depend on Shalks?
    Does your magDK depend on Whip?
    Do your NBs use any morph of Cloak?

    Seems like all those are mostly OP and you depend on cheese, right? Right? No, just a lazy excuse and a lot of glee.

    Those are all class moves. Dizzying Swing is a 2H move that ANY/EVERY stam character can and has been abusing since it's been broken/OP. Huge difference.

    It's nice to be able to say "L2P" at everyone crying about their precious Dizzying Swing after they all said "L2P" at me for crying about how broken it was since last update.

    I wish all my mag characters had a universal move that knocked back, stunned, tarred, feathered, and sets up for easy execute kills that I could spam constantly nonstop. #L2P

    Don't you like that double standard?
  • Demra
    Demra
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    LuxLunae wrote: »
    As of today, I StrandedMonkey of the eso player base and forum posters will never spend a dollar on eso again.

    i am the consumer and i am extremely outraged by the dizzying swing nerf
    my opinion is just as valid as yours

    discuss

    [Title edit for click bait.]

    Amazing how one move change can break you... Think about it... if you are dependant on one move... it is most likely OP...

    Does your sorc depend on Curse?
    Does your warden burst depend on Shalks?
    Does your magDK depend on Whip?
    Do your NBs use any morph of Cloak?

    Seems like all those are mostly OP and you depend on cheese, right? Right? No, just a lazy excuse and a lot of glee.

    Those are all class moves. Dizzying Swing is a 2H move that ANY/EVERY stam character can and has been abusing since it's been broken/OP. Huge difference.

    It's nice to be able to say "L2P" at everyone crying about their precious Dizzying Swing after they all said "L2P" at me for crying about how broken it was since last update.

    I wish all my mag characters had a universal move that knocked back, stunned, tarred, feathered, and sets up for easy execute kills that I could spam constantly nonstop. #L2P

    Excellent job, ZOS. I will buy extra crowns to make up for those reliant on Dizzying Swing that aren't buying any more in protest.

    Clearly not a stamina player.
    Edited by Demra on October 24, 2019 2:03AM
  • Morgha_Kul
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    I'll point out that (very likely) most players are PvE, for whom this has ruined the skill completely.

    Adding insult to injury, all the NPCs with 2H weapons STILL do the move, while we can't.
    Exploring Tamriel since 1994.
  • Stratti
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    ZOS - the fun killers, because games are not meant to be fun when you pay subs for them
  • RaveRaveRaveRave
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    Demra wrote: »
    Clearly not a stamina player.

    I have 6 tanks, 4 mag dps, and 5 stam dps. I've played a good variety in the game for 4+ years so it's hilarious when all these players crutching on their currently OP soon to be nerfed Dizzying Swing move say "L2P" at me when I complain about everyone using it.
  • Luckylancer
    Luckylancer
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    All skills stun at beggining or middle of a global cooldown. Dizzy swing used to stun at the end of global cooldown after dealing considerable burst damage. This makes D swing stun more dangerous than others.

    I would add stuns off balanced enemies and consumes off balance to tool kit. If patatoes cant dodge, walk trough, block or run walk away 2 Dizzy swings back to back, they will get stunned and hopefully they die. They deserve it at that point.

    There are other ways to proc off balance too but these give a sign to defensive player that daddy's D is coming.
  • DTStormfox
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    The change to dizzying swing (even though I also liked the previous iteration of the ability) is logical and was bound to happen. At some point, the developers decided that stun mechanics and burst should not be in one ability (exception for Ultimate abilities).

    I know there are still some other abilities that have stun and burst combined (such as Crystal Blast). I assume that the developers are aware of this or have their reasons for it.
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Strider__Roshin
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    When I played this game I didn't use dizzying swing because it was such an easy move to avoid. The fact that they further nerfed it is just another example of ZOS catering to bad players.
  • Stratti
    Stratti
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    DTStormfox wrote: »
    The change to dizzying swing (even though I also liked the previous iteration of the ability) is logical and was bound to happen. At some point, the developers decided that stun mechanics and burst should not be in one ability (exception for Ultimate abilities).

    I know there are still some other abilities that have stun and burst combined (such as Crystal Blast). I assume that the developers are aware of this or have their reasons for it.

    The reason is they always favour stick and dress builds . Crystal blast is OP but the devs don’t care because the noobs play it - it must remain face roll
  • StrandedMonkey
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    DTStormfox wrote: »
    The change to dizzying swing (even though I also liked the previous iteration of the ability) is logical and was bound to happen. At some point, the developers decided that stun mechanics and burst should not be in one ability (exception for Ultimate abilities).

    I know there are still some other abilities that have stun and burst combined (such as Crystal Blast). I assume that the developers are aware of this or have their reasons for it.

    I really want to know why templars get skills like binding javelin and toppling charge which sets the user off balance AND stuns them. Like if you guys through dizzying was bad take look at this and the worst part is no one else gets something like that.
  • Dr_Ganknstein
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    I think warden beetles should be next. It's high damage, debuff and CC all in one. /request_nerf
    Edited by Dr_Ganknstein on October 24, 2019 2:15PM
  • TequilaFire
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    DTStormfox wrote: »
    The change to dizzying swing (even though I also liked the previous iteration of the ability) is logical and was bound to happen. At some point, the developers decided that stun mechanics and burst should not be in one ability (exception for Ultimate abilities).

    I know there are still some other abilities that have stun and burst combined (such as Crystal Blast). I assume that the developers are aware of this or have their reasons for it.

    I really want to know why templars get skills like binding javelin and toppling charge which sets the user off balance AND stuns them. Like if you guys through dizzying was bad take look at this and the worst part is no one else gets something like that.

    Whoa, I was in agreement with you till you started the "Suzy has something Johnny doesn't" bit.
  • wild_kmacdb16_ESO
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    Morgha_Kul wrote: »
    I'll point out that (very likely) most players are PvE, for whom this has ruined the skill completely.

    Adding insult to injury, all the NPCs with 2H weapons STILL do the move, while we can't.

    Yeah, why random mooks can knock the hero of Tamriel around and not vice versa is just stupid. Seems like a minor thing but when you spend so much time in combat in this game, you want to make it FUN.
  • Kadoin
    Kadoin
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    All skills stun at beggining or middle of a global cooldown. Dizzy swing used to stun at the end of global cooldown after dealing considerable burst damage. This makes D swing stun more dangerous than others.

    I would add stuns off balanced enemies and consumes off balance to tool kit. If patatoes cant dodge, walk trough, block or run walk away 2 Dizzy swings back to back, they will get stunned and hopefully they die. They deserve it at that point.

    There are other ways to proc off balance too but these give a sign to defensive player that daddy's D is coming.

    Why is that necessary instead of a heavy attack? One would think dizzy swing was nerfed so you wouldn't mindlessly spam it and have attack and defense in the same frame with no real drawbacks, kind of like every other skill that offered that and got nerfed (see obsidian shard and draining shot). It would literally be just like before, except with you having to roll first because of tactician - which by the way, itself and vengence are both stupid CP skills IMO, but lets not get into that here.
  • Chilly-McFreeze
    Chilly-McFreeze
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    LuxLunae wrote: »
    As of today, I StrandedMonkey of the eso player base and forum posters will never spend a dollar on eso again.

    i am the consumer and i am extremely outraged by the dizzying swing nerf
    my opinion is just as valid as yours

    discuss

    [Title edit for click bait.]

    Amazing how one move change can break you... Think about it... if you are dependant on one move... it is most likely OP...

    Does your sorc depend on Curse?
    Does your warden burst depend on Shalks?
    Does your magDK depend on Whip?
    Do your NBs use any morph of Cloak?

    Seems like all those are mostly OP and you depend on cheese, right? Right? No, just a lazy excuse and a lot of glee.

    Those are all class moves. Dizzying Swing is a 2H move that ANY/EVERY stam character can and has been abusing since it's been broken/OP. Huge difference.

    Well then: buff my class spam and you can take Dizzy.

    Sincerely, a stam sorc main

    I can't get anything out of that argument while many stamclasses don't even have (good) class spams. This game doesn't only revolve around NBs and Templars, okay?
    Kadoin wrote: »
    [ which by the way, itself and vengence are both stupid CP skills IMO, but lets not get into that here.

    Maybe they're really working on the CP changes and we don't see the bigger picture yet. A man can dream.
    Edited by Chilly-McFreeze on October 24, 2019 8:34PM
  • max_only
    max_only
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    DTStormfox wrote: »
    The change to dizzying swing (even though I also liked the previous iteration of the ability) is logical and was bound to happen. At some point, the developers decided that stun mechanics and burst should not be in one ability (exception for Ultimate abilities).

    I know there are still some other abilities that have stun and burst combined (such as Crystal Blast). I assume that the developers are aware of this or have their reasons for it.

    You assume too much.

    I pvp on a stam Sorc and I can count on one hand how many people I’ve killed with dizzying swing. I’m happy you all got it nerfed. I’m just saying if you can’t be aware and move, other things are still going to kill you.
    Edited by max_only on October 25, 2019 2:37AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Morgha_Kul
    Morgha_Kul
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    Morgha_Kul wrote: »
    I'll point out that (very likely) most players are PvE, for whom this has ruined the skill completely.

    Adding insult to injury, all the NPCs with 2H weapons STILL do the move, while we can't.

    Yeah, why random mooks can knock the hero of Tamriel around and not vice versa is just stupid. Seems like a minor thing but when you spend so much time in combat in this game, you want to make it FUN.

    My Orc character is supposed to be half Ogre, so it was completely in character that he'd have the strength to knock foes off their feet. I'm one of those that chooses skills for their appearance, because often it's part of the characterization of the character. He's all about brute force, so I don't use Reverse Slash because it's too jumpy/twirly. Fine for a poncy elf, not so much for a gigantic half ogre/half orc Dragon Knight.
    Exploring Tamriel since 1994.
  • Kalik_Gold
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    Morgha_Kul wrote: »
    My Orc character is supposed to be half Ogre, so it was completely in character that he'd have the strength to knock foes off their feet. I'm one of those that chooses skills for their appearance, because often it's part of the characterization of the character. He's all about brute force, so I don't use Reverse Slash because it's too jumpy/twirly. Fine for a poncy elf, not so much for a gigantic half ogre/half orc Dragon Knight.

    So your characters parents... ummm did an Orc male get drunk. Or did an Ogre have his way with an Orc female? One wonders these things late night.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • usmcjdking
    usmcjdking
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    Dswing is fine.

    Wrecking Blow however, sucks in comparison.
    0331
    0602
  • Abyssmol
    Abyssmol
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    Greetings all,

    We have recently removed a handful of posts for being non-constructive, as well as baiting. We would like to remind everyone that all posts should be kept civil, constructive, and within the guidelines of the rules we have in place. If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding,
    -Greg-

    People having negative feedback about your changes isn't "Baiting"... where's the "Freedom of speech" ?? You all knew it would cause uproar but decided to nerf this game so hard you're going to lose a good 20% of your player base over the next few weeks

    I think is 21.57%
  • Chilly-McFreeze
    Chilly-McFreeze
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    usmcjdking wrote: »
    Dswing is fine.

    Wrecking Blow however, sucks in comparison.

    I‘m not too keen on pve atm but isn’t wb still preferred over ds there?
  • max_only
    max_only
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    Keep killing people with dizzy swing after the nerf like I’m doing, so they can learn it has nothing to do with the skill tooltip, just the skill of the tool.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • GoodFella146
    GoodFella146
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    I love all the outrage here versus the outrage against magic builds losing their stuns
  • D0PAMINE
    D0PAMINE
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    max_only wrote: »
    Keep killing people with dizzy swing after the nerf like I’m doing, so they can learn it has nothing to do with the skill tooltip, just the skill of the tool.

    Agreed.
  • StrandedMonkey
    StrandedMonkey
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    max_only wrote: »
    Keep killing people with dizzy swing after the nerf like I’m doing, so they can learn it has nothing to do with the skill tooltip, just the skill of the tool.

    or you can just stop using 2h and clearly demonstrate that this nerf was too much
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