wild_kmacdb16_ESO wrote: »I was able to finally kill one person with dizzying swing who wasn’t afk on a transitus shrine or siege. I should have recorded it for posterity.
People who stood still during such a long wind up have only themselves to blame.
Please stop acting like a 0.8 second wind up is significant in any capacity.
I guess you'll have to see if you are any good without it. If you are a decent player it shouldn't stop you, but if you can't I guess it was a crutch.
Goregrinder wrote: »Goregrinder wrote: »
I got more kills without ds, that's not the issue... it was last fun skill i had in the game. Over the past 2 years out of the 5 skills i enjoyed using only 1 left. If the combat is not fun why bother playing? Just for ap?
Good, so not being able to spam it win shouldn't even be an issue for you at all. The good news is, now you don't have to worry about running it on your builds, you have a free slot for other things!
Did you not read? There is a problem, it is not tied to winning. What skill should a 2hander use than?
Van_Winkle wrote: »I am so glad, that this dizzy-nonsense has ended. Hordes of no brain apes with their one-button build are gone. And now i am saying to them - L2P.
Van_Winkle wrote: »I am so glad, that this dizzy-nonsense has ended. Hordes of no brain apes with their one-button build are gone. And now i am saying to them - L2P.
If its not people spamming swing it will be people spamming templar jabs, crushing shock, poison injections, birds of prey, dumping degeneration and soultrap, its not a L2P it’s just a thrend here of the usual suspects to set sights on whatever is competitive against them.
wild_kmacdb16_ESO wrote: »Van_Winkle wrote: »I am so glad, that this dizzy-nonsense has ended. Hordes of no brain apes with their one-button build are gone. And now i am saying to them - L2P.
If its not people spamming swing it will be people spamming templar jabs, crushing shock, poison injections, birds of prey, dumping degeneration and soultrap, its not a L2P it’s just a thrend here of the usual suspects to set sights on whatever is competitive against them.
You are correct; however the thing that made dizzying so hated over the things you listed was that you had no control over your character and you can't break free till you hit the ground. Thats enough time for someone to Onslaught + Shalk + Execute and believe me, thats not fun to be on receiving end.
Surprised no one has mentioned stam wardens essentially have no CC. Off balance doesn't count because you have to land a heavy attack to get the stun effect.
Melee vs. melee isn't that big of a problem. However there is a ton of players in PVP that have very easy easy escape. Sorcs have streaks. Nightblades have the shade move (I forgot the name), and then everyone can pretty much dodge roll or trait swift on their jewelry.
DS should have had the CC removed, but rather have the damage decreased more so people wouldn't necessarily use it as a spammable. Seemingly, CC's in general are not supposed to have high damage but act as a utility in your rotation.
StrandedMonkey wrote: »As of today, I StrandedMonkey of the eso player base and forum posters will never spend a dollar on eso again.
i am the consumer and i am extremely outraged by the dizzying swing nerf
my opinion is just as valid as yours
discuss
[Title edit for click bait.]
Surprised no one has mentioned stam wardens essentially have no CC. Off balance doesn't count because you have to land a heavy attack to get the stun effect.
Melee vs. melee isn't that big of a problem. However there is a ton of players in PVP that have very easy easy escape. Sorcs have streaks. Nightblades have the shade move (I forgot the name), and then everyone can pretty much dodge roll or trait swift on their jewelry.
DS should have had the CC removed, but rather have the damage decreased more so people wouldn't necessarily use it as a spammable. Seemingly, CC's in general are not supposed to have high damage but act as a utility in your rotation.
Damaged lowered? might as well ask them to nullify the whole 2h skill line then, my magdens birds hit harder than a DS
Cirantille wrote: »Last week,
A guy spammed this 4 times on me. Like 4 "dizzying swing" I could not break free on my death cap.
Shows some skill indeed......................... Left click spammer Skyrim players
And guess what was the 5th time while I was trying to break free outta this buggy frik?
Yeap, that.
This week they are drained quickly *sed*
Cirantille wrote: »Last week,
A guy spammed this 4 times on me. Like 4 "dizzying swing" I could not break free on my death cap.
Shows some skill indeed......................... Left click spammer Skyrim players
And guess what was the 5th time while I was trying to break free outta this buggy frik?
Yeap, that.
This week they are drained quickly *sed*
Please explain how you can be the victim of four dizzy swings without breaking free or without the CC falling off. You get immune to it for a time and there is a 1s cast time with I think a 2s stun.
When I was using it I could get 1 while they were getting up and maybe another. If they were stupid enough to stand still they would get more.
So I think the answer is to nerf every single class that has the ability to stun lock you. Remove all of it - why just attack the 2h builds.
I can see ZOS losing out hard this patch.
Upset the 2h pvpers
Upset the hardcore Trial DPS
Upset almost everyone else
It is almost as if they are not listening to people anymore.
1. If you were getting chain CC'd by Dizzy, or otherwise unable to break the stun, that's not a problem with Dizzy, rather a problem with the knockback. The fix shouldn't removing the knockback, it should be fixing the knockback.
2. Dizzy isn't easy to land, that's why it's spammed so much.
Due to how its targeting works, it is prone to cancelling itself if your opponent either moves out of range, strafes too far off to one side, or even moves too close to you. (All targeted melee skills have these problems, but anything with a cast or channel time tend to be the worst.)
This might be a minor annoyance on a quick connection (as in, you live close to the servers), or in low lag, but on a *** connection or in high lag, this borderline makes the skill unusable.
3. Dizzy was so ubiquitous, because it was the last remaining spammable that was actually good for 3 of the 6 stamina classes in the game (stamDK, stamsorc, stamcro).
In the same patch that they buffed Dizzy, they nerfed sword and board as a whole, pushing it away from a raw damage weapon towards a more utility-oriented weapon, while not giving dual wield or bow any actually good alternatives, which pushed everyone without a class spammable towards 2H and Dizzy.
Flurry is plagued with the same targeting shenanigans that Dizzy had, except it had no huge burst to reward the amount of recasts and lost brain cells trying to get it to land.
Reverse Slice and Steel Tornado are both executes, and need a very high amount of damage behind them to bring a target down into execute range, allowing them to scale well.
Snipe is, well, Snipe, and doesn't fit melee playstyles.
Crushing Weapon is pretty clunky to use as a spammable in an actual fight, in my experience.
Silver Shards lacks the damage of other spammables (a little under Crushing Weapon's tooltip, way under Flurry and Dizzy, under other class spammables).
4. With all of the above considered, the response shouldn't have been to take the knockback away and reduce the damage. Nerfing a good alternative to a garbage skill doesn't make the garbage skill any less garbage. Nerfing Dizzy isn't making other alternatives less garbage, it's just removing the one good spammable, forcing everybody onto the other garbage spammables.
The response should have been to keep the knockback, but fix any issues with it (just fix knockback in general, TBH), but...
Either, keep the cast time where it is now (it makes the targeting a bit more bearable, but it's still ***), but nerf the damage, OR, keep the damage where it is now, push the cast time back up to 1 second, and rework targeting so it isn't as unreliable as it currently is.
To my knowledge, Dizzy basically has two targeting checks -- one at the start of the cast, and one at the end -- and both need to successfully resolve for it to land.
For comfort's sake, take the first away, so we're not left spamming it trying to get it to start casting, and turn the second into a narrow conal AoE, where the player needs to keep the target in the cone for Dizzy to land. Dizzy can continue casting, even when the target leaves the cone, it just won't hit anything if they do leave the cone.
Dizzy is a spammable, it is designed to be spammed. Complaining about Dizzy being spammed is the same as complaining about Surprise Attack, or Whip, or jabs, or any other spammable, being spammed. It is nonsensical. At least by doing the above, you're addressing the reason why it is seemingly spammed ad nauseum, while still keeping the risk/reward playstyle of the skill, due to raising the cast time back up to 1 second.
Surprised no one has mentioned stam wardens essentially have no CC. Off balance doesn't count because you have to land a heavy attack to get the stun effect.
Melee vs. melee isn't that big of a problem. However there is a ton of players in PVP that have very easy easy escape. Sorcs have streaks. Nightblades have the shade move (I forgot the name), and then everyone can pretty much dodge roll or trait swift on their jewelry.
DS should have had the CC removed, but rather have the damage decreased more so people wouldn't necessarily use it as a spammable. Seemingly, CC's in general are not supposed to have high damage but act as a utility in your rotation.
Damaged lowered? might as well ask them to nullify the whole 2h skill line then, my magdens birds hit harder than a DS
The skill could had been very well left alone due to the fact that is a melee skill in a Ranged dominant PvP, by the time you even get to whack one single person you already had over 5 dots applied to you anyways. The "I DOT you, YOU go down" is real on PvP and DS is the only non DOT melee weapon skill worth using. You won't hear any melee fighters complain about getting killed by another melee fighter using the DS because once again its the ranged DOT people that expect to win all the time by dumping it all from 28 meters but when the enemy charges at them and nails a few in and they don't know what to do its "oh that should be nerfed.
Surprised no one has mentioned stam wardens essentially have no CC. Off balance doesn't count because you have to land a heavy attack to get the stun effect.
Melee vs. melee isn't that big of a problem. However there is a ton of players in PVP that have very easy easy escape. Sorcs have streaks. Nightblades have the shade move (I forgot the name), and then everyone can pretty much dodge roll or trait swift on their jewelry.
DS should have had the CC removed, but rather have the damage decreased more so people wouldn't necessarily use it as a spammable. Seemingly, CC's in general are not supposed to have high damage but act as a utility in your rotation.