Canned_Apples wrote: »Stam and Mag Sorcs have always been top-tier for pvp. That unblockable stun is just as stupid as Living Dark.GhostofDatthaw wrote: »......for dks...and sorcs right?
....
And you essentially give them weird unimaginably stupid variations of nbs mercy bow which actually diluted the class identity.....
Like.....
Am I the only one?
Isn't that just a dw DK with Igneous Weapons?
It’s funny how the exact same people who destroyed class identity are now trying to pretend that they know about class identity. The hypocrisy is insane.
Ragnarock41 wrote: »Canned_Apples wrote: »Stam and Mag Sorcs have always been top-tier for pvp. That unblockable stun is just as stupid as Living Dark.GhostofDatthaw wrote: »......for dks...and sorcs right?
....
And you essentially give them weird unimaginably stupid variations of nbs mercy bow which actually diluted the class identity.....
Like.....
Am I the only one?
Isn't that just a dw DK with Igneous Weapons?
That picture up there? That is not a Dk with igneous weapons unfortunately., that is just a photoshopped flame effect. If only igneous weapons looked that cool.
Edit: Apologies, seems like I was somewhat incorrect.
This is how igneous weapons looks like, and it does have actual flame effects , just for the first moment when you activate the skill, then your weapons look like this for the rest of its duration. Its normal for me to make this kind of mistake considering I never really had a reason to use this ability, ever.
Canned_Apples wrote: »Class identity, as we all picture it, will never be a thing in this game.
It's possible to give every class it's own "flavor" or "theme," but anything more would require a complete overhaul of the combat and skill line system.Ragnarock41 wrote: »Canned_Apples wrote: »Stam and Mag Sorcs have always been top-tier for pvp. That unblockable stun is just as stupid as Living Dark.GhostofDatthaw wrote: »......for dks...and sorcs right?
....
And you essentially give them weird unimaginably stupid variations of nbs mercy bow which actually diluted the class identity.....
Like.....
Am I the only one?
Isn't that just a dw DK with Igneous Weapons?
That picture up there? That is not a Dk with igneous weapons unfortunately., that is just a photoshopped flame effect. If only igneous weapons looked that cool.
Edit: Apologies, seems like I was somewhat incorrect.
This is how igneous weapons looks like, and it does have actual flame effects , just for the first moment when you activate the skill, then your weapons look like this for the rest of its duration. Its normal for me to make this kind of mistake considering I never really had a reason to use this ability, ever.
Nothing in game will ever look like it does in concept art. If it did, everyone's fps would suffer.
I think they went too far, it;s fine if you want all classes to do relatively the same damage, but, if you standardize everything, then why should i play a templar over a dk? Or a sorc over a nightblade? Just for the visuals?
That's not enough.
I think all classes should have a spammable, an execute and dots that deal varying degrees of damage, and most of all, have different effects, while i like the bound armaments, it's true that it's a bit too similar to focus.
As i said before also, i think they went too far with the buffs and nerfs of dot, it's kinda ridiculous, In my opinion the best approach as i said a few times would have been a more versatile approach, should unnerf aoe dots to elsweyr levels again, revert st dots to also elsweyr level, and slightly buff them, like 5 to 10%, so you can decide between pure st damage, or versatility.
This is how i think it would have been the best.
I think they went too far, it;s fine if you want all classes to do relatively the same damage, but, if you standardize everything, then why should i play a templar over a dk? Or a sorc over a nightblade? Just for the visuals?
That's not enough.
I think all classes should have a spammable, an execute and dots that deal varying degrees of damage, and most of all, have different effects, while i like the bound armaments, it's true that it's a bit too similar to focus.
As i said before also, i think they went too far with the buffs and nerfs of dot, it's kinda ridiculous, In my opinion the best approach as i said a few times would have been a more versatile approach, should unnerf aoe dots to elsweyr levels again, revert st dots to also elsweyr level, and slightly buff them, like 5 to 10%, so you can decide between pure st damage, or versatility.
This is how i think it would have been the best.
Ragnarock41 wrote: »Canned_Apples wrote: »Class identity, as we all picture it, will never be a thing in this game.
It's possible to give every class it's own "flavor" or "theme," but anything more would require a complete overhaul of the combat and skill line system.Ragnarock41 wrote: »Canned_Apples wrote: »Stam and Mag Sorcs have always been top-tier for pvp. That unblockable stun is just as stupid as Living Dark.GhostofDatthaw wrote: »......for dks...and sorcs right?
....
And you essentially give them weird unimaginably stupid variations of nbs mercy bow which actually diluted the class identity.....
Like.....
Am I the only one?
Isn't that just a dw DK with Igneous Weapons?
That picture up there? That is not a Dk with igneous weapons unfortunately., that is just a photoshopped flame effect. If only igneous weapons looked that cool.
Edit: Apologies, seems like I was somewhat incorrect.
This is how igneous weapons looks like, and it does have actual flame effects , just for the first moment when you activate the skill, then your weapons look like this for the rest of its duration. Its normal for me to make this kind of mistake considering I never really had a reason to use this ability, ever.
Nothing in game will ever look like it does in concept art. If it did, everyone's fps would suffer.
Except you can buy better looking flame effect weapons from crown store. Please stop killing your own credibility. Performance is definitely not the issue with DKs not getting new animation. Its the lack of a way to monetize it, that is why.
I think they went too far, it;s fine if you want all classes to do relatively the same damage, but, if you standardize everything, then why should i play a templar over a dk? Or a sorc over a nightblade? Just for the visuals?
That's not enough.
I think all classes should have a spammable, an execute and dots that deal varying degrees of damage, and most of all, have different effects, while i like the bound armaments, it's true that it's a bit too similar to focus.
As i said before also, i think they went too far with the buffs and nerfs of dot, it's kinda ridiculous, In my opinion the best approach as i said a few times would have been a more versatile approach, should unnerf aoe dots to elsweyr levels again, revert st dots to also elsweyr level, and slightly buff them, like 5 to 10%, so you can decide between pure st damage, or versatility.
This is how i think it would have been the best.
i disagree; i don't think every class should have a spam, execute, dot, not every class should just be a cookie cutter build with different flashing colors being the only distinction between them. Classes should PLAY- PLAY different, not just be watered down base kits with everything available to them and have a skill for every situation like zos is making it. this is what killed WoW classes, and look at what happened to wow- they went back to classic because they literally understood class flavor and uniqueness better back then compared to now. ZOS doesn't have the playerbase or resources or need to do that, but I sure wish they would adopt the approach to class balance of not everyone needing to feel and play the exact same.
My workplace has a slogan they trot out each time they wish to mitigate some massive incoming mess they've created: "We're not doing anything new here. We've done this for years"....
This reminds me of that.
Any time anyone starts with an entire post of justification in advance, you just know...
But this time I'm relaxed. They cannot destroy my class any further. SO WHATEVER BRING IT!
I think they went too far, it;s fine if you want all classes to do relatively the same damage, but, if you standardize everything, then why should i play a templar over a dk? Or a sorc over a nightblade? Just for the visuals?
That's not enough.
I think all classes should have a spammable, an execute and dots that deal varying degrees of damage, and most of all, have different effects, while i like the bound armaments, it's true that it's a bit too similar to focus.
As i said before also, i think they went too far with the buffs and nerfs of dot, it's kinda ridiculous, In my opinion the best approach as i said a few times would have been a more versatile approach, should unnerf aoe dots to elsweyr levels again, revert st dots to also elsweyr level, and slightly buff them, like 5 to 10%, so you can decide between pure st damage, or versatility.
This is how i think it would have been the best.
i disagree; i don't think every class should have a spam, execute, dot, not every class should just be a cookie cutter build with different flashing colors being the only distinction between them. Classes should PLAY- PLAY different, not just be watered down base kits with everything available to them and have a skill for every situation like zos is making it. this is what killed WoW classes, and look at what happened to wow- they went back to classic because they literally understood class flavor and uniqueness better back then compared to now. ZOS doesn't have the playerbase or resources or need to do that, but I sure wish they would adopt the approach to class balance of not everyone needing to feel and play the exact same.