And then they implement a half-assed skill which is worse than its competitors because they try to make a skill which can work for the lost souls trying to play a ranged build on stam because they need their legolas roleplay and the rest of the people end up with this trash skill while the legolas cat army is still sitting behind the zerg spamming snipe.
Nothing screams range attack like the word "fist" lol.
And then they implement a half-assed skill which is worse than its competitors because they try to make a skill which can work for the lost souls trying to play a ranged build on stam because they need their legolas roleplay and the rest of the people end up with this trash skill while the legolas cat army is still sitting behind the zerg spamming snipe.
they have been trying to make this skill work for years, it was a stun, then it was damage, then it was a heal? now its EITHER a heal or a stam spamable?
Austinseph1 wrote: »There are ranged builds, and really no reason not to allow to them not to have the option to use a class spamable for it. Warden and dk make some of the best/funnest bow builds because of it. Not everybody who uses stamina based dps should be forced into meele range, bow builds actually do great damage and are very fun to play. You can easily get 40k+ dps on a normal dummy and 70/80k on the raid atro on live which is far more than you need to clear any content in the game. With the dive/swarm changes Bowdens and BowDK will be even more viable in comparison.
Also regardless of the range stamdk now preforms very well in a group and raid setting because of the debuff it provides, 140 damage on all skills is actually much better than you think. Damage taken is a stronger buff than damage done because of how damage is calculated on both ends. The reason they chose to keep whip as is is probably because both morphs have a place in either PvE or PvP and just because you ask for something does not obligate the creators to do it. Having split skills will allow both to be balanced separately and have a slightly different feel between the 2 styles.
OG_Kaveman wrote: ». and NO OTHER RANGED DD ABILITIES (to that extent)
Flames of Oblivion?
huschdeguddzje wrote: »Just play the standard punch animation and put some flashy effect over it.
Combat team missed the mark entirely a stam whip would have been recieved millions of times better
Schattenfluegel wrote: »Where is the problem? You can use it in meleerange, too.
Even in trials? Shouldn't it be like 10-15k additional group dps on bosses if you keep up the stacks?Schattenfluegel wrote: »I dont think, that a stamDK plays with stonefist in future, so...
Schattenfluegel wrote: »Stone Giant (moprh): This morph no longer grants Minor Resolve after casting, but instead enhances the “Stagger” mechanic where enemies affected take 25 extra damage from any attack, per stack. This effect cannot stack from multiple sources.
If i understand it right...it only works on you, not on other players.
sindalstar wrote: »I feel sad for anyone who had the idea of being an form of archer/ranged unit in this game.
No class catered to that need until warden and necro came out. And even then it wasn't because they get got an amazing spam able.
You were all melee classes.
You all mostly still are.
-NB has no ranged spamable. Much better in mellee
-Templar has no ranged spamable. Much better in melee
-Sorcerer has no ranged spamable. Encouraged to be a magicka user.
-DK 'now' has one. A currently problematic one according to most. (The problem being the visuals and it's range mostly, not many people -have commented on it's damage though if I'm remembering right its 'just ok' but not the 'fantastic' levels people want out of class abilities)
-Warden 'sorta' has one but I've never seen anyone use it much because of it's speed and it's passives not being fantastic.
-I don't even know what the necro spamable animation looks like. Its not in any of the top builds.
I know I'm not a DK main, and you all are perfectly valid in your opinion but you guys have been so emotionally attached to a stamina whip almost for the reason of 'it's what we want'.
I asked my friend about it (Who is a DK and DD's), purely on a conceptual level how they felt about stone fist. He said it made sense at least, since the passives for the earthen heart ability mix relatively well for spamming (helping hands and mountain) while the ardent flame ones are about making the dots last longer and do more damage. A poison whip could possibly trigger that 'poison status' passive and the poison cost passive i guess...
I dunno. I don't see why it 'can't' be ranged. If you don't want it to be ranged because 'you don't want it to be ranged' then I could just as easily say "Why not? If it works and is brought up to a point where it performs quite well"
vesselwiththepestle wrote: »Schattenfluegel wrote: »Stone Giant (moprh): This morph no longer grants Minor Resolve after casting, but instead enhances the “Stagger” mechanic where enemies affected take 25 extra damage from any attack, per stack. This effect cannot stack from multiple sources.
If i understand it right...it only works on you, not on other players.
No, it just means that only one DK can stack the effect. You don't gain anything from having several DKs spamming Stone Giant. However, every single light attack, dot hit, direct damage skill, procc effect, passive procc etc. which hits the enemy no matter from what player it comes from should be increased by the extra damage from Stone Giant.
The damate taken debuff is supposed to work on bosses. It's similar to the Trap Beast ability, which doesn't root bosses, but the damage and buff part work.Schattenfluegel wrote: »Then another question: that effect which is caused by stacks...would it work on Raidbosses, which are immune against some statuseffects? I dont believe, that you could add this on Rhakkat...it looks more like a pvp status.