VaranisArano wrote: »Since One Tamriel, "balance" in ESO has been based around Horizontal Progression, briefly summarized as "constant minor and/or major changes so it doesn't feel like the game is stagnating even though you aren't leveling up anymore."
Until ZOS moves away from Horizontal Progression, any sort of "balance" is ultimately temporary until the next time they shake the snowglobe to make the game seem fresh.
I'll be very surprised if ZOS ever hits a "perfect" balance and lets it stick around for more than an update or two as long as this game is being actively worked on.
VaranisArano wrote: »Since One Tamriel, "balance" in ESO has been based around Horizontal Progression, briefly summarized as "constant minor and/or major changes so it doesn't feel like the game is stagnating even though you aren't leveling up anymore."
Until ZOS moves away from Horizontal Progression, any sort of "balance" is ultimately temporary until the next time they shake the snowglobe to make the game seem fresh.
I'll be very surprised if ZOS ever hits a "perfect" balance and lets it stick around for more than an update or two as long as this game is being actively worked on.
this is true. between 1.6 and homestead the game had reached a point of "almost being balanced" Morrowind was where *** just started to go down hill fast.
VaranisArano wrote: »Since One Tamriel, "balance" in ESO has been based around Horizontal Progression, briefly summarized as "constant minor and/or major changes so it doesn't feel like the game is stagnating even though you aren't leveling up anymore."
We don't allow the game to be anything. ZOS is going to do what ZOS is going to do.
As far as i can see there are many viable build in both pvp and pve, and even if some skills are more used than others there not everyone is cloning each other like some ppl on this forum says.
We don't allow the game to be anything. ZOS is going to do what ZOS is going to do.
While yes, ZOS has the final say in exactly what gets put into the game, we can't honestly argue that they've never added or changed something in response to player's ideas. Case in point, two responses here say that Homestead-Morrowind was the most balanced the game was, yet they drastically changed it, and I can't imagine that was because everyone was so happy with it at the time. Also worth noting is that Sorcs have, since day one, been the target of countless "OP plz nerf" threads, which I really think just showcases how players will never be content with any changes made.
VaranisArano wrote: »Since One Tamriel, "balance" in ESO has been based around Horizontal Progression, briefly summarized as "constant minor and/or major changes so it doesn't feel like the game is stagnating even though you aren't leveling up anymore."
Until ZOS moves away from Horizontal Progression, any sort of "balance" is ultimately temporary until the next time they shake the snowglobe to make the game seem fresh.
I'll be very surprised if ZOS ever hits a "perfect" balance and lets it stick around for more than an update or two as long as this game is being actively worked on.
this is true. between 1.6 and homestead the game had reached a point of "almost being balanced" Morrowind was where *** just started to go down hill fast.
Morrowind was the turning point for the worse to me, when they started to nerf sustain i knew this game was gonna go down the drain in a few years, they seemed to have done a nice job in elsweyr, but then they dropped 2 absolutely trash patches back to back.
KingExecration wrote: »VaranisArano wrote: »Since One Tamriel, "balance" in ESO has been based around Horizontal Progression, briefly summarized as "constant minor and/or major changes so it doesn't feel like the game is stagnating even though you aren't leveling up anymore."
Until ZOS moves away from Horizontal Progression, any sort of "balance" is ultimately temporary until the next time they shake the snowglobe to make the game seem fresh.
I'll be very surprised if ZOS ever hits a "perfect" balance and lets it stick around for more than an update or two as long as this game is being actively worked on.
this is true. between 1.6 and homestead the game had reached a point of "almost being balanced" Morrowind was where *** just started to go down hill fast.
Morrowind was the turning point for the worse to me, when they started to nerf sustain i knew this game was gonna go down the drain in a few years, they seemed to have done a nice job in elsweyr, but then they dropped 2 absolutely trash patches back to back.
I noticed the biggest decline in player population after morrowind dropped. People said they’d bounce back but campaign and areas didn’t fill up the same.
The excuse was people was grinding the new class which was partially true. After that update Xbox NA felt like a bucket of water that has a hole in it.
We don't allow the game to be anything. ZOS is going to do what ZOS is going to do.
People focusing on numerical differences between equivalent class abilities are using the terminology and concepts the devs have given us. They brought this down by decreeing all abilities must fit in certain categories, and all abilities in each category shall be equal to all the others. Every class will have a burst heal, a group heal, a self-heal for tanks, and they will all be equally good but in their own special class-specific way, because that's what "play the way you want" means.
So that's the feedback they're going to get. Of course it is. (And this is a PTS cycle, theoretically they want our feedback.) That's what they've said they're going to focus on and do, so everybody's elbowing to make sure they don't get shorted, since we're all LOSING things to gain this homogeneity. We didn't choose the great simplification: they did.
I too would love to hear what they have in mind going forward, because I'm honestly pretty alarmed about the narrowing of choices, particularly for magicka specs since they have only one weapon. They don't want to share, yet. We'll find out eventually, they'll tell us more some day. As for what we have in mind? It doesn't much matter. We don't know the roadmap. We're going wherever they're taking us.
So what can we do. Focus on numerical minutia and the new standards. Commiserate about the bumpy ride.
VaranisArano wrote: »Since One Tamriel, "balance" in ESO has been based around Horizontal Progression, briefly summarized as "constant minor and/or major changes so it doesn't feel like the game is stagnating even though you aren't leveling up anymore."
Until ZOS moves away from Horizontal Progression, any sort of "balance" is ultimately temporary until the next time they shake the snowglobe to make the game seem fresh.
I'll be very surprised if ZOS ever hits a "perfect" balance and lets it stick around for more than an update or two as long as this game is being actively worked on.
Without a doubt, every single thread I see that tries to address class identity and balance falls into one of two categories. Either they feel that each class should be statistically balanced around a single playstyle with only one gear setup (Also known as what we have on live. . . zzzzzzzzzzzzzzzzzzzzz), or that each class should have a specific role it fills and pretty much all the other skill lines should be taken out of the game.
Now, I won't say I agree with all the changes so far, and I can't say that the transparency from the devs has been stellar in regards to what their end goal is. But if as a playerbase we refuse to even CONSIDER alternative outcomes to these changes, and perhaps be more open to accepting that the way we play might have to change a bit, then there's no point in even patching the game anymore. Just revert it to Elsweyr, put the servers in maintenance mode and move on.
I, for one, would very much like to hear in more detail what the devs have envisioned for the post-audit gameplay, and also more of what other players would like to see overall, not just specific to this one patch. But we have to realize that the game isn't going to become perfect overnight, and that maybe it's more worth it to take a break and see how things pan out over the next few months rather than flaming the forums all day because your perfect idea of the game isn't in the patch notes.