Bobby_V_Rockit wrote: »Me too, they aggrivated me soooo much. “Oh please we need your help, there are dead things slaughtering us everywhere! Dont hurt them though or we’ll hate you!”
stewhead2ub17_ESO wrote: »what's a fella to do??
Have you tried stamsorc? Take a look at this lorebook from TESV about Redguard magic. They view the natural processes by which wind, rock, and sand together change the landscape of the world to be deeply magical. Reading this book, one gets that Redguard mages view the practice of magic as a meditative process by which one brings oneself into alignment with the natural cycles through which the world works on itself. Given the Redguards' additional proclivity for swordsmanship, a warrior who wields the winds themselves would seem right at home in the sand of Alik'r.stewhead2ub17_ESO wrote: »None of the classes seem to fit organically with Redguard culture for me
That part of their culture is a bit overemphasized in that one zone is all. And heck there's nothing to say that all groups of Redguards even have those kinds of hangups. Like there's that whole faction of 'em in that same zone who sepcifically don't worry themselves over it.
starkerealm wrote: »Probably more accurate to say the Alik'r is one of the most uneven pieces of writing in the game.stewhead2ub17_ESO wrote: »what's a fella to do??
Use magic. There are plenty of Redguard mages, and every player character is a mage of some description. Granted, there are a lot of Necromancers in the Alik'r, because its plotline is all Necromancers all the time, but still.
Have you tried stamsorc? Take a look at this lorebook from TESV about Redguard magic. They view the natural processes by which wind, rock, and sand together change the landscape of the world to be deeply magical. Reading this book, one gets that Redguard mages view the practice of magic as a meditative process by which one brings oneself into alignment with the natural cycles through which the world works on itself. Given the Redguards' additional proclivity for swordsmanship, a warrior who wields the winds themselves would seem right at home in the sand of Alik'r.stewhead2ub17_ESO wrote: »None of the classes seem to fit organically with Redguard culture for me
Darkenarlol wrote: »if you are ok with some endgame issues
just build your character the way you want it to be
mostly everithing is still doable, you just
lose in comparrison to more efficient builds
like my (not main ofc) only-frost-skills ice warden,
which have flawlwss conqueror and a bunch of endgame
achievements anyway.
so for example you can run only weapon skills build
on stamina character if some flashy class effects
doesn't match your grim and battle hardened swords master
it won't be optimal of course but still viable
I think redguard dragonknight is pretty fair
Ancient martial arts theme seems to be a well fit, consider both redguard and akaviri are outlandish, and as a stamina character you will be using many weapon abilties as well, make sense for swordmaster role
I am thinking about making my redguard associated to Ash'abah, silver dawn and fighter's guild, utilizing fighter's guild ability to hunt daedra and undead, poison (class ability and weapon poison) to deal with werewolf, and fire (class ability and weapon enchant) for vampires
stewhead2ub17_ESO wrote: »starkerealm wrote: »Probably more accurate to say the Alik'r is one of the most uneven pieces of writing in the game.stewhead2ub17_ESO wrote: »what's a fella to do??
Use magic. There are plenty of Redguard mages, and every player character is a mage of some description. Granted, there are a lot of Necromancers in the Alik'r, because its plotline is all Necromancers all the time, but still.
Yeah I'm aware (like all races) they have their magic users. Just doesn't feel right to me though. Feels like forcing a puzzle piece together lol
Have you tried stamsorc? Take a look at this lorebook from TESV about Redguard magic. They view the natural processes by which wind, rock, and sand together change the landscape of the world to be deeply magical. Reading this book, one gets that Redguard mages view the practice of magic as a meditative process by which one brings oneself into alignment with the natural cycles through which the world works on itself. Given the Redguards' additional proclivity for swordsmanship, a warrior who wields the winds themselves would seem right at home in the sand of Alik'r.stewhead2ub17_ESO wrote: »None of the classes seem to fit organically with Redguard culture for me