There are reasons that essentially every Stamina build on live is constantly pounding away on their Dizzying Swing key, but I only ever see Magicka Necromancers and Magicka Wardens using Vamp Drain.
Ragnaroek93 wrote: »Emma_Overload wrote: »OP left out the fact that using this spell traps the caster into a lengthy channel, during which no other actions can be performed. The caster can block/bash cancel to abort the channel, but then he doesn't receive the full benefit of the heals and damage. If you cancel immediately like I do, all you get is 4K or 5K damage and a tiny little heal.
The fact that anybody is actually using this ridiculously clunky spell just goes to show how severely Magicka classes have been CRIPPLED by nerfs.
That's a nice way to say "please don't fix this broken ability because I want to abuse it as long as possible".
This has to be the dumbest thread I've read in YEARS. We are really chargingvtowards the cliff if vamp drain is now being declared OP. I'm speechless.
Emma_Overload wrote: »OP left out the fact that using this spell traps the caster into a lengthy channel, during which no other actions can be performed. The caster can block/bash cancel to abort the channel, but then he doesn't receive the full benefit of the heals and damage. If you cancel immediately like I do, all you get is 4K or 5K damage and a tiny little heal.
The fact that anybody is actually using this ridiculously clunky spell just goes to show how severely Magicka classes have been CRIPPLED by nerfs.
Dizzying Swing's ultra-widespread use on live isn't just due to a lack of alternatives, and I think it's disingenuous to claim otherwise. Sure, Stam Sorcs might still use the ability even if it was junk, but it is 100% not junk. Refer back to the first paragraph of my previous post for a second - how many Stamina players would be willing to trade away Dizzying Swing, even its current PTS iteration, for a Stamina copy of Vamp Drain...complete with the other benefits and drawbacks of Vampirism? I'd wager not very many.Chilly-McFreeze wrote: »There are reasons that essentially every Stamina build on live is constantly pounding away on their Dizzying Swing key, but I only ever see Magicka Necromancers and Magicka Wardens using Vamp Drain.
And the reason are pretty similar. Magcro and Magden use Drain because they lack good alternatives. Stamsorc, stamDk, Warden etc. lack good spam alternatives to dizzy. So what? Give former classes a good stun, give the latter a nice spam and you can shove drain and dizzy where the sun don't shine. But until then, maybe, just maybe, lay a little low.
Uh, no, the tactic isn't to just DOT someone up and Vamp Drain them for the kill. The actual main purposes of Vampire Drain on a Magicka Necromancer are, 1) to have a functional CC, and 2) to help Blastbones have a better shot of actually landing sometimes (especially when combo'd with a Meteor or Colossus...and I generally find the former to be superior).Actually lots of people use it. But I suspect that with other DoTs being nerfed people won’t have the desired pressure output to then use this skill. CC break aside it was mostly desirable because people could put up soul trap and entropy and a class DoT or two and then put this on to try and abuse the CC being broken along with quite a lot of damage. It’s very cheesy. But I think with other DoTs being nerfed so are you won’t see this happening.Emma_Overload wrote: »OP left out the fact that using this spell traps the caster into a lengthy channel, during which no other actions can be performed. The caster can block/bash cancel to abort the channel, but then he doesn't receive the full benefit of the heals and damage. If you cancel immediately like I do, all you get is 4K or 5K damage and a tiny little heal.
The fact that anybody is actually using this ridiculously clunky spell just goes to show how severely Magicka classes have been CRIPPLED by nerfs.
Over the past year many skills lost their CC because hard hitting skills shouldn't be allowed to have a CC or skills with a CC shouldn't do too many things.
How did Vamp Drain escape this?
The skill is cheap costing a mere 1800mag while offering:
A buggy CC that's hard to break
High damage (15k damage on players)
A strong heal
And more ultimate than anything else in the game.
This skill has to go it's a bane that should have never made it to the point where it is right now
Over the past year many skills lost their CC because hard hitting skills shouldn't be allowed to have a CC or skills with a CC shouldn't do too many things.
How did Vamp Drain escape this?
The skill is cheap costing a mere 1800mag while offering:
A buggy CC that's hard to break
High damage (15k damage on players)
A strong heal
And more ultimate than anything else in the game.
This skill has to go it's a bane that should have never made it to the point where it is right now
Just add a cast time so you VISUALLY can see the stupid cc happen.
🤷🏻♂️
Dizzying Swing's ultra-widespread use on live isn't just due to a lack of alternatives, and I think it's disingenuous to claim otherwise. Sure, Stam Sorcs might still use the ability even if it was junk, but it is 100% not junk. Refer back to the first paragraph of my previous post for a second - how many Stamina players would be willing to trade away Dizzying Swing, even its current PTS iteration, for a Stamina copy of Vamp Drain...complete with the other benefits and drawbacks of Vampirism? I'd wager not very many.Chilly-McFreeze wrote: »There are reasons that essentially every Stamina build on live is constantly pounding away on their Dizzying Swing key, but I only ever see Magicka Necromancers and Magicka Wardens using Vamp Drain.
And the reason are pretty similar. Magcro and Magden use Drain because they lack good alternatives. Stamsorc, stamDk, Warden etc. lack good spam alternatives to dizzy. So what? Give former classes a good stun, give the latter a nice spam and you can shove drain and dizzy where the sun don't shine. But until then, maybe, just maybe, lay a little low.
BlackMadara wrote: »It is a blockable, undodgeable, 3s channel cc that deals half the damage of a spammable per second, heals for (iirc) 18% missing hp per second (missing hp heals are poor in pvp), and gives a pretty high amount of ultimate.
It's not overpowered. The damage is low, it's a channel, and a cc. The strong point of it is the ult gen.
Over the past year many skills lost their CC because hard hitting skills shouldn't be allowed to have a CC or skills with a CC shouldn't do too many things.
How did Vamp Drain escape this?
The skill is cheap costing a mere 1800mag while offering:
A buggy CC that's hard to break
High damage (15k damage on players)
A strong heal
And more ultimate than anything else in the game.
This skill has to go it's a bane that should have never made it to the point where it is right now
None of the People in here defending it have, but what do you except from people who were calling magnecro to be completely overpowered on elsweyr pts
Moonsorrow wrote: »
None of the People in here defending it have, but what do you except from people who were calling magnecro to be completely overpowered on elsweyr pts
I have and am using it, yes on my magcro. Magcro is semi-playable with Vamp but with the downside of taking heavy fire damage (not only from mDK, but all who front bar Inferno staff and light weave) AND of course DBoS hurts like mad due to the FG passive.
Magcro at Elsweyr PTS first iteration was very strong, when BB actually worked reliably (not meaning the extra crits) and was smooth to combo with it.. atleast for me it felt really nice, then when it was changed and somehow suddenly many of the Necro skills went buggy, well.. we got the magcro we got now, buggy and have to play with gimmicky self Synergy play with buggy corpse mechanic and Blastbones that is supposed to be our "Shalks" but is not reliable most times to hit anything. General concensus is that magcro is below average what comes to PVP competitive play.
Now, boosted DoT patch happened, suddenly Magcro feels semi-playable, not "OP", not FOTM, far from being one of the top picks to anything except maybe as a support/healer.. yes, i use Vamp drain and Mist Form to have fun while playing on a class that feels like needing them currently. Yes, can replace Mist with RAT (would be nice if had options in the game to sometimes using something else than RAT with many classes) but yeah..
..lets nerfffff all different choices so there are 1 left anymore for everyone, 1 class that everyone plays.. You know it goes to that when people have no more choices to build the class they like to play and there is one to pick over others that really works anymore competitively over others with the class kit it has. FOTM will soon turn into permanent picks where small scale teams are all same class because everything else is dead weight because there are no choices on skills to make them competitive outside class options.
Yeah, you can say "well, destroy all such skills and then ZOS will give all classes good options!". Seriously? Can you honestly see that happening? (You know we will just end up with dead skills no one ever uses)
I`m done with this topic.
Starlight_Knight wrote: »Just keep in mind that this is the LAST SKILL the magden can use to reliably CC on demand. after ZoS has nerfed every other CC possible to us. So now you're asking for them to gut this as well.. cheers bro.
Chilly-McFreeze wrote: »BlackMadara wrote: »It is a blockable, undodgeable, 3s channel cc that deals half the damage of a spammable per second, heals for (iirc) 18% missing hp per second (missing hp heals are poor in pvp), and gives a pretty high amount of ultimate.
It's not overpowered. The damage is low, it's a channel, and a cc. The strong point of it is the ult gen.
It's about the clunky CC with 0.7s ticks, not the morph with the 1s ticks and the ult gen. If you'd ask me, they simply should invest time in fixing their CCs rather than molding skills around bugs.
Moonsorrow wrote: »
None of the People in here defending it have, but what do you except from people who were calling magnecro to be completely overpowered on elsweyr pts
I have and am using it, yes on my magcro. Magcro is semi-playable with Vamp but with the downside of taking heavy fire damage (not only from mDK, but all who front bar Inferno staff and light weave) AND of course DBoS hurts like mad due to the FG passive.
Magcro at Elsweyr PTS first iteration was very strong, when BB actually worked reliably (not meaning the extra crits) and was smooth to combo with it.. atleast for me it felt really nice, then when it was changed and somehow suddenly many of the Necro skills went buggy, well.. we got the magcro we got now, buggy and have to play with gimmicky self Synergy play with buggy corpse mechanic and Blastbones that is supposed to be our "Shalks" but is not reliable most times to hit anything. General concensus is that magcro is below average what comes to PVP competitive play.
Now, boosted DoT patch happened, suddenly Magcro feels semi-playable, not "OP", not FOTM, far from being one of the top picks to anything except maybe as a support/healer.. yes, i use Vamp drain and Mist Form to have fun while playing on a class that feels like needing them currently. Yes, can replace Mist with RAT (would be nice if had options in the game to sometimes using something else than RAT with many classes) but yeah..
..lets nerfffff all different choices so there are 1 left anymore for everyone, 1 class that everyone plays.. You know it goes to that when people have no more choices to build the class they like to play and there is one to pick over others that really works anymore competitively over others with the class kit it has. FOTM will soon turn into permanent picks where small scale teams are all same class because everything else is dead weight because there are no choices on skills to make them competitive outside class options.
Yeah, you can say "well, destroy all such skills and then ZOS will give all classes good options!". Seriously? Can you honestly see that happening? (You know we will just end up with dead skills no one ever uses)
I`m done with this topic.
What a lengthy way of saying i need my training wheels don't take them from me.
It would be dishonest to say those other skills weren't nerfed that patch...but I never said that. What I did say, is that it's dishonest to claim that Dizzying Swing is only used due to lack of viable alternatives, which is generally why Vamp Drain gets used.Chilly-McFreeze wrote: »Dizzying Swing's ultra-widespread use on live isn't just due to a lack of alternatives, and I think it's disingenuous to claim otherwise. Sure, Stam Sorcs might still use the ability even if it was junk, but it is 100% not junk. Refer back to the first paragraph of my previous post for a second - how many Stamina players would be willing to trade away Dizzying Swing, even its current PTS iteration, for a Stamina copy of Vamp Drain...complete with the other benefits and drawbacks of Vampirism? I'd wager not very many.Chilly-McFreeze wrote: »There are reasons that essentially every Stamina build on live is constantly pounding away on their Dizzying Swing key, but I only ever see Magicka Necromancers and Magicka Wardens using Vamp Drain.
And the reason are pretty similar. Magcro and Magden use Drain because they lack good alternatives. Stamsorc, stamDk, Warden etc. lack good spam alternatives to dizzy. So what? Give former classes a good stun, give the latter a nice spam and you can shove drain and dizzy where the sun don't shine. But until then, maybe, just maybe, lay a little low.
And I didn't say they should trash Drain, did I?
It's dishonest to say DS alternatives weren't nerfed the same patch Dizzy was buffed. Puncture and Low Slash gutted, Hidden Blade turned into an utility skill, Dizzy buffed in dmg with now 0.8s cast time and lower cost. Flurry and Imbue are still clunky. So of course the alternatives were/became poor in U23. Don't act like Dizzy was omnipresent before that.
Flame Clench's knockback causes problems for Magicka Wardens and Necromancers, which as I stated before, are the classes with the worst CC options. Even with the old version that had a shorter knockback distance, it wasn't all that rare to push people out of the line of fire of your Shalks, thus counter-playing your own burst attempt. Not to mention the fact that Shalks and Blastbones - which are "required" class skills if you ever want to kill anything - both benefit more from Lightning Staff passives.Starlight_Knight wrote: »Just keep in mind that this is the LAST SKILL the magden can use to reliably CC on demand. after ZoS has nerfed every other CC possible to us. So now you're asking for them to gut this as well.. cheers bro.
Do what sorcs have been doing for ages: use Flame Reach / Clench. According to 99.9% of dodge spamming stamina builds that's a really great stun and literally completely OP.