Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.
Believe me, it will fix everything...
ZO$ seems to have no clue on how to develop a correctly PvP mode.
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
They are running protection builds with 2-3 healers and one person that tries to steal a low health kill. They are also the people that will say without the protective build they would insta die, which simply isn’t true. They would die more and games might actually finish by kills like they used to though.
Those builds will get fixed sooner than later I hope.
I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.
Believe me, it will fix everything...
ZO$ seems to have no clue on how to develop a correctly PvP mode.
2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.
DarkGottbeard wrote: »I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.
Believe me, it will fix everything...
ZO$ seems to have no clue on how to develop a correctly PvP mode.
2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.
That is easily fixed through multiple base exits. Or debuff areas near your base. Its not even a textbook spawn camp. You can attack from your base.
Spawn camp isnt even the correct term. You aren't holding on their spawn and immediately rekilling them the moment they spawn. They have a defensive ledge to catch their breath for as long as they want before jumping down and multiple ways to leave the respawn on some maps.
2 teams isnt bad pvp design. Its pvp. Its better team wins.
DarkGottbeard wrote: »I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.
Believe me, it will fix everything...
ZO$ seems to have no clue on how to develop a correctly PvP mode.
2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.
That is easily fixed through multiple base exits. Or debuff areas near your base. Its not even a textbook spawn camp. You can attack from your base.
Spawn camp isnt even the correct term. You aren't holding on their spawn and immediately rekilling them the moment they spawn. They have a defensive ledge to catch their breath for as long as they want before jumping down and multiple ways to leave the respawn on some maps.
2 teams isnt bad pvp design. Its pvp. Its better team wins.
2 teams will not work in ESO or at least it will not be fun. Everyone will build up tanky builds and just try to make a few team kills.
You do know the game mode wouldn’t be the current model right?I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.
Believe me, it will fix everything...
ZO$ seems to have no clue on how to develop a correctly PvP mode.
2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
The fact that people got very high damage but don't get a lot of kills just come from their build imo.
If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.
Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a full damage build but I usually end up with a lot of kill compare to others in the game.
I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor nerf, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target
Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
The fact that people got very high damage but don't get a lot of kills just come from their build imo.
If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.
Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a full damage build but I usually end up with a lot of kill compare to others in the game.
I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor nerf, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target
Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
The fact that people got very high damage but don't get a lot of kills just come from their build imo.
If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.
Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a full damage build but I usually end up with a lot of kill compare to others in the game.
I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor nerf, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target
Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.
I agree with you and most of the time when I see that there is no healers in the teams and I see you in any of the groups I know that you will secure a lot of kills for your team. I think so far probably you are the only stam NB who does well on high MMR.
But even with all your burst you still straggle to kill someone fast enough before you have to kite when there is 1 good healer in the opposite team and then if you kite to much you leave your teammates with one member less and in high MMR 3 vs 4 is a big difference.
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
The fact that people got very high damage but don't get a lot of kills just come from their build imo.
If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.
Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a full damage build but I usually end up with a lot of kill compare to others in the game.
I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor nerf, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target.
Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.
I play the same squishy thing like you, except mine is a non-pet sorc and all of my damage is single target, so no AoE boosting my overall damage which is still many times over 1 mil with few kills. I'm not saying it is literally every game like that, but it has became too often now that I end up in matches which you would say in "higher MMR" that consist of some really good players and all of them can identify the situation pretty quickly which is stay in the group and get OP heals or whatever it is that keeps everyone alive nowdays, or else you'll get picked by a sorc or a nb. And ofcourse no one leaves the indestructi-ball and matches go on forever. Heck, you can kill me with 2 swings in light armour and nerfed shields, but even i cant die when i'm in a group with most people weaving BRPs or whatever. Again, it's not every match, but it has become more and more occurring that after 2 or 3 matches like that in a row at prime time when people you usually play with are online, it becomes just 30-40 minutes of not much happening in a deat-match.
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
Exactly!! In some matches I was even joking that there were 4 healers in a team how ridiculous it was, but sadly I might have been rightIt used to be so rare that 4 fully geared and skilled players nuke only 1 guy for 30 seconds and that he survives, and even then people called them cheaters for it because it seemed impossible. But now that's just "meta"
They are running protection builds with 2-3 healers and one person that tries to steal a low health kill. They are also the people that will say without the protective build they would insta die, which simply isn’t true. They would die more and games might actually finish by kills like they used to though.
Those builds will get fixed sooner than later I hope.
Yes, it's not like everyone insta-died before this indestructible meta and matches actually ended with the best team reaching the score limit. And by that actually making a distinction which team and individuals performed better and deserved the win. I mean if you are at least half decent player in PVP, even with most squishiest builds and setups you should still be able to rely on your skill (movement, timing, sustain, reasonable engagements etc.) and actually be really good. And of course dying is a part of that. But now god forbid you die a few times because you were bored of just stacking for 15 minutes and actually decided to duel someone outside of the giant indestructible ball without playing the indestructible meta.
Waffennacht wrote: »@Hashtag_ you have a point; however Zerg vs Zerg heal bot Cyrodiil CP is just as laughable
Waffennacht wrote: »@Hashtag_ you have a point; however Zerg vs Zerg heal bot Cyrodiil CP is just as laughable
I can tell you’re not high mmr because high mmr dm BGs is healtastic and rarely do teams reach 501 or whatever is needed to win
Seriously, I can't remember when was the last time I had over 10 matches in a day that had to end with a time limit because everyone seems to be indestructible, teams just spamming at each other with little or no result for 15 minutes with scores barely moving until the time limit hits.
It just seems ridiculous that I did 1.2, 1.5 and even 1.7 mil damage in a match and killed like 5 people in total, the rest just got absorbed and healed or whatever and nothing happened, nor did they do much more except survive and barely got a few kills in 15 minutes. And it's like that game after game after game. Death-matches with everything except deaths.
Is everyone playing full heavy + max health and regen now because something is broken or what?
I really hope someone takes that into consideration and suggests what can be done because i doubt other participants in those matches had much of a blast too, and most of them are really good players and regulars in EU BG DM.
InvictusApollo wrote: »Seriously, I can't remember when was the last time I had over 10 matches in a day that had to end with a time limit because everyone seems to be indestructible, teams just spamming at each other with little or no result for 15 minutes with scores barely moving until the time limit hits.
It just seems ridiculous that I did 1.2, 1.5 and even 1.7 mil damage in a match and killed like 5 people in total, the rest just got absorbed and healed or whatever and nothing happened, nor did they do much more except survive and barely got a few kills in 15 minutes. And it's like that game after game after game. Death-matches with everything except deaths.
Is everyone playing full heavy + max health and regen now because something is broken or what?
I really hope someone takes that into consideration and suggests what can be done because i doubt other participants in those matches had much of a blast too, and most of them are really good players and regulars in EU BG DM.
Let me explain what happened to you. You climbed into a higher MMR bracket thjat is populated with people who prefer to survive and skillfully burn their targets down instead of oneshotting and being oneshotted. Oneshotting might be an overstatement but you know what I mean. Soon you will adapt to this and start killing more and more. You will climb higher and higher untill you reach the bracket with mini ballgroups and decide to drop BGs totally. At least that's what I did.
InvictusApollo wrote: »Seriously, I can't remember when was the last time I had over 10 matches in a day that had to end with a time limit because everyone seems to be indestructible, teams just spamming at each other with little or no result for 15 minutes with scores barely moving until the time limit hits.
It just seems ridiculous that I did 1.2, 1.5 and even 1.7 mil damage in a match and killed like 5 people in total, the rest just got absorbed and healed or whatever and nothing happened, nor did they do much more except survive and barely got a few kills in 15 minutes. And it's like that game after game after game. Death-matches with everything except deaths.
Is everyone playing full heavy + max health and regen now because something is broken or what?
I really hope someone takes that into consideration and suggests what can be done because i doubt other participants in those matches had much of a blast too, and most of them are really good players and regulars in EU BG DM.
Let me explain what happened to you. You climbed into a higher MMR bracket thjat is populated with people who prefer to survive and skillfully burn their targets down instead of oneshotting and being oneshotted. Oneshotting might be an overstatement but you know what I mean. Soon you will adapt to this and start killing more and more. You will climb higher and higher untill you reach the bracket with mini ballgroups and decide to drop BGs totally. At least that's what I did.
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.
Are you by chance spamming dots and expecting it to be able to kill people?Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff
Keep it on the hush, though.
BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.
Most of the issues are:
- a few overlaying bogdans all the time
- Blackrose Prison Dual Wield
- Blackrose Prison Restoration Staff
- Mist form templars
- Living dark templars
You don't need any of these things to hit over 1m damage without many kills. You just need teams that have a healer, decent builds, experience, and the ability to play together.