Battlegrounds DM is currently more boring than ever!

kolegator
kolegator
Soul Shriven
Seriously, I can't remember when was the last time I had over 10 matches in a day that had to end with a time limit because everyone seems to be indestructible, teams just spamming at each other with little or no result for 15 minutes with scores barely moving until the time limit hits.

It just seems ridiculous that I did 1.2, 1.5 and even 1.7 mil damage in a match and killed like 5 people in total, the rest just got absorbed and healed or whatever and nothing happened, nor did they do much more except survive and barely got a few kills in 15 minutes. And it's like that game after game after game. Death-matches with everything except deaths.

Is everyone playing full heavy + max health and regen now because something is broken or what?

I really hope someone takes that into consideration and suggests what can be done because i doubt other participants in those matches had much of a blast too, and most of them are really good players and regulars in EU BG DM.



  • ChunkyCat
    ChunkyCat
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    Sounds like it’s time to roll a new toon just to play at a different MMR bracket :trollface:
  • Darsaga
    Darsaga
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    They are running protection builds with 2-3 healers and one person that tries to steal a low health kill. They are also the people that will say without the protective build they would insta die, which simply isn’t true. They would die more and games might actually finish by kills like they used to though.

    Those builds will get fixed sooner than later I hope.
  • Daemonai
    Daemonai
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    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.
  • Iskiab
    Iskiab
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    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.
    Edited by Iskiab on October 4, 2019 3:53AM
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Chelo
    Chelo
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    I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.

    Believe me, it will fix everything...

    ZO$ seems to have no clue on how to develop a correctly PvP mode.
    Edited by Chelo on October 4, 2019 4:49AM
  • Iskiab
    Iskiab
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    Chelo wrote: »
    I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.

    Believe me, it will fix everything...

    ZO$ seems to have no clue on how to develop a correctly PvP mode.

    2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Juhasow
    Juhasow
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    High MMR matches can be super boring. Mostly because of how extremly strong yet pretty easy to play healbots are. They can tank , they can heal and they even can deal decent enough portion of group damage. Group healing is simply too easy so people wont die if there is properly prepared healbot in their team. Problem is ZoS cannot change that because that would disrupt the balance of the game and the gampelay.
  • Bashev
    Bashev
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    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars
    Because I can!
  • kolegator
    kolegator
    Soul Shriven
    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    Exactly!! In some matches I was even joking that there were 4 healers in a team how ridiculous it was, but sadly I might have been right :neutral: It used to be so rare that 4 fully geared and skilled players nuke only 1 guy for 30 seconds and that he survives, and even then people called them cheaters for it because it seemed impossible. But now that's just "meta" :/

    Darsaga wrote: »
    They are running protection builds with 2-3 healers and one person that tries to steal a low health kill. They are also the people that will say without the protective build they would insta die, which simply isn’t true. They would die more and games might actually finish by kills like they used to though.

    Those builds will get fixed sooner than later I hope.

    Yes, it's not like everyone insta-died before this indestructible meta and matches actually ended with the best team reaching the score limit. And by that actually making a distinction which team and individuals performed better and deserved the win. I mean if you are at least half decent player in PVP, even with most squishiest builds and setups you should still be able to rely on your skill (movement, timing, sustain, reasonable engagements etc.) and actually be really good. And of course dying is a part of that. But now god forbid you die a few times because you were bored of just stacking for 15 minutes and actually decided to duel someone outside of the giant indestructible ball without playing the indestructible meta.
  • DarkGottbeard
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    Iskiab wrote: »
    Chelo wrote: »
    I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.

    Believe me, it will fix everything...

    ZO$ seems to have no clue on how to develop a correctly PvP mode.

    2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.

    That is easily fixed through multiple base exits. Or debuff areas near your base. Its not even a textbook spawn camp. You can attack from your base.

    Spawn camp isnt even the correct term. You aren't holding on their spawn and immediately rekilling them the moment they spawn. They have a defensive ledge to catch their breath for as long as they want before jumping down and multiple ways to leave the respawn on some maps.

    2 teams isnt bad pvp design. Its pvp. Its better team wins.
    Edited by DarkGottbeard on October 4, 2019 11:17AM
  • Bashev
    Bashev
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    Iskiab wrote: »
    Chelo wrote: »
    I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.

    Believe me, it will fix everything...

    ZO$ seems to have no clue on how to develop a correctly PvP mode.

    2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.

    That is easily fixed through multiple base exits. Or debuff areas near your base. Its not even a textbook spawn camp. You can attack from your base.

    Spawn camp isnt even the correct term. You aren't holding on their spawn and immediately rekilling them the moment they spawn. They have a defensive ledge to catch their breath for as long as they want before jumping down and multiple ways to leave the respawn on some maps.

    2 teams isnt bad pvp design. Its pvp. Its better team wins.

    2 teams will not work in ESO or at least it will not be fun. Everyone will build up tanky builds and just try to make a few team kills.
    Because I can!
  • MurderMostFoul
    MurderMostFoul
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    Bashev wrote: »
    Iskiab wrote: »
    Chelo wrote: »
    I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.

    Believe me, it will fix everything...

    ZO$ seems to have no clue on how to develop a correctly PvP mode.

    2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.

    That is easily fixed through multiple base exits. Or debuff areas near your base. Its not even a textbook spawn camp. You can attack from your base.

    Spawn camp isnt even the correct term. You aren't holding on their spawn and immediately rekilling them the moment they spawn. They have a defensive ledge to catch their breath for as long as they want before jumping down and multiple ways to leave the respawn on some maps.

    2 teams isnt bad pvp design. Its pvp. Its better team wins.

    2 teams will not work in ESO or at least it will not be fun. Everyone will build up tanky builds and just try to make a few team kills.

    This.

    If you think games are boring due to the inability to get kills now, imagine they're just being two teams and removing the x factor of another team showing up adding a lot of surprise pressure. Without that x factor, many more games would be stalemates.
    Edited by MurderMostFoul on October 4, 2019 12:40PM
    “There is nothing either good or bad, but thinking makes it so.”
  • MurderMostFoul
    MurderMostFoul
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    As a solo queuer, high MMR DM matches on Xbox NA usually still make it to the score limit. There can still be crap games where one team steamrolls everyone, or there is just too much healing and the high score winds up being around 300, but fortunately that is not the norm.

    Because the matchmaking system is designed to try to put premades against other premades, if you are joining as a group, I imagine you would get into matches with strong healers on multiple teams more often. Solution: More solo queue, more pew pew.
    “There is nothing either good or bad, but thinking makes it so.”
  • Asardes
    Asardes
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    I had a match finish at about 200 score, with 2 players that had 0 deaths at the end. But those players clearly coordinated and did the right stuff, breaking LoS, healing each others, focusing the same enemy etc. I doubt it's only the build.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Hashtag_
    Hashtag_
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    Iskiab wrote: »
    Chelo wrote: »
    I said it from the beginning and I will said it again... BGs are bad designed, make it Team vs Team, only 2 teams fighting each other and not 3.

    Believe me, it will fix everything...

    ZO$ seems to have no clue on how to develop a correctly PvP mode.

    2 teams fighting each other is bad pvp design. One team will just end up spawn camping the other team every match.
    You do know the game mode wouldn’t be the current model right?

    BGs are inherently a joke anyway due to the MMR system being the biggest joke of a rating system. Time played is literally the system.


    3 team BGs are especially in the higher brackets are just sitting back looking at each other awkwardly then wait to 3rd party both teams.

    People who take BGs serious are laughable.
  • Lybal
    Lybal
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    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    The fact that people got very high damage but don't get a lot of kills just come from their build imo.
    If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.

    Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a high damage build but I usually end up with a lot of kill compare to others in the game.

    I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor changes, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target
    Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.
    Edited by Lybal on October 4, 2019 1:34PM
    Out of this game, tired of horrible performance and a lot of changes.
  • Bashev
    Bashev
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    Lybal wrote: »
    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    The fact that people got very high damage but don't get a lot of kills just come from their build imo.
    If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.

    Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a full damage build but I usually end up with a lot of kill compare to others in the game.

    I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor nerf, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target
    Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.

    I agree with you and most of the time when I see that there is no healers in the teams and I see you in any of the groups I know that you will secure a lot of kills for your team. I think so far probably you are the only stam NB who does well on high MMR.

    But even with all your burst you still straggle to kill someone fast enough before you have to kite when there is 1 good healer in the opposite team and then if you kite to much you leave your teammates with one member less and in high MMR 3 vs 4 is a big difference.
    Because I can!
  • kolegator
    kolegator
    Soul Shriven
    Lybal wrote: »
    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    The fact that people got very high damage but don't get a lot of kills just come from their build imo.
    If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.

    Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a full damage build but I usually end up with a lot of kill compare to others in the game.

    I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor nerf, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target
    Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.

    I play the same squishy thing like you, except mine is a non-pet sorc and all of my damage is single target, so no AoE boosting my overall damage which is still many times over 1 mil with few kills. I'm not saying it is literally every game like that, but it has became too often now that I end up in matches which you would say in "higher MMR" that consist of some really good players and all of them can identify the situation pretty quickly which is stay in the group and get OP heals or whatever it is that keeps everyone alive nowdays, or else you'll get picked by a sorc or a nb. And ofcourse no one leaves the indestructi-ball and matches go on forever. Heck, you can kill me with 2 swings in light armour and nerfed shields, but even i cant die when i'm in a group with most people weaving BRPs or whatever. Again, it's not every match, but it has become more and more occurring that after 2 or 3 matches like that in a row at prime time when people you usually play with are online, it becomes just 30-40 minutes of not much happening in a deat-match.
  • Waffennacht
    Waffennacht
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    @Hashtag_ you have a point; however Zerg vs Zerg heal bot Cyrodiil CP is just as laughable
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lybal
    Lybal
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    Bashev wrote: »
    Lybal wrote: »
    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    The fact that people got very high damage but don't get a lot of kills just come from their build imo.
    If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.

    Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a full damage build but I usually end up with a lot of kill compare to others in the game.

    I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor nerf, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target
    Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.

    I agree with you and most of the time when I see that there is no healers in the teams and I see you in any of the groups I know that you will secure a lot of kills for your team. I think so far probably you are the only stam NB who does well on high MMR.

    But even with all your burst you still straggle to kill someone fast enough before you have to kite when there is 1 good healer in the opposite team and then if you kite to much you leave your teammates with one member less and in high MMR 3 vs 4 is a big difference.

    Yep, my kill potential is my utility, for sure I struggle to kill anyone, but aside their builds, usually everyone are good players, I don't expect to take anyone down as easily as in Cyro even without healers.
    kolegator wrote: »
    Lybal wrote: »
    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    The fact that people got very high damage but don't get a lot of kills just come from their build imo.
    If you play with a lot of AOE you'll always end up with more damage than builds with mostly single target damage and a lot of burst.

    Take your build from example, as much as I know you play HA build, mostly with thunder Destro Staff and Maelstrom Staff, you deal plenty of AOE damages, and good single target damage but you don't have any execute or burst abilities to finish and burst your target, so they either escape / tank it all or get kill by someone else, like my poor StamNb trying to get a place in high MMR Bgs who got plenty of single target burst / finisher, I very rarely end up with more than 1 Million / 800k even if I got a full damage build but I usually end up with a lot of kill compare to others in the game.

    I'd tell that's because it's the most efficient strat to win DM Bgs, builds like mine that aren't tanky must kite in order to survive, we can't always stay with the rest of the group even with great healers coz we're just too squichy for the amount of damage / AOE, some stam builds can't even contribute to healing at all with Vigor nerf, we can't tank or heal for our group in any way and when everyone end up tanky squichy builds got focus coz they're the easiest target.
    Tanky / healers builds are the most group friendly builds and play with your group is the best way to win DM Bgs.

    I play the same squishy thing like you, except mine is a non-pet sorc and all of my damage is single target, so no AoE boosting my overall damage which is still many times over 1 mil with few kills. I'm not saying it is literally every game like that, but it has became too often now that I end up in matches which you would say in "higher MMR" that consist of some really good players and all of them can identify the situation pretty quickly which is stay in the group and get OP heals or whatever it is that keeps everyone alive nowdays, or else you'll get picked by a sorc or a nb. And ofcourse no one leaves the indestructi-ball and matches go on forever. Heck, you can kill me with 2 swings in light armour and nerfed shields, but even i cant die when i'm in a group with most people weaving BRPs or whatever. Again, it's not every match, but it has become more and more occurring that after 2 or 3 matches like that in a row at prime time when people you usually play with are online, it becomes just 30-40 minutes of not much happening in a deat-match.

    The fact that you play range probably also help a lot to increase your damage, you can pass more time dealing damage than a build like mine which have to deal with more AOE and get the focus from more people.
    Anyway, I won't develop much about that, I don't know a thing about how to play Magsorc correctly and how you deal with tanky people in Bgs, you probably know that more than me.

    In all case, that seems like a really complicate problem that comes from both sets, pvp meta, the balance between tank / heal / damage numbers, the design of Bgs, behaviour of players, the combat system itself. It's not something you'll change that easily and for the moment I think we'll have to deal with these kind of Bgs for a long moment.
    Out of this game, tired of horrible performance and a lot of changes.
  • magictucktuck
    magictucktuck
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    kolegator wrote: »
    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    Exactly!! In some matches I was even joking that there were 4 healers in a team how ridiculous it was, but sadly I might have been right :neutral: It used to be so rare that 4 fully geared and skilled players nuke only 1 guy for 30 seconds and that he survives, and even then people called them cheaters for it because it seemed impossible. But now that's just "meta" :/

    Darsaga wrote: »
    They are running protection builds with 2-3 healers and one person that tries to steal a low health kill. They are also the people that will say without the protective build they would insta die, which simply isn’t true. They would die more and games might actually finish by kills like they used to though.

    Those builds will get fixed sooner than later I hope.

    Yes, it's not like everyone insta-died before this indestructible meta and matches actually ended with the best team reaching the score limit. And by that actually making a distinction which team and individuals performed better and deserved the win. I mean if you are at least half decent player in PVP, even with most squishiest builds and setups you should still be able to rely on your skill (movement, timing, sustain, reasonable engagements etc.) and actually be really good. And of course dying is a part of that. But now god forbid you die a few times because you were bored of just stacking for 15 minutes and actually decided to duel someone outside of the giant indestructible ball without playing the indestructible meta.

    Haha Its so true some matches I just pan out out of group and look and its literally a blob of orange green and purple just rolling in circles. its actually kind of funny to watch. everyone doing s&b heavies and spamming heals and when the one NB tried to jump in everyone just executes him at full health and he drops instantly since 8 people just spammed him at once.
    Edited by magictucktuck on October 4, 2019 2:42PM
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Iskiab
    Iskiab
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    This is purely a spec issue imo. Some people actually think we’re in a dot meta and they get high damage and no kills. Spec properly and this isn’t an issue.

    This is why I stopped solo queuing. Run in a premade and you’ll roftstomp everyone. Higher MMR games are too tight to have dead weight.
    Edited by Iskiab on October 4, 2019 5:09PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Hashtag_
    Hashtag_
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    @Hashtag_ you have a point; however Zerg vs Zerg heal bot Cyrodiil CP is just as laughable

    I can tell you’re not high mmr because high mmr dm BGs is healtastic and rarely do teams reach 501 or whatever is needed to win
  • MurderMostFoul
    MurderMostFoul
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    Hashtag_ wrote: »
    @Hashtag_ you have a point; however Zerg vs Zerg heal bot Cyrodiil CP is just as laughable

    I can tell you’re not high mmr because high mmr dm BGs is healtastic and rarely do teams reach 501 or whatever is needed to win

    Says he's high MMR, but not certain about the score to win.

    Humorous
    “There is nothing either good or bad, but thinking makes it so.”
  • InvictusApollo
    InvictusApollo
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    kolegator wrote: »
    Seriously, I can't remember when was the last time I had over 10 matches in a day that had to end with a time limit because everyone seems to be indestructible, teams just spamming at each other with little or no result for 15 minutes with scores barely moving until the time limit hits.

    It just seems ridiculous that I did 1.2, 1.5 and even 1.7 mil damage in a match and killed like 5 people in total, the rest just got absorbed and healed or whatever and nothing happened, nor did they do much more except survive and barely got a few kills in 15 minutes. And it's like that game after game after game. Death-matches with everything except deaths.

    Is everyone playing full heavy + max health and regen now because something is broken or what?

    I really hope someone takes that into consideration and suggests what can be done because i doubt other participants in those matches had much of a blast too, and most of them are really good players and regulars in EU BG DM.



    Let me explain what happened to you. You climbed into a higher MMR bracket thjat is populated with people who prefer to survive and skillfully burn their targets down instead of oneshotting and being oneshotted. Oneshotting might be an overstatement but you know what I mean. Soon you will adapt to this and start killing more and more. You will climb higher and higher untill you reach the bracket with mini ballgroups and decide to drop BGs totally. At least that's what I did.
  • Bashev
    Bashev
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    ✭✭
    kolegator wrote: »
    Seriously, I can't remember when was the last time I had over 10 matches in a day that had to end with a time limit because everyone seems to be indestructible, teams just spamming at each other with little or no result for 15 minutes with scores barely moving until the time limit hits.

    It just seems ridiculous that I did 1.2, 1.5 and even 1.7 mil damage in a match and killed like 5 people in total, the rest just got absorbed and healed or whatever and nothing happened, nor did they do much more except survive and barely got a few kills in 15 minutes. And it's like that game after game after game. Death-matches with everything except deaths.

    Is everyone playing full heavy + max health and regen now because something is broken or what?

    I really hope someone takes that into consideration and suggests what can be done because i doubt other participants in those matches had much of a blast too, and most of them are really good players and regulars in EU BG DM.



    Let me explain what happened to you. You climbed into a higher MMR bracket thjat is populated with people who prefer to survive and skillfully burn their targets down instead of oneshotting and being oneshotted. Oneshotting might be an overstatement but you know what I mean. Soon you will adapt to this and start killing more and more. You will climb higher and higher untill you reach the bracket with mini ballgroups and decide to drop BGs totally. At least that's what I did.

    I still find it more fun actually fighting descent players while running around a rock, tower, tree, etc and killing noobs while constantly trying to avoid any descent players cause they slow me down and dotn give me a burst window to execute the noobs.

    It is nice that the game offers us different PvP types so anyone could enjoy something.
    Edited by Bashev on October 4, 2019 7:06PM
    Because I can!
  • kalunte
    kalunte
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    this game isnt made for good pvp..

    We can have fun playing it, but latency, frames, and differences between PCs are so huge that there is no possible way to balance the entire pvp combat system right now. in pve after recently changing an old pc (ddr3 ram from 2013) to a new one (ddr4 2019) i went from 35k to 48k dps without changing anything to my build on some particular fights. (on the same boss).
    'still waiting for my optical fibre to see if it changes other things over cooper..

    anim-cut/sight/health desync/ heal vs dmg priority when calculating the dmg, health scaling execute skills, reactive buffs, debuffs and skills, procs the list could be longer.

    there will always be some dead ends.

    maybe with the game's rewritting they are doing and which should be released during 2020/2021 there will be some improvments on the overall game tho.
  • kolegator
    kolegator
    Soul Shriven
    kolegator wrote: »
    Seriously, I can't remember when was the last time I had over 10 matches in a day that had to end with a time limit because everyone seems to be indestructible, teams just spamming at each other with little or no result for 15 minutes with scores barely moving until the time limit hits.

    It just seems ridiculous that I did 1.2, 1.5 and even 1.7 mil damage in a match and killed like 5 people in total, the rest just got absorbed and healed or whatever and nothing happened, nor did they do much more except survive and barely got a few kills in 15 minutes. And it's like that game after game after game. Death-matches with everything except deaths.

    Is everyone playing full heavy + max health and regen now because something is broken or what?

    I really hope someone takes that into consideration and suggests what can be done because i doubt other participants in those matches had much of a blast too, and most of them are really good players and regulars in EU BG DM.



    Let me explain what happened to you. You climbed into a higher MMR bracket thjat is populated with people who prefer to survive and skillfully burn their targets down instead of oneshotting and being oneshotted. Oneshotting might be an overstatement but you know what I mean. Soon you will adapt to this and start killing more and more. You will climb higher and higher untill you reach the bracket with mini ballgroups and decide to drop BGs totally. At least that's what I did.

    Oof, now you really explained it to me...

    But why not just directly call me a noob instead of just insinuate it like this? ;)

    Dude, I'm not new to this game so pls before you decide to condescend to someone like this try to get some facts first.

    I haven't based this post on 100 hours of playtime q-ing with people i've never heard of or played with. You can even read where you quoted me that i've mentioned really good and regular players on EU BG DM that I usually play with/against so I pretty much know how higher MMR bracket works in BGs and that's why I posted this in the first place, because I've seen many of those players, including me, complain about boring matches because of some imbalance in higher MMR brackets.

    I'm not used to "oneshotting" people but I'm also not used to people being scared of engagements and instead hiding behind a wall of healers and heavy armours waiting for a time limit to hit so they can profit from a mere of 3 kills they manged to dish out. That is not what death-match is supposed to be. In any game.
  • Kolzki
    Kolzki
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    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    You don't need any of these things to hit over 1m damage without many kills. You just need teams that have a healer, decent builds, experience, and the ability to play together.
  • MurderMostFoul
    MurderMostFoul
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    Kolzki wrote: »
    Bashev wrote: »
    Iskiab wrote: »
    Maybe the issue is your playstyle. 1.5 million damage should be enough damage to kill someone 30 times over so 5 deaths seems low.

    Are you by chance spamming dots and expecting it to be able to kill people?
    Daemonai wrote: »
    Blackrose Prison Dual Wield + Blackrose Prison Restoration Staff ;)

    Keep it on the hush, though.

    BRP DW isn’t the issue, he did a lot of damage so I doubt outgoing damage is the issue? If the issue was major protection he wouldn’t have done 1.5 million.

    Not on EU when there is a healer in each group. Sometimes there are 2 healers in a group. I had games with 2m+ damage and 3-4 kills, I even saw a DK with 2m+ damage and not a single kill. He was in the enemy team and I whispered him that he had a bad luck.

    Most of the issues are:
    • a few overlaying bogdans all the time
    • Blackrose Prison Dual Wield
    • Blackrose Prison Restoration Staff
    • Mist form templars
    • Living dark templars

    You don't need any of these things to hit over 1m damage without many kills. You just need teams that have a healer, decent builds, experience, and the ability to play together.

    Agreed, 9 out of 10 times, high damage totals primarily result from competent healing by the opposition.
    “There is nothing either good or bad, but thinking makes it so.”
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