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DK Passive - Searing Heat Currently Broken on PTS

Austinseph1
Austinseph1
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I have tested this on PTS and while the bonus damage correctly applies to Standard, Searing Strike, and Firey breath on live it only applies to Searing strike and Firey breath on PTS leaving Standard at base damage regardless of the passive being active. So Standard actually does 10% less damage on PTS compared to standard on live while the DoT's benefit from the 33% bonus damage. The extra duration is working correctly on PTS however so the passive may have not been changed correctly when increasing the damage from 10% to 33%. Can somebody please tag the correct devs for viability? This will affect our ability to correctly gauge damage parses on the next week's PTS when DoT's are addressed.
  • MartiniDaniels
    MartiniDaniels
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    Also direct damage part of bonus to claw and noxious removed by this change too (no-CP):
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  • Austinseph1
    Austinseph1
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    @ZOS_GinaBruno @ZOS_JessicaFolsom Any chance the team is aware of this or if it is intended?
  • GeorgeBlack
    GeorgeBlack
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    @MartiniDaniels
    Make a new topic. This is important and shouldnt be hidden in unrelated threads.
  • MartiniDaniels
    MartiniDaniels
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    Make a new topic. This is important and shouldnt be hidden in unrelated threads.

    I posted same in the official PTS "DK feedback", so let's wait for 5.2.3, if nothing will change, then we'll raise alarm.
  • Alcast
    Alcast
    Class Representative
    I forwarded the issue, devs should know.
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  • Denmaras
    Denmaras
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    Okay nvm what i said, if it applies to direct dmg too (but i still think it is intended to only apply to dots), then it's also bugged on magicka morphs. And yes banner is bugged, too
    Edited by Denmaras on October 4, 2019 9:42AM
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  • Austinseph1
    Austinseph1
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    Denmaras wrote: »
    Okay nvm what i said, if it applies to direct dmg too (but i still think it is intended to only apply to dots), then it's also bugged on magicka morphs. And yes banner is bugged, too

    It would make sense that it only applies to the dots but it applies to everything on live and they didn’t say they changed the way the passive works, just increased the percentage.
    Alcast wrote: »
    I forwarded the issue, devs should know.

    Thank you sir!
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