Maintenance for the week of April 29:
• PC/Mac: No maintenance – April 29
We will be performing maintenance for patch 10.0.2 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
PTS Patch Notes 5.2.3 Proposal
General
· Adjusted the standards from Damage over Time abilities to no longer deal approximately 2.5x the damage of a traditional “spammable” attack, such as Force Shock or Lava Whip, and now deal approximately 1.75x the damage over their duration. Specific changes will be listed in the skill line section.
· Area of Effect Damage over Time abilities will now once again mirror the damage of their single target counterparts, instead of dealing approximately 33% less damage. To ensure they do not always beat out their single target counterpart, they will now cost approximately 50% more resources per second to maintain than their single target counterparts, up from 30%. Their standard durations have increased to 10 seconds from 8 seconds as well.
· Many morphs that change the behavior of their original parent (such as Eruption or Solar Barrage) are not fully adhered to some of these adjustments, such as power or cost, but have been kept within a range of power to ensure they do not wildly over perform compared to similar abilities.
· Abilities and item sets that grant Physical and Spell Resistances now grant an equal amount of both as a singular stat – Armor – rather than 2 separate stats. Many item sets that granted X Spell or Physical Resistance now grant .5X Armor. This was done to ensure total power remains the same, with less variance in these stats. Passives that grant a unique source of one have not been adjusted. **Updated tooltip text descriptions to ensure a better comprenhesion of their effects in line with their physical/spell resistance peers and how they work in line**
· Note that this has not yet happened to Fracture and Breach or forms of Penetration. **Once implemented Updated tooltip text descriptions to ensure a better comprenhesion of their effects in line with their physical/spell penetration peers and how they work in line**
Buffs and Debuffs
· Diseased: Fixed an issue where this status effect was reporting that it applied Major Defile, when it actually applied Minor Defile. **Updated tooltip text descriptions to ensure a better comprenhesion of Disease Glyphs applying this effect and not Major defile, not just diseased status effect**
Dragonknight
Ardent Flame
· Fiery Breath: Increased the damage per tick of the Damage over Time portion of this ability by approximately 20%.
· Lava Whip: The base skill now grants seething fury passive. If you strike an enemy that is immobile or stunned, you set them Off Balance. While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Lava Whip by 33% and your Weapon and Spell Damage by 75 for 5 seconds. This effect can stack up to 3 times.
· Flame Lash (morph): Targetting an off balance enemy heals you over 2 seconds, this effect can occur once every 3 seconds.
· Molten Whip (morph): Renamed this morph to Furious Whip. This morph now scales off your maximum stamina and weapon damage and deals physical damage, Each time you strike an enemy with Furious Whip you reduce its damage done by 1,5%, up to a maximum of 5%.
Earthen Heart
· Molten Weapons: This ability and its morphs now grant Major Brutality and Sorcery at base.
· Igneous Weapons (morph): This morph decreased the duration to 32 seconds down from 42 seconds at Rank I. Also the radius to 15 meters, down from 28 meters. Now it grants minor heroism during 10 seconds
· Stonefist: Increased range to 28 meters, up from 15 meters. Decreased the damage by approximately 30%, to ensure it works in line with other ranged spammable abilities
Nightblade
Assassination
· Teleport Strike:
· Lotus Fan (morph): Increased the damage per tick by approximately 20%.
· Blur:
· Mirage (morph): This Morph now grants major expedition for 6 seconds, in line with the Elude-Shuffle Standard. It no longer grants minor resolve and minor ward. Each assassination skill slotted increases the duration by 1 second
Shadow
· Summon Shade: Increased the damage per hit of this ability and the Shadow Image morph by approximately 20% per hit.
· Shadow Image (morph): The teleport for this morph is now increased to 25 meters, up from 28, since this morph is meant to operate on our gap closer or creator standard. This also prevents confusion in areas where the tooltip range would increase for the teleport, the ability will change in color as long as you stay in its range following the standards from Soul Harvest and Incapacitating Strike displays.
· Dark Shade (morph): Increased the damage per hit of the Dark Shade morph by approximately 5%. The Shade will now use its Area Attack on a set timer, rather than having a chance per attack.
· Path of Darkness: This ability and its morphs now grant Minor force to you and all allies in it while standing in the path and 2 seconds after leaving it
Siphoning
· Cripple: Increased the damage per tick of this ability and its morphs by approximately 30%.
Sorcerer
Daedric Summoning
Storm Calling
· Lightning Splash: Increased the damage per tick by approximately 10%.
Templar
Aedric Spear
· Piercing Javelin: These abilities no longer ignore the target’s Physical or Spell Resistance to ensure they have a unique auxiliary effect. Instead they apply Minor Enervation on a succesfull hit Decreasing the target Spell Crit and Weapon Crit by 1320 in order to allow a unique utility to the group while allowing for more defensive counterplay as another viable option to the predominance of toppling charge off balance/gap closer setups. The skill damages the templar critical damage toolkit if it gets reflected successfully
Dawn’s Wrath
· Solar Flare:
· Dark Flare (Morph): Reduced the cast time to 0.8 to be more in line with the standards for other skills such as uppercut, reduced its damage by 16% in order to make up for its additional utility applying major defile and empower
· Backlash:
· Power of the light (Morph): Fixed an issue that could cause the damage of the ability to not proper deliver its entire damage thus decreasing its overall dps potential
· Sun Fire:
· Vampire's Bane (Morph)
· Decreased the base cost to 2670, down from 2970. Increased the Damage over Time of these abilities by approximately 30% to ensure it remains viable while keeping the single target/aoe standards in line from Reflective light
Restoring Light
· Healing Ritual
· Ritual of Rebirth (Morph) Renamed this morph to Rite of Perseverance and reduced its cost to 3980 magicka. This ability no longer heals allies in an area and only heals yourself Scaling off your max Health to ensure templars have the proper tools to perform the tank role while in line with the class identity standards.
Warden
Animal Companions
· Dive:
· Cutting Dive: (morph) If you are at least 7 meters from the target upon dealing damage with these abilities, you now set them Off Balance. Down from 12 meters
· Swarm:
· Increased the damage per tick of these abilities by approximately 20%.
Necromancer
Grave Lord
· Frozen Colossus: This ability and its morphs will now only apply Major Vulnerability to enemies hit by just the initial smash, rather than any enemy to help its utility in pvp scenarios. Increased the duration of the Major vulnerability applied by this ultimate and its morphs to 5 seconds, up from 3. The duration gets reduced by 1 second per each necromancer in your group.
· Skeletal Mage: Increased the damage per hit of this ability and its morphs by 10%.
Bone Tyrant:
· Death Scythe:
· Ruinous Scythe (Morph): Increased the damage of this morph by 17% and reduced its cost by 19% . But removed the healing utility from this morph. The changes are intended to provide a power fantasy tool for melee playstyles in order to help with the identity of the class and the abundance of ranged spammables
Weapon
Dual Wield
· Twin Slashes: Increased the damage per tick of this ability and its morphs damage over time by approximately 20%.
· Blood Craze (morph): Increased the healing per tick of this morph by approximately 10% to ensure it heals for a closer value to the damage it deals
· Twin Blade and Blunt: decreased its damage done by 33% to ensure it works in line with the rest of the single target damage over time abilities standards
Bow
· Poison Arrow: Increased the damage per tick of this ability and its morphs by approximately 33%.
Destruction Staff
· Destructive Touch: Increased the damage per tick of this ability and the Destructive Reach morph by approximately 33%.
World
Soul Magic
· Increased the damage per tick of this ability and its morphs by 20%.
Werewolf
· Infectious Claws:
· This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
· Increased the damage per tick of these abilities by approximately 27%.
· Werewolf Berserker (morph): Increased the damage per tick of the bleed applied from this morph by approximately 5%.
Guild
Fighters Guild
· Trap Beast: Increased the damage per tick of this ability and its morphs by approximately 30%.
Mages Guild
· Entropy:
· Increased the damage dealt of all 3 versions of this ability by 20%.
· Degeneration (morph): This morph no longer grants Magicka back when hitting an enemy affected by the Damage over Time, but continues to grant Major Sorcery for its original duration.
· Structured Entropy: This morph no longer heals you but regains the old degeneration effect of returning 100 magicka per light attack on a target affected by a DoT helping with the cost increases in some abilities
Undaunted
· Spawn Broodlings: Fixed an issue where the sinergies would prevent the sinergies related to dungeon and trial mechanics to proper display as intended
Edited by Alucu on October 5, 2019 12:19PM