JusticeSouldier wrote: »Most ugly thing in Stonefist at PTS for me is - it's slightly reworked but just a bad copy of necromancer's Venom Skull.
Similar mechanics, which should force u spam it for those next effects...
I don't say about it's efficiency. Maybe it will be good.
But general idea and ugly, very poor visual part make me dissapointed and angry.
And I don't want it to be ranged skill... It should be Melee Punch with a Fist made from Stone.
leepalmer95 wrote: »The stacks seem to be a pve thing were you have like 10 different dmg effects per player before the number starts to add up.
Can the extra dmg crit?
What is the damage buff with full stacks max? 90 at 2 stacks?
Looks like a tank buff to me, build 2 stacks and leave it. 90 extra damage for everyone attacking the target.
Does it increase dot ticks? Either way, in a trial 10 people hitting the target twice per second means 2k free dps min. The patch notes say it effects everything so I bet it effects dots too and there’s potential for that amount to increase with damage modifiers, stats and crit.
ketsparrowhawk wrote: »Visual issues aside, the 3-stack stun is a bad idea. More than anything, that will be what keeps me from using it in PVP. I think that more often than not, I'll just end up giving enemies CC immunity when I don't really want to, hence making it difficult to land my combo. Would rather just use the new dizzy + turn evil so that I have more control over what my abilities do and when.
If we absolutely must have yet another stacking mechanic, make it do something besides stun. Minor fracture + a snare? Or even just immobilization would be better than a stun.
this.
why stun? we already have Fossilize on the same skill tree. i'd rather go off-balance or snare, no stacking required. Immobilization would be even better if we're going to keep the stack to 3.
grannas211 wrote: »Why does a stam class have a ranged spammable that is super gimmicky? Plus it looks stupid as hell. I award Zos zero points and have mercy on all you stam dk’s souls.
What is the damage buff with full stacks max? 90 at 2 stacks?
Looks like a tank buff to me, build 2 stacks and leave it. 90 extra damage for everyone attacking the target.
Does it increase dot ticks? Either way, in a trial 10 people hitting the target twice per second means 2k free dps min. The patch notes say it effects everything so I bet it effects dots too and there’s potential for that amount to increase with damage modifiers, stats and crit.
All dmg (including DD, DoTs, Procs, etcs) are affected.
The only problem is the animation (maybe its range), but as a skill it offers interesting options. It procs 3 passives in the earthen heart skill line: Stam recovery, ulti generation and minor brutality, which are easily the 3 best passives for a DD sDK
Maybe it should be treated as a melee skill, but I don't think it's a great option. It seems to work decently after applying a DoT, when the enemy is running away.
Stam whip? Sorry, I don't like it. Whip is a bad spammable, but is the only option mDK has. The passives that affect whip are meh... dice play to get combustion, that weak snare. Cost reduction is the only interesting passive, though ZoS will make whip cost the same as other stam spammables WITH the cost reduction.
It's ugly but it works. Whip is beautiful but it doesn't do anything. Compared with Jabs, SA, Strife and even Dive it brings nothing to the table
JusticeSouldier wrote: »What is the damage buff with full stacks max? 90 at 2 stacks?
Looks like a tank buff to me, build 2 stacks and leave it. 90 extra damage for everyone attacking the target.
Does it increase dot ticks? Either way, in a trial 10 people hitting the target twice per second means 2k free dps min. The patch notes say it effects everything so I bet it effects dots too and there’s potential for that amount to increase with damage modifiers, stats and crit.
All dmg (including DD, DoTs, Procs, etcs) are affected.
The only problem is the animation (maybe its range), but as a skill it offers interesting options. It procs 3 passives in the earthen heart skill line: Stam recovery, ulti generation and minor brutality, which are easily the 3 best passives for a DD sDK
Maybe it should be treated as a melee skill, but I don't think it's a great option. It seems to work decently after applying a DoT, when the enemy is running away.
Stam whip? Sorry, I don't like it. Whip is a bad spammable, but is the only option mDK has. The passives that affect whip are meh... dice play to get combustion, that weak snare. Cost reduction is the only interesting passive, though ZoS will make whip cost the same as other stam spammables WITH the cost reduction.
It's ugly but it works. Whip is beautiful but it doesn't do anything. Compared with Jabs, SA, Strife and even Dive it brings nothing to the table
Whip itself is not magic thing.
Flame whip yep. and i love how it looks in eso. One of the core skills for magdks identity.
By the logic same as Fire Breath can be Noxious Breath it can have poison morf.
But, idk, it's late now, they work at "pebble"fist anyway
techprince wrote: »The damage buff component is too low. Its not even weapon damage. Just static damage. It should at least be at 75 (similar to Molten Whip passive).
JusticeSouldier wrote: »What is the damage buff with full stacks max? 90 at 2 stacks?
Looks like a tank buff to me, build 2 stacks and leave it. 90 extra damage for everyone attacking the target.
Does it increase dot ticks? Either way, in a trial 10 people hitting the target twice per second means 2k free dps min. The patch notes say it effects everything so I bet it effects dots too and there’s potential for that amount to increase with damage modifiers, stats and crit.
All dmg (including DD, DoTs, Procs, etcs) are affected.
The only problem is the animation (maybe its range), but as a skill it offers interesting options. It procs 3 passives in the earthen heart skill line: Stam recovery, ulti generation and minor brutality, which are easily the 3 best passives for a DD sDK
Maybe it should be treated as a melee skill, but I don't think it's a great option. It seems to work decently after applying a DoT, when the enemy is running away.
Stam whip? Sorry, I don't like it. Whip is a bad spammable, but is the only option mDK has. The passives that affect whip are meh... dice play to get combustion, that weak snare. Cost reduction is the only interesting passive, though ZoS will make whip cost the same as other stam spammables WITH the cost reduction.
It's ugly but it works. Whip is beautiful but it doesn't do anything. Compared with Jabs, SA, Strife and even Dive it brings nothing to the table
Whip itself is not magic thing.
Flame whip yep. and i love how it looks in eso. One of the core skills for magdks identity.
By the logic same as Fire Breath can be Noxious Breath it can have poison morf.
But, idk, it's late now, they work at "pebble"fist anyway
I think you are not considering what implies to spam whip vs other class spammable.
For example, spamming Veiled strike (both morphs) gives you major ward and resolve and slotting it increases your health a 3%. That's not a game breaking feature, but if compared to whip (even a theoretical version of stam whip) it's like heaven and hell.
Whip currently gives you magicka back only if it proc the burning status. That is randomly done and with searing strike now granting it, its a lost of passives. Better you stick with SS
By hitting an enemy with an Ardent Lame skill you snare it a 30% for 3 secs. That passive could be useful unless your enemy is wearing Barkskin, case in which the passive becomes a drawback. I'm quite sure no other passive in the game does something similar (benefit the enemy under certain conditions).
Now, if you pair whip and their effects, with jabs and their effects... I mean, minor protection? Extra crit dmg just by slotting it? A damage proc in burning light? And that's the healer class.
Whip is bad. It was nice when flame lash wasn't dodgeable and it didn't have a CD and lash was for free. Now is just a weak version of veiled strike, with the hardest mechanic to proc lash. Molten could have filled the gap of a decent DK spammable, but its mechanics and the way you were forced to slot it to get a benefit made it not quite reliable. Not to mention the nerf it got.
JusticeSouldier wrote: »JusticeSouldier wrote: »What is the damage buff with full stacks max? 90 at 2 stacks?
Looks like a tank buff to me, build 2 stacks and leave it. 90 extra damage for everyone attacking the target.
Does it increase dot ticks? Either way, in a trial 10 people hitting the target twice per second means 2k free dps min. The patch notes say it effects everything so I bet it effects dots too and there’s potential for that amount to increase with damage modifiers, stats and crit.
All dmg (including DD, DoTs, Procs, etcs) are affected.
The only problem is the animation (maybe its range), but as a skill it offers interesting options. It procs 3 passives in the earthen heart skill line: Stam recovery, ulti generation and minor brutality, which are easily the 3 best passives for a DD sDK
Maybe it should be treated as a melee skill, but I don't think it's a great option. It seems to work decently after applying a DoT, when the enemy is running away.
Stam whip? Sorry, I don't like it. Whip is a bad spammable, but is the only option mDK has. The passives that affect whip are meh... dice play to get combustion, that weak snare. Cost reduction is the only interesting passive, though ZoS will make whip cost the same as other stam spammables WITH the cost reduction.
It's ugly but it works. Whip is beautiful but it doesn't do anything. Compared with Jabs, SA, Strife and even Dive it brings nothing to the table
Whip itself is not magic thing.
Flame whip yep. and i love how it looks in eso. One of the core skills for magdks identity.
By the logic same as Fire Breath can be Noxious Breath it can have poison morf.
But, idk, it's late now, they work at "pebble"fist anyway
I think you are not considering what implies to spam whip vs other class spammable.
For example, spamming Veiled strike (both morphs) gives you major ward and resolve and slotting it increases your health a 3%. That's not a game breaking feature, but if compared to whip (even a theoretical version of stam whip) it's like heaven and hell.
Whip currently gives you magicka back only if it proc the burning status. That is randomly done and with searing strike now granting it, its a lost of passives. Better you stick with SS
By hitting an enemy with an Ardent Lame skill you snare it a 30% for 3 secs. That passive could be useful unless your enemy is wearing Barkskin, case in which the passive becomes a drawback. I'm quite sure no other passive in the game does something similar (benefit the enemy under certain conditions).
Now, if you pair whip and their effects, with jabs and their effects... I mean, minor protection? Extra crit dmg just by slotting it? A damage proc in burning light? And that's the healer class.
Whip is bad. It was nice when flame lash wasn't dodgeable and it didn't have a CD and lash was for free. Now is just a weak version of veiled strike, with the hardest mechanic to proc lash. Molten could have filled the gap of a decent DK spammable, but its mechanics and the way you were forced to slot it to get a benefit made it not quite reliable. Not to mention the nerf it got.
I considered it.
And Earthen heart passives are much more interesting for stamdk.
What i tryed to say, that general idea of stamina whip is not impossible and it can look very nice.
With how Stonefist looks like, i'm very dissapointed of it's implementation.
Ranged garbage with throwing pebbles into opponents
Better to have no spammable at all
dude, i play CP Cyro 90% of my time, i even bring my PvP gear to do PvE content lol... I get you, I do...I get it’s a perfect skill for pve tanks but in PvP it’s utter trash.
It doesn’t benefit anyone for the stagger to matter and it’s affected by battle spirit.
The skill needs to be changed to a 5m true melee and do something else that involves poison dmg like the stam dk tool kit is meant for
dude. totally agree. short burst, no projectile, 5m range, explosive animation.JusticeSouldier wrote: »JusticeSouldier wrote: »What is the damage buff with full stacks max? 90 at 2 stacks?
Looks like a tank buff to me, build 2 stacks and leave it. 90 extra damage for everyone attacking the target.
Does it increase dot ticks? Either way, in a trial 10 people hitting the target twice per second means 2k free dps min. The patch notes say it effects everything so I bet it effects dots too and there’s potential for that amount to increase with damage modifiers, stats and crit.
All dmg (including DD, DoTs, Procs, etcs) are affected.
The only problem is the animation (maybe its range), but as a skill it offers interesting options. It procs 3 passives in the earthen heart skill line: Stam recovery, ulti generation and minor brutality, which are easily the 3 best passives for a DD sDK
Maybe it should be treated as a melee skill, but I don't think it's a great option. It seems to work decently after applying a DoT, when the enemy is running away.
Stam whip? Sorry, I don't like it. Whip is a bad spammable, but is the only option mDK has. The passives that affect whip are meh... dice play to get combustion, that weak snare. Cost reduction is the only interesting passive, though ZoS will make whip cost the same as other stam spammables WITH the cost reduction.
It's ugly but it works. Whip is beautiful but it doesn't do anything. Compared with Jabs, SA, Strife and even Dive it brings nothing to the table
Whip itself is not magic thing.
Flame whip yep. and i love how it looks in eso. One of the core skills for magdks identity.
By the logic same as Fire Breath can be Noxious Breath it can have poison morf.
But, idk, it's late now, they work at "pebble"fist anyway
I think you are not considering what implies to spam whip vs other class spammable.
For example, spamming Veiled strike (both morphs) gives you major ward and resolve and slotting it increases your health a 3%. That's not a game breaking feature, but if compared to whip (even a theoretical version of stam whip) it's like heaven and hell.
Whip currently gives you magicka back only if it proc the burning status. That is randomly done and with searing strike now granting it, its a lost of passives. Better you stick with SS
By hitting an enemy with an Ardent Lame skill you snare it a 30% for 3 secs. That passive could be useful unless your enemy is wearing Barkskin, case in which the passive becomes a drawback. I'm quite sure no other passive in the game does something similar (benefit the enemy under certain conditions).
Now, if you pair whip and their effects, with jabs and their effects... I mean, minor protection? Extra crit dmg just by slotting it? A damage proc in burning light? And that's the healer class.
Whip is bad. It was nice when flame lash wasn't dodgeable and it didn't have a CD and lash was for free. Now is just a weak version of veiled strike, with the hardest mechanic to proc lash. Molten could have filled the gap of a decent DK spammable, but its mechanics and the way you were forced to slot it to get a benefit made it not quite reliable. Not to mention the nerf it got.
I considered it.
And Earthen heart passives are much more interesting for stamdk.
What i tryed to say, that general idea of stamina whip is not impossible and it can look very nice.
With how Stonefist looks like, i'm very dissapointed of it's implementation.
Ranged garbage with throwing pebbles into opponents
Better to have no spammable at all
That's why I want a change on its amimation. A Falcon Punch type of attack would be quite cool, same as a Terry Bogard's Power Geyser (Fatal Fury/KoF). Eve PoEs Impale looks better than the rock.
ArcVelarian wrote: »ketsparrowhawk wrote: »Visual issues aside, the 3-stack stun is a bad idea. More than anything, that will be what keeps me from using it in PVP. I think that more often than not, I'll just end up giving enemies CC immunity when I don't really want to, hence making it difficult to land my combo. Would rather just use the new dizzy + turn evil so that I have more control over what my abilities do and when.
If we absolutely must have yet another stacking mechanic, make it do something besides stun. Minor fracture + a snare? Or even just immobilization would be better than a stun.
this.
why stun? we already have Fossilize on the same skill tree. i'd rather go off-balance or snare, no stacking required. Immobilization would be even better if we're going to keep the stack to 3.
Or even a stacking debuff increasing damage dealt to that target up to 8% (equivalent to Minor Vulnerability).
I get it’s a perfect skill for pve tanks but in PvP it’s utter trash.
It doesn’t benefit anyone for the stagger to matter and it’s affected by battle spirit.
The skill needs to be changed to a 5m true melee and do something else that involves poison dmg like the stam dk tool kit is meant for
Ragnarock41 wrote: »I get it’s a perfect skill for pve tanks but in PvP it’s utter trash.
It doesn’t benefit anyone for the stagger to matter and it’s affected by battle spirit.
The skill needs to be changed to a 5m true melee and do something else that involves poison dmg like the stam dk tool kit is meant for
It was meant for stamDk not for tanks so what PvE tanks think about it is %100 irrelevant. If this is the sort of ability that DK tanks can utilize than it simply failed and has no reason to exist in its current state really.
Ragnarock41 wrote: »I get it’s a perfect skill for pve tanks but in PvP it’s utter trash.
It doesn’t benefit anyone for the stagger to matter and it’s affected by battle spirit.
The skill needs to be changed to a 5m true melee and do something else that involves poison dmg like the stam dk tool kit is meant for
It was meant for stamDk not for tanks so what PvE tanks think about it is %100 irrelevant. If this is the sort of ability that DK tanks can utilize than it simply failed and has no reason to exist in its current state really.
but it's coming along! ZOS said they'll do another pass! Soon... ish........
brandoncoffmannub18_ESO wrote: »Can we make burning embers ranged too because a magical claw should be, just saying.
i will not be satisfied until it's zero travel time - because it should not be a projectile, period.
instant.
like a fist.
a punch.
to the face.
bam.
in. yo. face. closeup.
no more poison-theme.
Ragnarock41 wrote: »brandoncoffmannub18_ESO wrote: »Can we make burning embers ranged too because a magical claw should be, just saying.
Its kinda funny that magDK is a ''ranged class'' with mostly melee abilities and stamDK is a melee class with now a ranged spammable.
JusticeSouldier wrote: »